Pipefish
Pipefish
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- Pipefish
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Comments
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Some meta perks are a must though. If BT and DS were removed it'd be in the killers best interest to tunnel.
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Just make the current Ivory Mori the new Ebony Mori. As for the current Ivory Mori nerf it so you can only do it on the obsession. As for the Cypress Mori just leave as is...
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@Chromeskull said:
I've seen multiple threads hating on Pig, basically calling her OP. But she isn't. She is a scary killer, in a game that people seem to forget is a horror game. When I play against her, her traps give me a extra layer of fear and suspense. With her ambush, it serves as this games current form of a jumpscare. And when she goes undetectable, people forget to stop hearing and start looking. Sure you can't hear her- but it is quite easy to see the big pink head slowly coming towards you. So why is she hated?
If she has tampered timer and spawns five jigsaw boxes it can be worse then a mori as at least with a mori you need to down them twice. In my opinion she needs an add on rework to focus more on her stealth ability and remove some of her jigsaw box add ons as there are plenty of those which are useless or very unfun from a survivor standpoint. :(
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Lmao DS is overpowered as is, that being said that is a very neat idea for a new perk though or add that on to the existing BT so more people use it as its the worse when you got no teammates with it.
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@PubStar87 said:
Blendette's get mercilessly tunneled. People mention it in their profiles how they tunnel em. People hate on Urban Ev. users.
I'm sorry we're not all blessed with an algorithmic god-like knowledge of the maps, every hitbox, every trick, running the dirtiest perks imaginable as a nigh untouchable SWF team.
Some of us get our kicks watching a Killer search every bush in the map, because you a blendette, did so one time, and now he's convinced you're ALWAYS hiding in a bush.
Some of us get our kicks seeing just how hard we can fuNk with the Killer and waste their time entirely.
It's a legitimate part of the game. Stop acting like it's not.
If the makers were THAT concerned they'd stop making super dark blendy cosmetics.
Stop. Hating.
Stealth survivors tend to be worse at chases and harder to find so if you ever play killer you'd know its definitely smarter to prioritize them. As who knows when you will ever find them again...
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@6yXJI0 said:
Talking about interaction with Iron Will.
Just make Iron Will completely negate Stridor, as it was intended from the beginning. Why should one perk completely counter another?
Boom! Easy solution, no?
As i said. Spirit is fine, but her interaction with Stridor isn't.
Iron Will needs a counter and Stridor is that counter
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No! as a PC player the match times take long as is and the last thing they need is longer time.
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Sole survivor sucks honestly though. Object of obsession takes a lot of skill to use correctly. As for DS, it is what it is :/
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Lmao I hope the devs implement this as a killer main so we can get pages and pages of butthurt threads 🤣
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@EmpireWinner said:
Gen rushing does not exist, next.
It does but most people don't know what it is
When you leave people on the hook to die when the killer is not camping the hook is a correct example of gen rushing. :)
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I hate to say this but get good! The skill check on DS is balanced and doesn't need any changes. If there was no skill check the survivor could get hit with the killer and have zero risk of getting hooked so no. Especially if paired with unbreakable!
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@greekfire774 said:
"sprint burst takes so much more skill to use properly." HAHAHAHAHAH NO IT DOESNT AT ALL. Literally walk around and save it til you see a killer start walking towards you or sit on a gen til last second and just run away like you weren't there. Super pathetic perk to use as survivor. If you need a 200 yard lead then I don't know what to tell you.
The problem though is if you walk everywhere you can't get to the gens as quickly which benefits the killer I guess :)
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/182673/dead-hard-is-overpowered
Yea, it is, that's why I run it with DS/UB, the super friends of ######### game balance. 4th perk I switch out a lot. Currently I want BP, so I'm doing WGLF as bad as it is with tome quests.
I can understand that. It seems like everyone runs the same meta perks, killers and survivors which ruins the variety.
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@SCP_FOR_DBD said:
Of all the perks I have problems with, Dead Hard isn't one of them. Dead Hard has counter play for dodging attacks and its only other use is to reach a pallet or vault, which really isn't all that powerful imo.
It is if used properly on loops. It can make chases last way longer which is the last thing I need as killer when I am already getting gen rushed xD
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It varies with the SWF Group. I have had my best and worst games with SWF. I think killer lobby times would be to long without them though so I am all for them.
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@EqMonkVeeshan said:
how about you just say all survivor perks are broken. honestly, I just think you need to just get better at playing the game.
Fair enough, I could say the same to survivors after I beat them with NOED and Ebony Mori xD
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1541320#Comment_1541320
But it doesn't work 50% of the time?
And sprint burst does a way better job at extending loops
Yeah but with sprint burst you can't run most the match which makes you take longer to get to generators and stuff so its more balanced in my opinion.
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Spine Chill counters most stealth killers very well. A nerf to that perk would buff them all...
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Because Killer is only one player and I like playing with friends 😅
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@ABannedCat said:
The only true counters to determined and skilled 4man SWF is either an ebony mori, or being skilled at Nurse or Spirit.
In hindsight I probably should have tunneled the rank 6 Claudette because the rest were rank one and were far above my skill level. I just don't like tunneling 😅
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Maybe they wanted to nerf Billy because he was a free killer that was easy to use and figure nerfing him will cause an increase in the shattered bloodline spirit dlc purchases, one can only imagine though 🤔
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I think DBD would be near impossible to balance altogether. I think mmr is ridiculous on a game like this and it should just be a fun party game instead...
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@BabyEverything said:
this month dbd lost 7% of his player base just bc of this bullshit mmr
Yeah I am guessing that was the newer players leaving since mmr disproportionately screwed them over anyone 😅
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@Perfectnomad said:
Because I got bullied previous trial.
Same, worse though is next trial I usually match with weaker survivors and feel bad for bringing a mori so I don't even use it 😭
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@dudeguy129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1521823#Comment_1521823
The counterplay is camp, hard tunnel ( they only get it once ) ,slug which are all a game mechanic and a killer does not have to use a valuable perk slot to do
The game is killer sided
I have to play super sweaty as a survivor to try and escape
But when I play killer it's like a walk in the park spreading murder everywhere
** As long as your playing huntress or a better killer ***
If your playing a weaker killer , some games can be hard but for the most part games aren't to bad and if your losing too many just throw on a mori for the free win :)
I mean its hard to say since playing killer and survivor are so different and their are so many variables such as maps. At least for me personally 😅
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NOED ain't even that good of a perk. Usually only averages you one extra hook at the end of the game which is nothing. Your better off with rancor honestly xD
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@jacindazs said:
Mori is obsolete offering that can be counter by Brand new part - BUT OLD BNP. We talk about time, when BNP insta repair gens. This offering was changed but memento still continue. YOu cant say... but they change it too. Survival must be hooked. Yes. But tell me, how many killers DONT tunnel or camp if they want use memento? Or slug because they want 4K so badly. this is very unbalance offering.
Ebony mori should be completely remove.
or
Survival could be able to interrupt memento, for example by flashlight or hitting several skill check, dropping pallet etc.
or
depend on number of survivals alive or repaired gens...
I don't actively tunnel when I use an ebony, I just play normally unless the survivors are toxic, I keep it as an insurance policy :)
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Leatherback for BBQ and Chilli and definitely grind during the cake events :)
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Not unless you main a survivor and got all the teachables you want from the other survivors.
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I mean I am mixed on Mori. I love the ability to punish survivors who disrespect me as killer like doing gens in my face and object of obsession users. But as survivor I hate the idea of being tunneled and mori out of the game right away. You shouldn't be able to mori until their is like one to two gens left...
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They mentioned an upcoming change to mori so sit tight. I wish they'd just remove ebony entirely and just increase ivory ebony's appearing in the bloodweb significantly 😒
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@KillScreen said:
https://forum.deadbydaylight.com/en/discussion/comment/1523450#Comment_1523450
When i get tired of being spammed with mori i just use key. Easy life.
That's why you always gotta mori the key user first 😂
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I think camping is a bad strategy however I will camp if they are SFW and will risk anything to save their teammate since that tilts the game in my favor :)
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Yeah auto aim has screwed me up with Billy so many times, 10/10 can relate xD
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if I am running a mori and I see someone with DS I mori them after first hook since I personally find this perk toxic.
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@Maperson said:
Myers need it more right now
Myers is decent in my opinion and has some ridiculous add ons like infinite t3, that being said he's a popular killer that new players pick so people know how to counter him well. 😅
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@GHOSTfaceP3 said:
Literally I wanna play pig but she’s just so weak compared to other killers Freddy and bubba got a rework I think it’s time for pig
I reccomend you watch some pig mains as she plays decent although I'd argue she's the weakest and most broken killer in the game.
So much of your games as a pig depend on whether the survivor can get the box off at the first box or the fourth one. This causes so much RNG which makes her a luck killer more then anything.
For a rework I suggest making her power less RNG based would be a start in the right direction :)
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I have felt my killer times actually increase. On killers I main I'd say mmr is working pretty swell but otherwise not so much. 😅
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No killer is complaining about DS anti tunneling. They are complaining about DS 60 second invincibility. You could slug but most of those survivors also happen to have unbreakable. Literally no counterplay...
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I think Legion is perfectly fine at base but some of his add ons definitely need a rework in my opinion.
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@Yogerman1997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1519129#Comment_1519129
well, you already can run noed and mori right now, the only exception is... you will not even have a chance to use the noed because killing them all before finish the gens.
my problem with moris is not even have the chance to finish the gens before the killer decide rush kills ignoring DS with the mori
Yeah but you need at least one hook, with your ebony rework you don't need any hooks at all. I like your cypress rework though and I wouldn't mind if they keep Ivory how it is :/
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@SocialDistomancy said:
mori was already nerfed when mmr went live, the nerf just will take about a couple of months to come into full effect for most killers once every match is sweaty af when they hit their mmr cieling and a "good match" becomes only 1 or 2 kills and a 3k or 4k might happen if somebody screws up badly enough about once every few hundred matches. You need a weakest link to reall get use from amori, and with no weak links, you might as well not even have the mori and just use an offering to get a more favorable map like hawkins instead with short hook distance and easier time finding survivors.
If you like having a game to play, you should tread carefully with the moris and stop asking for more killer nerfs whether directly or indirectly. because it will not happen right away, mmr takes a while as well it takes the people themselves a little while to accept what they're experiencing won't change and to get tired enough of it. but sooner or later you'll start losing moderately skilled killers and then some of the lesser skilled ones depending on how the matchmaking compensates afterwards. That would over time trickle down to lesser skilled and eventually potato survivors, once the matchmaking would have to compensate when the sweatier killers are the ones more willingly to still play. That will be quite the I told you so moment. I honestly want it to happen at this point, because of threads like this since nothing is ever enough until the killer holds the survivors' hands tot he exit gate and holds the door open for them otw out.
Well I used an ebony mori on Freddy recently, I got a 3k but depiped since the survivors were so good to the point I couldn't second hook them so I totally agree. Also I prefer to mori the top player over the weakest link. Weakest link you get far more points by three hooking while with the top player thats probably not happening xD
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@Yogerman1997 said:
i preferr my own nerf:
Key Changes:
- Hatch only spawn when 1 survivor left, and when the doors are powered.
- Delete Broken Key spawn chance from chest and Bloodweb.
- After use a Dull or Skeleton key, instead of disappear, become into a Broken one.
Moris Changes:
- Cypress Mori (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 2 times.)
- Ivory Mori (Allow to kill the last survivor, When the doors are powered allow to kill survivors you hooked atleast 1 time.)
- Ebony Mori (Allow to kill the last survivor, When the doors are powered allow to kill any survivor, no hooks needed.)
That indirectly would buff perks like NOED and endgame perks in general. I could definitely see some salt with those mori changes xD
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1515565#Comment_1515565
I can never get any use out of it, it's too situational and those situations are seldom.
Iron Maiden has got me a couple of hooks. I wouldn't recommend though on most killers except like Doctor who lockers are a direct counter and Huntress for reloading.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1519059#Comment_1519059
And it isnt harsh to let the hatch open after just one kill? Thats almost a guarranted loss all the time
Well if you mori someone when there is only two survivors left it's the same as before and if your losing the game you may be desperate enough to take the gamble.
This idea clearly isn't popular though and I am getting some good rebuttal so I am reconsidering it myself 😅
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@RaSavage42 said:
No...
Pink keys open hatch for 15 seconds
Purple keys only allow one survivor to escape
Green keys stay the same
Pink Mori after all survivors have been hooked once
Green and Yellow stay the same
I hate that suggestion for the new pink mori. Rather it be deathhook as that means you gotta hook that one toxic flashlighting pallet dropping dead harding annoyance to get your mori. When you finally do, assuming you do, most if not all the gens will be done. Your almost better off not bringing a mori at that point. The green one would be better then and the yellow one needs a buff since its beyond useless.
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@ Antares2332 said:
Too unbalanced, imagine bringing a key by accident and let the killer make you a mori for free.
Yeah that does sound a bit harsh. Maybe make it so everytime you get hit you drop the key. I could see how exposed and mori may be a bit much.
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@bubbabrotha said:
This is atrociously unbalanced.
Yeah maybe keep the hook requirement for the mori, it's mean't to provide strong counterplay to both sides. As for the key nerfs you can avoid the mori and the exposed status most of the game by putting your keys in a chest and picking them up later. :)
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As a killer main my issue with it is when neither the killer nor survivor can find it and it overextends the game. Otherwise I got no problem with it.
As for keys I don't mind them so much. Can spice things up like when I bring a mori to a game.
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As someone who plays a lot of Clown, it varies a lot by map. He is definitely an underrated killer and not the worse killer in the game in my opinion. That being said he definitely doesn't need a nerf unless your referring to pinky finger clown since that puts him on another level.