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PigMainClaudette

PigMainClaudette

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  • @Exerlin said:

    https://forum.deadbydaylight.com/discussion/comment/1624746#Comment_1624746

    Survivors have Decisive Strike...and Unbreakable and Deliverance, all three of which remove the need for another survivor to assist them in various situations and can also bring the team back from what would normally be a complete loss.

    Also, are you really complaining about people caring about efficiency and the match results? You do realize this is a PvP game, right? Being efficient and trying to get good results is a crucial part of this and every other PvP game. Implying that the community and game would be better without that motive would be like thinking that chefs should focus on the texture of the plate and not the taste of the meal.

    My problem isn't the motivation itself, just how people value it so highly that they stop having fun because of it. Efficiency is fine, but in a game where you take on the role of a vicious murderer who's purpose is to torture before a kill, I don't see why kills should be the only part that we as killers focus on.

    And yes, I could have added more Survivor perks like Botany as healing helps slow downs and extends chases but I thought the point was made.

  • Well, now. If people cared less about "efficiency" or end screen result and cared more about the game, this wouldn't be an issue.

    I know that I've also stated clearly that survivor and killer shouldn't be compared, but this one I cannot leave alone. Killers have access to Hex: Ruin, Pop Goes the Weasel, Thanataphobia, Sloppy Butcher, Surge and Dying Light. They all serve the purpose of SLOWING the survivor game. Survivors have Decisive Strike.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/discussion/comment/1624253#Comment_1624253

    As soon as devs get rid of Unbreakable/DS activation in the endgame. That's the only thing that is incredibly frustrating.

    If you allow yourself to get into that position, then that's on YOU.

    It's just a game and ranks don't mean anything. Take the L and move on.

  • Thinking that survivors will actually do something.

  • @MusicNerd_TC said:

    I'd like to see more dash add-ons and not only RBT add-ons. Most of her add-ons are gimmicks, or useless RBT add-ons.

    I think that half the status effect add-ons should shift to Ambush.

    Let's be real, who cared about HEMMORHAGE or BLINDNESS on an RBT? Hell, even Exhausted is a joke on there! The only status one somewhat care about using on the traps is actually Mangled, but even that is a double-edged sword. They'll either waste more time healing, and I do mean WASTE. Or they just won't care in the slightest.

  • @Elena said:

    Convenient that you made this thread because look what Almo said to me the other day:

    https://us.v-cdn.net/6030815/uploads/EE7OBGTLS3B9/image.png

    Hopefully some of the add-on changes are what you wanted.

    Huh. I've been saying that sort of thing for a while too......

  • He did for sure, not that you ever really wanted to. Some add-ons did certainly prevent that though.

  • Don't get into a chase with him is the option I tend to go for, but running next to cover and windows is also good.

    @EvilJoshy said:

    I haven't played too much lately but I've yet to run into a bubba since his rework. I'm kinda glad. Majority of bubbas I faced pre rework were face campers. I also tend to run dead hard and those bubbas NEVER M1. It's like they don't know how to hit you with anything but the chainsaw.

    Yeah, so this is the main issue I have with Bubba, as well as a large portion of Hillbilly players. Kinda takes the fun out of the chase.

  • If you can play a straight and fair game, and still win, that says more about you as a player than if you decide to go completely underhanded with "tactics" like camping a d tunnelling.

    Break the cycle, help to end the war.

  • @Zeus said:

    Why even give the perk a cooldown when it's a hex??

    If it WASN'T a Hex, it would have a way linger cooldown, and so there was also a point to having the Blight's other Hex fr the Adept achievement.

  • When I have this happen to me as killer, I farm a bit and basically ensure a safety pip whilst giving everyone some BP. If it's a straight DC and the last survivor has been respectful to me, I'll even give them hatch.

    If I'm on the survivor side, I just hope that the killer doesn't try-hard. It's not OUR fault that someone pulled the plug!

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1622165#Comment_1622165

    Sure you can. Press E.

    I'm not going to speak on how powerful Blight is because I don't know. I will say that his camera 1000% needs to be adjusted and certain bugs need to be fixed. It's kinda annoying how effective stealth is vs him and how there're certain tiles that can be mindgamed from the survivor PoV but not from his. The boy's not that short even with his hunchback, his camera shouldn't be that low.

    E? I only have X, Y, A and B!

    As for the camera, yes. It needs to be shifted up slightly. Stealth, though, is an incredibly effective technique against all killers, bar the Doctor at base kit. Detection perks do help, but they don't stop he issue.

  • That goes for ANY killer, not just the Blight.

    My two best examples of this are the Clown and the Legion. Against a Clown, you avoid chases or pre-drop pallets nullifying his gas bottles and making him near useless. Same goes for Legion, keep healing up and they either stop using their power altogether OR they never really secure a down because of how Feral Frenzy operates.

  • ANY killer is technically a "noob stomper"

    But within the context of your statement, you can't run the Blight like he's other killers. Same way that you can't run in a straight line against someone like Hillbilly. Each killer has their own "rules of engagement" and it's up to the players to learn what each rule set is. It just seems like your opponents HAVE learned the Blight's rules and are playing accordingly.

  • I prefer Surveillance as a tracking perk, but I also mainly play stealth killera and actually kick generators if Ruin is down or I don't have it.

    Survivors also don't expect it at all.

  • Pig for killer. I don't care that she's not the strongest killer around, and I like her toolbox approach to a match. I also play a fair bit of Doctor and Legion.

    As for survivors, I generally play Yui now, but I have builds that I tend to jump between on Kate and Claudette as well.

  • @Endstille said:

    Your hate for billy is roflcopter, not even after his nerf and people leaving him cause he is garbage you demand further nerfs.

    Good to see you too. Thanks for leaving out the part where it was for Oni too!

  • Play who you enjoy.

    I also prefer the hunt aspect of playing killer, as opposed to the killing part. Don't get too caught up in just killing off the survivors.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1617789#Comment_1617789

    You just hurt my feelings :(

    Not as much as that game did, but :'(

    I had a similar moment one time when before these offering I got sent to the Mother's Dwelling as Pig.

    I too wanted to cry immediately.

    Easy 4k, including a RBT head pop because they 3 gen'd themselves over a box. All purples and greens while I was in yellow ranks.

  • @NursesBootie said:

    What exactly do you mean with "abuse"? Because my mind is making wild things up.

    You wanna talk wild thoughts? Take a trip inside my head!

  • @4scoreand7skinsago said:

    https://forum.deadbydaylight.com/en/discussion/comment/1617783#Comment_1617783

    How badly does a team have to ######### up to get 4 man slugged at 5 gens? For IF to even proc the survivors have to make a mistake to begin with. Also how have you faced any killer hundreds even dozens of a killer in a row, ive rarely gotten the same killer more then 2 times in a row.

    I dunno. But as soon as I hit purple for the first time (old Ruin era too.......) it was ALL HILLBILLIES. Occasionally you'd get a Myers, but it was a 95-4-1 sort of deal. 95% Hillbilly, 4% Myers, 1% literally anyone else.

    As for the team, it's solo-queue against rank 1 killers where the highest survivor is rank 3 against obvious PC sweats because console does not flick like that.

  • @4scoreand7skinsago said:

    https://forum.deadbydaylight.com/en/discussion/comment/1617643#Comment_1617643

    So just because the characters with insta downs get the most use out of it, they should nerf that interaction? Plague and legion make the most use of of thana should that interaction be nerfed too? No of course not. Also billy is in a pretty meh spot right now they nerfed him at all levels of play which is kinda bs since no one was asking for his nerf, his add ons definitely needed a pass but his base kit change was awful, annoying, and unneeded.

    Well, I was but I've covered that before. When you verse hundreds of them without different killers in-between, you grow to hate them.

    As for why I want it, if less people 4-man slugged at 4 or 5 generators left to complete, maybe the idea wouldn't form.

  • @Heartbound said:

    I'd drop survivor at first and play killer. I started as a killer and it showed me what survivors do in order to survive.

    You don't have to really play well as a newbie killer, you're playing against newbie survivors. Watch what they do. See what works and what doesn't. Take them out and win a few games.

    Then you can either take the bloodpoints you get from killer (you get more playing killer on average btw) and either level up your survivors and get teachables at level 30, 35 and 40 and make a good build or toss those points on a killer you like.

    Out of the base five I recommend Trapper. The other ones are okay but they play different and the moves you learn on Trapper can be applied to any M1 killer while chainsaws and stealth plays can only be used on that specific killer. Plus catching someone in a bear trap is satisfying.

    Just worry about bloodpoints. I could be a god survivor and hold the killer for 10 minutes but if my team doesn't do gens then it's all for nothing. Surviving is a team effort. You just have to try and be part of that team.

    Give it time.

    Funny, because I recommend Survivor first for a similar reason.

    And for those wondering, David King for smurfs to get WGLF and Dead Hard, but for actual newbies either Dwight or Claudette.

  • This game is brutal to learn, but that part of the reason that I love it. Now that I actually know the game, I even love being in the lower ranks on an alternate account to try new things and play with weird perks.

  • @4scoreand7skinsago said:

    https://forum.deadbydaylight.com/en/discussion/comment/1617615#Comment_1617615

    Okay what is your reasoning for thinking that nurse is fine yet billy who just got nerfed needs yet another nerf?.

    Nurse takes a stupid amount of time to become proficient in. Infectious Fright with instant-down powers needs to go. It just so happens that Billy AND ONI have the most use out of that power to go for a full 4-man slug.

    Not to mention the bugs. Notice how the change for Billy isn't involving his base kit. I'm a lot happier with his current kit than I was pre-overheat.

  • @4scoreand7skinsago said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615435#Comment_1615435

    If you think "don't like my opinion then go away" is a valid response to criticism you're an idiot.

    That line is exactly for comments like this designed only to insult me. Congrats for taking the bait.

  • @SpaceCoconut said:

    Survivors that teabag at the gates are narcissists.

    No need to change anyone's mind. It's just a fact.

    "Narcissistic personality disorder involves a pattern of self-centered, arrogant thinking and behavior, a lack of empathy and consideration for other people, and an excessive need for admiration."

    That can also describe half the people on these forums.

  • @Stains said:

    https://forum.deadbydaylight.com/en/discussion/comment/1617147#Comment_1617147

    https://forum.deadbydaylight.com/en/discussion/comment/1617143#Comment_1617143

    I don't know why you think I'm blaming people, I love when people use noed, that just shows that they suck at the game and most of the time there is a 4 man escape when there is noed in play but I'm just curious why such a focus on a ######### perk. Are people using a joystick really that insecure, instead of focusing on learning and getting consistent 4ks they opt the "easy" option (oh well i guess ill use my noed to down and camp one guy which ussualy backfires)

    It's not about the perk anymore for console players. It's about the near daily persecution that we seem to face on these forums from PC players constantly calling us "trash" and all of that, or yet another "console optimisation" thread that we have all heard before and SOME of us aren't having any issues with. You title it "CONSOLE Killers and NoED" and then your first line is "Why does every console killer use noed" so I'm confused by your initial part to your reply. It can easily be taken as an open attack on console players, so expect people to lash out at you.

    I've said my piece on NoED and how to balance it before countless times. I'm not going to repeat myself on that issue.

  • We don't.

    Maybe instead of blaming a whole group of people, across several platforms, try asking about oh I dunno YOUR REGION.

  • Bloodlust is fine. People will complain because they want to complain.

    You can't change that.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1616911#Comment_1616911

    Your edit said swap blood for sound and let fathers glasses give back sound. But isn't that even more powerful than her current basekit? With the current fathers glasses, there's no hiding whatsoever when you are injured against the spirit. Wouldn't your suggestion make it the same? Even when the blood would not been as bright as it is now with fathers glasses, killers could just equip bloodhound like you mentioned and get the same result. We would swap Stridor Spirit with Bloodhound Spirit, which is even more uncounterable than before.

    To supress your injured sound, you can equip Iron Will, but that does not fully counter Stridor Spirit, sure. But at least you have a hier tier perk which will help you against other killers as well. With a bloodhound Spirit, you do not even have good perk support to counter your bleeding. All there is are No-Mither (totally detrimental) and Lucky break (weak perk bc of max 3 minute use). Thats surely not a path we want to take ^^''.

    Well, I never claimed to be a balance expert. That is why I weave disclaimers into my threads.

    My idea was to take a power that seems about denying information to a logical extreme. It may have been too far, but my thoughts are also very strange after long shifts at work and a few drinks.

    Only other idea that I have is to make the survivor breathing sounds like Huntress' lullaby and not directionalised.

  • @DailyDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1616855#Comment_1616855

    actually it's blendette with iron will, calm spirit, spine chill, and urban evasion

    Oh, good. I run Self-Care, Sprint Burst, Sline Chill and Bond on my Claudette!

    I'm safe!

  • @[Deleted User] said:

    Consolers can't complain about cross play vs PC when they have the option to turn it on or off. You get worse optimization by being cheap and playing on console. Buy a PC if its a big issue for you controller wielders.

    OR I can go with the cheaper option that is consistently good, and be able to put petrol in my car so I can go to my JOB that pays for my HOBBY that I don't feel the need to absolutely try hard in because games are just that. Games. For fun.

    Consoles aren't exactly cheap either. My Xbox One X cost me $596 with a few games attached. Granted it was the Gears of War limited edition one with a 2TB hard drive, but that is money I could have used to pay for something like insurance and registration for a full year.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1616911#Comment_1616911

    While she loses none of it? lol she loses sight of everything, survivors, scratchmarks, blood, auras, everything while phasing.

    You keep scratch marks, and like I have said earlier audio tweaks are basically a 5th lerk aura reading with how accurate you can make it.

    Point is that a Spirit has WAY more to work with than a husk and a TR, a husk btw that COULD just be the Spirit standing still.


    I also never mentioned the sounds of flashlights or vaults. Just the survivors themselves, and I did add giving her blood in phase in exchange. READ THE DAMN EDIT.

  • I would actually like to see Clown become a lot scarier in a chase, and buffing his gas seems to be a good way to do that. Not adding a secondary ability or anything like that, but by making it very much like Deathslinger where he is extremely lethal in a chase, but it's all he has.

    My thought is a slight increase in the screen blur and slightly wider AoE for the gas should do the trick for now.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/191030/possible-fix-for-every-killer-in-the-game

    Trapper: Traps being opened at the start does not do much since they will be all over the place at random locations. It would be better to have them more cluttered in the center of the map so they could be picked up faster. Or give them all to the trapper at the start, so he can put them down, but after that can only carry one (or more with addons). But the simplest change/buff would be, give him two traps basekit. Thats the most important thing according to Trapper mains like Otz.

    Wraith: Totally agreed, built in Shadow Dance would really be nice.

    Hillbilly: Disabling IR just for a chainsaw is a nightmare implemention-vise and the opposite of consistence. You could argue IR should only trigger on M1, like so many other perks, but that wouldn't be a bill exclusive change. And I'd like to add, with the gutting of instadown / crack billy, the use of IR already took quite a blow. What else could be changed? Honestly don't know, maybe rework some of his addons again (greater cooling when being shined with a FL is still ridiculously weak).

    Nurse: Yep, bug fixes are fine.

    Hag: Don't think that would change much, campy hags will still put their traps near the hook. But apart from that its fine.

    Huntress: Hitboxes are wacky, yeah, but removing / changing Iri Heads is more urgent for me. Something like hatchets only insta downing when more than 15 meters away, that would be fine and reward skillful play.

    Myers: Since you would typically have to use both red addons to get Judith tombstone to use properly, all survs willl be significantly stalked util tier 3 procs. Yep you can insta mori someone not stalked with the piece, but that happens so rarely that it does not need to be changed. Whats more urgent would be his stalk. Myers cannot stalk multiple targets and the stalk gets weaker with distance. GF does not have this limitations. So I would propose, lift this restrictions for our Mikey boy.

    Doctor: Framerates on Console I guess? Bc. its fine for me on PC.

    Cannibal: I think he's in a really good spot now, no need to change anything. Maybe he shouldn't lose PWTF stacks with each swing, but since he does not need it anymore, it's a non-issue.

    Nightmare: Another change that would break consistency. If you want to get BT to work again, you would have to remove the oblivious effect from the dream state. But I think thats not favorable. Pig, GF, Wraith can also deny you the BT, and there isn't even anything you can do about it (at least for pig and Wraith). With freddy, run to the hook awake and do not run into Freddy, there you got your BT. I think I would change to add a bit more of skillful play, give the snares a short cooldown after placed, something like 5 seconds. This would render spamming the snares impossible, so the Freddy has to place them more strategically.

    Pig: Addon pass is needed yeah. But that wouldn't be a small, simple change. How about, play her roar sound when she starts running for the ambush attack, not when she starts channeling for it.

    Clown: As many proposed before, make him reload bottles one by one, depending on how long you hold. So it wouldn't take so long if you only want to reload 2 of your 4 bottles.

    Spirit: Not hearing sounds, #########? How is she supposed to find ANYONE when they can just walk away then? That would just encourage to use standing still "mind game" even more, so lesser skill play than more. Bloodhound does not help either, bc Spirit cannot see blood trails unless she uses Fathers glasses. This change would not balance Spirit, it would totally gut her. I would argue that keeping the sound but removing the scratch marks is even more balanced, but still too much. We all want a tell that she is phasewalking, so that should be the way. But it shouldn't be noticable at the start, more like 2 seconds into the phasewalk, a light flicker or something like this.

    Legion: General shorter stun duration would be nice, shorter stun for hitting someone in deep wound woudl be similar, i guess. My idea would be not loosing frenzy after a miss. Imo it's perfectly fair if Legion loses only half of their frenzy meter if they miss a hit, so they could at most have two tries. If there's some traveling time, it's still just one.

    Plague: Like with Nurse, FIX HER BUGS! She's currently nearly unplayable, with survivors having no couching sounds whatsoever.

    GF: Yep, recovery should be considerably shorter, with the addons being adjusted as well.

    Demo: Yep, way less audio should be the way, most importantly his stomps, bc that totally contradicts his Undetectable status when emerging from a portal.

    Oni: The same issue as with billy, right? I can see that IR is really menacing with Oni. With Myers EW3 as well, by the way. IR only working for basic attacks would still heavily decrease its potential. I would suggest, survivors with effects that prevent loss of blood do not drop blood orbs anymore (so with No-mither or lucky break). Sure that would totally deny an Oni his power against 4 man no-mither, but that will never happen.

    DS: Change his fkn Terror radius, that thing is so messed up! Together with Monitor, he can spear you without you even hearing it, thats just pure bs. Or slightly decrease the aim speed and give a tiny audio cue for the survivors.

    Executioner: I think PH is in a fair spot, experienced players will hit with the trail. Better change would be to slightly lengthen his power cancel so he cannot imidiately hit you.

    I think that Freddy's fine and BT is the only thing people tend to complain about is either Snare Spam or BT not working. Other than that, I would like a faster recharge in generator teleportation.

    Bubba's core design is an issue for me, but I also have no idea how to make it actually work without being frustrating for either side.


    Now as for Spirit, I did have this argument last night night with ToxicMyers, but here's the summary. Spirit's power in a chase is all about DENYING Survivors information, while she loses none of it. My first thought was to have her lose some of the information that she removes. An eye for an eye sort of trade with her power. Most people want a method of seeing where she is, or lessening the reduction in information.

    I did edit it after people told me that blood doesn't appear while phasing so that she gets that back. But yeah, my idea was based around having a trade-off, rather than weakening it's core strength.

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615374#Comment_1615374

    Actually, if his hand is open, that means he can mori you. If you jump in a locker or on a gen when hes tier 3 he can't mori you.

    Yeah, doesn't help when he 99's it on me.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615564#Comment_1615564

    Why do you still stick with Pig? Her dash is ok, her stealth is terrible and her helmets are RNG based trash.

    Because I love playing her. She isn't as terrible as people think either.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615544#Comment_1615544

    so then we both understand the other's points. You want no info on either side, while i want info for both sides. I still disagree with it because it sounds like on paper more of a flat nerf than a rework.

    Well, that is kind of the point. This entire thread is about "small" changes that can EVEN the playing field for all killers, so that there is more balance. Even if I did just write a whole thread about how this game will never be in a true state of balance.

    I did also say that these are purely ideas and that I am not a balancing expert in the slightest. I just think that a power about denying information should have a drawback similar to what it's core design is. I can liken this to my martial arts and the concept of the "push and pull".


    My true goal here is to try and abolish the "bandwagoner" killer mentality and give a lot of the killers some attention that the "top 5" tend to absorb. I think that everyone can agree that there has been an influx of Spirit players since Billy had his changes. If we have more patches like this to change the balance of power, rather than one massive re-work to a single killer, then bandwagoners would lessen and I personally think that the overall state of the game would improve. More people would play what they enjoy, and most of the issues like stale killer and perk metas would lessen over time. They will never disappear because there will always be people who need those 4k's every game, or those that will survive no matter what, but if we can lessen that as much as possible, I call that a win.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615564#Comment_1615564

    Ah yes nothing but nerfs, leather straps became basekit but that wasn't a buff

    Yeah, and how long ago was that? How SMALL is that compared to something like losing my endgame RBT's?

    And again, wait for the DAMN PATCH NOTES before passing judgement. People might actually take you seriously if you do.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615494#Comment_1615494

    Have you seen what the devs butchered so far, of course it isn't fear mongering its reality

    I've had nothing but nerfs to my main since I started playing and I've always waited for actual patch notes before passing judgement. It isn't that hard.

  • The problem is that it's been less than a week and everyone thinks that they're suddenly an expert on him now that he's been released. My usual philosophy for situations like this is wait AT LEAST an month before we start getting down to the nitty-gritty about new content.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615512#Comment_1615512

    You are making her power useless unless the person is injured, congrats i guess. What im saying is give both sides indicators of what the other is doing, survivors get a noise notification and they also get a visual one when she passes through grass and corn, spirit gets scratch marks and sounds, see what i mean. Both sides get indicators. what you made is a killer who doesn't know where survivor are at all if they aren't injured or running and survivors get nothing to see if she is phasing or not, creating a guessing game between both sides. which is exactly what yall complained about. not having any indicator that she's coming. you do not understand my point.

    I don't apparently understand your point because it appears to be so vague. And just repeating the line "I want her power gutted" is both INACCURATE and will not help convince me of anything otherwise. If anything, it will just strengthen my resolve against your argument.

    What we are also arguing is changing Spirit's power in two different directions. Mine is about taking away the information for her that SHE denies, while you are making a case for giving survivors information back. Both are completely valid sides to take, and I do respect the idea of that, but I do also have issues with adding grass/corn movement while we still have maps like Hawkin's Laboratory and the Gideon Meat Plant.

    Like I also mentioned with her audio issues is that there are 3rd party ways to boost the effectiveness of her power. Considering how other killers feel about Discord or something like Xbox Party Chat, I think that it's only fair that we not create a double-standard and call out killers using 3rd party tools for their own gains as well.

  • Counter-play first requires a play to be able to be made in the first place.

    While I am not going to say that "doesn't exist" is 100% the case for a lot of these cases, if it isn't exactly available to the average player on a more casual level to learn, then it may as well not exist.


    It is also when you start combining elements of this game that the "counter-play" starts getting harder to find or outright impossible for a majority of players.

  • @Iceyrawr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615494#Comment_1615494

    I was with you before what they did to billy,

    I used to have faith too, but just look at him now.

    They've also announced a Pig add-on sweep before. You don't see me complaining that they MIGHT make some changes to her base-kit that I may not agree with.

    The only thing they could really do is reduce the hit-boxes on the hatchets, but that would fix her way more than it could nerf her.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615473#Comment_1615473

    Even playing field? what you are doing is nerfing her to the ground. What i proposed gives survivors counter play and tells them she is phasing. It should be the default noise you hear while outside the terror radius but everyone can hear it no matter what. and the grass thing makes it where if she phases over grass she loses her element of suprise. maybe make her phase ability where she pops in and out of view every 1.5 seconds when she phases. this would make her balanced. What you proposed is a gut to her power and makes her guess, which is exactly why survivors don't like her. You want her to also have to guess while i made it where no one has to guess. Do you understand

    I edited my suggestion to make blood visible, allowing for new counterplay there. It is also not fair that ONE side has to play the guessing game. Stripping one side of all information is in no way remotely close to balanced, and my proposed change does more for that than any other suggestion I have seen. Especially since it also cuts down on the use of 3rd party modifications, such as audio mixers, to advantage those with access to them.

    This change is not just about simple gameplay. It's focusing in on a broad issue with the killer.


    I understand full well what you're suggesting, but I have a feeling that you do not completely understand what I am saying.

  • @Jeffalations said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615210#Comment_1615210

    This is entitled survivor mentality if i've ever heard it, and I play survivor. I think an indicator that shes phasing would be good, but spirit relies on sound to even get close to finding anyone, taking away the sound would make her possibly the worst killer in the game.

    Really? You're calling ME entitled?

    If that's your intro, then come back when you have an actual argument.

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