Phasmamain
Phasmamain
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- Phasmamain
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Comments
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2394585#Comment_2394585
He has achieved what no other killer has ever dreamt of...
He’s too dangerous to be kept alive
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2391868#Comment_2391868
To keep the inventory UI/switching inputs simple. We considered seperate ammo, but it wasn't worth the added complexity. The first design had 3 bottle types. :D
Can you tell us what the third bottle type would’ve done? I can’t imagine much other debuff’s clown could give
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@GeneralV said:
Great! Now he is even more like Old Legion!
He’s become more powerful and annoying than old legion.
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Can’t wait for everyone to use this now😔
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Pretty sure you used to still breathe but spaghetti code says no I guess?
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Yeah I’m fine with god pallets to an extent so long as there is only 1-2 per map but god windows are a big problem
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@Tricksters_Wife said:
I don't think he should be reworked. As someone who attempted to play Huntress before Trickster came out they feel completely different to play despite their powers being similar.
It's like the difference between a rifle and a sniper in FPS games. Trickster relies more on tracking while Huntress relies more on instant precision. It depends on the person's playstyle and what they're better at or prefer.
But the difference is this isn’t an FPS game. We already had a full auto styled range killer in the plague who used a beam weapon. She’s Balanced by the fact she can’t down with her normal puke.
If trickster is able to down with a full auto attack he becomes very oppressive at low wall loops to a point where even a lower skilled trickster can get an easy down. He’ll always have little counterplay due to not being able to dodge the blades since by the time you’ve dodged you’ll be hit by another 2 anyway. This leads to him having to be weak so he doesn’t become just a better huntress
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2392274#Comment_2392274
Its not 100% hit. the clown requires timing and precision to utilize both bottles effectively. I have been getting a lot of clowns recently and I have honestly never seen clowns use yellow bottles until now.
The prevent measure for spamming bottles is reloading and limited bottle count as it has opportunity cost from purple bottles.
If the goal of current yellow bottles was to never see the ability get used... than its right on mark in its current iteration. we're only seeing a post like this purely because of archives.... challenges.
He has a 3 second reload and a potential 7 bottles. If you ran both capacity add ons he would mindlessly do the same thing every loops and would get a guaranteed hit at all but the most safe tiles.
Once you learn when to use them they become very useful and a big part of his kit
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Well the skins is up to personal preference tbf but trickster is in a situation where he’ll either be a much better or much worse huntress.
His main event feels tacked on and just kinda rushed too
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He needs a full rework imo since his power has no identity and feels confused
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2394112#Comment_2394112
His power started out bad, since it's pretty much a carbon copy of Huntress. There really wasn't much thought put into his power. Huntress throws things to put you into a dying state, Trickster throws things to put you into a dying state. The only difference is the amount and that doesn't differentiate the power enough. Why would I want to play Huntress if I have Trickster or why would I want to play Trickster if I have Huntress.
Plus, lets face it. Huntress wearing a bleeding Moose-head is much more bad-*ss than smooth chested Trickster in his yellow rain slicker.
Yeah I’d imagine they said “we want a kpop killer” and then 1 week before release they thought “wait what’s his power?”
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Dying light 100%
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Overcharge and oppression could do with these imo
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Nope. Pain sounds are different but footsteps are the same
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They are pretty much useless. Every time you can track with blood haemorrhage wouldn’t help you
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@TheClownIsKing said:
The only truly useful ones is the Twins Haemorrhage add on because of Victor’s ability to see blood brighter
Even that add on is pretty bad imo. Survivors already bleed enough for good tracking and sloppy is already a meta pick for twins so I don’t see the point
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2392329#Comment_2392329
And who's happy now?
Now he is miserable both to play as and against
Yep and that’s why he needs a full rework because it’s clear the devs can’t balance his current power
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I actually don’t mind twins too much. They encourage teamwork and Victor can have some fun chases.
Trickster on the other hand is just depressing to fight
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IF on nurse by far. Add starstruck and agitation too and it’s 4 minutes on the floor for you
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Step 5: try to use fun perks but die immediately and go back to meta :(
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2392649#Comment_2392649
He obviously didn't have a valid counter argument, if that makes you feel better.
Of course. He’s just calling me a sheep because he knows I have a valid point
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@OtzEnjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2392329#Comment_2392329
Keep repeating streamers, bro.
Laceration still ticked down fast and you could counter it with LOS blockers.
Can I not share an opinion with a streamer?
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So reward him for running out? Nope
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2392426#Comment_2392426
Am I the only one who genuinely enjoys playing against the majority of Killers the forum finds "boring"?
I don't mind Trickster, I wasn't that mad at Old Legion, I just don't understand what's that boring about them.
Legion literally guaranteed you would die and trickster is similar but ranged and requires some skill
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He’s pretty much old legion levels of boring and with no penalty people would rather move on
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The problem was he was miserable to play against on ptb and was essentially a less punished huntress
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Because survivors got tired of an killer sided game obviously
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I wouldn’t be opposed to having this be on gens albeit slower. It would at least make it a bit more interesting
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You’re supposed to be hit through pallets of the killer is close enough. That’s how it works. This just mad it happen less when it shouldn’t
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How does it ruin the game?
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@Afius said:
https://forum.deadbydaylight.com/en/discussion/comment/2392020#Comment_2392020
Oh thank god I hope Dwight doesn't get left out either
Don’t worry he’s got a rift cosmetic this time
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@Friendly_Blendette said:
The amount of people saying jake in the comments brought tears to my eyes
Yeah it kinda hurts tbh.
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@Afius said:
https://forum.deadbydaylight.com/en/discussion/comment/2392016#Comment_2392016
Hey man at least we get another Nea and Huntress cosmetic. I really think the art team has a woody for those characters
Don’t worry Meg and Claudette are getting more too. As if they need anymore
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@Mooks said:
Looking at it that way just hurts.
I swear it’s intentional especially after his new cosmetic being fairly lazy
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@NoOneKnowsNova said:
Thats clearly Victor smh my head.
Yeah you’re right m8 my bad
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2391636#Comment_2391636
Exactly. I don’t know how so many don’t get this. If they activate straight away, the survivor gets the benefit. The way they act currently no survivor in their right mind will be stupid enough to hang around to wait for the activation unless they want to be hit by Clown.
Even at generic loops the delay is what makes it possible to get a guaranteed hit even at dropped pallets. I think the antidote could use buff but instant activation is not what it needs
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2391742#Comment_2391742
Please play as Trickster against red ranks and say this again. If you love to watch t-bags on gates, i am sure you will like Trickster so much.
When legion and Myers exist trickster will never be the worst
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Probably not. Audio bugs are very common so my guess is it’s just a bug
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2391646#Comment_2391646
But the 2x BP is today
Yep and I’ll use some during this and keep the rest until the next chapter. I can only have 1 million bp ready so I need to keep some to P3 the new survivor
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Keeping them for the 2x BP and next chapter
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The delay is what makes them usable to gain distance. I’d a survivor is holding W then you throw it at them. By the time it activates you’ll get the effect.
It’s really not that hard to do
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Survivors can do what they want just like killers can. Why go afk when you can waste less time and just force them out?
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You mean suffocation pit and asarovs? Yeah if the killer plays them right it’s a guaranteed win
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@Sherry said:
They ruined my main Claudette. She's hideous. I've played her for almost 3 years. I have so many cosmetics for her.
I also don't like how they changed Kate. I used to have such a cute look with Kate. I think I even bought her hairdo that I thought made her look the best. She looks totally different now. Why? But at least she's not hideous, like Claudette. I can't even play Claudette anymore. I've switched to Meg, because Meg looks a bit better.
I think Dwight looks horrible as well. The one that was a huge improvement is Jake. I used to struggle with finding a cosmetic to make Jake look good. I finally got one a few months ago and now it's not really needed. He looks so much better with many of his different heads.
I also think that Nea looks a bit better, no problem there. If only, they hadn't changed my Claudette... I can't with her anymore. Even her new mannerisms in the lobby are awful.
I think Claudette came out the best personally. Her new idle animation is nice too
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@CheeseAnton said:
Imagine getting less rift content than a Licensed Character (I know Jeff got 4 cosmetic pieces from rifts and Bill only got 3, but Bill got an original outfit and a bunch of charms so I say quality wise Bill got more). I hope you 3 Jeff mains get a high quality, good, non-reskin, non-set, original outfit sometime soon.
Maybe next year. Here’s hoping!
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Map dependent but mostly a buff. Some indoor maps make him very hard to play now
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@OniWantsYourMacaroni said:
I feel bad for you 3 Jeff mains.
Pretty much everyone got amazing skins and Jeff got this 😦
Yep they just decided to Reskin his body and legs and use the exact same beard. That’ll be 10 Euro please!
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David looks like a tool and feng looks like a gorilla but I don’t main them
As for my mains Jeff lost his eyebrows and Jane looks more Latino which is cool
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@GeneralV said:
*Laughs in Freddy and Quentin*
Of course, I wouldn't even use cosmetics if they existed, but at least they would be there.
Speedo Quentin when?
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@Mooks said:
Yeah. I am disappointed by this too. And it’s also supposed to be part of the Greek mythology collection, which has such cool cosmetics for other characters…
What’s worse is this was 8 months of waiting. Devs just hate Jeff apparently