Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
- 8,395
- Last Active
Comments
-
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2513952#Comment_2513952
I'm going to have to see what happens when it comes out. It definitely looks nice on paper, but who knows if they can apply it to the product.
I'm guessing Monday we get the introduction of Boon Totems, since, well, they pretty much confirmed in the post itself. I'm really hoping the Key and Mori changes come along with this, just so everybody will shut up about them. But, this is already a pretty good amount of stuff, so I'm not super expecting it.
I'm also expecting a meltdown about Spirit over the next few weeks and especially when the mid-chapter comes out. So yay.
Can’t wait for spirit mains to complain that their killer isn’t S tier anymore tbh. It’s going to be pretty funny
-
@NomiNomad said:
I am... Actually optimistic for this mid-chapter too. And if I read right, there's more coming Monday.
I won't get my hopes up, but I'm pretty happy so far.
Yeah it finally feels like an update might actually go through without any major gameplay issues or balance issues
-
@Yamaoka said:
I didn't expect to live long enough to see Vigil get buffed :)
The dev update looks very interesting to say the least.
It actually looks like they are listening to the community. Sure it took them long enough but I’m glad to finally see changes the community actually wanted
-
@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2511593#Comment_2511593
knowing how behaviour tend work, i wouldn't be surprised if they nerf the 3 top-meta killers because in their mind: "if you make all the killers non viable, it means that the killer roster is balanced", and then, leave everything as it is.
Yeah they probably would do that but here’s hoping they don’t
-
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2511593#Comment_2511593
So make the game more survivor sided for how many months while they decide to balance?
Imagine the uproar...i have friends that are only holding on to playing killer because of these 3.🤣
Preferably do it all at once but if it means a more balanced game in the long run it’s worth it
-
@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2513501#Comment_2513501
Literally. Addons are meant to give big changes to the killers. And I think Blight has the best ones.
For example Blight can go from a Buldozer with both iri addons to a faster scratched mirror Myers with vigo’s journal and compound 21, or even be the fastest killer in the game ! But every addon has disadvantages, as they should. With the first combination it takes time to get your power back since you’ll want value out of Tag, with the second one you’ll lose a lot of pressure while gaining the stealth ability and aura reading, and it’ll be hard to control him with the last one. I must also say that I find ring to be balanced, as you’ll have to analyze the environment quickly to get value out of it, even if it means that you’ll be lethal in dead zones, while also knowing when to use or not your power. And it shouldn’t be a problem since people playing nurse can run fatigue/recharge addons, but that’s my take on the subject.
What’s the drawback of alchemist ring?
-
Whether I won or not RPD or any indoor map for that matter is painful to play on
-
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2511540#Comment_2511540
https://forum.deadbydaylight.com/en/discussion/comment/2511950#Comment_2511950
I just feel your reaching a bit there is all. Especially with Clown (Pinky finger), Pig (tampered timer, Toxin....LOL) and Plague (insense) which only shows your aura when you vomit.....Which is only once your broken now so cleanse and it over. Oni's blood aura reveal Iri add-on is stronger than Plagues but not on your list, Honing stone which imo is stronger than half maybe more of those add-on's you listed especially with Auto trap reset or purple bag.
Giving clown access to instadowns is dumb because that’s one of his major weaknesses that can be completely negated by a single add on that isn’t even hard to use
-
About 2 to 3 months during the RE chapter. Worst chapter ever made imo
-
Honestly I haven’t noticed many keys but yeah they need to hurry up with the key rework
-
“We’ve decided to nerf huntress’ base lunge range by 50% to compensate for the ranged damage hatchets provide” BHVR probably
-
Red forest the game and badham are all survivor sided maps. RPD is just miserable for both sides
-
I don’t see any major issues with it. From my experience it’s never felt unfair
-
Here’s who I like and dislike
-
Killer: Clown with Gearhead, oppression, Pop and BBQ
Survivor: Mainly WGLF, BT, DS and Bond but I’ve been using Lithe, DH(The better one), Inner strength and dance with me recently to great effect
-
Haddonfield is actually the only balanced map they’ve made tbh. It’s got strong setups but good killer areas too
-
Make it effect chest rarity and increase skill check odds to combo with perks like autodidact and stake out
-
You don’t like doctor’s New Testament worth of add on descriptions?
-
@Mat_Sella said:
Nurse will outpace
Blight will outpace
Wraith will outpace
Billy will outpace
Victor will outpace
Spirit will outpace
Oni with Demon Dash will outpace
Freddy will teleport in front of them
Demo will teleport in front of them and can close an 11 meter gap as it's attack.
Hag will teleport on top of them and hit them
Huntress will snipe
Deathslinger will pull
Clown can use both bottles to gain a lot of distance too
-
The game has the worst breakable walls by far
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2511688#Comment_2511688
I find its old version to be amazing, but you know me.
Though it is undeniably better than that...thing that current DBD has. It is literally Pallet Town 2.0, but with Breakable Walls.
Yeah the only map that genuinely got better through the realm beyond imo was lery’s but the rest just suffered especially the game and the chapel
-
@Mr_K said:
Waterlogged Shoe
Yeah why even play clown or Freddy when this menace exists?!?
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2511617#Comment_2511617
must admit I'd love a ping system, I think it would be such a good addition to the game.
Yeah I really hope the devs give the idea a chance since it would help close the gap between solo and SWF massively
-
@Nomadd said:
https://forum.deadbydaylight.com/en/discussion/comment/2511608#Comment_2511608
Because there's no actual way to balance her, since basically she sets the power level. She doesn't need nerf, she needs a rework.
And yeah, yeah, I know Nurse mains will start yelling, but that's true sadly, you cannot make content, that breaks fundamental rules of your game. For example; in MTG there's a rule that you can have max 4 copies of each card in your deck, BUT they've made cards that said 'you can have unlimited amount of this card in your deck'. And long story short, in one of the formats you can really break the game so quickly with it. Or even better - players have turns in order - player A than B than A (or A, B, C, A, B, C, depending on number of players) etc. And there are cards that say 'take extra turn'. It's not only not fun to play against, not only not interactive, but extremely, extremely powerful or even extremely overpowered.
And going back to Nurse, she also breaks the fundamental rule - walls, as silly as it sounds. And yes, it's possible to avoid her blinks, but dodging her has nothing to do with game mechanics, you don't have a 'dodge' button or something. Game is painfully basic when it comes to the movement and defense against killers that survivors have are pallets and vault mechanic - both next to being useless against the Nurse.
I think she should've been reworked completely and then as the power level of the best killer drops, some changes to other killers, perks could be made to make stuff that's now 'not meta' more viable. But I think if Nurse stays the same it's going to be progressively more difficult to create killers that can be 'competitive' and by competitive I just mean viable on higher MMR.
Totally agree. I’ve been trying to find ways to rework nurse for awhile but I don’t want another Freddy situation where it doesn’t please anyone. I think maybe making her a power burst style killer could work where her blink needs to be earned could work
-
@GeneralV said:
A sad fate to what was once one of my favorite maps.
Tbh it wasn’t amazing to begin with but the fact that they thought breakable walls that block off entire rooms was a good idea is beyond me. Plus adding more safe pallets and not a single extra window
-
That would be kinda cool actually. Csgo has a similar system
-
@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2511617#Comment_2511617
That would be cool. We probably never get it tho
What’s worse is the the new asymmetrical horror game VHS has this system in place as well as voice chat for solo players
-
@ThiccBudhha said:
I would nerf every flashlight add on. The last thing we need is crazier flashlights. To compensate, they can buff the medkit and toolbox add ons. Ez.
I’m surprised BHVR haven’t hired you yet
-
@fitch said:
https://forum.deadbydaylight.com/en/discussion/comment/2511608#Comment_2511608
Nurse need 500~1000 hours pratice, I think nerf nurse not fair to nurse main.
Yes she does need practise but that doesn’t excuse her game breaking capabilities
-
This is where we need a pinging system like apex legends
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2511593#Comment_2511593
This sounds way too reasonable.
but I guess at least in Nurses case she is just too different from the rest of the killer cast to actually balance her to the general level.
Yeah I’ve alway wanted nurse to be more balanced but I can’t think of any reasonable way to do it
-
@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2511593#Comment_2511593
No. The content "creators" have spoken. BHVR must do as they say.
Bhvr don’t listen to content creators. Not even their own fog whisperers like otz
-
The best course of action imo is to nerf the top 3 and then balance around that instead. Much easier than making every killer nurse/spirit strength
-
Yeah I wouldn’t put it past them. Either that or they don’t care
-
Survivor: maybe medkit charge add ons especially the gel dressing
killer:
Clown: pinky finger and cigar box
Wraith: All seeing blood
Huntress: Exhaustion removed
Pig: Tampered timer and slow toxin removed
spirit: MD ring and yakoyoke amulet
oni: top knot
Nurse: range add ons
-
I know I’m a bit late here but just know there is always someone who does care about you and would be willing to hear you out whether it be a friend or family member.
And don’t feel too bad about some of the things you’ve said. We all get a bit up in arms here and you’ve apologised for it before so it’s all forgiven
Hope you feel better soon :)
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2510220#Comment_2510220
I don't care how people take the game, there shouldn't be so many absurdly unbalanced things in a 5 year old game.
Survivor sided maps, MDR spirit/Omega nurse/Alcompound blight, literally 60% of the killer roster being too weak against competent survivors, survivor perk stacking problems, survivor Item stacking problems, the list goes on.
Either don't have a SBMM system in such a broken game or actually balance the game along side SBMM. But this is BHVR we're talking about, who looks at 4 dead hards vs a pig and says "yeah that's balanced".
I definitely agree that sbmm was a terrible idea. I was just saying that people tend to take this game too seriously when the devs themselves don’t want people to. This is why MMR is hidden so nobody knows what to strive for.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2511475#Comment_2511475
Maybe they are still analysing the Data.
I doubt it. They have been collecting data for awhile and they probably wouldn’t release unless they were confident they had enough
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2511415#Comment_2511415
I think something went wrong with the sbmm. The last test felt so much better.
Maybe but I feel like the devs would’ve said something by now. I hope this isn’t what we’re stuck with
-
@Tsulan said:
Yesterday I played 4 survivor matches (all solo). Escaped 3 times (2 and 3 man escapes).
Then the last match was a 4k. 1 of my teammates was 3 hooked (other survivors were hooked in between) and ended with 2500 bloodpoints. He wasn't afk. He just wasn't doing anything.
Yeah you either get really good survivors or fresh installs. It’s really annoying
-
@UncleStabby said:
Isnt there only like one left 4 dead outfit ?
Each of the 4 original survivors got a cosmetic based on a survivor from l4d. Dwight got Ellis, Meg got soey, Claudette got Rochelle and jake got Francis
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2509779#Comment_2509779
Tit for tat. I, as a killer player, shouldn’t be forced to run gen regression perks to have a chance with lower tier killers (or even higher tier killers at times, depending on map/RNG).
Don’t be proud, use the tools you have if Spirit bothers you so much.
And I agree you shouldn’t need gen regression. Base regression is stupid and needs a buff. In the same way certain perks shouldn’t be needed to counter certain killers
-
@Karltastisk said:
Waiting on VHS.
Me too. Definitely looks like a step up from the other asymmetrical games
-
I think half the reason people get so frustrated in this game is because of how seriously people take it. Calm down we’re playing a glorified party game
-
Ace in the hole: You seem to always find what you need. You find certain items in chests based on current match events
3 or more survivors injured: First aid kit or ranger medkit
4 or more gens: Commodius or engineer’s toolbox
Your the last survivor: dull or skeleton key
Up the ante: As long as all of your team is alive your luck is increased by 25%
Open handed: fine as is
-
Clown and Freddy
-
@Muropakkaus said:
https://forum.deadbydaylight.com/en/discussion/comment/2509766#Comment_2509766
He does? I don’t remember ever hearing it. Is it a quiet sound? Something more clear would better, like Huntress chime
It is very quiet and is only active when he is aiming directly at you. I wouldn’t mind him having a ads noise even in a small radius though
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2509759#Comment_2509759
Just run Iron Will, man. If you really face Spirit that often and hate facing her and/or don’t know how to counter her, just run the dang perk. Only 1 is really needed, but Dead Hard and Q&Q also is good
I can’t play the game for you lol.
Again a perk isn’t a solid counter to a killer. I shouldn’t need to run a perk just to have a chance of beating them. That’s just terrible design.
For example I don’t need any perks to counter a billy in a chase. All I need is my own mechanics and knowledge on his power. He gives feedback and you can react accordingly to counter him. Spirit gives no feedback so I have no way to react. She is the only chase based killer to not have feedback which is a huge issue
What other killer literally relys on a perk to counter them?
-
He already has a sound actually. When he’s aiming at you a bell ringing sound plays
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2509267#Comment_2509267
I just told you. You can still mindgame even when injured, just because you can’t do it yourself doesn’t mean it’s not possible.
Just like good Nurse, you’re not going to run a good Spirit for 2+ gens like you would other killers but that’s fine. The fact that you can already run a (M1) killer for tons of gens shows how unbalanced this game/maps currently are.
So what would a good survivor do while injured against spirit besides just guess and hope for the best? Obviously it can happen but the odds are vastly in the spirit’s favor. Even something simple like spirit moving foliage while phasing could be a decent change.
And like nurse a killer with her strength shouldn’t be easy to learn and master
