Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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Yeah cybel and Lisa got unique voices in this patch. Both sound pretty good from my listening
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Pretty boring to me but she is pretty balanced at least
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Honestly IW needs a nerf in general. It’s way too strong for not having any sort of cooldown or having to earn it
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2778192#Comment_2778192
Now imagine getting hit by a hatchet from across the map. Hella annoying and worse than nemesis 🤣🤣🤣
That’s kinda on you though tbh. A lot of nemmy situations are just “guess I get hit here cool”
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2774522#Comment_2774522
But huntress can hit you from far away and nemesis can't. Nemesis has to be close to hit you plus he has to hit you 3 times. Huntress only 2 times so I still don't understand that logic.
Huntress is only hard to dodge when she reaches her full charge. This gives survivors ample time to find cover. Nemmy in many cases is a guaranteed hits. Sure he has to hit you 3 times but that doesn’t make it any more fun
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Get better luck next time smh my head
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You can use an overlay to hide perks if you need to
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I report them in some vain fruitless attempt to get them banned
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How about you play titanfall 2 instead? Then we can be ddos’d together :(
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Well if this is the case I’m extending my break
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I like them but I have 13 pages with about 10-15 I actually use
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I doubt it. At most they might add some music from the trailers but nothing more
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Yeah maps are the catalyst for most of DBD’s issues
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Technically it is working as intended so no kill switch. Let’s hope RPD gets the permanent kill switch though
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2775031#Comment_2775031
Yeah this explain all unhealthy DbD issues...
https://forum.deadbydaylight.com/en/discussion/comment/2775036#Comment_2775036
Both perks are supporting unfun and unhealthy game designs.
I don’t think bhvr care about that. Face camping is still a thing and many killers are still designed in an unfun way (Nemmy or artist)
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Because boil over didn’t affect escape rates. People just got bled out instead
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It’s decent but bond is overall more useful due to no activation conditions
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Honestly blame bhvr for putting it in the game after testing it then the survivors abusing it
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2774017#Comment_2774017
Huntress throws hatchets over windows and pallets too but nemesis is somehow different? Now imagine a nurse that goes through walls and pallets?
Because nemmy has much less windup and more speed while winding up making it a lose lose in a lot of scenarios
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Meta on every mobilty /ranged killer. On Slow m1 killers it’s probably still niche
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- Remove perk tiers. It would reduce the grind by 66% and make balancing perks easier (no more discordance situations)
- Reduce the clutter of luck/BP offerings by making them 1 rarity only (Purple for luck and green for BP)
- reduce the price across the board by 1000 BP per tier (So browns are 2000, Yellow 3000 etc)
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This game’s battle pass makes me appreciate Sea of thieves and for honor’s much more tbh
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Yes they do
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For killer: Slinger, clown and Freddy
For survivor: Anything but the updated ones. They look gross
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I don’t think they want to use real people as skins. But if we would Ned Kelly would make more sense
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Jeff would give a good hug. Jane as well for obvious reasons
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2772849#Comment_2772849
The only cosmetic I have got (got charms) is Jane's. Only looks good on like 2 pairs of her pants IMO. Rest look goofy as ######### and not in a good way. To clarify Jane is one of my mains and I own all but 1-2 outfits and still only found 2 that looked decent with the shirt.
Yeah just looking at it there is no mix and match potential. I also own all her outfits (besides recolours) and it just looks bad honestly
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Yeah it’s pretty good. Too bad I don’t like the cosmetics much
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Want to wait until I see tapp’s archive story but otherwise pretty good. Deathslinger’s skin is disappointing though
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Deathslinger got shafted imo. The coat looks so stupid
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2772001#Comment_2772001
AFAIK that's pretty much the best toolbox in the game.
The issue is that survivors get a fun toy from a lot of different events, often quite powerful too (see: Snowmen) and killers get nothing.
People are already starting to complain about survivor queue times during the event, and I wonder if this is why.
Yeah I agree that killers need more for events. I’ve always wanted a confetti reskin of killer add ons for the anniversary event for awhile. But it’s not like the toys they get are particularly strong
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@N8dog said:
https://forum.deadbydaylight.com/en/discussion/comment/2772306#Comment_2772306
Well considering that by the end of it many people will have 50+ on their main survivor and on others they worked they should still be plentiful for months to come.
Yeah but how many actually use them? How often do you see anniversary or Halloween items for example?
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@GoodBoyKaru said:
Being injured hasn't been a bad thing since... Oh when did they nerf healing again, patch 2.3.0 back in a October 2018? Ever since then absolutely nobody has cared for being injured because Dead Hard and Resilience and Iron Will unless you're facing an Oni or Spirit or Nurse (and most recently, a Blight).
I can't be the only one who vividly remembers the no-heal meta, can I?
Not to mention new lucky break being thrown in. That’s why healing perks have become much stronger so they can compete with the injured perks
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@N8dog said:
https://forum.deadbydaylight.com/en/discussion/comment/2772292#Comment_2772292
And did you get those 70 toolboxs in 2 days time? No, didn't think so.
No but how many are you going to see after this event?
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@N8dog said:
https://forum.deadbydaylight.com/en/discussion/comment/2772001#Comment_2772001
REALLY!? You DON'T think giving out lots of commodious toolboxs while killer get NOTHING is an unfair thing? Yes these exist and show up on the bloodweb but not guaranteed, not at the center, not multiple times and not for 3,000 bloodpoints. Killers should get a special offering if survivors are going to 30 something of the best item in the game. I'm survivor main and I don't find it fair.
Firstly the best item in the game is the ranger medkit and secondly no I don’t. All dedicated player have a good stock of items on their main for example I have about 70 ish commodious toolboxes on Jane. Even if killers got an add on it probably wouldn’t be very strong
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Felix’s is probably because of his back pack cosmetics
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2772006#Comment_2772006
Wait, what? Could you fill me in on "nothing for killers?" Part?
I haven't played for the last 2 months and was about to reinstall for the event.
Well you get the event offerings plus the cosmetics but that’s it. Survivors get a toolbox and firecrackers to use
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Probably because there’s nothing for killers in this event. Plus the whole boil over RPD situation
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A flashbang and a green toolbox isn’t really amazing tbf
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Yeah I got it too for some reason
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@anarchy753 said:
They say it gives them more freedom to make sets, because they can make things like dresses and hoodies that would either not make sense when broken up into separate pieces, or clip through existing cosmetics.
In reality though, it's because you can't just get the piece you want at 1/3 the price. They can charge more because you have to buy all of them to get what you want.
I find it particularly tasteless that last year we had feedback surveys asking us if we'd like linked sets to be less restricted, to which I can't imagine anyone really said "no thanks, I like being limited." That would probably include removing weapons from the linked conditions for killers, and other extra pieces like the head slot for Janes dress etc that have no reason to be linked to the rest of the outfit. Since then not a single set has been less than 3 linked pieces, and they've pumped out more of them than ever.
I personally haven't seen a single person who likes the idea that they aren't allowed to mix and match the pieces, nor one who would particularly care if their cosmetics clipped a little. In fact almost all the talk surrounding linked sets is about how people hate that they're linked, would buy them if they weren't, or have spent time trying to break the game in order to mix them with other outfits.
Surely they would make more money when people buy individual pieces instead of not buying it at all?
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@NemeanXIII said:
This mindset need's to change you are not supposed to stand a chance against the killer, while you candefend yourself but the killer should be able to down you 65 % of the time.The shoe is on the other foot here.The survivors should be under the impression they might win ,and the killer is worried if they can win,but the survivors know they will win if they extend the killer's time.The killer should be more stronger plain and simple.Forget this damn balance nonsense because come on the added premento after people rarely bust a totem up ,what good is the perk?
Why should killers be stronger? There is literally no lore or gameplay reason that killer should be objectively the stronger role
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“Alchemist ring blighted crow take it or leave it” Every blight main
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Honestly is this a problem the devs can even fix?
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Old spirit kinda was a problem though. She was the only killer out of the 25 or so to not have feedback on her power being used.
New spirit is fine though barring a few add ons like MDR. Still not fun to fight but fine
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Why though? A licensed killer should be a fun homage to their home series. Sure pinhead might be a bit weak but he’s still a great representation of the character.
On the other hand a killer like nemesis is decently strong but absolutely terrible in terms of representing the character which is why a lot of people don’t like him
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Honestly if I want to play an anti loop killer I’d just play clown
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Deathslinger would be pretty fun I’d say. Not that I’d do it
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Firstly robin feather was a buff from 30 to 40. Secondly the Flask of bleach nerf is essentially a placebo with how small it is
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Could you even tell the difference with the other 3? I know I couldn’t