Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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So buff flask of bleach to 10%? That would make him impossible to loop and annoying as hell to fight
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Well clown can wear a Santa costume so honestly it’s fine
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If it went through solvent jug and garish makeup kit would have the exact same effect. They probably realised this during the ptb
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Worth noting that clown’s solvent jug change seemingly didn’t go through. If it did it would’ve had the same values as garish make up kit
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If you didn’t like it then it isn’t much better now. The meta is just as stale and SBMM is all over the place
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RPD can finally get disabled again! I consider this a win
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Loop the trees
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How so? In 5.3.0 it was a balance between nerfs and buffs with trapper and plague getting buffed and slinger and spirit getting nerfed. Multiple add ons were buffed that patch as well.
Even in this patch dead man’s switch is getting a massive buff
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And you’re ignoring the nerfs survivors have gotten over the year. Talk about hypocrisy
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Because Santa clown that’s why
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Light burn is fine on nurse and hag but on wraith it is kinda busted
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Most universally fun is a stretch but like any killer who gets a nerf their play rate tanks. Look at slinger, billy and twins for reference
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2768864#Comment_2768864
Why do you want Jane to be nerfed? Shed end up moving at Nurse speed
Still a buff to me
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Add Jane to the list too
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But… Hockey!
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Well it is my most played game ever so I guess I have to enjoy it somewhat
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2766376#Comment_2766376
This.
And shirtless Jeff with summer shorts. Don't forget the chest hair.
Yes please🥵
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So give out paid content for free? The rift skins come back at a later date (not all games do this) and are all shard available so if anything this game!s battle pass is pretty fair
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You felt powerful as Jason until a Vanessa squad showed up. Then you realised all the games issues. Still loved it though
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@Aven_Fallen said:
I hope not. Pinhead has too many voicelines now in my opinion, I probably wont play him anymore because of this. Yes, it is cool. But it will become annoying at some point. Same with Ash, I cannot stand him, just because of his dumb voicelines.
In general, I dont really like the sounds they add sometimes, whether it is Billys Roar or Trappers grunt when carrying maximum traps. You need half a braincell to look at the bottom left to see how many Traps you have, no need for such a notification.
That being said, if they add an option to disable Voicelines, they can add as many as they like. They can make Clown a Stand-Up Comedian or make Victor tell Dad Jokes, I dont care, as long as it can be disabled.
I can understand that. I’d only like 2-3 voicelines for killers such as Freddy or pig anyway.
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Speedo Quentin when?
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I have a few for clown
- If you assume the survivor has dead hard you can pull out a bottle and quickly put it away. This might fake them out and make them use it early
- If you have 1 bottle left and need to reload throw a yellow bottle and reload in it for extra move speed
- If you know you’re going to be head on/DS stunned then throw a purple bottle beforehand to give them the least distance possible.
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Do they move around at full speed? If so that’s kinda busted
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Windows exist
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*Laughs in Detective’s hunch*
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Because funny
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Plague is probably my third most played killer. She’s pretty much perfectly balanced atm and her add ons scale well. Feel bad for Emetophobics playing against her tho
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Consider yourself blessed
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/2764913#Comment_2764913
You don't have to run 3/4 perks based on the fact that you're solo queueing. Really all you need is a good medkit and kindred, and the rest you can do whatever you want with.
Knowing exactly where your teammates are when you're already close to them is only really a big deal in indoor maps.
Instead of trying to go for saves against camping killers, just do gens. Camping killers thrive when you try to be overly altruistic instead of doing gens.
Being able to find totems is something that becomes easier with playtime. With enough hours, you'll eventually memorize where that majority of the totem spawns are and from there you can have a relatively easy time finding hex totems.
DS is good for when you're actually being tunneled yeah, but if you're being tunneled hard, then the killer definitely isn't focusing on gens, which is gonna come back to bite them anyways.
I said 3/4 since BT could be switched out. Detectives hunch is needed to an extent because I don’t have time to search all locations. Especially on some maps if I do the killer will gain massive pressure since I’m not on gens. Bond an DS are necessary though from my experience (or any teammate aura perk really) because I can’t trust my team to protect me after unhook or doing gens well
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/2764823#Comment_2764823
In my opinion, you should just use different perks when you solo than when you swf, that's what I do. When I swf, I can rely on my friends to come and heal me when I need healing, so I don't run perks that focus on healing. If I'm solo queueing and I can't rely on my teammates to heal me when I need it, I bring healing perks or a medkit. There are already perks in the game that help close this gap by giving you intel and self-sustainability, so you should use those resources.
I do use those resource. In fact I have to build entirely around the fact I play solo queue
Bond for info on teammates
BT for camping killers
DS for farming teammates/ tunnelling killers
Dectective’s hunch for finding hex totems
Having to use 3/4 perks just to make solo fun is not good
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@Chordyceps said:
I don't know about overpowered, but it would definitely be giving survivors an additional bit of power that they don't really need. A lack of intel adds challenge to the game, and I think it's fair that players have some challenges to deal with. Matches shouldn't just be made easier in the name of closing the gap between SWF and Solo.
But if solo has to deal with the challenge and SWF does not surely that’s an issue that needs to be solved?
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You’ll eventually catch them due to bloodlust anyway. If they are doing gens it’s a free win
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Yeah why not.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2764704#Comment_2764704
Notice how I said STALE meaning it's been around for so long it's old and boring. "Metas" are obviously gonna be a thing no matter what kind of mode they could come up with but it'd be new and different, the same damn game mode with so few changes over the past couple years means that people have way more time to optimize and figure out what the most effective thing to do is with the least amount of effort put in.
How much could a new mode even change the meta though? I can only think of it going 2 ways
- The meta is the exact same because the mode is similar in concept
- The new mode doesn’t account for perk design so niche perks become overwhelmingly strong
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2764654#Comment_2764654
Well 1 it would freshen things up a lot and 2 sweaty players aren't really the problem, it's that the meta has been insanely stale for years, with the only change being DS is no longer a complete staple and has been semi replaced by CoH. The overall hold w gaemplay for survivors and camping and tunneling for killers has sucked a lot of the fun out of the game.
And how would a new mode fix these issues? Every mode will have a meta people will use
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How would a new game mode stop sweaty players? They’ll play both modes more than likely
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@bm33 said:
I wouldn't be surprised if after bug fixes on her they make some changes to her add-ons.
I mean they already gave her triple blink back (for some reason) so if they wanted to change anymore it would’ve been during 5.3.0 probably
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These twins changes have conclusively shown me the devs have no idea how the game works at high level. Sure twins might be able to snowball but what about the 10 other things that counter them
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I think it’s fine personally. The game is already pretty cheap and only sale constantly so having a way to get f content for free needs to be handled carefully
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Hate to break it to you but this is just a concept on Reddit. It might come into the game but I doubt it’ll be as good
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Well guess I’m absolute trash at the game (I go for hooks instead of kills)
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@Warcrafter4 said:
Can I just point out that despite clown being the 6th worst killer in the game THEY ARE NERFING HIM!
I am just flabbergasted at the sheer mental gymnastics needed to make NERFING ONE OF THE WORST KILLERS a reasonable idea.
Mind you I don't like playing as or against clown...
Pinky finger is somewhat warranted but flask of bleach makes literally 0 sense. It’s still going to be his best add on anyway though
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Why am I sensing another 100 page thread?
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These are my favourites
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@Sonzaishinai said:
We need more trapper grunts
Agreed. He needs one every time he puts down a trap
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@Mooks said:
Definitely not for all.
Maybe for some where it makes sense (Freddy, though we don’t even have the original…)
if we ever get Candyman, he needs voicelines
I’d love to see Freddy get voicelines (mind you licensing issues make this essentially impossible)
Candyman without Voice lines would a crime that BHVR could never recover from
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@MikaelaWantsYourBoon said:
No. But for some killers yeah.
That’s fair. Some like hillbilly or wraith might feel weird with a voice
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@Harold_Shipman said:
we already got "HRGH.... HYAAAAH" and "HYEEERRGH" what more do we want?
I want “HERGGGG” as well
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@humanbeing1704 said:
personally wish every killer had taunting voice lines
also guilty voice line wish
ghostface saying boo when grabbing people out of lockers
Yeah that would be cool. Especially for killers like Freddy it feels weird he doesn’t have any
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I’d like a killer who focuses on info but he’d probably be another anti loop killer sadly

