Phasmamain
Phasmamain
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- Username
- Phasmamain
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No these are the DBD forums and positivity is not allowed
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If you’re really unhappy then just wait until said update comes out. It’ll be like 2 weeks max
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You said yourself they don’t care if you’re leaving so why tell them just go play whatever you actually enjoy
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If your not past the other side your getting hit
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I have 25 so I’m not sure this is true
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@AhoyWolf said:
Dragon's Grip a strong perk? When?
It can be useful on some stealth killers tbf
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@HellDescent said:
Clown chapter...the game used to be playable back then
I’m mean if you played the ptb long enough you would’ve went deaf
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Demise of the faithful or chains of hate
Demise of the faithful has one of the most unique killers ever made alongside the best survivor in the game(I’m not biased :)) A lot of good perks too
Chains of hate has a really cool killer and survivor and a great map. Deathslinger isn’t on the best terms right now though
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1952145#Comment_1952145
You're right, I misread the post. My bad.
On the "strength bases on their lore" then, Blight would likely be A-S tier, considering he's hopped up on Entity juice, and The Twins' would be F. They were peasants, and one of them is literally dead.
I’d put em in c tbh Charlotte looks pretty strong and I’m sure she’d be quite resilient from all the abuse she took
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1951818#Comment_1951818
Personally, I think Plague's lore is amazing. Her tale is tragic. The Entity picked her because it saw a desperate woman- One it could twist and play with.
I also think Wraith's lore is better than Billy, but that's just my opinion.
Also, where are the Blight and Twins'?
This tier list was the killers strength based on their lore but if you want my favourite lore here it is
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That’s what I think anyway
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@DetailedDetriment said:
When it comes to characters like Freddy and Deathslinger, the only amount of skill required to perform well is learning tiles. That is what players find annoying. The worst is how players know the ins-and-outs of Slinger by just playing Battlefield.
Not necessarily true. While deathslinger has a gun it preforms a lot different then your average battlefield or COD gun. It’s a projectile that you have to ads to fire. Also just because you shot someone doesn’t mean you’ll get to them in time
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Titanfall 2 is usually cheap and the campaign is worth the price alone along with a great multiplayer
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Kate
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Its My favourite hud out of the three mind you addons don’t need to be so big
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1949969#Comment_1949969
I mean I guess that’s fair, but a fatigue is such a big change that you’d need to give her buffs to compensate. The difference between Spirit and those other killers is that they can actually see where the survivors are. Spirit can’t. Yes she can hear their grunts of pain (only when injured) but what if they have Iron Will? Catching survivors with Iron Will unless they’re the most predictable thing ever would be impossible to catch if they can hear Spirit and if she has a fatigue. You might say to just equip Stridor but just like how it isn’t fair for a survivor to equip a specific perk to counter a 1 out of 22 killer isn’t fair, it’s also not fair for a killer to equip a perk just to counter a survivor perk that the survivors might not even have. Iron Will is going to need a rework to compensate Spirit having a fatigue and directional breathing noises. Also Spirit will probably need to have her post-phase lunge buffed a little.
Please understand that this isn’t me trying to argue that Spirit is a fair and balanced killer. This is me feeling concerned for her because I really want her to be balanced, but I also don’t want her gutted. I do feel like she is going to be touched some time this year and I’m just worried the devs are going to do something to Spirit that makes her disorienting to play and no longer fun. Let’s be honest, the devs have gotten that reputation from this last update. I really really love Spirit, she’s not only my favorite DBD character but is probably my favorite character in any game. If she got gutted to the point where she isn’t fun to play anymore, I would honestly be heartbroken and I really don’t want to main another killer.
I do understand your concern but I wouldn’t worry. The only killer who got an unnecessary nerf is probably billy so I don’t believe the same would happen to spirit.
I don’t want spirit gutted either I jus want a fun killer to fight against. I’ll never sigh when I figure out I’m fighting a billy oni blight doctor trapper or Myers because all of them are really fun to fight against.
I understand your attachment to spirit I feel the same about clown if they removed him I would be heartbroken too but you have to understand that spirit needs to be changed in order for it to be fair for both sides
But even if spirit got gutted if you still enjoyed her there shouldn’t be a problem should there?
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Yep this is why we need more people who play both sides
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Console
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Well that’s great as smaller maps are much more fun for both sides
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1950042#Comment_1950042
Really?
Aight then : What do the spirit do?
She can stop, then move faster while being stealth and blind, but she can still hear and see scratch marks.
What can you do to make that skill inefficient?
Use the scratchmarks efficiently to throw her off and do some backtrack to have her keep following a lead you aren't on anymore.
What about the sound? She'll only be able to hear you well if you stay on the same spot long enough (ie if you are just waiting for her to come at you rather than bait her as previously described).
In a loop you can play with a pallet or a window since she can't go trough them in spirit form.
How isn't that enough counter play for yah? Let me guess would you prefer for her skill to be extremely telegraphied and with a delay so you can very easily side step it like a huntress hatchet?
https://forum.deadbydaylight.com/en/discussion/comment/1949830#Comment_1949830
This. It's always boil down to this. Surivor think THEY should always be the one dictacting how a chase should unfold, and the killer should just act as a giant kite with some QTE that require them to dodge something very obvious.
While they can work they are inconsistent due to the fact survivors make noise doing everything. If you walk you make footsteps move grass and breathe. Even worse when running which you’ll need to do scratch mark jukes but the spins going to come out of phase the second scratch marks stop so that’s not going to work. All of this is well enough to see how little counterplay she has even while healthy and this comes from a lot of experience fighting against decent to great spirits
Window vaults are silent as far as I know but vaulting a pallet causes the survivor to grunt. This makes this ineffective.
All of this is assuming you aren’t injured because if you are then good luck. I hope that shows her lack of counterplay and I’m not even mentioning stridor.
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@Tiphereth said:
https://forum.deadbydaylight.com/en/discussion/comment/1950053#Comment_1950053
Haven't those already been added? I see the Feng Min Tome II cosmetics in-game, I think. Or are those from Tome I?
Edit: Yeah, there are already Tome II cosmetics in-game. Are there some missing still?
Those were community cosmetics so I think they get an exception
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1950014#Comment_1950014
Personally I always thought Myers was and is the worst killer. And I never really understood how not more people think this.
Zero antiloop
Negative slowdown as he has to stun himself to become a standert killer.
Then he has to stun himself some more just to get the expose status effect. For 60 seconds. And to make matters worse there is a limit to how many times you can get the exposed status effect.
Like he's iconic and i guess that's why people don't want to see this but at a pure mechanical point of view he is miles below other killers
Yeah he was also the next worst to me he’s pretty bad in his current state
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So this means tome two cosmetics should be coming fairly soon then?
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1949747#Comment_1949747
"I dont need to know what I'm talking about, I just like to talk out of my ass"
Survivor POV 101.
https://forum.deadbydaylight.com/en/discussion/comment/1949776#Comment_1949776
You realize that this game is 98% about guessing the opponent move right?
And just as the DeathSlinger, she get a LOT of counter play, you just need to know how to mindgame her, which is pretty easy.
Hell, she is even hard countered by one of the most commonly used and reliably good perk in the game, ie Iron Will.
You see thing is I do know what I’m talking about. If you know what you’re talking about then how do you counter a spirit?
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This may be unpopular but I’ve always thought pig was the worst killer.
Bad antiloop
Bad stealth
Rng heavy slowdown
How people think she’s good is beyond me
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1949944#Comment_1949944
Like I said in the post that someone proposed that breathing bug along with fatigue coming out of phase. Those two are pretty big changes that could make her disorienting to play along with possibly being a B or C tier killer that is just as hard as Nurse.
Along as the fatigue was like 2 seconds those sound great to me👍 She would be a solid A tier killer I’d say
Look at the chase based killers for a second
Nurse: fatigue and cooldown
Billy: overheat and cooldown on missed chainsaw
huntress: reload and cooldown on hatchet throws
slinger: Cooldown and reload
oni: has to charge power and hefty cooldown for missed swing
And then there’s spirit with no kind of fatigue on a missed phase and a non existent cooldown so long as you use her power in short bursts like you should. I hope that clears it up a bit
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1949847#Comment_1949847
At least you understand. Thanks man.
https://forum.deadbydaylight.com/en/discussion/comment/1949851#Comment_1949851
Just because she’s top tier doesn’t mean she’ll be able to stand any nerfs. One careless change could cripple her power.
What change could cripple spirit in her current form? I honestly can’t think of one. Like nurse got a cooldown but is still top tier. We have to keep in mind spirit has already been nerfed and she went from S tier to S tier
She won’t get crippled but I hope she gets balanced
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1949747#Comment_1949747
A well educated opinion we can surely trust someone who hasn't played spirit to inform us of how broken she is
Why would I need to anyway? I know how she works and how she is played as well as all the things survivors can attempt against her. That’s enough to come to a conclusion
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1949481#Comment_1949481
Since when am I trying to “defend” her? You’re not reading my post clear enough because I did say she needs a balance change because I’m not like the majority of the Spirit main community that doesn’t have empathy for the survivor side.
You said she needs a compensation buff for a nerf which for a killer of her power is totally unnecessary. She simple needs to be toned down as she is too strong and that’s all I wanted for her.
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@_HN_ said:
Just going to ask a straight forward question to the people who want Spirit "nerfed":Well, that's just survivor mains being survivor mains, complaining about stuff they have never played and poorly understand by saying there's no counterplay is basically what they do on a daily basis.
Fooling a Spirit is easier than fooling a Nurse, and the ability of the spirit is definitely weaker than nurse's.
I’ve don’t need to play spirit to understand they are broken
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- Decent but replace self care with inner strength. Rewards your detectives hunch with a better self care. Could replace UB with dance with me to synergise with lithe
- Visionary is okay but once you learn gen spots it’s unnecessary imo . I’d replace it with something else. Otherwise good build
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What about the people like me who like the new animations and the proposed new hud?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1949669#Comment_1949669
To be fair I get like....maybe one or two BS hits a game but about half of that time it was a hit that like...I would have taken anyways since I wasn't near something safe anyways it's only the pallet/window ones that ever feel like a problem.
So it's definitely playable. We had a dozen 4 man escapes in a row yesterday.
Don't get me wrong, I have been getting plenty of my share of ######### moments, but I also don't find it unplayable right now except maybe against Huntress. Even Freddy as obnoxious as this is, was rare enough:
Oh yeah it’s playable hence I’m still playing it just more frustrating atm
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@Tsulan said:
Drop the pallet earlier? I´ve been getting 3 or 4 man escapes all day. Only time the killer gets a 3 or 4k is when someone rage quits early on.
Doesn’t make the bullshit hits any better just because you’ve escaped
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Surge surveillance was a main stay on my slinger until oppression came out and back then it worked fine haven’t tested in a while though
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@Raptorrotas said:
Make a 3-4 tiers list of all killers in your head or look for a streamer list.
The unhealthiest killers are those in the lower/lowest tiers.
People keep whining about the top 4 killers because the rest is simply too weak.
Quite the opposite actually. Nurse and spirit are way too strong compared to balanced killers like oni or blight
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@Sluzzy said:
Freddy. Too overpowered and too unfun to verse.
Freddy is what happens when the devs listens to killer mains. They become overbuffed.
At least he is getting a nerf unlike nurse or spirit
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i’m a bit late to this and have already made my opinion clear but I will say it again.
Spirit is simply not healthy for the game in her current state. As @grunt7554 has said she has no feedback on whether she is using her power or not. This is a huge problem as all of the other 21 killers give feedback.
“But her shards glow” It is true on her default skin but if they are running the Greek or schoolgirl set good luck knowing.
Your only way to know if she’s phasing is spine chill or her footsteps which are very difficult to hear and barely help you when she’s moving 170ish % speed.
So knowing all this what is the counter to her? I’m still trying to find ways to counter a decent spirit but there really isn’t any.
@TheGannMan i know you love spirit and that’s fine but don’t try to defend a very unfun frankly broken killer
All this without mentioning stridor either but I have a whole thread about that
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Got invited to a party by a four man on Xbox who I 4ked as clown and they all called me trash
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Spent over 1 million and got 2 toolboxes :(
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There’s no difference in hitboxes between all of them only visual. Jeff is bigger than feng but hibox is the same
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/1947289#Comment_1947289
even the best nurse can be destroyed when you are very good survivor, especially if she plays without cooldown addons
Not really tbh. The best nurse will hit like 90% of blinks and that will mean like 20 second chases. Plus her insane mobility and snowball it’s not very hard
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Yep that’s solo for you. Could be looking for ruin tho
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@MadLordJack said:
Nurse is not the hardest killer to play, she's just one of the hardest to learn, and you don't even need to be that good with her to 4k the significant majority of trials.
Trapper is the weakest killer in the game and even basekit Trapper Sack can't save him, it will just make him nicer to play.
Iron Will is unfair with the current tracking tools that killers have.
Survivors should have the ability to pick themselves up be basekit to prevent hardcore slugging, but not Unbreakable-style where you just get it for free.
Medkits are insanely strong but that's probably okay.
Deathslinger is one of the hardest killers in the game to play and transferable skills don't make that any less true. That doesn't make him fair, however.
Agree with all of these especially the nurse one
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I just find stealth boring personally. I’ll only demonise someone if they are doing nothing while stealthily or aren’t taking aggro when they need to
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@Uncharted said:
Hag hands down, especially the ones who run mint rag and rusty shackles.
I personally disagree but that’s fair those addons are nutty
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1947336#Comment_1947336
No matter how good a slinger is. a good survivor team will Run through him reguardless. He has 0 map pressure And is 110%
That is very true. He was designed to be chase heavy and lack pressure
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/1947669#Comment_1947669
PH main here.
PoTD isn't very long range without add-ons, covering slightly more distance than the lunge attack, given that it slows PH down before and after he uses it, and it locks him in place while it's in use.
In addition, PoTD projects where it's going with a red pattern on the ground, and is easy to dodge even at close range. If you manage to hit a survivor with PoTD while they aren't locked in an animation, well, that's a BA move right there. Or the survivor was being an idiot.
PH can't see where his cage is, and the most reliable tip for finding it is "Its really far away." I myself rarely use it for anything other than stalling. Plus, you need to go through his trails without crouching to even be eligible for the cage.
Also, you really shouldn't need any second chance perks to win. A second chance is meant to be used for when you screw up, not to be used willy-nilly like you don't know how to play the game.
While I don’t like the fact that pyramid head counters second chances by existing he’s actually pretty balanced imo
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It confuses me how they are fine with her right now when she’s in this state. Freddy needs a nerf but she doesn’t?!
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@[Deleted User] said:
You could actually balance Spirit with a few tweaks. She's not the most unhealthy, in fact I'd say she's one of the better designed killers.
I think the most garbage designed killer in the game is the Deathslinger. This killer is bad due to the fact that he's only good at chasing and nothing else. He is like old legion. If you fix the generator times and balance for him, then he becomes balanced but better killers become overpowered.
He's no depth to his power, no strategy. He only has a power that can only be used in chases so Deep Wounds is not a good stalling debuff for him either.
Compared to Huntress, who has global range hatchets which gives more depth to her power and allows her to strategize.
I main deathslinger and you’re right honestly

