Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
- 8,395
- Last Active
Comments
-
@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2075433#Comment_2075433
Don't insult my boi like that,
He's a oldie but a goldie.
...Still does his job better than Mask face.
Oh sorry. Face Ghost,
Ghostface is better in almost every way tbh.
I love playing Myers too but he isn’t strong
-
Jeff is much just for aftercare alone
-
Yes he’s very hard to play but very strong
-
It depends. If you can secure fast downs yes. If you need the extra time no
-
It’s pretty much been confirmed that it’s being removed which I’m fine with. It wasn’t intended and removed one of blights major weakness.
Now a stretched res removal please?
-
Outdated and the worst killer in the game imo. He takes way too long to charge up and his power burst isn’t even that strong honestly
-
@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/2075405#Comment_2075405
The difference is that with this killer you need 8 KNIVES to deal dmg, while you need just 1 M1 to dmg with slinger.
@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2075405#Comment_2075405
Tbf though Trickster having instant ADS wouldn't be as bad as Deathslinger cause Deathslinger only needs to hit one shot for an injure/down, whereas Trickster needs 8 for an injure/down, and Trickster still has to deal with recoil and spread.
Agreed even with instant ads he probably wouldn’t be good but it’s just not a good design for a ranged killers to have
-
Tbf I’d rather him not be like slinger with his instant ads
-
Tbf they did intend him to have a good chase potential so he shouldn’t have good map pressure as well.
Not that he has either at the moment
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2075251#Comment_2075251
I can definetely tell you that people will disrespect you HARD when you play Trickster.
Really reminded me of the time when i was starting to learn Nurse.
True his knives don’t stop interactions so you can just do gens while being impaled by them.
-
@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2075251#Comment_2075251
It really isn't. Some killers will make survivors run away earlier if they're more dangerous (e.g one-shots, they're injured, death hook, etc.) but in general, the weaker killers have less respect and survivor don't care if they're in their presence.
As Trickster? I've played probably around 50 games with him since he's released and survivors legitimately don't care about me. They'll sit on a generator and only get off when I'm 5-10 metres away.
They just don't care and it shows how weak and pathetic the killer is power wise.
Well tbh trickster is a pseudo stealth killer so they might not even know you’re coming
-
That’s the case for all killers barring nurse and maybe spirit
-
Yes it’s way too dark from my experience
-
Clearly he is. Scott went on a 30 win streak with old speed limiter bubba so that means he’s OP
-
It’s outdated and needs to go. People with certain disabilities really struggle with it too
-
Play clown and enjoy his wheezing in yours ears that you keep thinking is a survivor breathings
-
@FablPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2073560#Comment_2073560
Yeah but still how is it possible for a rank 10 to match with 4 red ranks?
Survivors wait a long time for matches since the killer/survivor disparity is huge. The matchmaking broadens the longer they wait until they find rank 10-12 killers to put against them
-
Fire up, brutal, bamboozle and coup de grace on anyone really but mainly slinger
You can’t defend gens but chases are impossible to lose
-
Possibly. Built to last let’s you refund your item pretty much and deception let’s you use lockers in a different way
-
@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/2074917#Comment_2074917
It was a tunneling tool when PH used to see where the survivor is being caged, But rn i think it acutally need a buff to encourage PH players to use the cage, instead of saving it for final judment only.
Thing is it always spawns them to the farthest away cage. That means anyone who has played PH for awhile can pretty much know where they are anyway.
His cages aren’t really used since they remove synergy with hook based perks. I think they could test his cages working with hook related perks on both sides especially with the new DS change
-
It seems the bloodweb prioritises level 1 and 2 perks once you get them
-
Cages imo aren’t really a good addition to PH or the game in general. They encourage tunnelling and discourage using hook based perks which are some of the best designed perks in the game
-
Get ready for moniter slinger 2.0!
-
Someone has finally beat plague for the depip king/queen
-
I’m all for a chat filter but really? Blocking out swears and profanity is fair enough but this is too much.
Not like I even have an endgame chat anyway
-
You could say the same about people who play meta build nurse and spirit all day. They both just want to win more than have fun
-
It’s pretty damn funny but should be fixed again. The amount of times I’ve downed a survivor there is insane
-
Yep both are unintended therefore they should be removed
-
You’re kidding right? I hope so
I can still play every killer on console. Doesn’t mean I’m good with all of them but I could get good at all of them. If I want to be a competitive blight I can’t on a controller with the j flick being a thing
-
Swamp is just bad for everyone. Definitely my least favourite map
-
Trickster is a meme of a killer tbh
-
Could be but considering they have a monopoly on the asymmetrical games market it’s unlikely they are in a bad financial situation
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2073531#Comment_2073531
Actually - it's very effective.
If it wasn't, Trapper players wouldn't do it.
I don’t know about that. Most my matches against trapper that play out like this are maximum a 2k
Anyway if you want to camp with traps hag is the go to and much better at it
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2073501#Comment_2073501
No. A Trapper can put all their traps at shack, and still not be camping. Don't gatekeep.
Again I was talking about them camping with all their traps in shack. It’s not effective and it’s not a good habit to get into
Assuming these people want to get better at trapper this strategy only gets you so far especially at higher ranks
If you put all 6 of your traps at shack and leave agreed it ain’t camping but if a trapper puts 6 traps at shack he probably intends to camp shack
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2073416#Comment_2073416
Basement Trapper doesn't always involve camping. The two things are completely different.
If you mean a trapper who puts 1 or 2 traps at the basement then yeah that’s completely understandable. I’m more talking about the 6 traps at shack and staying in basement trapper
Im fine with territorial killers like hag and trapper playing territorially but if it’s done to much it just leads to a boring match all around
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2073378#Comment_2073378
It's fun for the Trapper. Why are you discounting the fun of the killer? Why does their fun not matter?
I've got news for you, chief. Nobody particularly finds losing "fun". Deal with it, take the embarrassing loss (because you died to a Trapper). Speaking of fun...
https://clips.twitch.tv/FrozenDepressedOysterDendiFace-lJLF0hwp8eZJYXgP
I wasn’t discounting anything. Camping in general is unfun to most killers.
Losing to a basement trapper is unlikely since you just do gens and get out while the one other person suffers. Doing gens is widely regarded as a boring thing and chases are the most fun thing. Camping removes the fun part and keeps the boring part
Also I ain’t embarrassed to lose to a trapper. Any trapper good enough to beat me is great in my book :)
-
@JimbusCrimbus said:
Is it possible that all you survivor fans can find a different way to escape than to rely on exhaustion perks, toolboxes, instaheals and prove thyself? Then tunnel the hell out of generators and greed pallets with dead hard? Yes, killers kill survivors. That's what we do. If not, they survive and the game ends. Please relieve us of our boredom. Find another more creative and skill-based way to win than being the sum of your perks. Maybe even learn to loop without exhaustion perks. Just a suggestion. Thanks.
IN ALL SERIOUSNESS...
So you're telling a killer based on traps, who is also one of the weakest killers in the game, not to use their traps the most effective way possible?
You're just bad at survivor.
Basement trapper is quite annoying to fight though considering it’s just better to do gens and leave. Not fun for anyone at that point
-
Yep DH is an amazing info perk and very solid against ruin undying
-
I like this idea a lot actually! Especially when it’s a nurse or spirit DS only helps you so much
-
Tapp looking extra bloody on mobile
-
I love his cosmetics as someone who mains him. I’ll admit I mostly use a recolour of the default but I use his puncheilla and Rift outfit from time to time
-
About as much difference as billy and bubba’s old addons
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2071539#Comment_2071539
Her green add on gives you a longer exhaustion timer than the exhaustion perk's timer itself.
50 seconds longer to be exact. Totaling a 90 seconds exhaustion, which is just ridiculous and outdated. 😂
Yep you’d be better off just not trying to get it back honestly
-
Yes. Both these killers are strong enough to be viable even without J flicking. It’s not available to console players and people who play on a lower dpi.
It’s unintended therefor it should be removed
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2072786#Comment_2072786
Hex perks are not stronger. They can be destroyed in seconds. Exhaustion is reusable maybe times in the same game, and wastes the killers time.
Yes they can be destroyed in seconds. That’s how they were designed to be.
Exhaustion perks were designed to be used in chase chase for a boost of speed. Back then the cooldown was 20 seconds I think and it went down while running. This is why exhaustion addons were made and why their timers are pretty large.
Since exhaustion is now 40 seconds and doesn’t go down while running these add ons are no longer needed and the devs clearly don’t want to keep them ( barring demo since that’s related to his perk). I’d rather keep exhaustion to perks instead
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2071539#Comment_2071539
Exhaustion perks are more powerful than Hex perks. Hex perks can be removed from the match permanently. "Huge debuff".
It's not a debuff, it's a git gud at looping.
Then why is it considered a negative status effect?
Hex perks are mostly stronger (Barring a few of course). Perks like ruin an devour are really strong. Exhaustion perks are very strong (well besides head on and smash hit anyway)
Im fine with bringing a perk slot to stop exhaustion like mindbreaker or blood echo but “sacrificing” one addon slot for a permanent way to stop a perk is quite as much a sacrifice as bringing DH or small game
-
I would switch clown and Myers but otherwise pretty accurate
-
Most survivor techs only work against bad killers
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2072384#Comment_2072384
The wiki says the slow is 15%:
https://us.v-cdn.net/6030815/uploads/O0I3YUMNVXT2/screenshot-20210402-192516.jpg
And ah you're on console. He's a completely different killer on PC so that makes sense.
Oh then that’s my bad. Doesn’t feel like 15% tbh
-
Cooldown should be like 2 minutes tbh. A medkit heal is very strong