Phasmamain
Phasmamain
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- Phasmamain
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Comments
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@ALostPuppy said:
Blight only has "decent" add-ons????
Compound 33 is busted, deleting pallets in 1.5 seconds and a 15% slow on top of that? Yeah ok, very fair.
so is alchemist ring.
Compound 21 is very good
Turning add-ons let you weave through way more areas than without
Double blighted add-ons (speed) is ridiculously strong
Blight tag when paired with ring can win the game within a few minutes of starting a match.
Undetectable rush add-on is really good because it not only hides your approach better (Blight's slam sound effects can be really quiet or just nonexistent for the survivors sometimes) but it hides your red stain when you're rushing around a wall.
Honestly Blight should be in the top tier. If you don't play Blight it's understandable but if you know how Blight works some of his add-ons can be busted in the right hands.
Who said the slow was 15%? It’s definitely less than that
NGL I kinda forgot about the ring since I don’t play him too much ( I’m on console) but yeah that addon is kinda busted
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@SunderMun said:
Freddy's got some ridiculous add-ons, why would anyone put him in the bottom lol
Only one that jumps to mind is paintbrush but that’s only decent really. The rest are terrible debuffs or memes
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2072335#Comment_2072335
I see them more than Trickster
(Despite trickster still being new but we all know how he Really is,)
The ONLY killers i rarely see are Clown. billy. twins. Ghostie. mikey. Hag..
....Maybe blight and oni,
Agreed trickster is pretty trash right now but there are still a lot of really good killers like blight, oni, billy, bubba, Plague, Twins even wraith after his new buff
These killers can’t be balanced properly though when nurse and spirit exist. Every time we nerf survivor to compensate for the weaker killers these two only get stronger
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@Mister_xD said:
did you just place Freddy in bottom despite the atrocious strength of his slowdown add ons?
those alone should put him on the top.
The numbers on freddy’s slowdown add ons are pretty bad now
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2072273#Comment_2072273
The game would be dead before you start nerfing survivors my guy.
Sad to tell the truth but i would walk away instantly, if that was the case.
Idc how many nerfs you'd give survivor at that point,
How often do you see spirit and nurse? They are both fairly rare and a lot of people enjoy and do well as other killers
If you think this would kill the game I don’t know what to tell you
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2072266#Comment_2072266
Let me introduce you to my good friend, Iri Head. She'd like me to tell you that Mint rag can't hold a candle to her.
I would’ve put iri head in it’s own tier but it kinda just universal
Huntress’ addons even without it are still OP
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/239269/add-killer-switching
It is because each one of your killers will have a different MMR level. The removal of killer switching prevents you from finding a lobby which a killer that you are not good with, and then switching to your main in order to have an easier time.
I don't know why they removed this, but I want it back.
https://us.v-cdn.net/6030815/uploads/OJXYM02EYZ0O/where-is-it.png
https://forum.deadbydaylight.com/en/discussion/comment/2071819#Comment_2071819
I love how you somehow described what my MMR probably looks like without even knowing it.
Guess I did a good job explaining then :)
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2071277#Comment_2071277
You nerf spirit and nurse. the game is 100% dead
They're the ONLY two killers that can deal with sweatsquads.
If you just want a game for survivors. nerf em. see what happens
Once we nerf these two we can actually nerf survivor properly.
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@ShamelessPigMain said:
Legion's iridescent button is actually pretty good and should carry him up by itself. I would definitely put Clown and Myers up in OP addons, too, just because of the expose add-on and the insta-mori add-on.
Hag's addons aren't OP, she's just a very, very strong killer and any add-ons to her just throw her off the ledge and into the heavens.
Rusty shackles and mint rag are why I put her in the OP category
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@TheArbiter said:
Doesn't Myers have add-ons that let him have infinite tier 3 and mori people though so shouldn't he go up a tier?
Those two addons make it very hard to tier up
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Why would they make a weak killer on purpose?
Balance team and cosmetic teams do not work in the same time frame
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@GeneralV said:
Oh, it hurts to see that. Add-ons like Class Photo and Pill Bottle used to be very strong. And now... Well, at least we have Swing Chains and Jump Rope.
Freddy is so good he doesn’t need addons to be honest
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@SunTzu said:
trickster men is F
The fact that he can reduce the amount of blades used to down and ricochet I’d consider his addons pretty good
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@GlamourousLeviathan said:
Legion and Freddy add-ons are actually decent, at least imo. The only two killers that I would put as having terrible add-ons are Deathslinger and Ghostface, since other than their reload/cooldown add-ons all others are weak.
Edit: Bubba also has some forgettable add-ons. Not terrible ones, just forgettable.
Legions are kinda forgettable and pretty insignificant besides the iri button
Freddy’s are completely unnecessary in my opinion
Deathslingers double reload can be pretty strong if you are consistently hitting shots
Bubba’s addons are insane tbh especially chilli and tuning guide
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@[Deleted User] said:
Blight should be on the top honestly. Alchemist Ring, Compound 33 and Compound 21 are insanely good and imo even deserve a bit of a nerf. Speed addons makes him basically a ranged killer and even the Iridescent Tag is valuable on the hands of a good Blight.
You also understimate Nurse. Sure she has some stupid addons, but range and recharge addons are nutty.
I put nurse so low just because of how insanely strong her addons used to be and also since she most of them are just small buffs
Blight is fair I could have put him higher
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Yeah unfortunately huntress hitboxes are completely busted. Let’s hope they put them in line with other ranged killers
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2071988#Comment_2071988
That's what I was thinking it was. I hope the lighting on the characters always looks like this from now on. With the old lighting it made them look like PS3 models. With this new lighting is actually shows all the work that went into these models better.
I agree it looks very nice
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@Volfgang57 said:
https://forum.deadbydaylight.com/en/discussion/comment/2071981#Comment_2071981
If only there was something they could use to test with the public. A way to Publicly Test a Build of the game with other players of varying skills...
And maybe they could have it on console too for a larger sample size!
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It’s just the new lighting in the menu since it looks so different from the others
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Trying to stay on topic here but how exactly would they even play test a killer?
RNG players such a big part in a match’s outcome that getting consistent results with any killer is difficult.
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You can actually get in a locker and force him into his fatigue too
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Enough said
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2071806#Comment_2071806
Yeah but what addons we got in their place...for lack of a better term is #########. Also yeah a billy holding the chainsaw forever obviously was very oppresive but right now you could overheat by just doing normal actions. Down a survivor chainsaw across the map break a pallet. Probably almost overheated. Not to mention the pov nerf. The animations being buggy. His chainsaw sometimes still has the glitch where itll whiff randomly. Like holy crap. Also idk most people liked the idea of just reworking his addons since billy could still be looped through windows around pallets ect. Basically in most cases people agree bubbas taken the mantle. And just generally theres better options than him right now. (Scalped topknot oni or bubba)
Bubba is a lot easier to play but I would say billy is still better if played well.
His addons are pretty weak right now but I do still like a lot of them especially his lopro chains.
I wish the overheat mechanic was done a bit differently. I’d say either just increase the amount he can use before overheating or make him lose say 25% of his overheat bar per down
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070734#Comment_2070734
What is this mean? I will have long queue for my Freddy boi? Because i know he is popular killer
It means each of your killers will have a different MMR level
For example your Freddy might be good while your Oni is terrible so your MMR with oni will be lower
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Run corrupt and use a killer who can deal with Holding M1 like clown.
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I still love billy tbh. His charge time addons needed to be removed and he needed some penalty for holding his Rev too long
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@Profezia said:
I never saw any problem with stridor spirit tbh, you just stealth against her.
I also never saw any problem with iri heads because you're just playing against ordinary huntress with 2 less hatchets and no chance for mistake.
I never saw any problem with J-flick, since it's not difficult to dodge, but it adds more depth in gameplay.
I wish I could stealth but playing Jeff makes it impossible:(
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@GeneralV said:
Fun to play against:
https://us.v-cdn.net/6030815/uploads/NI17746ESYY2/killer-tier-list-28fun-vs-29.png
Fun to play as:
https://us.v-cdn.net/6030815/uploads/NHBDLLVTB2OS/killer-tier-list-28fun-as-29.png
Now, let me explain something: I really enjoyed playing Doctor and Billy with their previous versions, and since both of them got changed I haven't played them enough to form a new opinion.
Honestly billy is still a ton of fun. A bit weaker but if you didn’t rely on charge time addons you’ll do fine
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Agreed I’ve never really been tilted or annoyed over any of these.
Dead hard like any other exhaustion perk extends chase
4 man SWF is usually just 4 friends having fun.
Spine chill is slightly annoying as a stealth killer but nowhere near OP
Holding W gets countered by a lot of killer powers
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A lot of people find plague unfun to face. She can deny ballsy plays and forces you to stay injured.
Otherwise people just don’t know how to play around her because she’s so rare
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I love spectating megs because it’s like watching an AI play the game
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Playing as
Playing against
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@TheClownIsKing said:
Yeah...
Because they had the ENTIRE playerbase across ALL platforms playing the PTB...
Sure they did have a smaller sample size but it still was pretty clear he was very weak
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2071475#Comment_2071475
Exhaustion itself is more unfair than exhaustion addons. I don't see how that's any different from survivors bringing maps or other perks specifically designed to tell you exactly where our hex totems are, so you can literally erase one of our perks from the game.
If exhaustion addons bother you that much, you rely too much on exhaustion perks to survive. Which means you're a mediocre, at best, survivor.
I actually never use exhaustion perks. My main build is either Bond, BT, DS and WGLF or Autodidact, Solidarity, empathy and WGLF
I just think having that easy access to such a powerful debuff on such a long timer is stupid especially the green one.
But as I said huntress also has a lot of garbage filler addons so regardless of her power level her addons need a rework
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@JimbusCrimbus said:
Is this another "omg there's an iri head every game!" thread?
Cause there's not.
I haven't seen one in literal months.
Excluding iri head a lot of her other addons are dumb
Exhaustion: Say what you will about exhaustion addons but 90 seconds is too much
Pungent fiale: a detriment that clutters your screen
Also a bunch of useless status addons. They need a rework desperately
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2068602#Comment_2068602
I heard that BHVR renewed their license with halloween so they might fix laurie's face Also quentin's actor was fine with his face being used in DBD
Kyle gallner was okay with it but that doesn’t mean they could make it happen due to current issues with the license
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@PGJSF said:
https://forum.deadbydaylight.com/en/discussion/comment/2071308#Comment_2071308
That’s interesting, but wouldn’t be even better with Tinkerer instead of Trail? What’s your reasoning behind using specifically Trail of Torment?
I like to use tot instead because I can activate it when I want as opposed to tinkerer
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Nope this is the norm from now on
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I like to run BBQ, Oppression, trail of torment and brutal strength on my clown. Lads to a lot of surprise hits and the occasional grab
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2071234#Comment_2071234
There has never been a cap on his lunge. It's not like people are breaking this so called "cap" to do this. THis is just what happens when you use a higher sense for ANY character.
Also Why is nurse allowed to literally teleport through walls and spirit allowed to move at insane speeds WHISLT invisible without any caps on their turning etc then? That makes no sense.
You do realise oni has a hard cap for his demon dash lunge right?
Both Nurse and spirit are OP. I’ve been advocating for these two to be nerfed for awhile now
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This would just lead to Players playing the same survivor over and over since they have the best passive
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If you hate dead hard so much I would recommend using blood echo or mindbreaker
I know these perks sound pretty bad at first but once you get a feel on how to use them properly you can have people exhausted for a lot of your total chases.
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Rng really needs to be restricted imo. How is an Tournament or competitive scene even going to work when 1 team could get double the pallets the other one does?
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2070467#Comment_2070467
Like i said.
Go play blight with High Dpi. see how "Easy" People claim it to be.
I'll wait,
Blight is intended to have a hard cap on his lunge radius while in rush
Having a high DPI breaks this restriction put in by the devs on purpose as a balancing tool for blights insane mobility
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@[Deleted User] said:
remove 360's if you remove j-flick. It's only fair
Is 360ing really an exploit though? If it’s been in the game for almost 5 years I’m assuming the devs are okay with it
As for J tech console players can’t do it so you either remove it for both or add it in for both
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070352#Comment_2070352
It's not an exploit. Are you saying if someone naturally plays a game on high dpi that they are exploiting?
Go ahead and get rid of one of the funnest things in the game to do, j-flicking, but enjoy all the spirits you get afterwards. I know forsure that if they kill j-flicking on blight ill swap to spirit. 2nd main in a row they've killed because they are "too op".
It is unintended for blight to be able to turn that much when lunging out of a lethal rush
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Blight is balanced without J flick anyway. It’s unintentional and like any other unintended mechanic should be removed
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/2051765#Comment_2051765
I do care about my environment.
That question it's the same as if I ask you: "Why would you care about the friends you hang you out with?"
Obviously, you care, because you care about your surroundings.
Everyone is allowed to play this game. Gatekeeping a specific community because you don’t like them is utterly stupid.
You don’t have to interact with these people outside of the game anyway so don’t let them bother you
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BT is a very well designed perk at the moment. Only problem is killers like Freddy or perks like insidious can counter it.
Id make it a set radius of 24M regardless of Terror radius
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@[Deleted User] said:
Killer is balanced around the top 1-5% of players, survivor is balanced around ranks 10-20.
Kinda depends on the killer being played.
If it’s trapper or wraith I’d agree
If it’s spirit or freddy I’d disagree


