Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
- 8,395
- Last Active
Comments
-
He needs a small update but keeping his feel is very important
-
When used sparingly yes. If every pallet was unsafe certain killers would be way too strong
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2370981#Comment_2370981
What about overwatch
The community is trash but I can’t bring myself to leave it
-
Most hated combo is IF on nurse by far but trickster in general is second place
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2370477#Comment_2370477
Ah, Siege. The game where the anti-toxicity measures were abused to enable toxicity.
Yeah pretty much. I left the game like a year ago and I’m better off as a result
Overwatch on the other hand...
-
It’s dumb and almost as bad as iri head since it has no downside. How it stayed the same is beyond me
-
Noed is fine imo
-
Autodidact solidarity empathy and second wind
-
@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2370477#Comment_2370477
Damn OW maybe has the worst community, impossible to find one match where you aren't insulted by someone.
Tbh DbD has a very chill community. Go to see chat in StarCraft 2, it's unbearable, you can't read it without losing hope in humanity. Each day I have in DbD, chat postgame, some super nice dudes, and even if there are some players out there that are complete piece of sh*t, you can't deny and ignore the fact that if you play "nice", you won't have that much people who will spit on your face, and if you're chill in post game, you can meet some cool people
Yeah the OW community is probably the worst I’ve been a part of. I’ve had multiple Xbox messages saying how well I played and the like it’s nice
-
From my experience the game isn’t really that toxic. At least compared to games like OW and siege
-
Still not as bad as huntress from my experience
-
They are about as fun as going to a swamp in real life
-
It’s weird. I’ve given the killers a kill sometimes but some consider it pity move and don’t like it
-
It’s because spirit is essentially the ez mode for the killer side atm and most people who play her play her for that reason
-
They tbag to piss you off enough to post on the forums about it
-
How did you know they were SWF anyway? Some solo teams can gen rush just as well
-
They said mori’s could be toxic and they were right. Keys have already got some smaller changes before the bigger ones anyway
-
Probably the perk you have to put the most effort into to get any use out of. The problem stems from blocked gens not regressing imo
-
It is infuriating when you’re team attempts to power through a ruin tinkerer blight only to die at 4 gens and call ruin OP
-
Clown’s reload can actually be cancelled at certain loops to fool survivors. Very inconsistent but has worked once or twice for me
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2369034#Comment_2369034
That is a good idea, actually. I personally prefer the remake over the original movies, but lots of people don't and I am sure they would love to have the classic Freddy in the game.
As long as 2010 Freddy gets his old power back, I would be okay with this.
Damn you might the only one tbh. I liked Quentin and new Freddy but that was it.
I just want to see the more popular and more critically acclaimed NOES content in the game personally
-
Killer difficulty is based off their power while survivors their perks. Laurie was hard because old object would be hard for a new player to understand and use for example
Some definitely don’t line up though like spirit and Freddy being hard or trapper being easy
-
@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2369042#Comment_2369042
Yeah I’m waiting for it. Even though there are heaps of other strong perks, they can only use these 4
Yeah blight is one of the few killers who doesn’t need regression to do well but apparently people just can’t play without it
Even more off meta regression like oppression can work well on him
-
InB4 “Why can’t I run strong perks on strong killers?”
-
@GeneralV said:
To be honest with you, I am satisfied with what we currently have. Actually, I could easily live without Spirit and everyone released after her.
All I want to see right now are changes to some of their powers, especially Freddy's.
Would be cool to have Englund Freddy too. Maybe give him new Freddy’s power and return 2010 Freddy to his old power?
-
Sad but true
-
I wasn’t around for them but it didn’t exactly look fun
-
Exactly my mindset. This game cannot be taken competitively imo
-
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2368881#Comment_2368881
Both them are so rare, y'know.
They are also my mains so I feel obliged to let them escape
-
Jeff’s and Jane’s will always escape no matter how well I do
-
Nemesis just ended up being more of the same especially after PH was the last licensed killer we got
-
For licensed I need leprechaun or scissorman
for non licensed I’d love a banshee
-
Yes
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2368400#Comment_2368400
Never thought about it this way, and honestly people who hate DH should start bringing bamboozle, and playing killers that can hit through obstacles.
I get it’s annoying, but so are so many perks out there that are just as fine as DH is.
Bamboozle doesn’t have any requirements right? I don’t run it so I don’t know.
All you need to do is vault the window. They are similar since they both help in chase for little skill requirement
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2368414#Comment_2368414
No, windstorm blood and windstorm white. Zoom zoom. Especially with 3 easily obtainable PWYF tokens.
Oh my bad fair enough then. You could try running the common hound add on and free up a perk slot for something else too
-
@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2368387#Comment_2368387
Perk: Despair's Attorney
If someone DC's from the match, you get that person's bloodpoints. DC penalties in this match are doubled (stacks). If DC penalty is disabled, enables it.
Stop giving them ideas! I already need to run 10 perks just to survive in solo
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2368393#Comment_2368393
True, but I’m just focusing on hit n run. It gets so easy after a while when they can’t heal fast enough before I’m finding them with Blood Hound and Shadowborn.
Aren’t you running all seeing blood? I don’t see the need for either of those if you have that add on
-
Basic Joey but I hate all their skins
-
It’s just as fine as SF and bamboozle to me. Both just extend/decrease chase time for minimal effort
-
Trapper just for when you unexpectedly walk into a trap
-
Speaking of huntress menu why didn’t she get a new theme? Billy got one for his add on pass so what’s the deal?
-
Thing is survivors still have feedback on what you are doing. It is really strong though
-
Yeah solo is unbearable right now especially with no DC penalty. But don’t worry the devs might make another perk to help solos out!
-
Add loading screen to the free pass and to start they could use the art they did for skins and old map concept art
-
I’d love an SWF nerf the issue is that I don’t know how to. You can’t just punish people for playing with their friends.
ATM I’d say just give killers more rewards for killing even 1 or 2 of them as opposed to 4king
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2368280#Comment_2368280
If DC penalties don't matter, why are you against them being reinstated?
While I’m not against adding them back it is a lazy solution. Better way to fix it is to match make leavers with other leavers
-
@glitchboi said:
I think Pharmacy is an incredibly underrated perk. I would only change it to allow rummaging an open chest for a green med-kit without Appraisal. Vigil isn't a very good perk though, and while Wake Up! is very situational, it can be very powerful during the endgame.
I liked Quentin in the movie but I despised his appearance in DBD. Now that they fixed him, I can respect him even more.
Tbf he looks even less like the film version with the new rework
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2367666#Comment_2367666
Wasn’t Oni in Tom VI?
He had a skin and challenges but no lore. Clown had the AMA thing happen before
-
I’d make it so tha victor’s sonar ability doesn’t work when he’s within a certain range of a hook. It would fix the issue somewhat
-
If it were in game we’d all be deaf by now
