Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2381892#Comment_2381892
Explain to me how this isnt peak beauty
https://us.v-cdn.net/6030815/uploads/YDTNP4RS8D9U/20210725151645-1.jpg
0/10 top hat isn’t tall enough
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2381826#Comment_2381826
nah daddyslinger. He even got a shirtless skin.
He’s about as much of a corpse as spirit but he has a strong jawline at least I guess?
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Tapp because detectives hunch is extremely good
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For survivor I love Jeff’s lore and how all his skins are part of his story. Plus he’s a metal head
Deathslinger’s lore is extremely well written and his visual and audio design is perfect
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I’d love for map offerings to get the boot. No more lery’s Myers and Hawkins ghostface’s
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Fog basically doesn’t exist anymore which is a shame. I stacked 2 purple ones last night and it barely did anything
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2381634#Comment_2381634
This does not matter, she is hot.
I hate her but i have to accept, she is hottest killer in game.
How can she be the hottest when clown exists?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2381050#Comment_2381050
I play Spirit because she’s hot.
You know she’s a rotting corpse full of glass shards right?
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Getting perfect autodidact skill checks to pretty much instantly heal
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When this exists no
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2381228#Comment_2381228
I like Hag's regular lore, but I hate her Tome.
Her time gives us more questions than answers tbh it’s just poorly written
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@WexlerWendigo said:
Speaking of truly awful, nurse’s tome lore ;)
It’s not hags at least
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Because the devs are scared to change her
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2380699#Comment_2380699
It sure does! By far the best menu ever: All Hallows` Eve event, 2017.
And I agree, my friend, the old fog needs to return to the game. Everything was better with it.
Yeah I like the new graphics a lot but the lack of fog makes the atmosphere a lot worse. It shouldn’t be tied to an add on anyway
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@GeneralV said:
Hey buddy, welcome to the Forums! I hope you enjoy your stay here!
Your suggestion has been talked about before, and literally everyone is supportive of it. Perhaps eventually the devs will make it an actual feature.
And let me tell you, I already know which menu theme I want as my default:
Damn that looks cool! Old fog needs to return
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2379904#Comment_2379904
And then whenever I choose to play as Nemesis I get sent to rotten fields. Joy 😒
Yeah he’s way too inconsistent and just a worse PH imo
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Coulophobia is definitely not terrible imo. Even on normal 32m TR killers it can have some use and will interrupt heals pretty consistently
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Legion is pretty boring tbf. Still no reason to dc though
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I just want a killer who has a fun chase gameplay. Last one was blight.
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While there should be some penalty for DCing a time out isn’t a good option. If I get a slugging nurse with If at 5 gens and dc that penalty will make no difference to me. If someone doesn’t want to play they won’t they’ll just throw the match and suicide instead
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2379904#Comment_2379904
Yes but he is strong only indoor maps and there is not so much indoor maps sadly.
That’s true and it’s a big issue with his design. His zombies do too much or too little
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Series S player here who runs at a consistent 60
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Yeah nemesis on indoor maps is really annoying to fight.
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Solo survivor is pretty bad tbh. Makes killer look fun
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@Crawler91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2378712#Comment_2378712
Scissorman from clocktower?
Yeah i think he would be a cool addition
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He’s just very boring and is essentially ph 2.0
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I want leprechaun or scissorman but neither will ever be added tbh
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The new player experience is the issue here. This wouldn’t help them much and only help the people who already have what they want
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2378529#Comment_2378529
The point of BTB & Selfcare is Killer doesnt expect it, because you were making noise, then go silent, makes them thought you're already far away.
True but for general mid chase stealth I do prefer IW. BTB is definitely good though but nurses does counter it hard
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2378534#Comment_2378534
I absolutely love Solidarity. I've always been using that before the resident evil chapter came out
It’s a main stay in my healing build but I wish it was stronger. Combos with autodidact well though
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First was an old Freddy with an Ivory mori and old dying light. Not a fun match but a cool way to end it off I guess
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Gear head and Trail of torment for killer
For survivor it’s always been solidarity and second wind
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I still think IW is more consistent but BTB has actually been the highlight of the RE perks for me surprisingly
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Last gen is kinda ######### if I’m being honest. It’ll only be a matter of time before optimisation just isn’t possible for bhvr
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Double BP should be the norm with all the added content
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Nurse could still be moved up imo considering blight is also so high
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They just need to remove bloodlust 2 and 3 imo. Bloodlust 1 only comes into play when it is needed
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2374977#Comment_2374977
Bro a good Hag won't camp and a camping Hag is already a bad Hag since shes wasting traps protecting a hook she could use to remove a problematic loop later.
1 trap on a hook is enough and doesn’t cut into your web
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BHVR don’t follow through on a lot of their statements
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But there is already a punishment for missing the saw. It’s called a 3 second miss penalty. Billy was fine without it and all it does is make learning him harder than it already is
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Clown besides being bugged to death is pretty good right now. His antidote could use some buffs but he doesn’t need more chase potential
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2376237#Comment_2376237
Friday died to lack of content more than people not enjoying it which happened due to lawsuits. They got permission to make content eventually but the devs had moved on already.
Not true. You can check the player numbers yourself, the peak number of players was about 5k just two months after release, compared to 16k at launch. Just look at the comparison data here:
https://steamcharts.com/cmp/381210%2C438740#All
The game launched in 2017, whereas the lawsuit was in 2018. Numbers don't lie: the game was dying long before the lawsuit.
Tbf that isn’t including console players who would’ve made up a lot of the numbers
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2376206#Comment_2376206
Friday imo had a lot over dbd.
I've heard this one a lot, but it doesn't change the fact that it was dying long before the lawsuit. Clearly, most people didn't enjoy it.
As for last year and home sweet home I’ve never played them.
Me neither.
Trying to compete with dbd now with all of it’s licensed content is pretty much impossible though
It's not the licensed content. F13th had one of the most requested killers and still failed. DbD launched without licensed content and succeeded. Original content is more enticing.
Friday died to lack of content more than people not enjoying it which happened due to lawsuits. They got permission to make content eventually but the devs had moved on already. Dbd thrives due to constant new content otherwise it would probably have the same fate
DBD thrived since it was the first major game of this genre and got a huge license before F13th was even out. The original content is definitely good but wouldn’t really bring new players in as much as licensed. Any competitor is already at a huge disadvantage due to licenses alone
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2376199#Comment_2376199
It was dying long before the license disputes, that's just a myth.
DbD has had plenty of competition, the competition just sucked, which is why it died.
Friday imo had a lot over dbd. As for last year and home sweet home I’ve never played them.
Trying to compete with dbd now with all of it’s licensed content is pretty much impossible though
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2376189#Comment_2376189
There is competition, actually. It just depends on what you consider it to be. If you only think about asymmetrical games, a 4v1 scenario, there is Predator: Hunting Grounds. If you want to include the horror aspect, then there is Last Year and the soon to be Home Sweet Home.
The problem was with those games is they cam out after dbd had taken over the genre. The only real competitor was Friday the 13th which was canned to license disputes
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Only reason dbd has lasted as long as it has is lack of competition
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They probably won’t. Every killer has collision issues but blight actually relies on it to use his power
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Just don’t take the game seriously tbh. Or if you do take it seriously think of it as good practise
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2375432#Comment_2375432
Yeah, but I could also just keep the scratchmarks and have them mislead the killer every time I turn a corner bevuase apparently on that map they project further than normal?
I dunno, I only ever played it as killer once, but every killer I've played against on that map has choked at every intersection.
Yeah I played it once as killer. As clown every hallway is a free hit and most pallets are useless.
They managed to 1up midwich on the bad scale somehow
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Two of my killer mains are plague and billy so trust me when I say these challenges are made by Satan himself

