Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2367666#Comment_2367666
I'm weirdly curious on Deathslinger stuff.
Yeah his base lore was great I’d love to see his archive
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Clown, slinger, oni, Trickster and twins
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It’s decent. He has more chase potential with the antidote and combining them in chase can be very strong. They aren’t good for mobilty though and he still suffers the same issues
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Clown has the most fitting music definitely
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I have no problem doing well as clown in red ranks. Countering looping on most tiles isn’t difficult
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2366944#Comment_2366944
That's true but that's also a major weakness with nurse too. They both suffer from map rng.
I feel like blight has to keep the map in mind a lot more though. Even a simple tree can make the difference between a down and vault
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The mid chapter buffs make him pretty good
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Wraith unlike spirit actually has counterplay. They are both very easy for how good they are which does make them common
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2366966#Comment_2366966
I bet a lot of last gen players do it against nemesis. I don't defend it but playing against nemesis on last gen is no different than watching a slideshow.
Still lot of people dc for less. Killers and survivors.
Yeah I wouldn’t blame them since the game against him is unplayable
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The perks the chapter came with are all fairly balanced but nothing game changing. Lethal pursuer will see some use but eruption is going to never be used
Blast mine is okay but I think RA is better at blocking gens off. Flash bang is decent but good killers will render it fairly useless. Bite the bullet is actually decent but IW is more versatile.
Nemesis is a worse PH imo and is pretty average
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2366948#Comment_2366948
No it's not.
Salty scrubs DCing over Spirit are sending the message 'We get to pick who Killers play'. DCers need to man up and accept that the Killer is a person who gets to gasp Pick who they play!
I can understand that and that’s why I never DC against her personally but if people are constantly DCing against a specific killer that should tell the devs there is a problem that needs addressing
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2366956#Comment_2366956
I tried her but Nurse so hard, I couldnt take it after few hours gave up, she is extremely hard to play
Exactly what I said. nurse’s skill floor is higher but compared to billy, blight or trapper her skill ceiling is definitely lower
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It’s a cool cosmetic but tbf spirit already has a lot more than some other killers even surpassing the original killers like wraith and billy
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2366944#Comment_2366944
Still Blight is a normal speed killer, you can play him like a m1 one, Nurse needs 1000+ hour investment to get good with.
At very least I see Blights doing so much better than average Nurses.
Out of 10 only 1 Nurse doing well in Purple Ranks, the other 9 usually laughably bad. While Blight always a problem
If you think it takes 1000 hours of pure play time to get good with nurse then you haven’t played her enough. She has a high skill floor but blight has a much much higher skill ceiling
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Only DCing I’ve noticed is on Spirit games which is somewhat warranted
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Blight is much harder since the map actually matters and he has to keep it in mind
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Twins are okay
Tricksters are fine
Nemesis’ are boring
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Some maps actually got worse after the rework namely campell’s chapel
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8 seconds less exhaustion is ver occasionally useful but mangled effect is literally useless now
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That’s probably still Myers. The last quote could be referenced to his teachable perks
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For clown dead dawg is my favourite. Lots of good throwing spot and it’s very small
For survivor it’s coal tower
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Well he is Jesus after all
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About your average spirit Player tbh
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2365846#Comment_2365846
It does work with her post blink lunge.
Good to know. That could definitely be useful since good survivors will be thrown off by it
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2365849#Comment_2365849
It’s not a terrible perk. On some killers, catching out a survivor in a compromising position in the basement can totally turn the match around, especially with the subsequent warnings when a basement save is about to occur.
That’s true but how many people do you think actually use it. Even if the devs QA test they’d never do it with this perk tbh
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Just so you know this only affects current gen consoles. Next gen are fine
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You answered your own question. It’s territorial imperative
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2365840#Comment_2365840
I was just about to ask this. So it DOES affect post uncloak lunge. Interesting.
I wonder if this is the same with Spirit, Hag, and Nurse?
It definitely affects spirt and hag but I’m unsure about nurse
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Try it on windstorm wraith too. The lunge is ridiculous
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The forums are actually pretty chill compared to the game. Some heated discussions but nothing terrible
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@TheWisp1206 said:
https://forum.deadbydaylight.com/en/discussion/comment/2360128#Comment_2360128
If there was a casual then u wouldn’t have to try as hard so u don’t depip and what’s the difference between a casual and dbd right now
Nothing
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2365354#Comment_2365354
They've tried before and the result was atrocious.
If they try the same thing again, the result will be the same.
That was back when huntress was still the only ranged killer. Now they have others to compare and use similar methods for
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2365320#Comment_2365320
But that doesn't mean the twins are in the final form the developers want, maybe they wanted AI from the start or something and now are finally finishing working towards it and getting some of the small changes they wanted already made in advance, we wouldn't know
Why would they make the twins if they wanted AI? Would they not wait and make twins later?
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2365107#Comment_2365107
But that doesn't mean the twins are in the final form the developers want, maybe they wanted AI from the start or something and now are finally finishing working towards it, we wouldn't know
They’ve already done their pass on the twins with their cooldown nerfs and add on buffs
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Twins are fine
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2364884#Comment_2364884
I wish they would do this and just get rid of the BP Bonus on Barbecue and Chili and WGLF.
Yeah the fact that I’m pretty much forced to run WGLF every game is annoying
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Nah just wraiths for me
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I ain’t no PC expert but can’t you change the binds?
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Doctor or huntress are both still really good on console
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Simple solution is just to have permanent double BP
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Depends on who you play since each killer deals with it differently. As for general tips forcing pallet drops early is the most important thing imo. Sure you may not get a hit but you’re creating a dead zone for later.
Don’t forget basic moonwalking and Double backing (Don’t do it too much though since you’ll just waste time)
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Thing is certain killers don’t need strong perks to win. For example running IF on nurse and slugging is pretty disgusting but IF on Plague is more fair
It’s all about the killer in question
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If you can’t counter looping then go ahead
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2364809#Comment_2364809
No regrets about posting XD.
Fair enough but they DCed to piss you off more than likely
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They did it so they could annoy you enough to make a forum post about it
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Hopefully
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@QwQw said:
Surprised Hag and Wraith have lower pick rates. I seem to get those ######### like every match.
Really? I haven’t seen a hag in like a month
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2364689#Comment_2364689
I would add a distance condition, maybe 24m like Devour.
Yeah that could work. Anything that encourages leaving the hook is very good
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An alternate legacy would be cool but the devs want to do little change to the grind as possible shown by the changes they’ve made
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40 seconds is way to long since the killer could go back and camp for the last 20 seconds for a free extra hook state.
As for my idea I’d make it so that the killer gets a 15% action speed boost so long as a survivor is hooked in the basement. Encourages basement hooks but not camping