Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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Gear head on clown. Good info and since you’re M1 it activates a lot
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/2360509#Comment_2360509
According to the same stats as the ones saying Nurse is the worst killer, Pig would be in need of nerfs.
That’s what I’m saying. Pig hasn’t got a buff because of those and a certain dev. They make an exception for nurse though because of how her power functions
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Yes. Direct hits do nothing and they half to walk through like half your bottle to get slowed
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2360838#Comment_2360838
That is true :) . You can always Sprint Burst away if necessary. Or you can be close to a pallet, that also works.
And yes, that effect is not being given to you for free. As you've said, the killer has to manually put the survivor to sleep, so you are working for it.
That’s one thing that bothers me. They remove static field from doctor because it was “free value” yet Freddy gets the same thing?
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2360592#Comment_2360592
I mean, yeah. But, that's it. Old Freddy had no indicator that you were going against him until you fell asleep.
One time I sat still with insidious on top of the hatch, they didn't see me because they were awake and when they were about to escape, I closed it in front of them.
Their prospective was the hatch closing itself and music just started blaring right in their ears as they started to fall asleep.
That’s exactly the magic of old Freddy that was lost
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@DwarvenTavern said:
Just boring. It's just a M1 killer with an objective teleport. Think Nurse, but not as fun or engaging.
The pallets are really the only fun thing I like about him
The teleport is honestly my favourite part of his kit. His traps are just boring though
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2360509#Comment_2360509
She could be more user friendly/accessible. So more new players start to play as her.
I don’t see the need personally. Killers like blight and billy are arguably harder anyway and she has an add on for that
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@[Deleted User] said:
Weak and boring for both sides. Hope he gets another rework
Yeah he needs another rework but it’s not going to happen more than likely. I’d say bringing back old Freddy is a better option
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2360391#Comment_2360391
According to stats she is definetly in for a buff 😂
Thankfully nurse is the one exception the devs make. Can’t say the same for pig though despite her being terrible right now
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@M1MASTER said:
He ended up in the same situation as Billy in a way. Very overrated killer outside of one strong add-on combo and now he's just stuck in a boring power while other killers got better and are more fun to play than him so everybody moved on and he's been abandoned.
I see that somewhat but I’m glad billy still has a similar power. Old Freddy mains literally have no one to go to now
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@Tsulan said:
Sorry, had to use a mori in my last match, because of a daily to kill someone with my own hands as Oni.
That’s where rancor comes in for me. I’m free to run a cake and get my mori
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I have tried on multiple occasions to main slinger because of his design but my aim is garbage so I can’t. That’s why I play clown instead
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2360418#Comment_2360418
True but it came at the cost of not being able to hit anyone outside of dream world right? New freddy is pretty normal when they are awake but when they are asleep they are very vulnerable, i think they succeed at that part considering they removed survivors having to be asleep to be hit.
That is true but survivors right now in the dream world are subject to slightly more frequent teleports and mediocre traps as opposed to halved action speed and aura reading
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@lauraa said:
I just cannot fathom how somebody could wake up and think to themselves "You know what? Today I feel like playing as Freddy Krueger in DbD"
I'm just..amazed at how boring he is both to play and face. I wish he wasn't because his claw weapon is pretty sick.
Yeah I main clown and even I find him boring. He has no skill ceiling and just feels barebones
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@Northener1907 said:
Old Freddy was pretty fun. Rework him. Get him old power back. Give him old power some buffs and Dream Projection. And he will be unique and super fun killer.
Pretty much yeah. They made a big mistake in doing a full power rework because now they are too stubborn to admit they made a bad call
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@Bran said:
he is "meh"
what does that mean?
not strong, not weak. could have a better power, very lack luster. dream pallets are rarely worth using being honest and snares aren't top tier if you ask me. teleport works, can get plays or pops, good for defense/slowdown, but you'll probably not use it too much in a serious scenario.
in fact i just played a game of Freddy, but i didn't get far. David got 2nd hooked on 1st hook, all surv kinda went toward him, he got off hook, but then unhooked the Feng, got himself killed because of it. got dragons on Feng, some more stuff happened. Feng died. 2 now, got Claudette downed, wasnt gonna risk Jake hatch, find em, he went back to Claudette, picked up, chased down, got jake, got claudette, gg 4 man. they got maybe 2-3 gens idk.
mainly just basic attacks, snares really don't do much and are so tedious to place down even setting them up beforehand is a drag. so yeah, basic attack killer and hold no real power, but to slightly inconvenience the surv and on that off chance actually slow them, not that bad though if your good a timing and placement.
doesn't really stand out as a killer, add ons aren't all that really weird actually (like why?). black box is cool though.
i run noed, remember me, blood warden and dragon's grip. don't have a lot of perk right now, haven't leveled up to much. only like lvl 45-50.
I forgot to mention his add ons actually. He’s one of the few killers who has no real good add ons. Snares are definitely awkward and pallets are very bad in most cases
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@[Deleted User] said:
I never got the chance to play old freddy. I do enjoy playing as current freddy but his old version seemed very unique, i wish i could play that version. This freddy seems very strong when survivors are asleep which is what they want and i think they succeed at it. But i think the whole "micro-sleep" thing doesn't seem very sleep related at all. I still hope one day however they could reach a balance between old freddy and new freddy
Old Freddy was actually stronger when all survivors were in the dream world imo. All gens were going at half speed and you saw everyone’s aura outside your TR
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@WishIcouldmain said:
Another rework with @GeneralV Freddy rework for the PTB then any further changes as need be. I always though of Dream Pallets base.
That’s fair. Dream pallets are too weak though imo
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@glitchboi said:
He feels almost the same to play as, except slightly less enjoyable to play as. He seems the same as he's ever been when it comes to playing against him though. I don't like him because his power is cookie cutter design cut from other killers. However, Dream Projection is a very creative mechanic and I agree with you on that. If Freddy ever gets another rework to be more reminiscent to old Freddy, I want Dream Projection to stay.
Yeah his snares are just worse clown bottles and pallets aren’t even worth your time. His old kit while weak was just way more creative and interesting
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She’s always been busted but because she takes skill people think she’s fine. And she’s getting stronger the more and more balanced the game gets because she’s stuck in the past.
Let’s hope they change her soon but that’s wishful thinking
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@GannTM said:
He’s more balanced than he was but he’s still super uninteresting.
I’d barely even call him more balanced at this point. He has pretty bad chase and okay map pressure but holding W is still really strong against him.
He is extremely boring though ever since his rework and no number of nerfs will fix that
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2360372#Comment_2360372
It's worse to save them. After the event you'll only be getting 1 per match but during the event you can get up to 5. You should be stacking them not using them one at a time.
I am still using them occasionally but double bP for awhile after the event is nice
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2360368#Comment_2360368
I think Ruin, Undying, and Tinkerer are too OP on him. He can just get a Tinkerer notification, teleport to the gen for free, and then regress it in their face way too often and easily.
Freddy’s chase potential isn’t great so it does give you time to cleanse. Tinkerer is annoying on him but the stealth elements is pretty useless due to his lullaby
That build is much more annoying on blight anyway
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Because I need to save them for later when the grind goes back to painful
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Dying light has always been fundamentally flawed since release. This new version is just a win more perk
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He has great synergy with perks like ruin or pop but ever since his slowdown add ons got nerfed I think it’s fine
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A PTB on console would be a nightmare to work with tbh
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I started the “What do we think about current X” Series to see how people find recently reworked things such as perks or powers
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They need bloody versions for reaching P3 with the character the skin uses. For anyone saying they can’t do this they could just recolour nemesis’ t virus
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2360288#Comment_2360288
Thing is tho... All the sweat lords would actually care about their rank. So if they stopped playing ranked they would de-ranked. And usually sweaty people really care about rank. I personally don't care about rank. So If I went down to rank 20 because I only played casual, I would be okay with that.
They don’t really though. Most sweats care about 4k’s or 4 man escapes more as shown by sweaty nurses getting brutal killers by slugging at 5 gens
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Doesn’t matter to me since I’m in first person playing them
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Nerf loops being able to chain together. Bad survivors can’t abuse these like good ones can
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Well enjoy! I just presided the characters I enjoy personally
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2360188#Comment_2360188
So the Rift is useless aswell since you can make it all the way to 70 and get the free stuff, however the "better" stuff is in the Premium side of the Rift right? Just let players who play Ranked get Progression in the Premium Rift and keep the Monetization process aswell for those that would rather play Casual BUT PAY for stuff. This way both sides get something, players and BHVR.
Why have Challenges for BP then? Isn't it the same as Rewarding Ranked play? You'r trying to complete something, Ranking up in a Ranked playlist is equivalent to doing Tome Challenges. So Getting BP for reaching each Rank would be just as effective or not as Tome Challenges.
Iridescent Shards would still matter to new players to help reduce the Grind by gettin Perks from the Shrine, and BHVR is all about New Players so rewarding Shards in Ranks would help attract New players to Ranked mode.
Making Ranked Mode attractive is how you get people to play it despite them knowing it won't be easy or friendly. There's a Conscious decision and fair trade to be made, Rewards for Commitment, if you don't wanna commit then you can choose to open your wallet and play casual.
With enough incentive Ranked would work as a viable Mode, BHVR could even implement MMR to make the Ranked experience a progressive experience instead of chaos.
You can say oh then Streamers (or anyone) would just use Donations and Sub Money to buy the Rift and play Casual abusing new players and Casual players, wich yes it's true but if they do that what do you think people are gonna react like? they'll call them losers, there will be Drama, they will lose viewers because of the matches being boring and them not being as good as they seem to be right now. So you're pressuring streamers to play ranked or else, wich isn't exactly fun but will provide variety compared to what happens now where it's super easy to abuse casual players and new players. Plus them being "forced" to play Ranked means they can influence more people to play Ranked aswell cause they'll see them play Ranked. So by being somewhat forced to play Ranked you're getting more eyes on it so the people who do well in Ranked will influence more people to play Ranked wich is what we want, we want Ranked to be played.
People want to play ranked for competitive games like in overwatch or apex. Problem is dbd is at its core a casual game.
By splitting the player base everyone would just queue casual because no survivor wants to fight a sweaty nurse and no killer wants to fight a sweaty 4 man no matter the rewards.
Separate levels for the free and premium pass wouldn’t work because then you’d be forced to buy premium day 1 or else you’d be #########
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2360143#Comment_2360143
I came here to write this. Bless.
Yeah playing him atm is very hard. About as luck based as trapper tbh
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2360128#Comment_2360128
then offer meaningful rewards for going ranked, that way there's a reason to play ranked instead of abusing casual and new players while you already know you're in for tougher matches. As is you never know whats gonna happen so you either accept defeat before starting or you try hard both of these things aren't healthy.
What rewards would be meaningful? BP or shards wouldn’t matter to these people and no way in hell they’re giving out auric cells
Charms are useless too
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Honestly if we get MR hits you ver to pallet number 6 for the next chapter I might take a break for awhile
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Retribution might be the most underrated perk in the game honestly. On Myers and plague it can win games on its own
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I hope they fix clown’s bottles not slowing
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I always run an altruistic perk deck on Jeff because that fits with his lore
It’s usually aftercare, WGLF, BT and solidarity
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How would making a casual and ranked matchmaking pool fix this issue? All the sweats would just queue casual for easier matches
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@SloppyVoldemort said:
https://forum.deadbydaylight.com/en/discussion/comment/2360043#Comment_2360043
But just tell people that then, and remove the game from the store on those platforms. Don't let people pour money in it.
They aren’t going to do that either tbh because then console players couldn’t play at all until they get a PS5 which is currently impossible
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Autodidact builds always make the game more fun to me
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I think it’s come to a point where BHVR can’t optimise current gen without doing rewrites of the code which they are not going to do
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Just look to the side when walking to a gen it’s works very well
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You’re right but it’s not like survivor is particularly taxing to play
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2357796#Comment_2357796
So instant DC on all of the lovely indoor maps?
Not like nurse would be the only bad killer on them
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@Jonathanskilz said:
https://forum.deadbydaylight.com/en/discussion/comment/2357783#Comment_2357783
Why would you lower the chances for them they need inside maps since they need the suprise element
I meant Isn’t sorry. They do well on indoor maps but any other killer hates them
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Only thing OP about him is all seeing blood otherwise he’s fine
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I hate nurse but this isn’t the way to go with her. If they are intnent on keeping her blink I’d give her 110% move speed but she can’t blink through solid objects