Orion
Orion
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- Username
- Orion
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Comments
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1619428#Comment_1619428
Ok my friend and I just tried it. I got Undying 3 times then finally got Haunted and it doesn't transfer. The totem just goes away like normal.
I'll record my attempt, then, because when I cleansed Haunted Ground there were still 3 totems left - it'd been transferred to another totem.
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[purchasing Blight intensifies]
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No. It's fine - arguably even too strong - as it is. Don't take the perk if you don't want to deal with its drawbacks.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1620380#Comment_1620380
Well damn, that is a very long time ago.
You should know, the game is full of these little details. The tablet in the Temple of Purgation, for example, has real words written on it.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1619376#Comment_1619376
I tried it, the Exposed status doesn't proc.
You probably cleansed Undying instead of Haunted Ground. That happened to me the first three or so times when I was helping to test it.
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@thesuicidefox said:
Haunted Ground does not work with Undying. The card for HG says "when this totem is cleansed" meaning that it only procs when it is actually taken out of the game. If you destroy a totem and it shifts to a new one because Undying the Exposed status does not proc because the totem was technically not cleansed.
The hex only shifts because the totem was cleansed. Try it out for yourself if you don't believe me.
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Yes, really. See here: https://deadbydaylight.gamepedia.com/Hex:_Haunted_Ground#Trivia
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@NursesBootie said:
It worked good with ruin after the tinkerer buff. Now we got undying to increase the consistency of ruin. Of course tinkerer will increase in consistency now.
Spine Chill meta is all i'm saying.
Eyeball meta is all I'm saying.
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@MadLordJack said:
Tinkerer/Ruin/Undying is the new high-mobility meta. Tinkerer/Ruin was already a good combo when it worked, but Undying makes it so that it works in almost every trial, so now it's actually meta instead of just being a kinda meme thing that sometimes works if they don't find the totem.
It didn't work all that often, but I get the idea.
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@NoRage said:
https://forum.deadbydaylight.com/en/discussion/comment/1618243#Comment_1618243
Search on the forum , if they didnt delete the ideas you should find it .
They were probably asking for strategies that work, not random stuff that someone came up with.
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You should probably install updates if you're at all concerned with security holes.
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He's the hottest male survivor at the moment, so I kinda get it.
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1616526#Comment_1616526
https://us.v-cdn.net/6030815/uploads/7YCBNJJX8CY4/jupl0b43yg0w.png
Average of almost 3k per game in red rank. Means killers are winning almost 100% of the game.
Now say how old the data is.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1614825#Comment_1614825
Every referenced relationship. To which there's....how many? Not a lot, really. As compared to the majority that haven't really been delved into at all.
But okay. Sure. lol
There's many, actually. Again, go read the lore more carefully.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1614784#Comment_1614784
My opinion has been stated, multiple times.
These things were left ambiguous for this very reason. So we could determine and identify with this ######### for ourselves. Your Felix is gay. My Felix is PewDiePie (he's from Sweden as well!). But slapping on a definition based on *how they look* is disgusting.
These things were not left ambiguous, at all. Every referenced relationship is heterosexual. You should read the lore more carefully, starting with Sally's.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1612260#Comment_1612260
Wrong. Trapper and billy had issues with their mask/face showing in the camera because the camera use to be located in the head and at face level.
The camera now sits out in space somewhere around the neck/chest level giving a nice fov blind spot against you and other problems.
Right, I forgot about that. They changed it because of that. Regardless, it's now at roughly shoulder height, hence this discrepancy.
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The killers' camera has been at roughly shoulder height since the game was released. This is not new.
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@Zucker_Schock said:
https://forum.deadbydaylight.com/en/discussion/comment/1611058#Comment_1611058
Exactly, i havent prestiged anyone once, have all perks on all Killers (well not anymore i guess, since i am working on getting the Blight and Felix stuff on everone, but still.)
Since there are so many superior skins for most chars in the shop you dont even get to use your prestige skins. So wasted time and efford in my opinion
I believe the wiki Guardian to a point did not want to admit to himself, that all his work on prestiging chars was for nothing. Also he insisted his numbers were in the code but since it seems that he didnt understand how these numbers actually effect the bloodwebs he basically posted misleading Information. Atleast that is my opinion. Do with it what you want.
Other than that it could be that devs do something for Prestige in the future but only cosmetic it seems.
I believe the wiki Guardian to a point did not want to admit to himself, that all his work on prestiging chars was for nothing. Also he insisted his numbers were in the code but since it seems that he didnt understand how these numbers actually effect the bloodwebs he basically posted misleading Information. Atleast that is my opinion. Do with it what you want.
On the other hand, the devs confirmed that's how it works (or is supposed to work, anyway). The problem is that humans don't inherently understand probability. Even those who study it are still subject to the same psychological biases as anyone else, like thinking that because a coin flip resulted in tails 5 times in a row, that somehow increases the likelihood for the next flip to be heads.
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No. My advice would be to check the wiki: deadbydaylight.gamepedia.com
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1610907#Comment_1610907
to be fair.... aside from DS, pallet loop and gen rush are literally the only thing a survivor CAN do. the devs dont give us many options. What do you want us to do? run around looking for a chest aside from doing gens?
Stealth? Totems so you don't get hit with NOED?
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The instant I tried him on the PTB I knew he had great untapped potential and I was 100% wrong when I believed otherwise. I'm guessing we're gonna see a lot more Blight players for the next month or two, each one more skilled than the last.
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You died because you couldn't win a chase, not because of NOED. If you looped the killer "through all gens", as you put it, then your skill was obviously much greater than theirs, so you could've won a chase if you wanted to.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1608888#Comment_1608888
They DC because a killer with a brain wouldn't be bringing the only shroud they have, that really only helps survivors. No killer wants the survivors spread out. Survivor queues tend to be pretty long these days. You'll have to excuse them for waiting 10 minutes and not wanting to deal with that crap, lol
A killer with a brain would be taking advantage of predictable behavior. For example, survivors killing themselves on the first hook because they suspect a Mori when it's really a Shroud that actually helps them.
Just my two cents.
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He's my new main. Those who know how many survivors I've mained since DbD came out understand how big that is.
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@Xpljesus said:
it's not really necessary to show offerings being burned anyway as that knowledge has little to no impact on game play.
Uhhh... then why would people dodge moris?
They are by far the most overpowered, unfair item in the game. They have as extreme an impact on gameplay as you can get.
Uhhh... then why would people dodge moris?
Entitlement?
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1608822#Comment_1608822
The issue is is that it ruins the experience for the one person, so they don't really have an incentive to struggle to the last drop. I wish there was more collectivism. I'm that Survivor that will struggle to the very end so everyone else can escape. I've even gotten lucky running Comraderie against a face camper lol
Collectivism in this case would be the one survivor taking one for the team and hanging on that hook as long as possible so everyone else can finish the gens and escape.
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I agree, I think the Blight's power is not as bad as it seems and has vast untapped potential.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1604871#Comment_1604871
keyword is required evidence. They don't actively investigate on their own, you have to do their work for them. So if you're not recording every second you are playing DBD, cheaters walk free. That's why there are so many cheaters in this game in the first place, because the requirements to report someone are so high that the vast majority of the playerbase doesn't even try.
I agree that the reporting system could be better, but to say they don't investigate is, like @TheClownIsKing said, outright false. Who do you think watches the videos players send in?
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1602811#Comment_1602811
The wiki is notoriously unreliable and I'd love to see any evidence that suggests that Talbot from 2018 is said to be Benedict. Even back then, it was pretty clear they were different people because the guy from 2018 was snatched in an opium den while Benedict wandered into the MacMillan estate searching for answers himself.
The wiki is notoriously unreliable
No, it's not. A small minority of people like to claim it is, but it's the most reliable source of information out there. At best, you could say new or retconned information can take some time to be placed there, but that's what happens when there aren't enough people contributing to the wiki. A handful of users can only do so much.
How's this: instead of claiming that the wiki is "unreliable" because they didn't update what I presume to be multiple entries within 3 days of an offhand comment on Twitter by a dev, why don't you contribute to the wiki? You could've helped to fix the issue.
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From what I understand she needs to be charging her blink when you try, which is why it's so difficult to do. However, it can be done.
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@BSNightflow said:
https://forum.deadbydaylight.com/en/discussion/comment/1602589#Comment_1602589
I've watched the dev stream before the Hallowed Blight event in 2018 and I believe they didn't say that.
It's okay though, Dave recently confirmed on Twitter that the protagonist of Hallowed Blight is the Blight (Talbot).
Retcons have happened before and will happen again. That doesn't mean the wiki is unreliable.
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@BSNightflow said:
https://forum.deadbydaylight.com/en/discussion/comment/1599156#Comment_1599156
"the official lore of the site"... if you are referring to the "official" dbd wiki, NAH.
That site is not at all official and what it claims to be legit information can be awfully outdated or out of pure speculation. Even today the wiki page saying Benedict was the author of the Hallowed Blight journals is still there, not corrected.
The only legit source is the game itself.
You may check for perks and character bios on the wiki, but beyond those, nah.
The devs confirmed Benedict wrote the journals in one of their streams, which is why it's on the wiki. I guess you must've missed that.
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@bangbison said:
https://forum.deadbydaylight.com/en/discussion/comment/1600844#Comment_1600844
Yeah, but it’s always a gamble. You can’t tell if they’re camping unless kindred. There’s gonna be someone who checks. At least one. I think it should just punish them more if the person getting camped gets saved. What’re the chances dole gets saved against a canker AND they have stake out. P slim.
So bring Kindred. It's an incredibly useful perk.
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@bangbison said:
https://forum.deadbydaylight.com/en/discussion/comment/1585017#Comment_1585017
Yeah, I know the fly swatter simulated too well. I think they could tweak it so if a surv is close they don’t lose bp or give stacks of stake out. If they can tell if killer is close then they can tell surv. You get assistant points.
https://forum.deadbydaylight.com/en/discussion/comment/1585319#Comment_1585319
I think they already do that but not to suck a degree. I just think camping should be punished more so people get the idea to not do it if they want something valuable.
You can punish camping yourself and prevent campers from getting BP by simply rushing gens and escaping. Of course, this doesn't usually allow you to get free unhooks, but if your goal is to punish campers...
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Nobody expects Insidious, period.
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It's called "Unbreakable".
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1594014#Comment_1594014
no I understand it, but when people correct something just because they and others can't put 2 and 2 together I would just rather not deal with them
Putting 2 and 2 together when you explicitly mention frames as if they were relevant would be to assume/conclude that the server takes your framerate into account.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1594323#Comment_1594323
Was about to say the same thing.
And now, people like me who are real Discord Members but didnt redeemed the code yet, cant get it anymore.
But i dont blame the Devs for it ,i would do the same.
I was still able to get it. Try again.
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1594093#Comment_1594093
Good. Exclusivity is B.S.
There is such a thing as "trust".
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1594254#Comment_1594254
It’s seriously not working for me
They might've disabled it because someone leaked it. This is why we can't have nice things.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1592247#Comment_1592247
You decide to point out weird things in weird ways im just going to ignore you
It was a correction of your statement so people could receive the right information, but whatever.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1592092#Comment_1592092
In a relative sense 60fps at 30Hz only updates to the server every other frame and 60fps at 60Hz updates every frame which means at 60fps you should see what the server will send every frame instead of only see what the server will send every other frame
Yes, but that's if you can maintain those specific framerates and never have any deviation, which we all know is almost never the case. Hell, some people play above 60 FPS, others below 30 FPS. That's why I mentioned frequency, so people don't get the wrong idea and think their framerate is somehow tied to how often the server updates their position.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1592052#Comment_1592052
it also doubles the amount of frames that match server updates, 60fps updates every frame instead of every other frame
It's about frequency, not frames. 60 Hz instead of 30 Hz. Your framerate is irrelevant for the server.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1591749#Comment_1591749
This has no logic unless you only use one character, if you do not prestige and have lots of other characters in level 50 with all the perks you want just change character and use those BP on the character you're grinding to prestige. In your logic, you have characters at level 50 and don't want to prestige, but you're still earning and wasting BP on characters you've maxed, why not use it to prestige OTHER CHARACTERS you're not currently using and then switching to them to grind for others and so?
Fun fact: I do only use one survivor. Regardless, I'd rather have all the perks in one survivor and be done with the grind than level up every character until they have all the perks (which takes forever) and prestige them one by one just for a cosmetic. Grinding is just not fun for me.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1591720#Comment_1591720
Cause you can get them back and have a cosmetic that denotes your experience in the game, get better and of more common appereance items and addons in the Bloodweb, with an "award skin" that not everyone has.
And are you gonna be the one to get them back for me, or am I gonna have to grind for them, which I hate? Why would I sacrifice my enjoyment of the game for a useless skin?
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Why would I lose all my perks, items, and offerings just for a cosmetic? I hate grinding.
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@Mandy said:
OK, I'm hearing that the issue should be resolved - can you restart the game to check for me please?
A friend of a friend says it's fixed as well.
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It should be 120 Hz, but I guess 60 is good enough.
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@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/comment/1590873#Comment_1590873
Orion's word is not do law you guys know? even when he/she has many posts I do not mind
Orion's word is not do law you guys know?
That's where you're wrong, kiddo.
(For the record, this is in jest)