Orion
Orion
About
- Username
- Orion
- Joined
- Visits
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Comments
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I think it's stupid that the perk allows this, but I can't blame survivors for using it in that manner.
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@Dr_Loomis said:
Herd mentality. Follow the herd. It's how these losers get their kicks.
But saying that, I will occasionally teabag as a middle finger to a chasing killer on the way out the gate if they were face-camping or tunneling me.
But I don't sit and wait, nor do I do it during the match.
About the herd mentality, so true. I find that when my SWF leaves, other survivors tend to follow suit.
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It's not a cap, it's a brain slug in disguise. WAKE UP, SHEEPLE!
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1309812#Comment_1309812
My comment wasent targeted at the op...
It was for anyone who says killer/survivor should use op things but then cry about the otherside using op things
Should've mentioned it, then. Without quoting anyone or specifying, it sounds like you're talking to the OP.
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You just read the title and immediately commented without reading the rest, right?
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@Respectfulnancymain said:
Survivors, dont feel guilty for genrushing as swf with 4 crutch perks each and 4 flashlights. /s
If your fine with survivors using overpowered things then it's fine if you use op things, if not then your a bias hypocrite
Didn't read the OP, did you?
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The devs won't have any data on how "OP" these things supposedly are if they're not used.
Is that clearer?
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Less "inspired" and more "it's the same thing, but applied to other characters".
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/1309706#Comment_1309706
TMI?
And for the question. I usually just watch cartoons or chat with a friend
Too Much Information
I play an easy single-player game, write, do some programming, chat with friends or my BF, masturbate, stuff like that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1304347#Comment_1304347
Why the bill?
Just post the pants and make them clean em 🤣
They already get enough ######### from other people.
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1309673#Comment_1309673
If it is rampant for you it is probably not them. Do you just think they all have horrible personalities and you have done nothing to draw this wrath your direction? I will say that I do not play killer late at night, generally I get my killer dailies and rift stuff done during the day because that is when I have time. But I also don't camp, tunnel and slug which I assume helps me not have to deal with death threats.
As a survivor main, yes, I think they all have horrible personalities. To them, losing is enough of a reason to wish death upon someone. Stop blaming the victim.
OP, when this happens, remember these three steps:
- Report
- Ignore
- Move on
Don't react, just help them get themselves banned. People like that are not welcome in video games.
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@Rydog said:
I haven't played the PTB and thus only know what I saw on the stream and what people are talking about here, but -- is it feasible for Executioner to NEVER pick up or hook a survivor? Could you reasonably count on this killer winning by always slugging and using cages?
It's not, no, unless the survivors are rank 20 noobs up against a rank 1 killer with 6k hours.
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@BubbaMainBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1308900#Comment_1308900
Then why do You want data if they don't balance around that?
Bubba has more than 50% kill rate, does that mean Bubba is good?
You're the one who said data is irrelevant, not me or the devs. Average kill rate doesn't tell the whole story.
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@BubbaMainBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1308891#Comment_1308891
If key is fines than morí is fine.
These are My rules, if 1 get a change the other one should too.
Iri isnt fine, it is the equivalent of old pink insta heal imo
When you get "Dev" next to your name, you can get me to care about your rules. Keys should not be found in chests, period.
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@BubbaMainBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1308872#Comment_1308872
You don't need data to know iri heads, ebony and keys are unbalanced...
Anyone that has 2 brain cells and know how to read knows how op it is
I think they're fine, with the exception of keys spawning in chests.
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@BubbaMainBoi said:
That doesnt make them any balanced.
Which the devs won't have any data on unless they're used.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1308849#Comment_1308849
Hope springs eternal.
Hope is wasted on the hopeless.
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@Guiltron said:
What a fun & interactive experience!
It is indeed. Much better than winning effortlessly. I'm glad you're on board.
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If she thinks she can escape, she's definitely gonna keep trying to hide her identity. Or it is indeed Shattered Memories.
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@Biggs said:
yeah no please not another perks.. you realize that almost 80 % of perks are utter trash, useless or sometime situational ? and devs are still wondering why people are running same perks over again, because people doesnt have any options sadly.. for example killers last 3 dlcs including silent hill were utter trash perks and just grinders to waste bp utterly no point to use any of them.. killers desperately asking for something to stale game or slow game and devs just made up pop antiperk to fasten game even more.. so no not more perks ..
There are perks for many playstyles, yes. That's what I read when you said "almost 80 % of perks are utter trash, useless or sometime situational" because my eyes just glazed over.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1308364#Comment_1308364
If you really hate people trying to enjoy a game with their friends so much. Just dodge every swf lobby you encounter.
As someone who only plays SWF, he's 100% right.
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Which of these perks are actually used, though? Not as part of niche builds or people who have very few perks, but used regularly and often? BT, DS, BBQ, and DH?
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1308069#Comment_1308069
No, there hasn't.
Even if you stretch the definition of a mechanic to include things like regression and breakable walls, which are technically new but are also just different abilities added on to existing mechanics, you still only have a handful over the last three years. And nothing as notable as the totem mechanic, the last time we were given a general perk.
I'll just list a few...
- Generator regression
- Bloodlust
- Broken
- Hatch closing
- Entity blockers
Just because the animations are the same (as in the case of generator regression and breakable walls) doesn't mean they're the same mechanic. Breaking a pallet is not the same as breaking a wall or regressing a generator.
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How fortunate that between 1.3.1 and now there have been many new mechanics added.
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Players have been doing this since the first PTB. It's sad that they have nothing better going on, but not unexpected.
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Never mind.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1307372#Comment_1307372
yeah, stopping players from leveling charachters, is awesome! Its called playing the game
Stopping people from immediately having everything.
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@DrDeepwound said:
having a cap at all is unnecessary tbh.
They are your points, you earned them, you should be able to stack a minimum of being able to p3 a surv/killer. 1 mil only get you to like lvl 40
Yeah, that's what they want to avoid.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1304505#Comment_1304505
can you suggest to make them start also when someone dies or when EGC starts? Would be cool
When EGC starts would be perfect, IMO. Maybe also change the VFX and SFX so it more closely resembles what happens in Silent Hill.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1306254#Comment_1306254
That's actually false. Trapper is the most popular character to play but kill rate wise the last stats they released freddy is actually the strongest killer based on the stats we have.
which can be found here. Again im not saying trapper is weak im simply making an observation into how come they said it was be super unfair for him to have what would make him a very good killer but pyramid can have all that makes him insanely strong.
https://us.v-cdn.net/6030815/uploads/P7WLE5CLHM0J/untitled.png
I wish the data was filtered by taking out the outliers.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1307262#Comment_1307262
...I just started DBD at the beginning of this year and I feel like there's a story behind this :D
If you don't have the time/desire to tell said story, I'd understand but I would love to know what happened. What the heck did Wraith/Nurse do if they couldn't go invisible/blink?
You didn't understand. Some survivors (a very long time ago) did indeed complain that the Wraith could go invisible and that the Nurse could blink, and demanded that those powers be replaced with something else.
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@tippy2k2 said:
So of his saw can no longer one shot people, what is his strength?
Because right now, that's literally his power. You might as well argue that Wraith shouldn't be allowed to go invisible, Trapper no longer is allowed to use traps, Nurse can no longer Blink, etc etc
Funny thing about the Wraith and Nurse complaints you mentioned as absurd hypothetical scenarios: they actually happened.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1306806#Comment_1306806
That is very true. Just wish there was an option in game to change the lobby music since they have so many unique tracks.
YouTube allows custom playlists.
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Indeed, survivors have to stop feeding him. Get to work on those gens!
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No.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1306934#Comment_1306934
You can do that with controller too? Do you spin at the rate of a reveal gameplay trailer?
https://forum.deadbydaylight.com/en/discussion/comment/1306941#Comment_1306941
PS4 needs major opptimzation, it ######### up so much. And Nurse is so powerfuil on console, it just takes a lot of practice.
From what I heard, turning radius using a controller is much larger than with mouse and keyboard.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1306845#Comment_1306845
FPS's, as you said, are immensely different.
Whilst there is a gap between PC and Console, it almost entirely lies upon Deathslinger and Huntress. And I am positive there will be the option for M&K if you're on console to bridge the gap, its really not that bad and can probably be fine tuned.
Besides, there'll be plenty o testing im sure.
How about just movement? Survivors and killers can turn on a dime in PC, thanks to mouse and keyboard controls. Good luck doing that with a controller.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1306423#Comment_1306423
It seems like his sword AND his ability punishment of the damned each counts as a hit.Not exactly a one shot but very close to that
That's not it. I double-hit two survivors simultaneously (seriously, there should be an achievement for that) during a laggy trial.
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@Setar said:
https://forum.deadbydaylight.com/en/discussion/comment/1306858#Comment_1306858
FACTS but going to YT, that was your idea in the first place XD
Dude, this is what you said:
@Setar said:
At least, if there was a way to just shut off the survivor lobby music, that'd be great, I would just loop the Silent Hill Killer theme on YT and have no problem ^-^
This wasn't in a reply to me or anything.
Regardless, you obviously can't listen to the killer theme in-game while playing survivor. So either you play killer, or you go on YouTube or something and disable the menu music.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1306844#Comment_1306844
More likely simply incorrect - people sometimes get numbers mixed up, especially when they're rushing to get all the information up there as fast as possible for those that can't access the PTB. I checked in-game though, and tier III is definitely 60 seconds, while tier I is 80.
I told the owner, it's fixed now.
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@Setar said:
https://forum.deadbydaylight.com/en/discussion/comment/1306827#Comment_1306827
You sir, are a troll, that will mute both killer theme and survivor theme.
Not a troll. You said you'd listen to the theme on YouTube, which isn't affected by in-game settings.
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I'll let the owner know.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1306755#Comment_1306755
People overexaggerate the gap between pc and console
When an FPS tried it, they had to turn it off because the average PC players were absolutely destroying the best console players. DbD isn't an FPS, but it does require many of the same things, like snap-decisions and good aim.
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@Setar said:
At least, if there was a way to just shut off the survivor lobby music, that'd be great, I would just loop the Silent Hill Killer theme on YT and have no problem ^-^
There is, it's in the options.
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@MegMain98 said:
I really wish we could pick the music we want to listen to as survivor. Survivors have to sit in queue for quite a bit longer than killers. Maybe I want to jam to Clown’s theme 🤡
YouTube.
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1306746#Comment_1306746
I hear what you’re saying. The reason I said there’s no incentive is because of the hatch spawning in regardless of how many generators are completed. So if you have a key, you don’t need your team alive.
When I was playing this game in 2017, I remember it feeling a lot more pressured (in a good way) when a killer was dominating as you really wanted to *at least* get the required amount of generators fixed so you could get a potential hatch escape. That’s entirely gone now as it simply doesn’t matter. It just strikes me as odd that if you lose as a killer you lose. But if you lose as a survivor you can still win.
Your team can work as distractions, keeping you alive.
There are already plenty of incentives to unhook, from BP to just the mechanical advantage of having more survivors alive and on generators. If people don't want to unhook despite all the advantages they get, nothing can fix that. If you reverted the hatch change, they'd help until the second gen, then leave you to die just the same.
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@Stinde said:
https://forum.deadbydaylight.com/en/discussion/comment/1306710#Comment_1306710
Well at least Hunt has the crossplay feature while keeping PC and consoles separate AND they also have an option to turn off the crossplay with other consoles. It really should not be impossible for BHVR to add an option to it.
Definitely not impossible, but I doubt they'd go for it. Even if they were to go for it, from what I read in another thread, if you disable the current crossplay option (playing with/against people on the Windows Store), you'll only be matched with people who did the same. If they did the same here, you'd have ridiculously long queues.
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I think there are more than enough incentives. The issue is people's mindsets.
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The whole point of crossplay is to have crossplay between all players. I doubt you'll be able to turn it on/off for each platform.
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I'd need to know how the feature would actually work to have an opinion. The concept is good, but implementation is everything.
Blocking generators for a certain amount of time seems like the most likely way to implement it. It's already in the game and therefore requires minimal effort.