OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@ClownIsUnderrated said:
Apparently the MMR will fix this
It would only help with matchmaking.
Not queue times.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2076236#Comment_2076236
It's still...Counterable,
Not every rush is a 100% J-flick my guy,
Not every blight can also do this.
only the specific few, and then some
Not every blight can also do this.
Well,that's probably because not every Blight player plays on PC and/or knows about the J-Flick.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2076125#Comment_2076125
No, I mean the fact that on the killers screen the survivor teleports around.
But that is more of a latency issue then right?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2076081#Comment_2076081
Could be. Just a gamemechanic is difficult to balance. It might be really good for Trapper, but way too much on Spirit.
Personally, I like that Survivors do not spawn together, completely irrelevant that this gives them an advantage. At some point I thought about a reduced Repair Speed (just some percent), which gets removed when the Survivors get the "Reunited" Scoring Event, which is awarded when meeting another Survivor in the Trial for the first time.
So if they spawn far apart, they have a small penalty, but once they meet, they remove this penalty. And if a Survivor has seen all 3 other Survivors, they will repair at normal speed.
Could also be explained lorewise by giving hope to the Survivors when they see their teammates. Would also make Shrouds more useful, so a purple Shroud will basically guarantee that they get rid of the penalty immediatly, but the Killer still has some use, because now they all spawned together.
But, the problem with that is, it might benefit SWF more than Solos. (But it is questionable if SWFs would decide to meet at the start of the game just to get rid of a small penalty)
Hmm,it would be interesting to see both changes tested.
I just think my idea is easier to implement because you don't need to worry about potential balancing issues that might happen with it.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2075893#Comment_2075893
To be fair, 360's are a little exploity, since the only reason they work is because of the latency between killer and survivor. However, current 360's are more of an animation bug that popped up when they redid the redone animations a few months back.
To be fair, 360's are a little exploity, since the only reason they work is because of the latency between killer and survivor
I mean,you could say the same about some huntress hatchets hits or normal hits too
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@Aven_Fallen said:
They said they developed the initial idea they had into something else. But no other information given so far.
Personally, I would not say it is needed. And it is certainly a pain in the ass to balance I guess.
I think they could just start small and let survivors always spawn together and after that decide if there are more changes needed.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2076002#Comment_2076002
Freddy is close, but not top 5, maybe top 8 or 7. He's pretty overrated and a noob stomper.
Wraith is still pretty bad. Better, but not like even high mid tier.
-The hag buff
Other than that we didn't get any buffs that would make a killer top 5 but we did get killers that are top 5 now (Spirit,Oni and Pyramid Head).
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2075974#Comment_2075974
Name the last killer that got buffed to top 5. Last I can remember is the spirit buffs we got after ptb.
Keyword substantial, we've had tons of killer buffs, not buffs that put killers in the top 5.
-Freddy
-Wraith is also in a really good spot once his lunge after uncloacking gets fixed.Not top 5 but still very decent.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2075937#Comment_2075937
Someone didn't read the post.
I play PS4, so I can't use the flick, plus the flick is counterable, and is a 50/50 from both sides. So it actually INCREASES his skill cap.
It doesn't really increase his skill cap,it just makes it EASIER to get certain hits that would have required more effort otherwise
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2075936#Comment_2075936
Bugfixed can effect balance by a large amount.
J flick is fun, and it's what makes blight a good killer. Removing it nerfs him hard.
Because it's BHVR, asking for a remotely substantial killer buff is like talking to a brick wall. I may as well advocate for them to be lazy and not remove it.
Because it's BHVR, asking for a remotely substantial killer buff is like talking to a brick wall. I may as well advocate for them to be lazy and not remove it.
Yeah,i guess we're just gonna ignore all the killer buffs we got up until now 👀
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2075938#Comment_2075938
I can't hold all these J-flick threads
Incredibly annoying.
Like "Nerf Spirit,DS,Noed" level of annoyance
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Why do you all need to open like 50+ threads about the J-Flick thing?
It's an exploit and it will be fixed.
The end.
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@Hiralex said:
https://forum.deadbydaylight.com/en/discussion/comment/2075795#Comment_2075795
Looping and 360's werent intended so they are exploits by definition.
You should really try to actually read the definition of an exploit 👍
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2075695#Comment_2075695
Just last night I was looking up the Switch version of the game and it got a couple of poor reviews on Metacritic. I had to laugh that one of the reviews was something like "THIS GAME IS ONLY FOR SURVIVORS THE DEVS DON'T CARE ABOUT THE KILLERS" and then like half a screen below it was someone else saying something like "ALL THE DEVS DO IS BUFF THE KILLERS AND IGNORE THE SURVIVOR PART OF THE GAME".
I laughed. It kind of summarized the DBD community in a nutshell.
Yep,i've never seen so much victim mentality in a game like i do in DbD
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Already discovered that bug myself when i was trying new combos with the new cosmetics.
I really want a skin that gives you that demon mode look the whole time.
Called it "Eternal Rage" or something.
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God pallets are ok,as long as there aren't too many of them (looking at you Gideon).
But i agree that most of the pallets should be able to mindgame to certain degrees
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2075752#Comment_2075752
Yeah if they're looking at patching the J-flick I'm hoping so too. Until then there is only pain. Can't even end fury Bubba it up because of bugs. Sad days in the kingdom.
Ugh,the spirit fury bug is THE worst.It was my favourite combo on almost any killer i play,but now i guess i have to play enduring and brutal strength instead until it gets fixed :(
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2075695#Comment_2075695
When they fix stretched res exploit I will change my mindset. Until then I see nothing that proves me wrong
Excuse me?
There have been a TON of killer issues that have been fixed in the past.
Also,stretched res can be exploited by killers too.Already seen some people with that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2075716#Comment_2075716
Yeah I'm not betting on it. There're a lot of killers that don't really need it so it's not the worst thing in the world. But man I'd love to play aim-dependent killers without feeling like I'm playing a PS2 game.
I would already be happy for a Blight fix honestly.
Hope your thread will help them fixing this issue soon
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2075710#Comment_2075710
I'm hoping one day we get some insane dumb bug for both sides that doesn't get fixed for ages, and we get some sort of Superhero VS teammup where both sides finally realise the devs are the real problem.
There was something like this at the beginning of DbD called the "Dark Times" if i remember correctly.
And it's not even the devs.They all seem to be great people that love this game.
It's rather the higher ups at BHVR that are responsible for the current state of DbD.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2075528#Comment_2075528
In a game where everyone has a consistent, gigantic pill hitbox it's not really necessary. What they need to do is improve the response curve so fine aiming isn't as dull, and the transition between fine aim and fast turning is smoother. Plus give us a deadzone option.
I took them 3 years just to double the sensitivity.
I would be surpised to see those options before the 10th anniversary lol
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2075686#Comment_2075686
I don't wanna call you out but you're blatantly wrong because
You know what the devs do when there's map specific bugs that greatly benefit survivors (Broken coliision on objects, spots where you can't hit them)
They disable those maps. Almost instantly.
Also,remember the time when there was a not cleanseable totem spot on Coldwind?
They didn't disable it until it got fixed so i guess the devs are clearly killer sided
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@[Deleted User] said:
“Its an exploit so is stretched. Itll be removed mclean confirmed it.”
Of course it’s getting removed, of course it is. Quickly discovered, quickly removed.
Notice how in the same sentence we have another exploit that has been around a lot longer yet is given the green light by McLean and the rest of the developers?
Once again an exploit is perfectly fine as long as it’s on the survivor side. These people intentionally keep the killer experience ######### so that survivors have more fun dunking on them and buying cosmetics
Come on,could you all just stop with this "Devs only care about survivors!" mindset?
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@TapPineapple said:
https://forum.deadbydaylight.com/en/discussion/comment/2075300#Comment_2075300
https://forum.deadbydaylight.com/en/discussion/comment/2075300#Comment_2075300
It doesn't cut down on anything. You just have to play against him the same way you would play against an oni with his power (which is super fun). Removing the J-Flick would completely kill him from being used in comp, blight without it is good but not against sentient survivors (without J-Flicks). If BHVR nerfs this like they did billy. I might actually quit the game. If they keep nerfing the killers that are balanced and fun for both sides I'm actually going to lose my mind.
Yikes,quitting the game because an exploit is getting fixed.
Removing the J-Flick would completely kill him from being used in comp, blight without it is good but not against sentient survivors (without J-Flicks).
I mean,DbD was never and probably will never be able to be played competitively.Not really a good arguement.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2075634#Comment_2075634
Alright, but do you think that A: knowing what the J-flick is, and B: assuming that the Blight also knows what it is and is going to use it is a bit much?
Apparently not,according to some people here 👀
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The only thing i hate about Coldwind Farm is how insanely good Fractured Cowshed is for survivors.
Really feels like Old Ormond with the crazy setups it can spawn.Rancid Abattoir can be pretty unfair too if it decides to spawn cowtree next to 1 jungle gym and a good filler pallet
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2075285#Comment_2075285
Isn't there already a way to bind combos or macros in consoles yet? After so many gen consoles that feature should be already there.
Nope,not that i'm aware of
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It would definetely make Trickster a lot more viable lol.
But i think that would be an insanely boring perk to have.
I would rather want perks that synergize with killer powers to create fun and interesting combos
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@Irisora said:
You can bind a macro either to your keyboard or your mouse. And problem solve, rest your hands in your neck while you watch until someone unhook you.
People always forget about console 😧
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@TAG said:
It took me a moment to realize what BAMN stood for, but I initially filled it in as "badass mothernucker." 🤪
Same 🤣
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@Phasmamain said:
That’s the case for all killers barring nurse and maybe spirit
I can definetely tell you that people will disrespect you HARD when you play Trickster.
Really reminded me of the time when i was starting to learn Nurse.
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They were talking about possibly changing the struggle mechanic since around Pyramid Head.
And we still have 0 information if it will be changed or not.
Also,give us a toggle button already.It's getting really annoying to hold the same button over and over again >:(
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I just hate how the lightning on this map looks.It's weird.
The only map i'm glad to go against Freddy because the Dream World actually makes Autohaven look good.
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@indieeden7 said:
The survivor menus are pretty boring seeing as it's the same music no matter what, what would people think if they made it so that each survivor had the same menu music as their killer counterpart? E.g. Feng had Doctor's music, Kate had Clown's music, Jeff had Legion's music, etc.
Yes please,that would be a nice little QoL change to make queue time a bit more bearable.
So that means we will never see it 😓
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@MadLordJack said:
I have been playing Trickster, and I've started doing quite well. His power is difficult but it's extremely strong in a lot of situations.
Please ignore the fact that I've deranked to rank 7 and have been going against green and yellow survivors that don't run maze tiles very tightly and keep trying to juke me at low-walled junk tiles. Definitely ignore that I've discovered why some people think Trickster has hidden potential: because they've gone against bad survivors. And without a doubt you should forget that even when a survivor isn't playing a maze tile well it's extremely difficult and time consuming to down them and is more effective to chase them as a 4.4 m1 killer because of their lack of skill and experience.
Don't expose them like that
I-I'm sure he can be good 😢
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Who needs 180+ flicks if you could just flick 45 degrees,am i right? 😎
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2071654#Comment_2071654
”Overconfidence” is when I’m Clown, and they behave like I’m not a threat, until they realise the mistake they’ve made.
This with Plague though... it’s like their brains turn to mush once they’re fully infected.
I see you're playing against the average red rank survivors 👉👉
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I really love playing aggressive killers so Oni and Nurse are my favourites as well as Blight (if they would finally fix him on console 😓)
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@landromat said:
i played him for 9 hrs to get adept
Dropped from Rank 1 down to Rank 5 while playing him lol
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070476#Comment_2070476
Nobody will argue it's not cheating ur right. But no one's calling for it to be changed, and it's not, so people are basically letting it be part of the game.
It's where you take it wide after you turn a corner and if the blight tries to flick it he'll completely miss.
You can't blame people for that if almost all of them didn't even knew that something like this even exists in the first place.
So Hunter tech is the same thing you already did against a curve billy,right?
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070428#Comment_2070428
But you see no-one talks about this stuff. They kick it into the long grass and then try to make their case about why spirit is balanced.
Spirit exploits are something which completely break the game btw, literally nothing you can do if a spirit knows where you are. There is PLENTY of counterplay to J-flicks. Have you heard of the hunter tech?
Well,that's because more and more people hear about the j-Flick because of various content creators.
I didn't even know there's a third party software that makes easier to track you with spirit but nobody will argue that this isn't blatant cheating
And nope,never heard of the "Hunter tech".What is it?
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070379#Comment_2070379
Going by ur logic, then there are millions of exploits in every single game. Look at smash, there are so many unintended features which ppl use in that game which are fundimentals to high level play.
You dont need to mess up your dpi to flick. You can get up to 120s on even low dpis.
J-Flicks aren't even possible on console so that already puts those players under a disadvantage.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070403#Comment_2070403
All you have to do to avoid it is dip to the left or right to avoid the lunge. Is that seriously too hard?
Then why is it okay for plenty of spirits to use third party software to track you and see where you are yet we are suppsoed to "learn how to counter that"?
Nobody said that doing something like this is ok.
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*Sad Quentin Noises*
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@golubushka08 said:
https://forum.deadbydaylight.com/en/discussion/comment/2069753#Comment_2069753
There are other games like dbd, just google it.
On Console,that are also not dead?
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I still play it and will continue to do so.
Reasons:
-Invested a LOT of time and money into this game
-It's still fun to me
-There's pretty much no game out there that is like DbD
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@Dabihwow said:
I honestly think its a bit BS, as a Blight main, he is an absolute pain in the utteral ass to learn and play, almost as difficult as nurse. So I think its absolute bias, for people wanting him nerfed when he requires skill and dedication, yet they don't complain when nurse beats them because she requires skill and dedication. Basically the player be rewarded for taking time and effort to learn how to play a very hard killer with a very powerful and fun killer
Since when is removing an exploit a nerf?
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2068929#Comment_2068929
https://www.twitch.tv/videos/970017655?t=02h27m33s
example of j-flicking having counterplay
That didn't really look like counterplay but rather like him being lucky there
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2068929#Comment_2068929
https://www.twitch.tv/videos/970017655?t=02h27m33s
example of j-flicking having counterplay
Any time stamps?
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I would love to talk about that but unfortunately Blight is like the worst thing ever on console and i almost never face Blight (never experienced a j flicking blight).
So i'm not too sure about the counterplay part.
