TapPineapple
TapPineapple
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@MadLordJack said:
As a good Blight, it's OP. If you have any clue how Blights mechanics work you can turn everything into a pure, killer-sided guess. That's extremely unhealthy and at that point why not go play Nurse or Spirit, huh?
Would you scrim my squad?
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2075715#Comment_2075715
Nope. Try again. It's an exploit. The developers have stated it's unintended and not something he's supposed to be able to do. You also seem to be forgetting that not everyone plays on PC.
See the definition of an exploit here: "In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers."
What about it ISN'T an exploit?
They say it's unintended. But exploit is a very strong term for it when it's literally just a hard flick. Sigh... If cross-play wasn't added then this wouldn't be a discussion...
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@ad19970 said:
I mean, I just looked at it, and it's not crazy strong like the 180 degree flick that Oni once had, since you don't have any forward momentum into the 180 degree direction.
But it does cut down on the counterplay against him, which I think is not needed since he is already very strong and in fact viable on most maps without the j-flick, so I would argue it is too much and should be fixed.
I do fail to see how it creates more mindgames though, as I just feel it creates less situations where a survivor has a chance to dodge his attack.
@ad19970 said:
I mean, I just looked at it, and it's not crazy strong like the 180 degree flick that Oni once had, since you don't have any forward momentum into the 180 degree direction.
But it does cut down on the counterplay against him, which I think is not needed since he is already very strong and in fact viable on most maps without the j-flick, so I would argue it is too much and should be fixed.
I do fail to see how it creates more mindgames though, as I just feel it creates less situations where a survivor has a chance to dodge his attack.
It doesn't cut down on anything. You just have to play against him the same way you would play against an oni with his power (which is super fun). Removing the J-Flick would completely kill him from being used in comp, blight without it is good but not against sentient survivors (without J-Flicks). If BHVR nerfs this like they did billy. I might actually quit the game. If they keep nerfing the killers that are balanced and fun for both sides I'm actually going to lose my mind.
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@Florin said:
https://forum.deadbydaylight.com/en/discussion/239675/people-who-complain-about-the-j-flick
A same post was already deleted and this should to. People like you should stop asking to keep this bug, it's not even for everyone, just for pc players with a good gaming mouse. And it's skillless. It's not like flickbilly. Today this post will pe deleted for sure.
J-Flicks actually are pretty hard to do.
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@6yXJI0 said:
Hes slow... Just do gens.
My goal of the game is to have fun, not escape.