OmegaXII
OmegaXII
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- OmegaXII
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I hope they read it and think about it..
otherwise it's another case like legion.. every feedback about legion is basically ignored..
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For me, it's just cosmetics that have no impact of gameplay whatsoever, so i best spend my money on other killers or games
This is just my opinion, pls don't hurt me
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@Peanits said:
Those stats did not consider rank. If you took a look at the Nurse before at all ranks, she was the weakest killer by a large margin- something I think we can all agree was not the case. Meanwhile, if you were to check her stats in red ranks on PC, you'd see that she would average more than three kills per match. This is why we don't balance based on data alone, and also why we urge you not to draw conclusions from those stats.
I think nurse had such high kill rate is because of her add-ons, not her base kit. So why do you decide to touch her base kit? FYI, majority of people agree that she only needed add-ons change
Revert her base kit change, but keep the add-ons, then we can do the statistic and analysis to see whether her kill rate is still too high or normal.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/828952#Comment_828952
I used to long time ago and it's still very hard.
Just as spirit is sound dependant nurse REQUIRES you to pinpoint survivors locations every second if they are close. You miss once and they use the perfect counter: W - button.
Anyone played against any nurses lately?
Every nurse i faced is ez wins.. not trying to be rude, but it's reality. i feel bad for them
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/828976#Comment_828976
The idea is by making solo players and SWF on a more even playing field, you can buff killers accordingly and have it be far better balanced against any opposition. Instead, we have the whole "Spirit utterly annhiliates solo players but is a good challenge for organized groups."
That's why i keep suggesting buffing solos to SWF level, and buff killers. Nerfing killers, in a long term, is a step that goes backwards
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/828922#Comment_828922
I wonder if they think she's more fun to play.
I don't have fun when play as and playing against her
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@[Deleted User] said:
For the 1v1 aspect i think the personal skill level of the player should matter (more) in case of how long the chase is and who has the upper hand. If after 5000 hours of playing my personal skill level does not matter, because the game's overall balance is determined by the 4v1 aspect, why should i even play?
If you're 1 vs 1 the killer, you will definitely get downed no matter how skill you are. You cannot loop a killer forever, even that killer is Rank 20. The only difference is how much time you can waste before it happens.
Also, it's not like spirit does not have counterplay, she has, just difficult.
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If you only look at 1 vs 1, then every killer is overpowered. The only difference is how long the killer takes to down and kill you. So you should balance around 4 vs 1.
I know it's not fun to get down so quickly. But it is not spirit's fault for wanting to down you that quick, because she is on a time bomb
Also, there are some loops that are also completely overpowered (like windows in some maps that can be abused). Those things are definitely not fun for certain killers because there is nothing you can do. IMO those problems are even worse that the problem spirit has because spirit can still loss, while if every survivors abuse those loops, they are guaranteed to win
As you mentioned, even with spirit, you could lose too. So how about every killers that are weaker than her (which includes every killer except maybe nurse, i'm not sure about her)? In those matches these optimal SWF will dominate every single time because even the best killer cannot keep up with them
So the final problem comes to how quick gens can be done, because this is the problem every killer has. Otherwise ruin would not become almost mandatory in the first place.
You can somehow nerf her chase, but gen needs to be looked at at the same timE
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Sometimes i wonder if they just take random ideas from the forum and use them for "balancing" the game
Like someone suggesting "nurse should not be able to blink through walls" as a joke, but devs really took the idea and made an ultra rare add-ons... LOL
Ultra rare add-ons are supposed to be the best and borderline op add-ons, and yet look at nurse..Those add-ons hurts her more than benefits...
I guess the 4.6 ms after lethal blink add-ons are also from "feedbacks" from the forum
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/103301/the-new-nurse-is-a-greek-tragedy
I get why they needed to do something about nurse being able to mindlessly and repeatedly blink all around a trial. The old fatigue was in no way much of a downside AT ALL.
They could have just made the fatigue longer. Or have a staggering effect of the more blinks you chain, the longer the fatigue, forcing players to make blinks count, rather than just blink blink blink and it doesn’t really matter if you miss.
But the add-ons...
It is definitely starting to feel like the devs are struggling for ideas on add-on variety. Most of what you mentioned seem like the devs were “this is the best we could think of without leaving them in an abusable state”
A agree. I posted a thread about why they change her base kit a week ago(simply because they ran out of idea for her add-ons)
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Lol this posts have turned into legion discussion. (It's fine for me though, legion is a problem killer too)
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So almost every nurse players have the same experience with her.. which is not fun and frustrating.
It's not even fun versing nurse too.. if i juke and lose the nurse, it doesn't feel like it is due to my skill, but feels like the killer is crippled
So devs.. what are you gonna do to her now?
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@NullSp3c said:
If it is like when legion got changed and they say that they will monitor to see if they are doing good or not you might as well forget about it and move forward.
It just shows that devs are not even taking responsibility for the killers they changed
If majority of the people (mainly survivors) don't have problem with what they did to the killers, then it's fine i guess (like legions.. no response from devs whatsoever since the changes)
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@TruEternity said:
I feel the only real loss was her control on larger maps, which is fine. She has potential to end chases very quickly due to avoiding what other killers have to be aware of. I feel she’s on par with Huntress now, still good, just struggles a bit on larger maps.
I will say though, half her new add ons are terrible, and I really don’t know why they exist. Like why do I want more bp for blinking through someone? Or lose the ability to blink and become man with a machete, just why?
Yeah, end chase quickly with the survivors already miles away
Remember your terror radius is 32, you scream when you blink, and you move at 96% when recharging your blink
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@PoisonN said:
Poor girl. Probably her new power is doing gen with survivors
Nah, her power is use her katana to destroy the gate
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Because even if i use my headphone, i still can't hear the footsteps or breathing
And almost every survivors now are running iron will (that's what i see nowadays), so it's like i'm chasing with only visual clues like scratch marks and grass.. and prediction
I don't use stridor too, because i think it hurts more than being helpful
And i'm trying to prepare for the worst that can happen to spirit (you never known devs will decide to take away her ability to hear survivors)
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@Blueberry said:
I am not one of the people that thinks Nurse is trash now or anything like that. I do however personally think she is much, much weaker. She's actually quite loopable now. I'd probably put her in upper mid tier.
Unlike many who just wanted her addons touched and nothing else, I did think she needed a slight base kit nerf. SLIGHT.
I only wanted a very small reduction in how far her lunge was after blink to give a tiny bit more requirement on her blink accuracy. I think the changes they made were much more than slight and more than I wanted her nerfed.
I can accept your idea, at least nurse can still be fun like before
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Asking for nerf is easier, simple as thar
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@Gamegain55 said:
https://forum.deadbydaylight.com/en/discussion/comment/822195#Comment_822195
So how would you buff them? Would making empathy a base mechanic and adding a totem count be enough?
add chase indicator to each survivor, kindred base kit, etc..
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@SeducedByDaemonette said:
https://forum.deadbydaylight.com/en/discussion/comment/822599#Comment_822599
also that contradict statement that survivors should run IW/Spine chill in order to survive spirit . If well-desighnes killers need no perks to perform great why survivors need certain perks to counter killers ?
@GrootDude said you don't need spine chill / iron will to outplay spirit
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@SeducedByDaemonette said:
https://forum.deadbydaylight.com/en/discussion/comment/822599#Comment_822599
Said who ? Provide me quote from devs/mods who said that . Or may be it's some biased opinion ? The only perkless killers/survivors I've encoutered were rank 18-20 . Rarely (like 1 per 500) I saw some people try no perks challenge and that's it . Game was never balanced around no perks gameplay .
Go read posts, wise guy. i have nothing to say to you anymore
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The pure existence of the killers is op! It's literally unplayable as suvivors now! Pls delete them!
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@DevourOfSalt said:
I wish we got a response from the devs @Peanits any word or hope that her basekit may be reverted ??
She is so unfun right now (console user)
nah.. they won't say anything. Going dark is literally in their blood
They don't want to anger survivors by saying something that they don't like
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/821833#Comment_821833
You don't wait 6 seconds after a double blink, its 3.5 after fatigue. You should probably know the actual cooldown time before you talk about it js. Yes they did the change for balance supposedly, and this is a better alternative than a 6 second fatigue time. If you'd rather that she really will be dead.
Everyone complaining about "oh I have to stare at the power bar, unplayable" sound que says hello. It exist for a reason, follow the survivor and listen for the que, problem solved. No more early blink. If this little bit is too much then the character is not for you and you should go play her easier sister The Spirit.
She's more punishing for mistakes but that was the point of the change. Her skill floor is a little lower (you have your skill floor reversed, higher means if your bad you will do better because this character is forgiving/op ect.). But if it's easier to learn her, this doesn't really matter, she's worse starting off but you'll learn her faster and easier than before. She's a little weaker once you do learn her, but no character should be as oppressive as she was before (imo of course) the same way rank 1, 4 man swf shouldn't be as oppressive as they are if they're optimized.
If dedicated servers are the issue, go complain about the servers, not about the nurse.
how do you listen to sound que for power bar recharge during chase? It's literally replaced by chase music
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@SeducedByDaemonette said:
https://forum.deadbydaylight.com/en/discussion/comment/822351#Comment_822351
Says who ? Red ranks always have been pretty much about running meta/strong stuff , some killers are balanced around those perks as well . Your opinion has no proof .
you can try to read more posts, majority supports that "Killer should do well even without perks and add-ons". Perks and add-ons should only provide a small boost, not to the point where it's mandatory
If you must use certain perks or add-ons on killers, then those killers are not well-designed
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@SeducedByDaemonette said:
https://forum.deadbydaylight.com/en/discussion/comment/822295#Comment_822295
Noone plays like this .
Killer shouldn't require perks or add-ons to do well
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@SeducedByDaemonette said:
https://forum.deadbydaylight.com/en/discussion/comment/822199#Comment_822199
Only brainless killers with arms growing out of their asses can't play trapper efficiently . Most of them will put like 1 or 2 obvious traps and proceed to M1 around the map .
play him without perk & add-ons, let's see how many gens are done after you placed all traps
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@[Deleted User] said:
If the Spirit isn't over performing then prove it to us. Play someone like trapper for 100 games and get the same kill rate.
That just shows how weak trapper is, and how badly he needs buff
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you cannot nerf SWF without harming solos. That's why i'm against nerfing killer (Except some unfair add-ons)
IMO devs need to buff solos to SWF level, and then buff all killers
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Maybe they just having a bad match against trolling SWF before?
Last time i had a really bad match with rank 1 SWF while i'm learning nurse (before nerf, and i was green rank). They had done everything you can imagine to be annoying. So in next match i play gen grabbing spirit, hitting them on hook and mori them all
I was a long time ago, but i still feel bad for them, so since that i don't do that anymore
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@Omans said:
It's funny seeing all the people saying they've stopped playing her because she isn't fun to play anymore.
I started playing her again after so long of not playing her because of how brokenly strong she was before. First game as her after like 6 months of not playing her and it was a 4-man SWF that I 4k'd at rank 1. Surprise surprise, she's still super damn strong, with the best snowball potential in the game. So maybe take your own advice that you continuously said to survivor players, and adapt instead of whining..
If having to wait a very short time between 2 blinks is what makes her go from super fun to super boring, the problem might be the person using her..just saying.
So i guess majority of the people in forum has mental problem, good
I know not everyone feels that blinking is fun, but this nerf ruins all the fun for those people who think constant blinking is fun
Btw the team you versus maybe just bad, just saying..
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They tend to take things too far. "Slight" for them is "Large / huge"
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@Might_Oakk said:
41, recently got the MacMillan danger sign for my hook which is pretty snazzzy imo.
Lol how much time you spend in a day playing?
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/816822#Comment_816822
Actually I think they changed that when the patch was released, correct me if I wrong, but when they released the patch notes, they changed the cooldown so it happens right after the fatigue.
no, it starts when you start your fatigue, so you need total 3.5 sec to have 2 blinks back after fatigue
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/820350#Comment_820350
Do you hear complaints about doc on the Forum No. everybody wants him buffed he’s probably not getting nerfed Myers nerf isn’t that huge Ghostface can get detected by those 2 perks and no one flips out it makes it balanced. As for pig yeah I agree her nerfs we’re undeserved(it’s become a meme) and Nurse she didn’t really deserve those nerfs but I think I know why she got nerfed
They already mentioned they are not exactly buffing doc, but making more "fun" to play as or play against. I guess the "Making him more fun to play against" is the main point for them
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@Irisora said:
Omg so i tried her just today and they trashed her so bad. Right now every other killer is better than her in my opinion. Ill add to this that i played her most of my 1500h hours in the game so im not new to her.
Im playing in rank 1-2:
I tried several new addons combinations and her base kit and... god those addons... are SO bad. How could it be possible to worse her addons even more? Im surprised they could manage to do that...
The only way i could play/"enjoy her"(not really) and not get 4 escapes or just 1 kill was using "spasmodic breath" wich gives you 4.6 speed after a hit with blink and chase like a normal killer wich compared to the old nurse this sucks.
Her addons sucks. Im pretty sure they nerfed her blink lunge, its so short that is ridiculous, and not happy with that you have to wait for blink charges. Im on pc and this change is terrible so i can imagine literaly no one will play her on console.
And now no one will play her in pc either. Im not playing her anymore until they change this. And also not supporting this guys with the buy of new rift passes/skin. Im very dissapointed.
They really shadownerfed her lunge? I'm not sure, but i do miss a lot of blink lunge after update. Or is it the byproduct of dedicated server?
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And devs listen to these people which keep complaining how op some killers are
So devs balance the game according their feedback and eventually nerf all killers into ground..
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@dfrenchiee said:
The devs are too busy nerfing other killers to think about poor legion
I quite agree with this lol
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@dfrenchiee said:
i run ruin, infectious fright, thana and dying light
Isn't thana and dying light kind of against each other?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/819810#Comment_819810
Those perks don't slow the game down so they aren't comparable.
I know, but i just don't like perks that slows down the game (except CI on trap killers)
Because IMO finding, chasing and downing survivors as fast as possible is the main way to slow down the game
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Btw is 3 stack PWYF on 115% killer faster than legion when using the power?
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I would rather use whispers or discordance than these 2 perks. At least whispers lasts the whole game
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why buy and play demogorgon when you can play billy, which is free and stronger?
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@Gibberish said:
Dang, turns out when you introduce an absurdly lengthy timesink of a grinding system that is entirely reliant on time played, people are going to set up a farming system to avoid the massive timesink.
Who could have seen that coming? Surely there was no way to predict this. The Rift system totally isn't poorly thought out and excessively grindy or anything.
This proves devs didn't listen to our feedback regarding the archive & rift. They didn't change anything despite the delay
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To answer your question, nurse is probably one of it. But its so frustrating to play as her now, even she maybe still is the strongest killer.
I think they need to buff solo survivors to SWF level, and buff all killers because there is NO way to nerf SWF without harming solos. Full optimal SWF team is still the most broken thing in this game, and they are taking away the potential killers that can keep up with them with the reason "to make them more fun"
They need to balance the game more often, not just a big update once a few months
The tutorial should show new players that camping and tunneling is not valid strategy against good survivors. They did a poor job on giving tutorials in my opinion
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/817911#Comment_817911
I didn't say it didn't affect her, I asked how it makes playing her less enjoyable. If you played addonless Nurse before and had fun, what about new addonless Nurse is unfun?
I can't play Nurse and find out why you're not having fun.
I'm not angry or anything, it's just first hand experience is the best way for you to understand
But since you can't play her, i can onply say that you looks at you power bar more than looking at survivors. You can't constant blinking anymore, which was what made her fun. Also, survivors can basically have much easier time juking you, because running in straight line is a viable option now.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/817905#Comment_817905
This much I can't say just yet, but I should be able to share much more in this upcoming dev update. The Doctor is still the next one to receive larger changes/a bigger pass (however you want to word it). Smaller tweaks for other killers can slip it at any time.
How big it is? Is it the same level as freddy rework?
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@Mister_xD said:
nurses in general have always been a rare sight for me.
now that she got nerfed, i imagine many mediocre nurses dont want to play her anymore since "nurse is now dead", even though she just requires some more training now.
i'll be fair here and say that they probaply did kill nurse for nurse players who were new to her / made her a lot less attractive for said new players.
there are still nurse players out there who can destroy full teams with ease. the thing i noticed with those players is though, that they dont really want to play her anymore and rather play other killers, since they are eigther more fun or more challenging.
nurse was never really that "super fun" killer to play, since you got stunned all the time and had to wait over and over, now with that extra 3 seconds of waiting, her gameplay just became even more unfun. that does not mean she is "dead" or she is "too weak", she is still the strongest to play - just a lot less fun.
She maybe not weak, but she is dead because the pick rate for her is almost zero..
For example, there is a great game, but if nobody plays that game, that game is dead regardless how good it is
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/817751#Comment_817751
I'm confused too. Most of the complaints here are just that addonless Nurse is no longer fun to play.
But what part of her change made her unfun to play? How does her blink cooldown make her gameplay less fun?
Try to play her her in higher ranks, red rank if possible. Then you'll realize how the cooldown affects her