OmegaXII
OmegaXII
About
- Username
- OmegaXII
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Comments
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/809625#Comment_809625
It was actually in the shrine just last week. Just noticed BBQ is in there atm...
I just don't like it. When i play as survivors, i really hate it, so i don't want to spread the hate when i play killer.
Actually i'm still doing well even without ruin or PGTW, because it actually makes you better in downing survivors as fast as possible
Ps: i play all killers i own without add-ons, not just top tier
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Another nerf for nurse i guess
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I don't use ruin on any of my killers, simply because i don't own hag, and i don't plan to get her anytime soon.
No one likes ruin, so don't use it if possible
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Make survivors that are dead on hook killable basekit, then i'll be happy the mori's gone
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@HatCreature said:
I never enjoyed playing as Nurse but have always enjoyed playing against her, it's a challenge and since I moved to PC I wanted to see just how powerful she was. A good Nurse is powerful and will win chases fast but if that Nurse can't predict your movement and now unable to Blink because her power needs to recharge just so she can move, she will lose.
Everyone is scared what they'll do to Spirit, she doesn't need nerfs. She is strong and beautiful and a good Spirit will win but a bad Spirit will get confused and lose you completely. I don't know what's going to happen, especially since they said they aren't intending to nerf or buff Killers but like you said make them more fun.
they are going to make doctor more fun to play and play against, not exactly buff him.. so i guess they still don't aware that he is too weak to go against top survivors?
i really don't know what is their standard of nerfing killers.. sometimes it's because of too strong, sometimes it's because of unfun to play against..
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Devs like staring at the power bar the entire game. They think it is fun because fun is subjective. So how can it help?
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They are not going to make him stronger or buff him, they are going to make him more fun to go against
Damn Devs... always think for survivors
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Don't limit your playstyle to not use stalking at all. If survivors know you don't stalk at all, they can counter you
Try to mix between stalking or direct attack. Unpredictable is the key to play as ghostface.
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@SpaceCoconut said:
This is what I'm thinking. I feel like it might be a reasonable change since it would encourage more interesting chases rather than long loops around some structures.
Nah, survivors love loops. They asked the nerf of the only 2 killers that can bypass or negate these mindless loops, and they got it. I don't need to say which 2
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/803584#Comment_803584
You forgot that they did a 3rd mess up, and it was with the nerf of nurse's base kit. Nurse's base kit never needed a nerf, but they nerfed her unnecessarily.
They nerf her simply because they ran out of idea for her add-ons. Adding a cooldown is just a way for them to make add-ons, and also please those people who wanted nurse nerf
2 birds with 1 stone, clever for devs, right?
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@Zoldyar said:
We need to make things straight on what's balance and what isn't.
First off, to use Spirit doesn't take much skill at all. The spirit has multiple skills to track suriviors such as noise, scratch marks and collision. To allow a powerful killer that doesn't require much skill shouldn't be allowed because it makes the game unfair for suriviors who has been playing for a long time.
Secondly, using spirit grants killers access to win chases in Less than a minute. This is because if the killer is standing still on the pallet you are trying to loop her in. How is a surivior meant to tell if she is faking phasing or is phasing? This pretty much makes it so she has zero counter because there is nothing the surivior can do but play a guessing game and hope the spirit is terrible.
Thirdly, by the killer over performing shows how that compared to other killers such as Freddy, Nurse and Hibiily. She has been the one who done better than the rest of them. You understand what that means for a killer to be doing better than a nurse, right? It shows how easy she is to use and how easy it is to win games with her. The devs has stated in their stream that for a killer to be powerful such as a nurse it must take alot of time and skill involve. So for a killer to not only do better than a nurse, but also has a way higher number of users doing better just shows how broken she is.
Fourthly, you speak of red ranks as if killers such as Freddy, Hilbilly, Nurse, Huntress, Demogorgon and other killers that can apply map pressure can't win. I thought the surivior side was worst, but sometimes you killers like to act as if you are always kept at the bottom when the devs have clealry gave you strong killers that can win games.
Fifthly, killers and suriviors will always keep getting nerf so stop complaining when killers get a nerf as if a surivior hasn't. Obviously, the more weaker surivior have become, the more stronger a killer gets. So they have to figure out a way to balance both side carefully (somehow they fail at it most of the time. Take legion as an example).
Moreover, your whole point of people using spirit because that's the only way to win is very untrue. Muitple killers have the ability to win at red rank games. It's just that most killers don't take their time to learn how to properly use killers such as Hilbilly and choose to use an easy one like spirit.
Furthermore, to counter a spirit u have to run perks such as iron will, but how is a surivior meant to know their killer would be a spirit? Not only that, but perks such a stridor cancels iron will and juking them can only work in low ranks. Spirit has many things at hand that can make juking her almost imposible. Don't even get me started on her add ons.
For third one, then why the nurse is nerf if she was weaker than spirit? (I'm talking about basekit only)
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/803782#Comment_803782
I see what you're saying, but I think swf needs to be brought down, not solo's brought up. Having solo's brought to their level provides way too much information and ruins a lot of the games horror factor that you gain from the unknown of a solo game. Killers already need buffs now so if solo's were brought up to swf levels then killers would need massive buffs.
SWF cannot be nerfed. No matter what you do, you'll harm solo too
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As long as the survivor dies, it counts
So DC, sacrifices, dead on ground, mori all counts
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With dedicated server, i almost missed every blink attack, even i blink on top of them
Sometimes if survivor is in front of me, a quick blink doesn't close the distance, causing me to missed, fatigue, and waste a lot of time
I also don't have any fun playing new nurse because of cooldown. It's literally staring your power bar the whole game
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I already given up.. nerf whoever they want, and if anything happens, i can always play survivors or Civ V..
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Lol I was thinking that it doesn't count, so I posted this here to spread the information
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/801509#Comment_801509
We know it's not going to happen, but it would be nice. Perks should only be a little help for the player, not deciding about win or loss.
no one seem to agree this. they say if a particular killer can do well without perks or add-ons, that killer is op and needs nerf
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so if nobody runs spine chill and premonition, then the problem is fine I guess...
like OoO against trapper and hag, nobody runs it, so it's fine
(I'm been sarcastic)
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/801001#Comment_801001
You're right.
But the price isn't the issue.
agree
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/800334#Comment_800334
Well, it's a very, very good perk on Freddy. You can make great use out of it with his gen teleport.
Yeah, i saw every streamers use it when playing as freddy
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Personally i already felt i'm underperformed in matches with challenges in mind, whether it's survivor or killer
So i already not care about the challenge, because my main purpose to play is for fun
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Wow, every build includes PGTW.. i guess i'll buy clown the next time i earned 9k shards..
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@MathiaStef said:
https://forum.deadbydaylight.com/en/discussion/comment/799807#Comment_799807
Basically if level up the free track completely I will buy the paid that way I can have the Auric cells right back
Problem is, you need to invest your money for 1000 ac first.. that money is enough to buy 2 dlcs when it's on sale
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@brokedownpalace said:
They could have at least thrown some BP in there lol
That's what i think. Shards are even better
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/798763#Comment_798763
Yep, I mori’d one, slugged two and one dced.
nice..
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Does slugging to death count as kill?
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Play killer, then you'll not be camped anymore
At the same time teach new players that they'll do better without camping
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@Omans said:
In the recent history of the game the 6 most broken things have been: Moris, keys, insta-heals, nurse, old legion, and the number of absurdly bad maps. 3 of those 6 have been fixed (although with legion they definitely went overboard.)
Seems to me like they are listening to those who actually want a balanced game, based on the direction they seem to be taking, rather than listening to the whiners who think basically guaranteed 4ks in the vast, vast majority of your games if you reached a certain skill level as nurse was balanced.
Let's hope Moris and keys are fixed as well as all those awful maps. Then if they give legion a little love I'd be able to confidently say they listened to those of us who actually understand what balance is.
But even then, the people in this thread will still be crying they can't easily 4k every game against the best, optimal survivors when they are using no addons on a bad map while not playing optimally themselves (and not being that good themselves).
Do you know what the best nurses have been saying about these changes? They've been saying they are surprised it took this long. So....yeah, I'd say for these recent issues the devs listened to feedback quite well. Good job devs!
What they need to do is buff solo to SWF level, and buff all killers, not nerfing them. Because you can't nerf SWF without harming solos, and we don't want to punish people for playing with friends
The statistic between solos and SWF is useless. Because it includes all ranks, not just the top.
I bet the survival rate of SWF are extreme high if they choose to play optimally
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/798435#Comment_798435
Dc’s count as kills, someone dced when I was doing it.
https://forum.deadbydaylight.com/en/discussion/comment/798503#Comment_798503
They actually do count
Really? Then i just need to bring out the most unfun killer to make all survivors DC to complete the challenge (just a joke)
I think that way is easier than mori all 4 survivors
Btw does slugging count?
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Like i said in my other post, staring at your power bar is not fun, that's the fact
Also, no one wants to waste so many times playing an unfun killer (so many downsides just for 1 power), even she is still above average
So i guess people will stop playing her because how unfun she is now.. have luck seeing her once in decades, and bully the crap out of her
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/798726#Comment_798726
I wouldn't even call it that considering I can't exactly choose what I want to purchase and if there's something I really want, I had to grind literally hundreds of hours to have the option to purchase it.
Agree
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/798708#Comment_798708
Yes, you'll unlock everything up to the tier you're currently at.
There's literally no reason not to wait, other than getting the rewards now instead of in 70 days.
That's the only benefit you get as the customer, you can wait until you completed the rift
I wonder if they will change it in future... after all, it's business
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They don't want you to complete the rift. Also, they want you to buy the rift which you cannot complete.
Here's the reason:
1.1000 ac that you will earn back is just a bait, because you never be able to complete the rift (without playing like a madman)
2.Free track is rubbish.. almost nothing is in there, and that's what urges people to buy the pass (see the last few pages of the rift)
3.Challenges like these are all not meant to be completed. They even lock them with dates
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I'm my opinion, nothing's wrong with this challenge.
The real problem is DC. 1 DC can waste your red mori, add-ons, and your time
If they really want to keep this challenge, fix the damn game, punish them for DC first
(Actually i don't know why there is an exit match button on the pause screen, that thing only promotes the DC)
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@Mochan said:
Ah, so I guess there's no pressure for me to do pumpkin gens then. And I shouldn't feel bad about saboing Pustule Hooks!
Don't do it, you're going to make killers miserable
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@DeKillerKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/798692#Comment_798692
They're all live games, if you could do them in KYF it would be abused to hell and back.
But now devs are abusing us.. with almost impossible challenges.. (*cries in the corner)
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Just a question, can we do challenges with KYF? Or you must do it in live game?
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They really didn't listen to any feedback.. i wonder what makes them delay the update if nothing was changed from PTB to live
So i guess the rift is the scam, right?
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How about people DC on my event hook? I don't have any event hook left in that match
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Good luck "Killing all 4 survivors by your hand in same trial" without anyone DC
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"Nurse was not changed because she is too powerful, but due to specific issues with het kit"
May i ask what is that specific issues? If devs agree that her basekit was fine, why change it?
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well.. this is what community asked for... weakened killer that is not even fun to play as
I'm fine if it's still fun (Like wraith, weak but fun), but sadly no..
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@MrPenguin said:
The cooldown is pretty small after fatigue unless you run triple blink, and survivors only gain 0.5 meters compared to before iirc. She's most likely still going to be the strongest killer.
A lot of Nurses are saying adding something else to keep track of, no matter how small, has killed their fun with the character and that's their problem with the changes.
Yeah, have fun following survivors while you recharge your power
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/795539#Comment_795539
Wow 30 whole seconds because that's going to help. I do like the idea of him losing some stalk though like maybe 15% each time he hits and 100% if he marks.
But i'm not against your idea actually, it's fair in my opinion
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/795539#Comment_795539
Wow 30 whole seconds because that's going to help. I do like the idea of him losing some stalk though like maybe 15% each time he hits and 100% if he marks.
But i'm not against your idea actually, it's fair in my opinion
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/795480#Comment_795480
Try playing killer for a while and climbing the ranks with a mid-tier killer. It will broaden your horizon, I promise.
Agree, i do this all the time
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@ChiTenshi said:
I feel like he's already pretty viable. He's not Spirit level viable, but he's far from being dead-in-the-gutter (Cannibal) level viable.
But this change can make him more viable than now, but not to op level
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/795539#Comment_795539
Wow 30 whole seconds because that's going to help. I do like the idea of him losing some stalk though like maybe 15% each time he hits and 100% if he marks.
Just for your information, a generator takes 80 sec to finish
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@GH0ST3D said:
I like Ghostface the way he is now. Otherwise what would be the point of revealing him if not to stop the insta-downing.
You still can make him m1 killer andd extend the chase for 30 sec (if i'm not mistaken) because that's his cooldown