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OmegaXII

OmegaXII

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OmegaXII
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  • Pallet save I can do. Flashlight save though.. if I’m around I can try. Don’t blame me if I fail.

    I won’t actively go for these saves because doing gens is the best way to win the game.

  • I definitely see increase in SWF group these days.

    Not that I care though. If I suspect SWF, I’m going to dodge. If somehow I missed SWF group, I’m gonna afk in corner.

    I’m playing to have fun, not to be bullied.

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2016782#Comment_2016782

    It's a bit weird but it's actually explicitly not reportable. The devs have said several times that people should not report people for disconnecting, as the DC penalties are there to take care of it and reporting on top of that is a complete waste of time.

    But the descriptions of the in-game reporting reasons certainly need to be reworked and made more clear. Like how it doesn't specify anything about "bodyblocking" and it leads to completely untrue and misinformed claims like claiming it's against the rules to keep someone in a corner while chainsawing them or survivors taking hits on the way to the hook. They pretty much need to be completely rewritten if you ask me.

    i guess it’s on their to-do list.. but very very low priority...

    it might take years to happen... like how they look at color blind mode..

  • @[Deleted User] said:

    Killer: Clown. He's quite weak, don't take me wrong, but he's nowhere as close as the weakest killer in the game. Antiloop is the most important part of a killer's power, and Clown has it, whereas killers like Legion, Wraith, Pig and Myers have next to non existent antiloop.

    Killer perk: Deathbound. It's a Discordance for healing and it works more consistent than Nurse's Calling on most maps. The Oblivious is just a plus for me, the info is what matters.

    Survivor perk: Deliverance. It's a S tier perk for solo queue and not having to waste time from another survivor is amazing.

    IMO Anti loop is not the most important one. Map pressure is.

    Deathslinger has one of the best anti loop, and yet he’s still mid tier because of incredibly low mobility.

    Blight has poor anti loop in looping, but he’s considered high tier just because of his map pressure.

    Its just my opinion.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2016541#Comment_2016541

    The game also says that DC'ing is a reportable offense, but, it isn't.

    It is. That’s why we have DC penalty.

  • I don’t think it’s bannable. You’re still playing the game as victor, so you’re still progressing the game. Blocking that survivor just gives you advantage, and there is no reason to let go of that.

  • Just play however you like. You’re not responsible for anyone else’s fun. You own the game, and you deserve to have fun.

  • @BeardedScrub said:

    https://forum.deadbydaylight.com/en/discussion/comment/2014772#Comment_2014772

    I know I need to get better, sure. My point isn't that we need to nerf all killers, I'm just saying that killer mains need to stop complaining on the forums begging for nerfs. It's ridiculous. The game leans towards killer period. And I think the biggest problem is expectations. Killers either complain because they suck, or they complain because they can't get 4k every match.

    Tell you a fun fact. I play killer in red rank, and I expect to lose. Never dared to even dream of winning or even 4K because I’m not masochist.

    I believe many killers here have the same mindset as me.

  • The game will always be a joke on top 1% where survivors will win 99 % of the time.

    unless devs buff solos and then buff all killers, this won’t change.

  • @BeardedScrub said:

    For this game to be "balanced" most killer mains are asking to be able to kill 4 survivors most matches...

    Even if you get 4 kills HALF of your matches and 2 kills your other matches, that averages out to 3 kills per match. That means 3 out of every 4 survivors won't make it!!!

    In what world is that "balanced"?

    In solo q, I don't know if our squad makes it out alive even 10% of the time. And in a full squad we maybe make it out 20% of the time.

    When you get a killer with certain perks and add-ons, like Freddy, Spirit, even the Hag with her traps, these killers can be virtually impossible to beat.

    Then we have killer mains on here whining all day because they are getting t-bagged...

    If you aren't getting 2 to 4 kills every match (meaning the game is balanced towards killer) then you absolutely suck.

    Of course we should nerf DS, and if we keep the game in the state it's in, n I'm okay, but please, if you are going to nerf anything survivor, nerf the traps of the Hag, nerf Freddy or the Spirit.

    Yes we have a problem with q times. That's the only reason why they cater so much to killers. They have to or the game won't survive so I'm okay with it. But killers: a successful match isn't 4k or bust, and again, if you aren't getting 2k or more in most matches, you suck, even my friend who's new to the game can play underpowered killers and get 2 kills each match

    Smells like “git gud” here.

  • @Zagrid said:

    Now before people start complaining in the comments this isn't to say that every single SWF team are sweaty tryhards on comms trying to get everyone in the game to De pip because the game only lasts 3 mins.

    But what I am saying is the root cause of most complaining on the killer side of things is mostly because of how abusable the game is when people go into SWF, especially if they have comms.

    So as suggested multiple times, the solution to this is NOT to nerf SWF, it is to BUFF solo queue survivors so they can be comparable to the strong SWF. Then when all the survivors are on the same level, the killers can be buffed to accommodate the new changes.

    Will this happen? No.

    I don't have anything to add to that I just straight up don't think BHVR will ever put the time and effort into doing this.

    Many killers complain how this game is survivor-sided. In reality it is. It’s just masked by bad matchmaking system.

    if solos are getting good teammates (which they should have if matchmaking works properly), I’m sure you can escape like SWF.

    And many killers do really want to buff solos instead of nerfing survivors in general, and then buff killers like you said. But I would be surprised if devs really do this.

  • @Azxx93 said:

    Who dont you have?

    i already have everyone except twins.

  • That's quite harsh on twins. If they see this they're gonna be very upset. :)

  • @Blindninja said:

    https://forum.deadbydaylight.com/en/discussion/233945/should-i-get-the-twins-or-wait-for-new-killer

    Get everything. Why miss anything in this game? Its not ike it's expensive. You're gonna miss out on content just to save 5 bucks? Jeesh

    Oh i have no problems with spending money. However, i have problem with spending money on BHVR game.

    The game has a lot of issues, and devs are still greedy and works slowly. Until they get better i'll not spend any money on this game unless its the license i want.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2011882#Comment_2011882

    Obviously, but I would say most SWF's do not come with Prove Thyself, Streetwise ect ect.

    They usually come with DS, DH and BT. I was remarking that adding a Prove Thyself to that mix is dangerous because then you have a lot of second chance perks PLUS a perk that speeds up gens.

    Yes, prove thyself if used coordinately can be very strong, especially in 3 gen situation.

  • @VexTheHex said:

    I'll vote for The Trickster simply since many don't find The Twins fun. I liked them, but I think the Trickster's more expressive animations and sounds make him more appealing.

    I admit that wink is kind of appeasing lol

  • Man reading your post feels like reading post game chat..

    Did you just have a bad game? Just let it go and play another match or call it a day.

  • Sore losers are gonna complain no matter what you do.

    Play fair? You’re trash don’t know how to put pressures.

    Play unfair? You’re trash need to tunnel to win.

    Win? You’re trash because you need xxx to win.

    Lose? You’re trash baby killer uninstall the game.

    Just turn off the chat, and play however you like. Camp slug tunnel whatever.

  • @Pulsar said:

    Definitely a best case scenario SWF, but it does show that even one Prove Thyself is dangerous

    Not even the best. I’m sure if deathsquads play this it’ll be even faster.

    They don’t heal or make mistake in chase, and they spread out gens.

  • Your reason for using dead hard triggers me a little bit (I mainly play killer so..)

    but overall it’s a nice build. But I’ll change self care to kindred. It is god tier in solo

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2011739#Comment_2011739

    Dont grab swing slug then pop then burn ds or if your pop came from a hook between their ds was about to run out. You misplayed so hard

    Yep definitely fair. Work as anti tunnel perk as intended.

  • Yep these are regular SWF bullshit.

    Not even deathsquad or tournament level, just regular “play with your friends” squad.

  • The queue was already bad for survivors before the archive update

  • @EvanSnowWolf said:

    What do you want me to do? Stand there and die?

    If I know I'm not a loop master why would I screw around when I get considerable distance with a hard W and a few windows?

    We don’t ask you to change how you play. We simply state that as survivor, all you need to do to win the game is hold m1 on gen, and hold w in chase.

    It’s up to devs to fix this or not. This is the problem with game, not the player.

  • @ElliePirhana said:

    Hi, I'm relatively new to the game and already I'm really struggling with mental health issues whenever I decide to pick up the game for a few matches.

    I'm honestly just looking for someone who can provide some of the ways you guys have been able to cope with the toxicity in the game? (Body blocking, flashlight stunning, tea bagging, etc) A few games I can take and let me be clear I don't mind losing but the bullying and harassment is really getting to me.

    I mostly play killer, namely Bubba/Lestherface/Cannibal but a few others as well. I feel like especially recently the cruelty among survivor players has spiked significantly and I don't know what to do... I do my best to be calm and not let it get to me but it's really affecting my sanity and causing me to become severely depressed and in some cases causing me to self harm (Something I haven't done since years and years ago). I honestly am just looking to improve and play with people but I can't take much more of the unnecessary cruelty...

    You can get the answer easily when you see most people on game forum tells you to leave the game.

    Trust us. It’s a good choice to leave this game, especially when you mainly play as killer.

  • Simply holding m1 on gen, and holding w in chase can win 99% of the game, if whole team does this.

    It is the fact, and yet many people failed to realise it.

  • It’s one of those questionable decisions from devs. Killer has to keep track of so many things, and yet those informations are given to survivors who basically holding m1 the whole game.

    It encourages tunnelling? If killer wants to tunnel, he will tunnel you. He can literally count and remember how many hooks that particular survivor has.

    Those who forget the hook counts are those who don’t tunnel. I don’t see why giving killer access to this information is bad.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/233831/freddy-shows-what-is-wrong-with-this-game

    The problem people have with Freddy is he does so much with little to no effort. In a chase there's nothing you can do to prevent yourself from falling asleep which in the end makes the skill of the survivor not matter and against a solo q the majority of the time he's just overkill. And if we talk about gameplay his whole kit is just better than other killers, mainly Demo, Clown, Plague and Legion (I say Plague and Legion since Thana is normally a perk that people run with them, and even then they still need to do some sort of input to get their slow down in effect)

    There's no denying that he's over tuned, and needs some sort of nerf.

    Same as many survivor mechanics. You can win most of the game by simply holding m1 on gens and holding w in chase. And I mean it, you can win most of the game this way. Stack with all second chance perks like DS DH UB you can win 99% of the game already.

    Im not saying Freddy doesn’t need some kind of nerf to make him harder to play, but it’s kind of mind boggling when the other side has the same thing but it’s acceptable.

  • Many people just wants easy games.

    If certain killers requires effort to counter, they will refuse to play against those killers and proceed to DC or suicide.

    If the situation is getting better for the killer, often survivors will suicide. Sometimes survivor instant DC or suicide on first down because he suspect the killer is good.

    Well, as killer player I have no problem with it. Easy game for me, and always instant queue.

  • @xXCAM3R0NXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/2011385#Comment_2011385

    Yeah it's still annoying though, we're expected to wait there for no reason and 0% chance of escape. So what is the point? Don't they want to go into the next game?

    And I only included this example because it happened to my last game. But most times it's when they go to find hatch whilst I'm downed and then just stay at the closes hatch... They don't even come back for the hook they just stand there afk... Like why?

    Same as survivors that Tbag at exit gate until last minute I guess..

    Sometimes I’m thinking how childish the playerbase are in this game..

  • @YourNightmare said:

    I know that Camping and tunneling are considered as a legit strategy, and i understand it when it is during the end game (2 generators left and beyond) but when the killer is camping and tunneling from the start of the trial, it's not fair for the survivor that is harassed by such a behavior and for the other survivors that will have to gen rush.

    What are the results of those games ? There are 2 solutions :

    • The other survivors are super friendly and altruists

    They will try to save the camped/tunneled survivor, they won't do gens fast enough to do so and the killer will earn ton of points and will win the trial.

    • The other survivors gen rush while the camped one stay on the hook as long as possible

    They will succeed to do all gens and to escape. Killer will get 1k. Problem is the camped survivor trial is ruined; the other survivors won't get much point, they might Depipe cause they did nothing but gen rush and the killer migh still have enough point to save pipe if the first survivor gave him a good chase and if after the 1st hooked surv died the killer got some more points chasing the survivors left.

    For the survivors, in both cases they are punished whiled it is the killer's fault if the trial was terrible and not fun to play.

    For the killer, it won't be a big deal. So when is the killer punished for such behavior ?

    Honestly, in EU red ranks, there are ton and ton of killers camping and tunneling, it's been a plague for years now and they continue to do so. Why ? Because there is no punishment. A killer playing like this should de-pipe 100% of the time to green rank. How is it possible to have 70% of red rank killers playing like this ?

    I'm pissed that developpers didn't adress this issue. I'm doing ok soloQing, but most of the time a survivor is tunneled and camped in the trials i play...

    You should really look into this issue cause there is a survivor suiciding on hook 1 game out of 2 atm...

    Do you know killers are generally punished for playing fair? Playing fair (AKA going for 12 hooks) basically means you're planning to lose the game unless you're vastly better than survivors. Against survivors with equal skill you simply don't have enough time to play fair.

    More killers will be inclined to play fair if they have more time to work with.

  • @Johnny_XMan said:

    I disagree. If killers can slug for the 4k, survivors should have the ability to "suicide" to give someone else hatch.

    Killer slug for 4k is because of hatch. There is no reason not to get 4k when you can get 3k. It is the problem with EGC and hatch that devs should fix. DC for hatch should be fixed at the same time. It is funny why 4th survivor alone has greater chance of escape than 2 people alive.

    And what we're talking here is suicide on first hook. It is basically DC that ruins everyone's game and wastes everyone's time.

  • Trail of torment, especially on instadown killer.

    i absolutely love it on bubba. They either die trying to touch the gen, or get chainsawed around the corner

  • @Aneurysm said:

    Also be sure to check out the OP's playstyle from this video (it's the Meg) it'll make a lot of this make sense

    https://youtu.be/B6WzHNahIbQ

    HAHAHAHAHHHAAA!!!!

    Suicide on first down.. how classic.

    Probably cried billy op the next minute on the forum

  • “Pay to win” perk...

    more like a pay to grind perk.

  • I'm sure it's be very fun... on survivor's perspective.

    On killers though... it'll be hell and no one will play killer anymore. Killers are already feeling they are playtoy, having a bat that constantly stuns them will surely force them away from the game.

  • Good change. If they make the bone addon that masks your bell distance and sound, it's perfect.

  • @Spooky13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1987291#Comment_1987291

    • Increased movement speed while cloaked from 5.09m/s to 6m/s
    • Decreased movement speed while uncloaking from 2.02m/s to 1.6m/s

    From the developer update.

    Wow that's good.. is it equivalent to which windstorm though?

  • @MeltingPenguins said:

    It depends how many people are playing in your region and whether or not you have crossplay on or off

    Yeah i have crossplay enabled, and my queues are all instant. And this never happened before

  • Need to see the numbers

  • @KillerKiryu47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1985076#Comment_1985076

    Since they've been nerfed for the past 2 years straight and killers have been buffed for that same time.

    Just saying. I have yet to see any buffs towards survivors. (And no, bug fixes and animation fixes are not buffs.)

    Yes, survivors are being nerfed. However, that just brings survivors from the state of literal broken to more tolerable broken.

    That is far from being helpless.

  • @bleyend21 said:

    Not to be disrespectful but i’ve seen plenty post saying that dh should be reworked, since it’s very unfair for the killers who can easily lose a loop because of it -allegedly.

    I mean, of course it is a very op perk, which is used by many survivors and that can become a real issue on the hands of those who know how to use it. Still, did you ever stop and thought about the fairness of the Tombstone?

    Yeah, sure he has to stalk much than the usual to get there in tier 3, but still it is not even fair and gets frustrating when you have the game almost done and some creep just walking through you and insta kill you.

    There has to be a balance between those two sides. Complaining about the dh or even ds it’s just unfair to us who’ve been dealing with this offerings and add-ons.

    Just a thought, be safe y’all!

    Tombstone Myers need to almost fully stalk all 4 survivors to work, and he moves with reduced speed. if you haven’t done all gens by the time, you already messed up by letting him stalk too much.

    DH for distance is just no counterplay. It requires minimal effort “press e” from survivors to outplay you. This is simply unfair, and all survivors can bring it, along with other second chance perks. This is broken

  • @Venusa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1985225#Comment_1985225

    Why are you being aggressive. Why are you being dismissive assuming that I bring those perks? As a matter of fact I never do because they don't provide me any fun.

    https://forum.deadbydaylight.com/en/discussion/comment/1985226#Comment_1985226

    Yes, since more skillful killers don't even want to reach the endgame they bring in better perks. But just because skillful players don't need it... does that make it fair for other players? Not everyone is a red rank...

    I don’t mean to be aggressive. Sure, I’m wrong about the meta perks, but I have seen many people complaining about NOED whilst they bring all meta perks. So it’s hard to not assume it.

    But my point still stands. NOED is the last reason for survivors to cleanses dull totem. Without it, no one will touch them, and they’ll fail their job as second objectives.

    Thats why I think NOED should to be basekit, but add a totem counter. So as survivors you can decide to take risk of one shot or spend more time off gens to get rid of it.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/1985155#Comment_1985155

    If I have time to cleanse 4 totems then I hope to god my team is working on gens and being chased by the killer. That IS working together. If there were text phrases we could say like "I'm going for unhook!" or "I just cleansed a totem!" then you'd have a point. There's literally no way to communicate how many totems are cleansed. And sometimes you end up screwing over you or your team inadvertently because you cleanses all the easy totems and left the best hidden one, or the one that happens to be exactly in between two exit gates or right next to a hook the killer is now camping.

    This game is lot more complicated than "uhh duhhh just cleanse totems, doh"

    Sorry if you rely on NOED to get kills. There's no shame in being bad at a video game

    Sure. Your 3 other teammates can't have a single person for 16 seconds to cleanse . It is so damn hard, and it's not count as working as a team~

    What do you know? Sounds like it's your problem, not the perk. Funny how totem is viewed as second objective, but somehow working on it means no teamwork.

  • It is the last reason for survivor to cleanse dull totem. Without it, the so called survivor second objective is no longer objective, because there is no further reason to cleanse it.

    If you hate it so much, drop your DS UB BT meta perks for 1 or 2 perks for totems. Or bring a map. Simple counter.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1984457#Comment_1984457

    That's about as true as saying you can't get DS'd if you don't tunnel.

    At any rate, neither me nor the OP were confused about the concept in the first place.

    When i play killer, most of the time survivors get unhooked before i even left the hook far enough yet. It's only logical to go back as it's short distance and at least 2 survivors are there.

    So i don't think this is tunnelling even if i chase the injured one. Blame the teammates for these unhooks.

  • "Can we suggest some actually balanced changes instead of making survivors more helpless?"

    Since when survivors are helpless? From my knowledge the game has been heavily skewed towards survivors since the very beginning, together with myriads of second chance perks.

  • @brokedownpalace said:

    "Just cleanse totems!"

    *brings Small Game or a map and cleanses 3-4 totems as a solo*

    *Gets downed for the first time and 1 hooked in EGC*

    Blame your teammates for not cleansing the last totem.

    NOED is fine.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1984305#Comment_1984305

    Given the context, he's saying that whenever anyone was unhooked the killer would tunnel that person. Not uncommon when there's no DS.

    Then don’t unhook when killer is nearby. Can’t tunnel if killer is far away.

  • About 4.

    How can killer tunnel every survivor?

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