OmegaXII
OmegaXII
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- Username
- OmegaXII
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Comments
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When people gives feedback respectfully to them, they just disregard them.
PTB feedbacks were ignored, despite almost negative feedback on HUD.
They will only listen when there's a huge backlash like right now.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1931561#Comment_1931561
10 hours? What backwater country do you live in?
I live in a country with some of the slowest internet in the world (Philippines) and it only takes me around 3 hours to download 16GB.
I'm not too far from you actually, and I can't afford faster internet. But that doesn't mean it's okay for them to ask us to download the game again like this, especially with the huge backlash happens right now.
I'm willing to try the patch, but things like this makes my heart drop even further.
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They're going to make a stream that features the devs saying "Pretty good job so far~" for 10 hours continuously to make us stop i think.
Just a joke btw.
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@Karna5 said:
Same happened to me. Obviously whoever programmed the Steam patch did it wrongly. I had to verify steam cache to redownload 10 files, as you had to do.
That means i have to wait for another 10+ hours just to re-downloading the game... Man, this patch is already bad, and this makes it even worse.
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/1930568#Comment_1930568
Hah, I wish I was but im very dead serious. Not sure what the whole undying meta nerf is about, I ran into several killers after this was posted and they still their kills with the freaking hexes still up. I'm confused?
Basically Undying now only protects your hex totem once. For the first hex totem that's cleansed, it'll be Undying, and that's all.
If the killer kills someone with their hex still up, that means your team is not doing a good job cleansing totems or mess up pretty bad in game in general.
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Are you trolling? Do you really think clown was fine? He is not fine even with the updates.
HUD is not a new thing. The old HUD shows your name anyway. If the killer wants to tunnel you, you’ll get tunnelled regardless the HUD.
About the hit validation, it will be fixed definitely. It’s just another nasty bug that BhVR manages to make it into live game.
As for the maps, The Game is getting even more god pallets. Not to mention all breakable walls that wastes killer’s time. So it’s definitely not favoring killers.
Also, devs just nerfed the best killer meta undying. Im not sure how this favours killers.
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Maybe something’s wrong with the server.
I think it’s safe to assume the hit is valid on killer’s perspective.
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There is nothing about being ungrateful. If the changes are bad, they should be reverted. Simple as that.
Just like how the flashlight save change was reverted in earlier days.
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/225278/that-ui-though
This new UI is atrocious. Portraits and Hook Counter is great but having everything spread out it feels like I'm playing a mobile game
Probably the UI is made by mobile team..
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Too many safe pallets in The Game. Literally, too many.
It is not only safe, many of them are god pallets. Throw it down, and killer has to break it. No mind game whatsoever.
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Don’t forget bugs. I bet it’ll be even worse than last chapter lol.
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Hey free unlimited shards! Who doesn’t want that? :)
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@Trashmaster said:
If you play the hag, I will just kill myself. Ain't nobody got time for that match
Don’t play PVP game then. It doesn’t suits you.
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@Jamlpr said:
Console killers are, somehow, extremely bad. It’s a blanket thing. I’ve faced so many rank 1 console killers that are just.... awful. When they manage to eventually get a hook they stand there and hit the body over and over. It’s funny watching them get their first and last hook of the game every time. You can tell immediately when it’s a console killer vs pc killer. Love to get them free bold points. Makes up for the lack of altruism while playing against them
You can’t really blame them. They are playing with a handicap. We all know how bad console is optimised.
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@Tsulan said:
Well in 100 matches it was (at least) 300 times present. So it's safe to say, that it's overused.
Also the survivor queues have been suffering for the last months. So they had to do something.
I feel like 99% of the reason why DS gets changed is the survivor queue.
Current DS has been existed for more than one year, why they choose to change it only until now? Answer is simple, because so many killers leave recently, and they need to stop it for survivors.
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Feels like a bait.
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PTB = Preview the Bugs :)
I mean, they're not taking the feedbacks from PTB, and the major bugs still go into live anyway.
So it basically exist as a preview to the bug by daylight, like a trailer for movies.
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If you’re doing anything that progress the game, that means you’re not being tunnelled. So you shouldn’t have DS. Simple as that.
If you can’t accept it, go ahead.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1920657#Comment_1920657
Well gotta go nerf some survivor pudding quick.
Nerf the double bloodpoint event while we’re at it.
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Basement with 2 hooks should be extremely dangerous. Survivors need to make several grave mistakes in a roll to make it happen. It is not up to the killers for it to happen.
Right now you can trade 1 survivor for 2 in basement without any skill involved is ridiculous. This is absolutely unfair, and It shouldn’t be even possible in the first place.
So this DS change makes it more fair, and that’s good.
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I’m happy about this.
The more they cry about DS change, the more it shows that how many people actually abuses it in current state.
Means this change needs to happen even more quick.
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i think it would be a bad idea. Timer slows down in chase is possible, but should not last indefinitely.
otherwise survivors can literally run in front of killer to force the chase and killer can do nothing about it. Toxic survivors will definitely abuse this, as their best interest is not winning the game, but annoy the killer.
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@Aven_Fallen said:
Thing is, they want to make it more anti-tunnel, but it does not work anymore when I get slugged (aka tunneled) unless I equip Unbreakable AND if the Killer needs 60 seconds to catch me again.
I am totally fine with the restrictions they mentioned, they make sense. But this only addresses one side, making it anti-tunnel from the restrictions, without making the effect anti-tunnel.
Slug does not equal to tunnel. Killers slug for more pressure because slugged survivors cant do anything and needs other survivors to help them.
And, being slugged doesn’t progress your hook state, so it does not count as tunnelling. Tunnelling means only focus on you to get you out of the game as fast as he can.
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@Slashstreetboy said:
The hook counter per Survivor is - maybe - a good addition for soloq (you know, the game mode that needs some love the most). If it weren´t for the fact that most people pay next to no attention in their matches, I´d say solo players could use this information to determine who goes for the safe, for example. You´re on death hook, injured, and you have 2 mates that have been hooked 0-1 times, both healthy. They need to go for the save. But well, that may be a bit high of an expextation to have from the average teammates, but maybe it will help.
The Killer hook counter simply should not exist. It gives me no information whatsoever since I always know who has been hooked how many times, so all it does is take up valuable FOV space.
I got a memory of goldfish. I can literally forget who I hooked when I see both survivors running away from the hook.
An indicator would be good for people like me. It doesn’t have to be a big UI. Just 3 dots under the characters will be fine
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I almost never seen killers with meme perks except when I do it.
Come to think of it, I never seen any meme builds from both sides.
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It’s funny that people actually defends keys.. after the mori nerf
Both of them was considered the most broken thing in the game before mori change. But after that keys are fine now? Really?
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The awful new UI is still getting through though... that’s a bit of disappointment
Oh well, at least they’re doing something...
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1918007#Comment_1918007
You’re right if a Killer is hellbent on tunneling a Survivor. Decisive will still be as good as ever.
But it won’t help against being chased shortly after being unhooked if you assumed you were safe and started a gen, which some people still might consider “tunneling.” Not sure I agree with that idea though. But I but it’ll be complained about
I think it is fair. You choose to progress your objectives, meaning you feel like you have enough safety to do so.
Only stealth killers are able to fake this, but you can counter it because you know what killer you’re facing a
After all It’s your choice after all whether you want to do progress your objectives or not. It’s the risk you need to make, which is good.
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@Lycidas said:
I think that in order to deactivate DS you need to be fully healed
And the proposed OoO is very good IMO, it adds risks for experienced survivors who abused it. A workaround against stealth killers? As soon as you know it's a stealth killer, get in a locker every 30 seconds, or bring something that lowers the chances of being the obsession (like for the people or the wedding ring on a key)
A ######### workaround yes, but hey, you chose to bring OoO 🤷🏻♂️
At least it’s becoming fairer for non-stealth killers. It was a total one-sided towards survivors especially against Freddy, trapped and hag.
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I want to play the game. Winning and losing doesn’t matter. DC ruins it.
Simple as that.
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I’m just happy it’s becoming more fair for killers.
However, as regarding to the downsides, I don’t think they added downsides. They just added some requirements, not trade off .
Its strength remains the same when used in tunnelling, but it can’t be abused now, which is fantastic!
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1917982#Comment_1917982
You have bore witness to the power of long survivor queues lmfao
Haha I can relate that. Probably it’s 99% of the reason that DS and OoO gets changed.
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Finally.. killer experience is getting better for a change... I have been waiting this for ages, and now I’m so excited!
When will be the update? And where to look for more infos about this?
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Omg finally!!! I have been waiting for this for ages...
Btw next big chapter update means the midchapter? With clown rework?
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Lol. Why does he carry a chainsaw if he’s not gonna use it? A decoration?
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Remove all meta perks. No meta perks are fun, and I’m saying for both sides.
It could also save a lot of toxicity from this game.
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Imagine running totem perks as killer is considered as toxic..
Hey I just wanna being my trill of the hunt that got cleansed in first 30 secs in game for extra blood points, oh well I’m toxic.
(just a joke, don’t take it seriously)
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It is getting worse. I took a break too, and the toxicity has increased.
Moris are nerfed, but survivors are getting more toxic and salty. Funny isn’t it?
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Mark my word. The new patch will be even buggier than before even with the delay.
They always do.
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“Meanwhile, enjoy our new overpriced cosmetics.” - BHVR
Cosmetics never get delayed btw.
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@Casanova09 said:
https://forum.deadbydaylight.com/en/discussion/comment/1911459#Comment_1911459
Then you need to buff survivor perks if you wanna nerf these
Yeah I would like that. I have absolutely no problem with buffing weak perks, as long as it’s fair.
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@Casanova09 said:
They're the only perks that deal with camping/tunneling/and slugging. Either deal with those playstyles first or buff the survivor perks since a lot of them are trash
That doesn’t mean those perks shouldn’t get a toned down. Right now those perks are doing far more than just countering camping and tunnelling
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there was a match where I played as nurse in “the game” the first survivor I found got down, and insta DC. It hasn’t even been 2 minutes in game yet.
I don’t feel bad for that DC survivor, but I feel pity for her teammates. In the end I let them all go, no reason to play a 1v3 match.
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/1909054#Comment_1909054
But didn't they remove the killer switching long before MMR was introduced? or am I blanking?
They removed it a week before MMR. Then when MMR is delayed, they never changed it back.
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I have a better idea. Dodge the lobby. Make them play the lobby simulator for another 10+ minutes.
They will never have a game if all killers do this, and that's the best punishment for them.
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One difference.
Survivors are rewarded with gen rush. There is no killer perk that punishes survivors for finishing the gen too quickly, except NOED which is a bad perk that can be removed far too easily.
Killers are punished for tunnelling. DS, BT punishes killers for doing their job efficiently.
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@chadbeastofprey said:
did u try uninstalling
Yes of course. But I didn’t do it because my internet is slow. If I uninstall the game, it’ll take a huge time to install back in case my interest is back.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1905988#Comment_1905988
Oof,i miss these close matches where everybody gets a chance to outplay the other side but now it's just stomp or get stomped :(
Me too. I was away for months, and when I came back, the matches are even more unbalanced. Either a stomp, or being stomped.
Survivors’ behaviour are getting worse too.
@Boosted_Dwight said:
I'm just tired of BHVR's poor decisions. It was already getting stale for me and then I see BHVR releasing A Binding of Kin unfinished after a messy event. Then the colorblind situation, honestly it's quite frustrating.
Agree. It almost feel like BHVR makes this game just a pay check for them. Do the bare minimum, and get the maximum profit.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1905877#Comment_1905877
Spoken like a true survivor main. Do you know how frustrating a match can be without a reliable form of gen slow down? Do you think we should go back to the days of Ruin being cleansed in 20 seconds? Go play killer and go up against 4 DS+UB's before you talk about crutch perks.
https://forum.deadbydaylight.com/en/discussion/222978/i-have-lost-all-my-fun-in-this-game
That's how the games been for me since April last year. Even when the twins came out I didn't even log on. I even have enough shards to unlock them for free and I don't want them. I actually want more killers to leave the game. It seems to be the only time the devs truly do something about balance. When their cosmetic buying survivors can't find a game.
I’m the same. New killer doesn’t even hype me up, and I don’t even bother to earn shards to unlock her, which I usually did in the past
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OoO is fine