OllieHellhunter
OllieHellhunter
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- OllieHellhunter
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Comments
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@Tricks said:
please just stop
- DS
- Noed
- do bones.
- Face camp
- Tunnel
- Gen rush
- Survivor meta
- Killer meta
- No counter play
that is all
I'd disagree on both the survivor and killer meta points, they've both been rather stagnant.
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Nerf (insert thing) threads that don't bring anything new to the discussion. especially keys and moris as most people agree both are problems.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1578816#Comment_1578816
I once ran Unbreakable, Flip-Flop, Tenacity and Boil-Over. Somehow I always went down right near a hook.
replace the boil over with head on and thats my 3rd most common surv build, I find using head on makes them slug me more.
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Why Flip Flop is part of one of my builds
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What if it was all perks and you could choose 4 to disable, like an inverse of the actual game.
@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/comment/1578466#Comment_1578466
yeah, starting from all perks you can disable any
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I mean your idea would make Predator have some actual use.
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I think it would be good at first but get boring fast, would be a good way to test how base game is balanced though.
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I started running head on a lot recently as part of my slug build, because people seem to assume I'm also running DS, am I one of the few people who runs Head On without DS? or have I just been getting killers that just play in a way beneficial to my build?
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Instructions unclear, got rick rolled instead.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1578564#Comment_1578564
Bingo although who's to say the 4th on the team was having fun either?
I mean we can't say 1 way or the other, hell, who's to say the spirit was having fun?
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Not directly, but the 'I'll be less inclined to get you' kinda makes it seem that way, maybe 'I'll be in a better position to help you' would be better wording.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1578495#Comment_1578495
and your the reason why there should be punishments for hook suicides. Those 4 other people paid for this game the same as you and you ruined thier match because you weren't having fun.
While I agree, Hook suicide shouldn't just be DC without the punishment, they seemed to be in a 3 man SWF given the 3 common names in the clips, and assuming they agreed, It's only 2 people they ######### over not 4 in this specific example.
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@MadLordJack said:
The sheer number of times I have been sandbagged by people doing this is insane. Just leave, go do a gen, and don't get mad just because I cleansed a totem and proceed to genuinely sandbag me because I didn't give it to you.
More than one person can run the same perk.
I tend to disagree with a lot of your opinions from both killer and survivor standpoints I've noticed, but on this we agree.
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@LethalPugy said:
https://forum.deadbydaylight.com/en/discussion/comment/1578514#Comment_1578514
But then i have to run around the map to find a totem, usually takes like 20 seconds and thatโs a quarter of a gen.
True, then you get the choice of the safer yet slower going for a totem, or the quicker and riskier going straight to a gen. It's a kind of balancing act.
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I mean ya could always find another totem, there are 5 after all, part of the reason Inner Strength gets worse the more people use it.
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Personally don't like the mask concept but given it won their contest I don't see why it wouldn't be implemented.
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@manicmonday said:
https://us.v-cdn.net/6030815/uploads/J0VOUPTBXXRI/20200827-135148.jpg
https://us.v-cdn.net/6030815/uploads/Z83TEYF8OJYG/20200827-135305.jpg
Sorry for bad quality pics, but hopefully yall can notice the complete lack of bubbly, bright goodness that the tiki cup should have.
I was expecting a literal witchs cauldron of brew, instead its basically another shot glass charm. I even gave the game the benefit of the doubt and thought "Maybe it only glows when the match starts, and it looks lame in lobby?" Nope.
I will say I absolutely love my dumb pizza Dwight jacket. Its loud and in your face, exactly what I hoped.
Pizza jacket and the wraith and ace cosmetics are the only good things from the paid track imo, most the good stuff I find is on the free track this time. which is lucky I guess since it means I dont gotta pay to get the good stuff.
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@MasonOliver123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1573061#Comment_1573061
How much above the cap will I reach?
However much you got from the login reward iirc, been a good while since I was over the 1 mil cap though so my memory is a bit fuzzy tbh
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the cap you can earn from playing is 1 mil, any stuff like a login reward will let it go above that cap though
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@Yamaoka said:
This thread has way too many letters. I propose a slight nerf by adding a cooldown after each sentence.
doesnt seem enough, it should also require you to injure and then heal someone else to type again.
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@aGoodOldRub said:
https://forum.deadbydaylight.com/en/discussion/comment/1572924#Comment_1572924
Too bad that you don't even know what figure of speech means, hyperbole in this situation as someone mentioned earlier. Stop wasting people's time with your lack of speech knowledge. Also I can't wait to see what kind of bullshit you will come up and answer back.
if its figure of speech wouldn't figuratively be much more apt than literally, I'd suggest looking into your own 'lack of speech knowledge'.
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@MeatBycicle said:
Oni isn't a survivor or survivor perk, so probably on the back burner.
this just made me imagine Oni as a survivor just screaming alerting people to his location whenever he ran.
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1572298#Comment_1572298
Yeah im kinda unlucky with that but it only happen 3 time for now if i see one more hacker i will probably stop the cross play and stay with the ps4 player. Its harder the hack on console if you want to hack you need to mod your ps4 and it cost a lot of money to do so its not worth it
Sorry to hear that man, hope ya get better luck in future.
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@batax90 said:
Tbh pc and console are the same the only difference is i see more huntress and deathslinger now. I forgot i see a lot of hacker too the speed hack and the invincibility hack
Really, I've still only encountered a single game with a hacker in my time playing DBD, and even that one I'm not sure could honestly have been a bug, was a jake I saw that dead harded 5 times in a row, but maybe he had bad internet and somehow the server caused it to display like that, I honestly don't know.
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@Zeus said:
I personally feel oni is the most fun killer to play with and the most scariest killer to play against. He induces real fear. He's fast, unpredictable and can hurt you if you are outpositioned and also an M1 killer who can be looped at the same time.
while most of the post was a joke, I do actually find Oni really unfun from both sides, I've heard the reasons why people enjoy him from both situations, and I can understand them, I just don't enjoy him personally.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1571679#Comment_1571679
No set jungle gyms just a guaranteed spawn like shack has on maps like autohaven. Only atleast 1 though.
Then I'm pretty sure we at least mostly agree there's just been a communication error somewhere.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1571672#Comment_1571672
I dont see how the system can be changed or coded to not spawn god tiles. I dont think the system needs to be changed for one reason the rng is what makes the game special.
Then what do you want? the system to place all the tiles except jungle gyms which would have set locations? that seems like both more work and removing more rng than just changing the tile generation system.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1571605#Comment_1571605
The problem would be whether or not rng places the jungle gyms with other good tiles. It's all an rng based system but guaranteeing at least one jungle gym still would not be that bad its frustrating to have nothing to work with but regardless sof that fact you would still try and find a problem wit jb one good tile!
So what youre saying is that you agree the system needs to be changed? or am I misunderstanding?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1568993#Comment_1568993
It literally means atleast one jungle gym has to spawn so we have something good.
And would that not be a problem with the system itself like I said?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1571261#Comment_1571261
That doesnt excuse that hit. There are killers running stretched res to get built in lightborn is that fair?
I don't see how having stretched res would give immunity to flashlights, but yes, Stretched res is an unfair advantage no matter which side it is.
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Yes, yes he is, and I've said that, He just isn't able to be outplayed by every green rank like I've seen quite a few people claim. therefore my point is he's underrated whilst not being anywhere near good.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1569055#Comment_1569055
Generally yeah. The typical thing i see is someone will talk about gen speeds or gen rushing or something of the like, then post of a video of tru3ta1ent. People then spend the time discussing how true is apparently terrible at the game or how they are ignoring the person because they post a true video. I did so a while back and got the same treatment. But people generally are posting these videos as evidence of problems they have also experienced, because, as i said, they aren't recording every game they play.
Yeah I've noticed that Tru3's stuff that from the inclusion of one of his clips it just derails the topic, personally I don't like the almost arrogant 'Told ya so' attitude he presents things with, but he has some good ideas and some bad ideas from what I have seen. not sure what could be done to get people to stop either of the things of ignoring points or blindly accepting points just because of who they come from. While it would be nice I don't think much will change.
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@Rivyn said:
Beef has so many different ways you can cook it, yet meatballs are about the only thing I can make with it. Meatloaf, if I'm feeling risky. Pretty much the height of my cooking skill, for the moment.
Does that mean beef can't be prepared in any other fashion but how I prepare it?
The same principle applies here. A killer or perk combo will have counterplay, but your personal skill may not match that you're facing. I have good luck countering Nurse players, but a Trapper will see me dead in minutes, as I haven't made it a habit to look at the ground all that much.
It just comes down to skill vs skill. Starting out last year, I thought Old Freddy was disgustingly OP. It took awhile for me to figure out effect means of countering him, to the point where I won 7 out of 10 times. Again, just boils down to learning how to face what you aren't good at. Atm, Trapper is the bane of my existence. Doesn't mean he has no counterplay.
You either made a good point or disproved the existence of steak, either way impressive.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1569037#Comment_1569037
Thats not how people treat it though. I have also made posts where i discuss issues i see with the game, experiences i have had and then post a video of a streamer. Suddenly the conversation turns to how "terrible that streamer is" or "posted a streamer game, ignoring the post".
Both sides of the argument have a problem. People need to stop taking streamers words as gospel, but people also need to stop completely ignoring them and pay attention to what they are saying when they present evidence.
I mean yeah, their opinions should both be taken on board as well as critiqued, same as everyone else, also what do you mean by evidence? footage of whatever is being discussed occuring or what?
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@Reinami said:
I do have a sense of reflection. But when i have played this game for 1000 hours and have problems, and then see streamers who play this game literally AS A JOB have those same problems and talk about how this is a big problem for the game, then i see i'm not the only one with the problem. Then i start to think about it objectively and try to identify the root of the problem. Streamers help validate my opinions, and they often help me provide proof and evidence of my opinions, because of course they do. They are recording every game they play, so its easy for me to look back on their footage and see the evidence of my opinions.
Just because someone posts a streamer video, doesn't mean they are only taking that streamers opinion as fact. They are presenting the streamers experience as evidence because not everyone plays this game for a job and not every records every single match they play.
And that's completely fine as it's supplementary, as the OP put it 'Its okay to take their opinions into account and formulate your own'. I don't think many people would say that this is wrong in any way.
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@Lansen_is_Here said:
https://forum.deadbydaylight.com/en/discussion/comment/1569017#Comment_1569017
So he is still garbage is what you are saying
yes, but not quite as garbage as a lot seem to think.
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@Lansen_is_Here said:
2 people and one of them said clown is underrated... yeah rip
I mean he is underrated, just because he's underrated doesnt mean he's good or even decent though
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1568965#Comment_1568965
Ok sure every swf has an advantage due to map wide communication. Thst does not mean they can loop optimally. Not every swf is an optimal death squad which is what you are assuming and implying. You cant nerf self without nerfing solo. The best course of action is to by off solo to swf level then buff killers to compensate.
I am not bias myself I favor survivor over killer but I always play rank 1 killer to understand kille problems and see what they struggle with to make my views more objective rather than subjective. Survivors do need buffs that's the thing for one if a map like shelter woods is chosen their should be a guaranteed jungle gym I've had variations with zero that's not fair considering the bad pallets.
That's the reason you rarely see solo, solo sucks and playing with friends is better and more fun
Your suggested buff to survivors seems more a problem with the tile strength formula the game uses moreso than anything else, yes, getting a map with nearly nothing to work with is extremely annoying as survivor, as is getting Shack into Jungle gym into cowtree as killer, the system itself I think is the problem more than anything else.
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@CalamityJane said:
I don't mind people using streamers opinions to back their view up. What I hate is this annoying mentality of WELL SCOTT JUND SAID IT SO ITS TRUE!
Exactly
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@Todgeweiht said:
Don't you have any sense of reflection? Do you just hear what they say and take it as granted? Are you incapable of thinking for yourself?
Its okay to take their opinions into account and formulate your own. What is not okay is to take their opinion and put them into a pedestal, spam their videos and take everything they say in them as an axiom.
Yes, I know it is a player a 100 thousand hours in the game, yes, I know it is a player that knows how to play very optimally, yes, I know it is a player that can 4k as clown 100 games in a row, does that make everything he says about the game true? No. Learn to think critically.
Thanks for listening to my rant.
I was actually debating making this same thread earlier today, I just find it rather annoying when people say stuff like just watch Tru3 or Jund or Paulie or Cows or whoever, If people defended their own points instead of just pointing to content creators with similar opinions it would make discussions a lot more useful, sure you could give a video/clip as supportive evidence, but don't just use that and expect it to be enough, and likewise don't just make new threads parroting whatever their newest content claims, You can definitely bring it up sure, but I see so many threads that basically act as summarys.
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Devour hope either gets taken out before you get any use or carries the game, there's no in between. I honestly just want them to make totem spawns more consistent, idc if it on average makes them harder or easier to find, theres some spots way too open and others way too hidden
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@Warcrafter4 said:
If you mean the teachable orange version of the perk then yes(Teachables will always show up in bloodwebs once you reach the appropriate level even if you don't grab them on the first level they are unlocked).
However getting the teachable DOES NOT grant you level 3 of the perk for said survivor(my jake still has level 1 iron will despite getting the teachable).
my level 47 Tapp still has all his teachables level 1 except level 2 tenacity cause I got unlucky with the bloodwebs, have all 3 of his perks level 3 on my Jeff and Jane tho
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@Soulslayer618 said:
https://forum.deadbydaylight.com/en/discussion/comment/1564749#Comment_1564749
personal idea (might have heard it somewhere but dont remember) lower the time to 10/20/30 seconds but it doesnt go down while in chase but secondarily it deactivates DS from people if someone else is hooked
legitimately someone tell me if this is good bad decent or trash idea
either something like what you suggested or make it infinite but it deactivates if you further the game by for example working on a gen or unhooking a teammate are the 2 suggested fixes I see most commonly, personally I find both would stop tunneling even more effectively than the current one does, while simultaneously removing the hyper aggressive playstyle that sometimes comes with it.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1564539#Comment_1564539
You can quickscope with Deathslinger. You can fake your ability. Thats it. File closed.
And dont tell me anything that i dont know this and that, its extremly unikely you know something about this game i dont ;)
'And dont tell me anything that i dont know this and that, its extremly unikely you know something about this game i dont'
Mate, you've got to know how simultaneously arrogant and ignorant that sounds, so you know every intricate detail of this game and no one else can know more than you?
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@Kilmeran said:
Apparently, Scott Jund made a video about Deathslinger, so now the Cult of Streaming has pitchforks out. And then it spreads like a virus.
I actually decided to watch his recent video, and he actually says Deathslinger has counterplay he just doesnt find it fun, so I dont see why it'd lead to so many threads of no counterplay if that were the case.
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@D_Orien said:
https://forum.deadbydaylight.com/en/discussion/comment/1562307#Comment_1562307
There is no 60%. 20% is better than 4%, but it's not an outstanding chance.
I think the 60% is from the fact you have 3 attempts, the only thing I'm confused is why they didnt refer to the 4% as 12% in that case
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Killer by far, have you heard the pig stun noise?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1562298#Comment_1562298
If we are in different regions it would skew the data as if I play killer I would get unfair hits but if you truly want to try I'm all for it.
I'm off to work atm but some other time sure..
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I mean if those were the conditons I'd be willing to try the proving except the fact that I think the only thing we could prove is that yes lag effects the game, As iirc we're in different regions, and even when just playing the game in my own region I semi-regularly see both survivors and killers just sorta teleporting around.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1562248#Comment_1562248
A 1v1 if the survivors has multiple long meaningful chases against slinger using the aforementioned counterplay they prove he has counterplay of I stomp them quickly then well he has none and slinger they're proven wrong.
and what if there was 1 long meaningful chases, given your guidelines it would neither prove nor disprove it.