Hex perks are honestly enraging to use sometimes
The entire reason I refuse to use Hex perks 90% of the time is because they only seem to end up in the worst spot it possibly could on that map. I literally just want to try out Devour Hope, I have counted 9 times out of 12 it ends up either right beside a generator or in a loop. I get that Hex perks are that big risk/reward, but when I could have brought literally any other perk other than something that gets cleansed within the first minute, it's literally just enraging. I know I'm not entitled to a game long Hex because they are really powerful sometimes, but it's honestly just testing my temper every time I see it actual location, then I see a dull totem that would never be found. I just hate these totem spawns, and I really think they should have put effort into making totem spawns less of a pain. I at least want a Hex to get SOME value and not a complete waste.
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Devour hope either gets taken out before you get any use or carries the game, there's no in between. I honestly just want them to make totem spawns more consistent, idc if it on average makes them harder or easier to find, theres some spots way too open and others way too hidden
Agreed. You NEVER know any area these things are gonna spawn, all I know now is "It'll be close, and probably next to a gen or in the open". Devour itself, I feel like the totem shouldn't become Hexed until the first token is gained
If totems were actually hidden, it wouldnt be as bad. The problem is "hidden" means placed in a corner or against a wall. Not, in a box, covered by brush, or obscured
ever since I've started religiously using Devour Hope on Huntress, I've started getting some in-betweens (eg it's cleansed after I've gotten one or two downs at three stacks or it's cleansed after I've gotten my first mori and no one else is dead).
@OP I didn't at first realize how much map awareness was critical when keeping your totems alive, but it is, and Whispers helps out a whole lot with that.
Also, you need this!: