Okapi
Okapi
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There will be a Hellraiser chapter with Pinhead and a Labyrinth map but no survivor. Instead, a serperate Scream paragraph with Sidney Prescott will release simetanelous. Pinhead will come with 1 paid cosmetic set at launch while Sidney has around 4-6.
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The next chapter isn't FT13, but is another old, iconic license from the 1970s. We're talking huge. People are going to be shook.
Candyman is in the fall.
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Soon. Very soon. 😉
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Candyman is coming in September. The next chapter is Alien.
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Some of the killers and licenses being posted are NOT iconic or classics. They have to be well known among the general public, not just hardcore horror fans.
The only licenses that fit that build would be:
- Friday the 13th (Jason)
- Alien (Xenomorph)
- Child's Play (Chucky)
- IT (Pennywise)
- Resident Evil (Nemesis)
- Universal Classic Monsters (Dracula or The Monster)
Now depending on how generous Behavior is being with their statement one could stretch it to include the following:
- Silent Hill (Pyramid Head)
- The Ring/Ringu (Samara/Sadako)
- Hellraiser (Pinhead)
- Candyman (Candyman)
- Slenderman (Slenderman)
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As much as I love Angela, she's down there with The Tall Man, Babadook, The Creeper, etc. as as very niche license. MCote has been on record as saying the only niche character they are open to adding is Pinhead from Hellraiser.
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1264416#Comment_1264416
What makes you so sure there will be a next chapter? From the text I've read, Matheiu Cote was quoted as saying "this last chapter" not this next chapter.. I have a feeling it's all balance patches from here on out until a dbd 2 maybe. And I mean come on, how much more can they do with killers in this design model? So many factors to balance, so many perks that accidentally have synergy in unexpected ways, all the spaghetti code... I think I'd be just about done after Candyman, if that's in fact what were getting here (all evidence points to yes)
This isn't the last chapter forever. MCote is talking about the upcoming CH16 as the last chapter they've finished.
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@Meroko said:
It's 99.9% not going to be Candyman for Chapter 16 (maybe 17 though) because the movie got delayed. Also the guy who has predicted the last 4 killers said it's not him and I doubt he'd be wrong at this point.
So you'd rather believe Scott over the blatant teasing of a Behaviour developer and the actor of Candyman himself Tony Todd?
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It's going to be Candyman.
The original dates for the new film, and E3 (where DBD was to attend), were at the same date as the planned chapter release. Tony Todd, the actor who plays Candyman, has been teasing a crossover since early March.
And now we have a Behaviour employee who just tweeted this:
https://twitter.com/TomFaulty/status/1258828391861702663?s=20 -
@Aneurysm said:
If someone says I suck I just agree with them. They usually can't figure out anything else to say after that
One time I responded with: "Why yes I sucked in that match. But in the end it was just a game." The toxic Dwight was annoyed by my response. He kept trying to bait me into anger but I kept my cool.
Eventually he typed "WOW. You really are not angry?" I replied with " Yep, but why are you?" His response will always stick with me. It was so eye-opening.
He said: "It's what I have to do. I'm a survivor main."
Made me chuckle. DBD can be so silly sometimes.
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No. SWF uses the highest ranking survivor for MM. The problem is there are not enough high rank killers that are needed for the amount of high rank survivors and SWF groups with high rank survivors in the game. So the MM ends up matching them with any rank killer after a while to ensure faster queue times for survivors.
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@Unit said:
I genuinely want cross-platform to be a thing even if it's just between consoles
If only there was a special anniversary livestream coming in June where the devs announce next year's roadmap and reveal big announcements?
😉
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It depends on when you play and your rank.
Survivor qeues are at their fastest in off-peak hours (2:00 AM - 2:59: PM) and in low to mid ranks.
Killer queues are at their fastest in peak hours (3:00 PM - 1:59: AM) and in mid to high ranks.
This is because at peak hours is when most 3-4 person SWF groups play and that inflates the survivor popualtion by a lot, especially at high ranks, where their is a shortage of killers. Which causes killers to be matched up with any and all ranks while solo and 2 person SWF group survivors must wait for ages.
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The game and servers can support crossplay between PC and all 3 consoles. The devs just haven't enabled it on their end yet. Anyone on PC playing with console users are hackers enabling that settting for themselves, or doing it for others, unofficially.
Crossplay will most likely be announced officially at the upcoming Year 4 Anniversary Stream in early June.
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MCote shot down the idea in a podcast last October. The only niche or cult killers they will or have considered adding to the game are Pinhead, Candyman, and Babadook. All of whom were mentioned in the same podcast that the Tall Man was disconfirmed. Though only Pinhead was considered a cult character by MCote.
With that said he'd make for a neat killer.
https://youtu.be/hmVEMXjmyH4 -
@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1228741#Comment_1228741
SWF ruins this game. The only way to take a step forward to balance the game, they need a nerf.Period.
No. The devs need to stop ignoring the elephant in the room and close the solo-swf gap. They can do this by giving solos more information. Then they can finally buff killers up to the level of SWF groups.
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For Bubba we need the Ladyface, Tom Savini design from the sequel, and the 2003 remake design.
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@DelsKibara said:
SWF is never going to be nerfed, most people who play SWF aren't even playing optimally so you probably won't realize when you do face SWFs.
There is no reason to punish people who play with friends.
Why not show who was in a SWF group at the endgame tally screen?
Would be welcome transparency on the whole SWF-solo issue.
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The game and the servers obviously already support crossplay. The devs have yet to enable it on their end. Right now it's blocked for everyone but the few willing to hack.
Crossplay would be a major announcement and is most likely being saved for the upcoming Year 4 Anniversary livestream in early June.
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1225800#Comment_1225800
Well, I think the better idea would be to bring some of the improvements over to PC.
The bloodpoints market and bots would be great QOL additions to the original DBD. Rework the Shrine of Secrets so it not only offers players a chance to buy 4 random perks, but also 10 random survivor offerings/items/add-ons and 10 random killer offerings/ad-ons.
It'd also be nice if the game allowed players to sell perks/items/offerings/add-ons for 50% of the original bloodpoint price.
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1222980#Comment_1222980
We have the same exact experience, also killers gives out way more BP, if you don't camp hook that is ironically.
https://forum.deadbydaylight.com/en/discussion/comment/1223244#Comment_1223244
What platform are you on? Have you checked Steam charts the game is killing it these days and that's without counting Switch/Xbox/PS4/windows store when cross platform eventually comes.
I they did leave well they got replaced then.
Yes the game is still growing. The problem is most people playing and new players joining us barely touch the killer side of the game. DBD has always had this problem but recently it's gotten out of hand. Hence the lack of red/purple rank killers and the lengthy queue times for survivors during peak playing hours (3:00 PM to 1:00 AM).
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A killer whose theme is connected to 🐝 and comes with a city map would be cool. If only we had a killer who fit those specifics. 😉
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@Seanzu said:
Because, according to killer mains they're all leaving, despite the game only becoming easier, I think they're fed up of all those OP perks survivors have like Head On & Calm Spirit.
It's not that they're leaving. It's that they already left. Playing against high rank survivors (especially SWF) is stressful and not fun for a lot of people. Hence why they all left. People aren't going to play a video game they don't find enjoyable.
We can only hope when the next update drops a lot of old killer mains return. Or else this game is in serious trouble. Survivor mains will eventually get bored of the constant long queue times that end with an ez match against a low rank killer.
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Candyman should be voiced by Todd when he comes. Behaviour would've needed him to come into the studio to do face scans and seeing as how Todd has done voice acting for video games before*, why not have him record some lines? Would seem like a huge waste to not do so.
* His most recent work was voicing an alien in Half Life: Alyx.
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Candyman. Tony Todd has been teasing it on Twitter since late February after the new movie's trailer dropped.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1218999#Comment_1218999
Wow these changes would be awesome! I never even thought of lobby loadouts!
Thanks. My idea for the survivor changes was to give solos the one thing that make SWF powerful: easy to access information. Once solos are closer to groups it will make it that much more easier for devs to buff/nerf/create killers. Right now that's difficult as they have to take in account two very different kinds of survivors.
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The devs could do 5 things to help solo survivors:
- Add a totem counter to the UI.
- Add chase indicators for all survivors, not just the obsession. Who will now have a different looking indicator.
- Show survivor loadouts in the lobby. That way only one survivor needs to run kindred.
- Show who is in a SWF group in the lobby. But only for survivors.
- Add a hook stage indicator to the UI for each survivor.
In exchange for these QOL buffs for solo survivors they should give some QOL buffs for killer too:
- Show killers who was in a SWF group in the endgame screen.
- Allow killers to be able to replace cleansed hex totems by lighting dull ones.
- Show killers what lit hex totem is for what hex perk in-game.
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SWF rank matchmaking is supposed to use the highest ranking survivor when creating lobbies. It used to use the average and at times the creator of the lobby, but it was changed to prevent high rank survivors from bullying low rank and casual killers. Which was a huge problem of DBD.
The problem though is as of right now there is a significant shortage of high rank killers. So what's happening is the game has to open up SWF lobbies with red/purple rank survivors to any killer so as to shorten already high queue times for high rank survivors. The limit is meant to be +6/-6 ranks but the game will ignore that after a period of lobby waiting has passed. And when low rank survivors are in SWF lobbies with high rank friends that's adding even more survivors to an already crowded high rank survivor queue which makes it even likelier you'll be paired with a low rank killer.
So low rank and casual killers are now getting bullied again, just this time unintentionally, which only leads to more killers leaving or playing survivor more. Thereby making the problem even worse.
This also means low rank survivors are getting ez wins when them and their high rank friends are paired against rank 14 Wraiths, leading to even more survivors ranking up into the red/purple ranks. Which is why red rank survivors seem so awful nowadays.
Hopefully the upcoming map reworks and MM changes leads to an increase in high rank killers and/or decrease in high rank survivors so MM isn't busted anymore.
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Not officially. But the game does support it. The devs just have not enabled it yet.
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I'm down on a Dead Rising survivor paragraph DLC. I'd also like to see The Walking Dead, Supernatural, Scream, The Chilling Adventures of Sabrina, Scary Movie, and Buffy the Vampire Slayer get the same treatment. Or at least be considered.
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1217598#Comment_1217598
Wasn't the PTB released April 7th? Didn't they usually release the liver version 2 weeks after the PTB?
The patch ain't dropping tomorrow or the weekend. Patches never do. It's always Tuesday, Wednesday, or Thursday. It's going to be next week at the earliest.
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It's obvious crossplay is going to be one of the big announcements at the upcoming 4th Anniversary livestream along with Candyman.
They've already put in the work in the game and servers so that it works without bugs. As many hackers have proven. They wouldn't have wasted resources on ensuring crossplay works unless they're planning on announcing it soon.
So I'm afraid you're out of luck OP. At least you can turn it off until the game is optimized enough for your liking.
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@Reborn2020 said:
That would allow killers to make decisions way faster and would increase queue times overall.
Killers already have instant queue times. This would do nothing to help survivor queues. In fact this would worsen them as more killers would doge lobbies with 3 and 4 person SWF groups. The only way to fix survivor queue times is to either increase the high rank killer population or decrease the high rank survivor population. There's just not enough high rank killers to go around.
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@Enlyne said:
Loving it, now we're stuck with the ugliest AA yet, still not a single accesibility setting for those who REALLY need it, and not the simplest graphic options that literally any game out there has.
We've got Bhvr'd people.
The funny thing is Deathgarden, Behaviour's now dead game, had an amazing graphic settings menu. Deathgarden also addressed the solo-SWF gap from the get go with its ping and tagging system. Was a shame that game didn't succeed. The devs who built it learned from all the initial mistakes of DBD.
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I agree. Here's hoping we get a proper graphics setting menu in the upcoming roadmap for year 5. At the very least let us run the game in true fullscreen. That alone would provide a huge FPS boost.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1206191#Comment_1206191
Not during the day. You wait 5-10m for a red rank killer game. Survivor Q is instant during the day. Killer Q is only instant at night.
So when most people are playing, that is between 3:00 PM - 1:00 AM, is when killer queue times become instant. Which would mean we have a shortage of killers.
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I get instant queue times from 3:00 PM to 3:00 AM. Any other time I have to wait 2-3 minutes.
Which is great, it's just annoying that as a rank 11 killer all I get are purple and red rank survivors. There's clearly a shortage of high rank killers.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1194691#Comment_1194691
I need to rewatch that serie
What series? Sleepaway Camp or Ginger Snaps?
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For killer: Angela Baker (Sleepaway Camp)
For survivor: Brigitte Fitzgerald (Ginger Snaps)
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- Crossplay and Candyman are 100% going to be there and they'll be the big reveals.
- Crossprogression and more map reworks (Coldwind maps?) are also possible but less likely.
- The Chainsaw Bros getting their add-on passes and Bubba getting a gameplay rework have good odds of showing up.
- Revamped settings menus with more options like controller sensitivity, colorblind options, a proper fullscreen mode, individual graphic toggles, lobby/menu cosmetic options, etc. would be nice but I'm not so sure what we'll get.
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@thesuicidefox said:
Does putting -rep even do anything?
It used to years ago. If you got enough -reps you could end up having your profile temp banned. Steam got rid of that feature because of abuse and harassment. For whatever reason the +rep/-rep thing carried on as a custom even after they lost their power.
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No. And I say that as an evil killer main. The only toxic things survivors can do in game are body blocking other survivors, teabagging the killer, and constantly clicking their damn flashlights. None of which aren't that bad.
The real toxicity is the harassment and insults a killer can face post game.
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@BenZ0 said:
Since there are some rumors going around about the Candyman coming to Dbd. I saw some clips from the movie and just know that ppl have to say his name 5 times in a mirror. But I mean besides that he has a hook in his hand and has bees in his body.. he seems very ... boring?
I might not know enough about his movie and character but honestly he seems very boring and not special at all as a potential Killer, am I missing something? And if I do, would be nice, if someone can explain more stuff about him.
Candyman was a son of a former slave turned wealthy industrialist in the 1890s. He was studying art in Chicago when he was commissioned to paint family poratraits for a rich white man. He fell in love with the man's virgin daughter and started a romance in secret. Her father found out about the couple and gathered a lynch mob to kill Candyman.
The mob kidnapped him from his home. They beat him, chopped of his painting hand, covered him in honey wax and then burnt him alive while teasingly chanting Candyman.Filled with vengeance his spirit haunted the Chicago area killing anyone who dared to mock him or doubt him. Those who chanted his name would cause him to appear.
He has a hook for a hand, his body is burnt and decayed. Like Freddy or a Zombie. It's also filled with bees. Candyman can teleport, hypnotize people, levitate, summon bees, and is capable of telekinesis. He can also mess with people's mind and cause hallucinations.
There's a lot for the devs to work with.
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They will never add Leprechaun before Chucky. If they want to test themselves with a short killer they'll go for the most iconic one first.
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The game needs more people playing killer at high ranks (1-10). That's the only way to solve the current MM problem.
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@Eradik said:
It's very possible, but remember, the devs followed Stephen King (and I think King followed back) right around when the new IT movie came out and nothing came of it. Don't get your hopes too high.
King never followed DBD. I don't know why people keep repeating this false claim.
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@[Deleted User] said:
I am a red rank 1/2 killer and rarely have anything but red rank survivors.
That's because there a lot, lot, looooot more red rank survivors than red rank killers. The lack of red and purple rank killers is the main source of our current MM problems.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1182815#Comment_1182815
It's not matchmaking, this is completely intentional.
Yep. The source of the problem is the lack of high rank killers. There's not enough necessary for how many high rank survivors there are. So the game will open a survivor's queue lobby to killers beyond the +/-6 range after a period of time has passed.
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A cross-progession system would require the creation of a DBD account system. Unless that is Behaviour opts to use Xbox Live accounts, which some other games do for cross-progression.
As to what would happen with our current saves tied to are platform accounts I don't know. That would be up to Behaviour to decide. I presume they would allow you to link your platform accounts with your DBD accounts. My guess is you'd have to choose one over the other to link. I doubt they would allow you to link multiple platform accounts with one DBD account.




