Objectively_speaking
Objectively_speaking
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@Nirgendwohin said:
Remember that event where survivor get rewarded for completed generators no matter what they just doing? I wonder why that was cut out.
Bad acting Survivors and some killers just did the rift then gave up on hook or went afk when they got their event stuff. Unfortunately, can not have good things in DBD.
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Congrats, your art always makes me smile too!
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Current perk is fine, we do not need the old Sabo back.
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Likely find a way to make her more lethal outside of her drones and Slightly buff her chase addons or intergrate them into her kit, and nerf her drone. Most likely the exposed part but make it apply heavy hinder or something that punishes you for not doing drones.
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Singularity, I lost so many games just to get it done. My first true Adept did not work because the Achivement was not on my platform at the time. I ended up getting it after losing repeatedly over the course of 3 hours. And then, Against a SWF I fought like hell for thirty minutes to end the game but they just hid till the 45 minutes and then both gave up. I regret getting the Adept that way but am happy it is done.
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The Current best Builds for Hux are endgame perks, in my opinion. This is mostly because good survivors will ignore emps unless they are already printed, and only use them if you use your power routinely. Soon, after a couple of chases where you burn through pallets the last gens become a slog, and the chases are super quick. The problem, however, is the exit gates and how to delay opening them. And, with No Way out and Remember Me it gives you time to finish hooking or anything else. Honestly, his builds may change later but a mix of passive delay and Endgame insurance allows you to use his power more.
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Honestly, I recommend using endgame builds on Hux. The Build i currently use is No Way Out, Remember me, Rancor, Game Afoot. I honestly recommend using No Way Out, and Remember Me to make the best use of your power and allow you to enjoy the game. If you want a true good build switch out Rancor for NOED and Game afoot for personal prefence. Also, you need Spent oxygen tank in this build to counter Made For This or this build will be useless.
Another good build is any kind of slugging build. Ironically, the best way to build pressure with Hux is insane amounts of slugging so you can down one survivor and Tp to another keeping pressure up.
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Honestly, just do this and extend Made For this healing endurance to twenty seconds.
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I got the Singularity Adept done again, the achivement was bugged when I did it the first time.
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maps have a minimum number of pallets they need to spawn that may lead to picture above.
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Moring a Nea as legion that i instantly bought.
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@TerraEsram said:
https://forum.deadbydaylight.com/en/discussion/comment/3265389#Comment_3265389
I want to make her dangerous, dangerous enough for pushing survivor and make harder every choice they make
Hex plaything | Check nearby boxes for easy down and stay hidden also always hit the survivor of hook to increase box search time by mending.
Safe The Best For Last or Deadlock | More time for head traps with deadlock and STBFL allows for easy chain of hits and downs and makes it easy to quickly down and hook camp if neccesary.
Make Your Choice, Devor Hope, Enduring, Superior Anatomy, No Way Out, Corrupt Intervention, Noed | All these perks can help you win better and end chases quicker they are worth considering for pig depending on your playstyle.
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if you start your game and have Sadako intro video playing watch the whole thing and do not skip it. Then continue as normal and you should get the charm.
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If not infected it almost always breaks pallet first if survivor crouches at it edges. Otherwise if standing or infected it will priortize hitting survivor <From my experince with playing Nemesis>
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Flashbang, It has saved me so many times when I need those two seconds of blind to reach a new loop.
Killer | Dead Lock because it will give me extra time no matter what and works on every map.
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First Build | BlastMine, Flashbang, Head On, Circle of Healing <Can switch this for medkit if you want to run any other thing>.
Second Build | Empathy, Empathic Connection <Optional and highly dependent on decent teamates not sandbagging can switch for Botany or WGLF>, Wake up, Flashbang <Can switch for unbreakable, or exhaustion>
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If you cannot beat survivors by just doing what you WANT to do, do not start doing tactics you do not want to because it will come back to bite you later. Trust me I used to do that and all I got was sweat squads and sadness.
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@Unimatrix00 said:
Hey all,
I've earned all 12 of the event items, but for some odd reason the lil' monster isn't showing up as a charm I can add to costume or hook. Is it working for anyone? Any ideas on how to fix this?
Make sure to click on the monster <In the event page> when it glows yellow to actually recieve it. It should say <Owned> when you have it then try again.
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You might be in low mmr from bad teammates I recommend the sole survivor and wakeup combo to escape through gates for better elo and better teammates.
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For those unaware the flashlight angle is bugged. It is listed on the notes that they are trying to resolve it.
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If it is not listed as a change in the patch notes always assume it is a bug. this is most likely a bug.
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or even better take box and go locker hopping in basement and hope teammate clutch it out.
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I play pig with this build
Terminus\Noed if you do not have Terminus
Survielence <For listening to gens and being able to chase with no worries can be swaped out for fun>.
DeadLock <For people who work on gens even with a headtrap on this forces them into a lose lose situation>
Hex plaything <If all four are lit you can just walk everywhere and it makes them have even more to do>.
Addons can be whatever you want but Rule Set 2, and slow release toxin help with them losing no matter what.
I use this build to jumpscare survivors and it is pretty decent with ambush addons too!.
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Crows are your friends if you see one fly or return to an area you have not walked through or disturbed. Then a survivor was there fifteen seconds ago.
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Good luck and wish you a speedy recovery <3!
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A Survivor Escapes is a win.
A Single kill is a win <Three to four hooks also counts as a win>
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Gates take twenty seconds to open by default.
Sole Survivor Brings this down to fourteen. <I used this perk religiously in solo>
Wake up brings this down to sixteen I believe <It might be lower>.
Sole Survivor and wake up brings this down to ten seconds <I think>.
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Survivor | Dead Hard, Reassurance, Sole Survivor, Hyperfocus <I play solo and can hit greats consistently enough to maintain 6 stacks, I also play solo and used to use flashbang but swaped for sole>
Killer | Rancor, Terminus, Lightborn, <Killer specific like bamboozle, iron maiden,other>.
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This is a bug, you should of gotten the extra points if you queued when the bonus was up even if it switches after or during the match.
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Firstly, nerfing anything because of cheaters should never happen. Secondly, you can test to see if someone auto dead hards by doing a quick turn away from them and swinging or by swinging at a pallet they are at. I have tried this against them and it works. Also you can swing at walls near a scripter and it will trigger as well <I tried this against scripters trust me you will know what they look like>.
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Trust Me go to settings and turn on the hidden info mode and suddenly no more messages <Unless you like hatemail>.
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Head On, Quick and Quiet
Blastmine, wiretap
FlashBang <Head On, or Blastmine>
Red Herring, Blastmine
Diversion, Red Herring
Any Means Nesscary and Head On.
Object of Obsession and Mettle of Man <I think MoM allows aura reading outside of sixteen meters but they may have changed that>
Self Care, Bite the Bullet <Heal mid chase>
Lucky Break, Overcome <Disappear in chase>
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@malibu_barbie_26 said:
Wow this feature is new to me as I play on console. I was wondering what was going on w my matches because I have cross play enabled. It’s really unfair that PC players have some features surrounding the game that console will never be able to have.
Console has this in the settings menu, I use it on console.
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Congrats on your Rebbeca
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I want the evil rebecca from Resident Evil Zero Wesker Mode
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It can be a godsend if used wisely it can and often times will turn the tide of a match <Killers stay to force stage 2 but cant and lose 2 gens for this>. Used badly it has no negative <besides you slightly losing time on gens or a perkslot>.
For me, I have save over 5 people from dying simply by using it quickly and running away and it punishes proxy camping <Even bigger waste of time if they cannot find you>.
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3165251#Comment_3165251
I thought hyperfocus could give you up to 2.8%?
30% of 1% (the base value of great skill checks which is what it applies) is 0.3%, so times that by 6 is 2.8%
It might work like that I honnestly just thought it took it additvely <but yours is most likely correct>.
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A week maybe two till hype has went down and then the Nurses and Blights and the one Twins main will return.
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Hey, I saw you were playing bubba. A great build if you prefer to camp would be Noed, Deadlock, and two of your more favored perks <Corrupt if you are not confident in your early game chases, or lethal for finding survivors. pain resonance is a great perk to stall out their objectives>. if you multi hook
Also, if getting 1 kill is your goal I recommend Rancor and\or Noed to at least secure one kill during endgame but itis up to you. personally, I try to just 2 hook everyone or just go for the rancor mori and am happy with that. I definetly think you should take a break if the game is getting to frustrating for you <I have before and its helped immensely>.
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Hyperfocus can give up to 5% progress for gen great skillchecks <Usally 1%> and 15% <5%> for healing greats < at max or near max stacks I think>. These amounts can help drastically but It depends on what you value. I think its an okay perk with an amazing synergy with stakeout or this is not happening, but on its own it can be lackluster.
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I do not think they were hacking but probably just really goated. Overcharge is common to miss beleive it or not <Stutters\frame drops and lag>.
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Reassurance is awesome I have stopped over 12 people from hitting next hook stage and save over 5 that should of died <to hook time>. I love rebecca and she is definitely my new main <sorry Bill, you were my everything.>.
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Only if they are injured or fully infected, otherwise they can crawl out if they go down to a basic attack.
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For pinhead, do not do his cube grab it and go into a locker and pray your team is good enough to beat him or hold his cube and only do it when or in an area where gens are done. Yesterday I went against a pinhead and did the locker thing he spent over 2 mins just looking for me <Where chains were spawning> but could not find me. It is super funny to see.
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The bp is making me play survivor right now but I might try killer soon.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3160411#Comment_3160411
Go figure. They've been exceptionally silent elsewhere, despite the multitude of topics begging for an answer. If that's the case, then the perk needs to be rebalanced, because the numbers are utter trash in that case.
Sorry, its acutally in the perks section<not bug I misremebered>. I agree too I hope they look over and adjust its numbers too.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3160361#Comment_3160361
Did they actually state this or is this just speculation?
It is stated in the bug sections <I wish they left blastmine alone though>.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3160341#Comment_3160341
Like I said, I have clipped through peoples models and not hit them. There are videos going around of people experiencing similar things. I hope it's bugged, but if it isn't, he won't be higher than C tier imo.
This definetly sounds like a bug if you are going through survivors.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3160136#Comment_3160136
I don't know if its a bug or what, but I have literally slid through people's character with his power and not hit them. They either bugged out the hitbox or made it way too small. There is also still bugs with landing hits with his power, sometimes it just doesn't do dmg when it should. I played against a wesker and in just one chase the throw didn't damage me 3 times, despite me hitting clear walls.
I think his hitbox is very centered on his bounds so if your not decently accurate<Think huntress> it will not hit.
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It does not afect gen speeds.
