OMagic_ManO
OMagic_ManO
About
- Username
- OMagic_ManO
- Joined
- Visits
- 733
- Last Active
Comments
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I got a few:
Franklin's Demise on a t-bagging exit gate survivor if I make it to end game, they lose their item for staying, teaches them to leave and not help their friends.
Leatherface chainsawing multiple survivors.
Always a DC, shows I made them frustrated.
Pulling a survivor off a gen as Michael with M&A.
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Never had that happened to me, as Orion mentioned, if you get into the struggle state on first hook, your second hook is death.
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Your marks appear regularly but fade 3 seconds faster than base time, they just make you more stealthy, love the perk, good for getting out of chases.
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@Caretaker said:
Legion sucks, he's been gutted, if you think new Legion is ok, I don't know what to tell you. If no one heals, your power is worthless. Guess what the current meta is? Don't heal, rush into Adrenaline. He has tons of downsides, for a single hit, and after that his power gets turned off. You DS yourself for using your power.
Nurse is the same exact way yet you have to aim to take your shot, Nurse requires skill and guess, Legion is now more skilled and even still successful at landing a shot, Nurse can warp anywhere, take a stun and is slow in general. Legion? Fast and quick to hit Survivors.
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Nurse and Billy are nothing compared to some other underrated killers like Michael and Leatherface in my opinion, a killer is only as good as you are.
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Just DC, you should record the match and use that as video evidence to report them, that will get you a higher chance of banning them since working with the killer is a bannable offense.
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Michael Myers in my opinion is an S tier killer, better than any Hillbilly or Nurse, if you can master him, you will get constant 4Ks and at least 3Ks, he has multiple variations of playstyles and perks and add ons do change that, I say he should be your first choice for DLC.
Leatherface is cheap and he takes a lot of time to learn but I like playing him, he can frustrate you time to time, fun all and all, all his perks are OP, top tier. He is rewarding for good gameplay but he punishes for failing, I don't M1 with him much unless I'm using Franklin's or on hit perks.
Pig is nice to play, I have no negative opinions about her, good to slow the game down at 115% and with her lunge and stealth too.
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I just tunnel Obsessions when I am not using obsession perks, get rid of it faster and punishes them for having it.
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Survivor: Resilience with my Dead Hard/Lithe, Self Care and Prove Thyself.
Killer: Hex: Devour Hope for sure, usually use it on my Michael or Legion, with Monitor and Abuse, and Save the Best for Last, or even Play with Your Food, good for Legion in the sense you sprint to them and get a strike on them after stunning yourself with your now added PWYF stack.
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Flintlock pistol > Hatchets and Bottles.
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I have sets of mains, usually I only play survivors I have cosmetics for, I play:
Survivors:
Dwight, Jeff, David.
Killer:
Michael, Leatherface, Legion.
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That's why I use Franklin's Demise.
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Take it from Cranky.
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@GodDamn_Angela said:
Yeah. It would be nice, and help further stop people from hook farming.
People would just heal farm.
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@BBQnDemogorgon said:
@ShrekIsHot Me too but not today
Maybe because of recent planned implementations and a complete server overhaul of players.
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My only issue is vault times, needs to be fixed and stuns need to be fixed cause stun reduction add on Legion is meta.
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I smack them and then stun myself in their face and down them, thing is for a survivor chase, you get a first free hit, and then use your frenzy to stop them, if you lose them, they still have to mend.
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Ps4 killer times for me are usually 10 seconds at most.
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@HavelmomDaS1 said:
So a survivor is wasting 2 perk slots just so he can open the gates 5 seconds faster and u are bitching? Hell, if u struggle against survivors without meta perks (chase and second chances) and still get to Endgame with more than 2 survivors u definelty play killer wrong.
Damn you don't read at all, never did I #########, I was orientating this towards new killers and trying to give a perspective on possibilities and how you can loop around survivors who DID NOTHING and get a chance to escape, multiple chances, you should read it over a few more times.
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@Yamaoka said:
5m/s = 125%
Great, 132 to 125.
7 decrease, that's not too significant, I can live with that, they did consider making mending a healing action so healing perks would take in effect. ;)
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How do I transfer 5.0 to the numeric of 115%
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@Bongbingbing said:
The Gate changes weren't needed, Part of me thinks it was because they wanted to give survivors a second second chance at escaping if the hatch is closed.
Hopefully the exit gate and remember me changes don't make it to live.
This whole PTB update was Survivor orientated.
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The Self Care in a corner, brown blend in clothes, flashlight Squadettes, yep.
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Killer: Barbeque and Chili, Nurse's Calling, Thanatophobia and Franklin's Demise/Monitor and Abuse.
Survivor: Dead Hard/Lithe, Prove Thyself, Self Care.
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You guys act like Peanits nerfed the killers and caused havoc.
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Michael is now blind and his eyes are shot from the flashlights, you can no longer stalk or see and are permanently in EW1.
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What will the Terror Radius achieve now that Survivors can abuse that by staying in the Terror Radius?
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Now survivors can exploit the TR and just stealth around and hang around him or her, that's why Monitor and Abuse will help, I did recently suggest to change the Legion position to the countdown to TR before, regret it.
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Use perks like Franklin's Demise, Nurse's Calling, NOED, Barbecue and Chili, Bamboozle, Knockout, Sloppy Butcher, Surveillance, Hex: Ruin, Enduring, Hex: Haunted Ground, Infectious Fright, Overcharge and Unnerving Presence. Any of these perks help with SWF.
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You should be writing the bio stories for the Killers and Survivors, damn, you're good.
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Totems break in about 30 seconds, before even used, so I don't use Devour Hope as much no more, I had one game where all gens were popped in 3 minutes before the game even started, I'm sure it was a SWF cause all would work together, I wasn't a bad killer and nor was I a bad killer at that time, they all were intentionally trying to burn out gens with purple toolboxes, Prove Thyself and the works.
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I get a lot of Survivors who'll DC due to a loss in chase, especially a Pig or Michael, but I've had people who'd DC so I wouldn't get Barbecue and Chili stacks, jokes on them, they got no BP and lost their items and add ons, offering as well.
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This may sound bad but wait for PTB, there may be changes, PTB is a good time for community feed back.
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You might run Dead Hard and Resilience if you don't want to heal, but if injured, stay stealthy!
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Always the player issue but the "rework" might change up some after PTB.
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I have Leatherface Chainsaw'd people, got stunned after chainsawing them, I'm talking getting stunned but they get hit after, or chainsaw them and the pallet.
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If you lobby dodge, you are teaching yourself to avoid the issue rather than get better.
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I love SWF groups, really gives testament to my experience, some survivors are boring and obvious. I play TONS of Killer games and even then, a lot of Michael, Leatherface and Legion. I learned how to fight the 360's and the lot, when to hit and when to not, locations, SWF groups are a challenge and lobby dodging shows no gain from learning. Just make a perk build that fights against SWF.
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Hopefully PTB will change their mind about some of the changes or we see that Legion is not as bad as it sounds, the Endgame was handled very well but of course, people want it THEIR way.
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Survivors: Rather than use certain sets of perks or something new to help combat the new difficulties of the game, complain.
It's not that hard to just play differently, it's more fun that way, for killers too.
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Maybe a survivor takes one for the team but even so, it can be countered by having perks like Adrenaline, if the hatch is closed, exit gates can be opened, allowing for the end game boost.
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Solo Survivors are not being punished, they should leave like and other person should.
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Destiny 2 is a fun game, I gave it up a while ago for this game, and Rainbow Six Siege, you can grind Rainbow for ranks, cards and Renown.
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Survivor: T-bags at exit gate.
Killer with NOED and Franklin's Demise and the Entity: LOL!!!
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Michael: lifts the survivor who flashlight blinds him after he kicks a pallet to his ear.
Michael: "That wasn't very country roads of you."
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Hope will definitely be a great perk now.
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The whole realm of the world is the Entity, Bamboozle and Whispers get some participation.
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I played Leatherface, no basement build, everyone went to basement after I downed one, I chainsawed the potatoes and the last one looped be but I downed the Feng and she was super nice after game, I felt bad for her having a potato team.
I played a Michael game with Monitor and Abuse, using Boyfriend's Memo and Hex: Devour Hope, 2 other perks which aren't important, I was a one shot 0 TR killer, the one I messaged first with GG called me a sweat after I killed her first, I gave a girl hatch after killing all 3 and farming with her, I liked her, she was nice.
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Smartest thing I've heard in a long while, I just go buy the logic of:
If you decide to gen rush, I will kill rush or change my perks to prevent it.
If you wish to loop me, I will create a build to prevent that if I see it an often occurrence.
I know that you have 4 survivors to deal with so all that can be done is learn what works best with YOU, survivors don't make the rules, don't ever be afraid to do a certain thing or carry by certain builds because that's your job, to kill as it is their job to survive.
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I already grinded out Leatherface and the Clown, Feng Min is a character I never play so I already got my shards ready for the new Shrine, so I'm getting Lithe right away.
