OMagic_ManO
OMagic_ManO
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- OMagic_ManO
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The survivor stealth is cool, I love the idea, you could tell who they are by cosmetic but it would definitely trick someone, that way they would make a transition for his Feral Frenzy so he isn't a straight rip off of The Spirit, but they would make it so Frank's eyes are not shown like in the trailer, just the mouth down, cause they did portray him as a survivor and wanted to be smart, my 1 of many ideas of change for his frenzy is that the mend is much longer lasting, like as long as it takes to heal with Self Care, and if you stop mending, you have to start over, or a survivor has to mend you instead.
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@Shad03 said:
@ShrekIsHot said:
No one will care if one person stops playing this game, I don't need to fight against your point considering hundreds already have, sounds more like a feminist march, there is nothing wrong with Spirit and if you are so butt hurt about her being slightly revealing, go buy a cosmetic that covers her more.Why did you revive this? XD Were you bored?
Exactly, figure I'd necro.
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No one will care if one person stops playing this game, I don't need to fight against your point considering hundreds already have, sounds more like a feminist march, there is nothing wrong with Spirit and if you are so butt hurt about her being slightly revealing, go buy a cosmetic that covers her more.
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It's cool and all but it's too much like the Clown and the design could be reworked cause it sounds like Black Widow from Marvel, cool in theory, in game? Don't know.
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Bloodhound would be an AMAZING way to go considering they are so small and his speed is 110% at base.
Play with your Food is optional, works for Frenzy. -
I don't use Nurse, I can help you out though.
Enduring - helps your stun after warps, really.
Play with your food - completely optional.
Nurse's calling - useful for healing.
Discordance - quick smack and locate.
Blood Hound - Blood marks would help during warps, since she is slow.
Shadowborn - Easier to spot after warps.
Monitor and Abuse - Easy on the TR. -
@Boss said:
So that's 10% after 2 hooks, 15% on their 3rd hook, the death hook, and then back to 0% after the 10-second animation of them being sacrificed?
That's a bit odd.I also thought that the let them escape chase would work, but you shouldn't lose tokens for every offensive action, maybe only against the obsession? Or at least lose all of them for every missed attack, regardless of who it is.
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A cool idea that I got from R6S, the Killer and Survivors would all get to choose which character to ban in the match to play, there would be 5 votes, taking turns on banning killers and survivors, then you play on a random map, of course, or maybe a special event map for the bans?
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@se05239 said:
You do. One token. Even if you hit all four survivors in one of Bubba's chainsaw frenzies. He's.. cost efficient.
THANK YOU.
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I disagree with that, as a survivor, your whole is to survive, run, not fight, what I DO think is that maybe you could get a bulletproof vest as a rare item, and it would absorb the hit, only allowing one hit, it would give you a speed boost still but you take 0 damage.*
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@se05239 said:
PWYF doesn't work as good as you'd think, as you waste the tokens from the perk faaaar faster than you gain them. PWYF works best on killers like Leatherface, who can down survivors in a single hit and still keep tokens going.If you want something that sync with Feral Frenzy, then perks like Franklin's Demise or Hex: The Third Seal are better.
You don't lose tokens from Chainsawing survivors? NO WAY.
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@TAG said:
I don't play Survivor, so obviously I'm gonna try to make a Survivor perk. :PTrap Door
Survivor PerkWhenever you exit a locker, place a trap inside it. The auras of trapped lockers are revealed to all Survivors in white. The next time the Killer opens that locker, if a Survivor is not hiding inside, the Killer become blinded for X/Y/Z seconds (I don't know good numbers to put here).
This effect applies to the last A/B/C (unlimited?) lockers you exit. After a Killer triggers a trapped locker, all lockers become disarmed again.
I like the idea of that! I'll try to add the x/y/z and seconds.
Seconds in blindness:
2/4/6Lockers:
1/2/3 -
@Peasant said:
I have seen a Wraith once with Brutal Strength, Enduring, NOED, and Fire Up. They had Shadow Dance Blood and Blink White. People always told me that Wraith was weak and could easily be countered by pallets. As we repaired more and more generators the beast got faster, no, angrier. At the very climax of the trial, my allies fell to the earth swiftly as we were exposed without our pallets. Beware the pallet eater, lest he comes for you next.Amazing, that is a huge ouch, I could also run Enduring, Bamboozle, Play with your Food and Fire Up on Legion to make it so his speed is WAY faster, catching others off guard and giving them real fear during the chase, bloodlust grows and it would scare the piss out of them, quick dc for the survivor.
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Know what would be epic? If Leatherface got the pretty lady cosmetic.
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Honestly? The Pig is FUN and OP to play, Leatherface as well considering his perks are good, all his moves are timed but I would 100% get those two.
Freddy is okay but needs to be worked on, Legion is really good for perks but I won't guarantee kills, I can 3k with him and it's not too difficult, but he is more for BP.
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@ElliotThu said:
I just really love sniping with hunterrina, but the true BEST killer is nea! 8-)That is a dangerous statement.
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@Giddawid said:
Let us know who you favourite original killer is!Hillbilly, mows crowds down, super fast ass skipper. Toggle-able NOED.
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@Giddawid said:
Let us know who your favourite licensed killer is!Myers, complete 3 to 4k machine. A reliable machine of destruction and your worst nightmare to play against.
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"Flavored towards killers"
Yeah, Obsession perks, complete gen spam, survivors being completely toxic with tea bagging, 360'ing, ######### hit boxes, flashlight spam, pallet hit box, fire crackers, Decisive Strike crutch, 30 pallets, swf matches where you get bp from, body blocking, survivor unhook spam and gen rush, tea bagging at gates and Survivors insulting the killer 90% of the time in after game chat, hiding for 40 minutes at hatch for 3 gens left, hatches in general, okay, lmao. -
I feel that Obsession perks make the Obsession feel safe and have no fear against the killers, here is my idea as well, cause Play with your Food needs a HUGE rework.
You become obsessed with one survivor.
Each time you hook your obsession, Play with your Food receives a token.
1 Token: receive 3/4/5% movement speed bonus.
2 Tokens: receive 6/8/10% movement speed bonus.
You will lose your tokens if the Obsession is sacrificed or killed.
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@CornChip said:
What a brilliant post OP.. Looks like you need to go outside and discover what the sun isLmao what are you, a survivor main.
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Sadist’s Calling:
You become obsessed with one survivor.
Each time you hook your obsession, Sadist’s Calling receives a token.
1 Token: receive 5% movement speed bonus.
2 Tokens: receive 10% movement speed bonus.
You will lose your tokens if the Obsession is sacrificed or killed.
Only one obsession per trial.
“Their pain moves me as much as it moves them.”
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I got you, I made this in format of the DBD regular perks, will post a few???
Distrusting:
Shows the aura of 2 or more survivors healing each other for 2/4/6 seconds.
Your terror radius is increased by 5/1015% once this perk is activated.
“I’ve never had real friends, I’ve always despised them.”
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I have many hours on Micheal Myers, I am sure have played Micheal Myers for more than a day, I have this problem many times:
I lose the survivor in the chase.
The survivor hides in some corner.
Pallet spam, in which I fix this by looping around the pallet.
Generator spam, I start up the game and seconds later, 3 gens are done.
It is difficult to stop t-bagging survivors at the gate.
Flashlight survivors.
360 survivors who spin themselves until they are dizzy.So? This could apply to other killers, I wouldn't know, but here's some effective perks I could think of:
Bamboozle - You can vault faster for when the survivor loops around the windows.
Monitor and Abuse - Good for stalking survivors without being seen, farther radius.
Enduring - Recover faster from when you get stunned so you don't lose the chase as easily, when you are more experienced with killer, you might not need this.
No One Escapes Death (NOED) - I usually dislike Hex perks but this would work for anyone who looks to t-bag you at spawn or when you block survivors from exiting the gate.
Save the Best for Last - A good obsession perk to help your attack recovery so you can get more slashes in at a 360 dizzy survivor.
Franklin's Demise - removes any add on item if you wanted to chase a survivor with a flashlight, medkit, toolbox or any other item that would help them mid-game.
Overcharge - Makes the skill check incredibly hard so generator spam is easier to counter.
Brutal Strength - when survivors taunt you over the pallet, destroy it quick to make them scream and run.
Discordance - Highlights generators yellow when two or more survivors work on it, you can attack them at gen or just regress the generator.
Thanatophobia - For each dying or hooked survivor, repair, healing and sabotaging speeds are decreased, helping you out while hooking more or knocking more, making it easier to just down more without the worry of hooking.
Bitter Murmur: You see the aura of survivors in a certain radius of a completed generator, making for a good chase.
Deerstalker: Some killers like to knock survivors without hanging them, so they could knock more in one round or just want to down someone who could prevent them from hooking others, you can see the aura of downed survivors in your radius.
Iron Grasp: Makes it impossible for a survivor to wiggle out of your grasp. Just hope there is no decisive strike.
Agitation: Works well with Iron grasp, your speed is increased when trying to hook your prey, for those long trips to a hook. -
Hook transport build:
Mad Grit.
Iron Grasp.
Agitation.
Unrelenting. -
Here's the no gen spam build:
Overcharge
Discordance
Brutal Strength.
Pop goes the Weasel. -
The Bodybuilder Micheal Myers build:
Brutal Strength.
Iron Grasp.
Unrelenting.
Franklin's Demise. -
The stalking build:
Unnerving presence.
Monitor and Abuse.
Shadowborn.
Insidious. -
When you don't want to lose the chase:
Bamboozle.
Enduring.
Brutal Strength.
Stridor. -
I have a few, this is for a heal difficulty build in case you want to down them or keep them slow:
Coulrophobia.
Distressing.
Sloppy Butcher.
A nurse's calling.