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OBX

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  • Just start putting all the issues on metacritic or steam etc so that more people will know how bad this game has become. Far more exposure there and the mods can’t delete those

  • @Pawcelot said:

    There's still a surprising amount of players who're blind to what's happening. Perhaps they're just naive or they're straight up knights in shining armor.. who knows? Things must change because BHVR clearly won't.

    New players who didn’t participate in the earlier events are blissfully ignorant to the lack of content current “events” have. (I use the term event loosely)


    Behavior counts on the new players not the old ones.

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/1696687#Comment_1696687

    If you actually read everything I said I'm not attacking killers at all. and you only get the bonus for a blight hook once. I'm not looking for all points just the bonuses. The way they have this event structured is bad period. I knew it would fall on some deaf ears. and I said how good you are because I said something to a killer and he said you guys were just bad. just turning what I typed into something far more negative isn't the point

    I read everything. I’m mocking the premise.

  • A lot of killers have simply gotten worn out due to many different reasons and likely got deranked due to rank reset. I personally (after 2.5 years of killer main) have basically stopped playing it aside from dailies and rifts.

  • A message to survivors:

    I know your objective is to do gens and exit the map, but this is a timed event. We can all get more points if you let killers hook you twice before you do a gen. You don’t need to do 5 gens in 6-7 mins before you decide you would like to participate in the event just to show how good you are.

    /s

  • @Heartbound said:

    Behavior bought the game from their publisher Starbreeze. I don't really see them turning around and selling it to someone else.

    In this world, if the price is right, everything is for sale.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1695465#Comment_1695465

    Protip: Instead of knowingly releasing a patch that makes the game more or less unplayable for console players and then apologizing you could just test your updates, and then when you notice it causes huge issues you can delay the update and fix the issues first. That way people can still play, instead of having to wait.

    I’m convinced there isn’t a single person in that company with an ounce of business integrity. Either they couldn’t be bothered to blow the dust off the PS4 in the office and simply turn the game on to see if it worked, OR, they knew it was busted to hell and due to their massive greed simply didn’t give a ######### and sent it out anyway.


    either way, these devs have shown how truly truly inept they are.

    ps- they have admitted they never even bothered to turn a console on: “Thank you to everyone for bringing this to our attention, and for your patience while we look into this”


    They literally say “thank you for bringing this to our attention”


    These are the devs in their own words

  • @Mandy said:

    We are aware of the console issues, especially since yesterdays patch. The team is aware and is looking into it but we don't yet have a fix or an ETA I'm afraid.

    I'm sorry that I don't have further news for you.

    Actually turn a console on, fire up the game, test it before you release it. I don’t get why this is such a difficult task. It’s very very sad and pathetic

  • @ShyPirate said:

    I can't believe how bad it is. I just played 2 matches. My survivor match was bad (missed about half the skill checks because of the terrible frame rate). My killer match was way worse. It was a stuttering mess. I hope this can be fixed soon.

    I haven’t seen a dev even bother to acknowledge the problem for consoles in any of the forum topics regarding this problem. I’ll never understand bhvr, it’s like they have an ambition to become Bathesda.

  • @Boosted_Dwight said:

    Worst part is, this is most likely how we're gonna be for the whole Halloween event. I can't see an hot fix coming quicker than that.

    It's moments like these that make me absolutely hate the answer they gave for a game health chapter. If the team can do both why is this such a frequent problem? What a damn shame.

    I went and looked at their Twitter regarding the patch...... it’s all roses and tulips and comments about how awesome it is. It’s an illusion I’m beginning to think the devs actually believe. It’s clear no one in the office actually turned a PS4 on and tried this update out.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692281#Comment_1692281

    and this is the scary part btw, because the video from @Stinde shows something that is even worse than my experience (which, to me, is just UNPLAYABLE) - and I have a first generation PS4 :\

    EDIT: also, I'm looking at a stream from a base Xbox right now, and stutters are almost (...almost) non existent. It's obviously just a PS4 thing, because frick us, I guess.

    Typical of these devs. I don’t know what is worse: either they didn’t test console, or they tested and simply didn’t give a $#!*

  • @KateDunson said:

    I never had a problem because i play on pc but i hope u guys can have a bit of justice someday

    I wouldn’t hold your breath sadly. I just hope console folks protest by not buying a single cosmetic as that seems to be the only thing bhvr puts any effort in to.

  • Every map is now choppy. It’s insane how bhvr screws the game up with every single thing they do.

    devs——-> TURN ON A PS4 AND TEST BEFORE RELEASING THIS TRASH!!


    honestly, do we need to start a gofundme to buy you clowns a PS4, Xbox, switch so you will test this crap?


    pathetic company

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1691155#Comment_1691155

    Aura reading is now the same across all Tiers, this is probably why the changes have been made - prior to this, T1 was better than T3...now it's not.

    96m is already a huge range, I don't think that this is going to be a problem with the perk and I definitely don't think you can say the perk has been nerfed.

    So a perk with no range limit gets changed to a perk with a range limit that will hinder the killer on maps like mothers dwelling and you say “I definitely don’t think you can say the perk has been nerfed”. I mean are we supposed to take you seriously in your bhvr shilling takes? Don’t be so condescending while being so intellectually dishonest.

  • wonder how many of the 50m were due to the inept attempt at mmr where red rank killers were wiping rank 20s in under 8 mins.

    the stats are so worthless at this point. The matchmaking, failed MMR, hook suicide, dc that leaves 3v1, the list goes on and on.

  • @TheClownIsKing said:

    Now, settle down and hear me out. For every “What?! 360’s are so easy to deal with!” There is someone else, like me, that should be able to easily hit a 360, and knows exactly what they should be doing, but:

    • gets screwed over by the game performance because the game suddenly has trouble coping with all the survivor activity occurring around the killer.
    • aim dressing causing TOTAL disorientation.
    • the horrid disappearing scratch marks bug that can quickly make you lose which direction a survivor went.

    Now... I know we tend to get irritated by issues addressed via perks. But seeing as that IS the current way of things, and 360’s are a common survivor interaction, why HASN’T there been a killer perk available to help?

    It could be either some sort of auto lock on, or something that dramatically increases the attack arcs AoE.

    Thoughts?

    That perk would be bhvr hiring someone competent enough to optimize console FPS. As it’s been two years since it was announced, I doubt it will happen.

  • @GHOSTfaceP3 said:

    I haven’t played as much the past few weeks but I am now and because of rank reset I’m stuck with absolute potatoes that make you ask the question..are these real people or just bots? The most painful experience ever

    Just like how there are boosted potatoes in reds that should be low purple or high green, there are boosted greens that should be brown.


    a combination of the current rank reset and swf have caused this.

  • At this point stats would be meaningless. The matchmaking is so messed up it would be pointless to show kill rate or escapes.

  • @DieForTheCoven said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678392#Comment_1678392

    So you're better than all the pc players lmao. good constructive point. I'm sure the dev's really meant to call it ~Laggy~ hard mode instead of cross-platform. jfc go ruin another forum post please.

    https://forum.deadbydaylight.com/en/discussion/comment/1678384#Comment_1678384

    Literally my point! Console players are suffering and they don't even know it! It shouldnt be this way, and we need to bring attention to it tbh because it dont feel like i should have to restart everything, and lose all my cosmetics just to get that better quality.

    Oh we know about it. We had a 20+ page post about console optimization that a mod closed because it was highly inconvenient and critical of the devs.

  • @ringwinning said:

    As killer or survivor, what's the one thing that's always in your arsenal? Mine is... obvious. But I'm sure there are others out there.

    Survivor: Adrenaline

    killer: nurses (not as useful in the no-heal meta, but I’ve always liked it)

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674726#Comment_1674726

    If they're salty enough they might send the message as a friend request, just a heads up

    And if they send a nasty message via friend request (racist, obscene, etc) use the link to report it to PlayStation. PS doesn’t play around with those things.

  • @GamingBrix said:

    I'm a killer main on PS4, and since hitting green ranks, I'm finding more and more matches are very skilled, well coordinated survivor friends. I've got years of time in the game, but I just can't get out of green rank 9, and constantly de-pip back to 11. I always try to play fair, don't camp/tunnel, and the only meta perk I use is BBQ, for the bloodpoint stacks. I don't like HEX perks because they get broken in minutes, and I prefer perks that help overall around the map, like Enduring, Brutal Strength and Lightborn. I don't even care about getting 4Ks, but recently I've had to sweat so hard just to get 1K, against these teams. It's just frustrating, and I even more so because I love the game. I just feel like I've hit a brick wall with the game, and unfortunately find myself disconnecting more or going AFK out of sheer frustration.

    The faster you throw away that survivor rule book you have the better you will do at killer and move up in ranks.

  • Will never be balanced until swf is truly addressed.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1669136#Comment_1669136

    The phrase "hate the game, not the player" definitely comes to mind when I see posts like this. Imo complaining about the dumb ######### in the game (something I'm very familiar with because I moan about this game all the time lmao) is fine but I couldn't care less if people actually decide to use the dumb #########. Quite tired of seeing all of these "survivor and killer play in mean way and it hurts my feelings :(" posts.

    Couldn’t agree more.

  • Why is SWF so imbalanced? I really enjoy stacking gen perks so my game doesn’t last 4 mins.


    see how the whole perk argument goes both ways?

  • Favorite to play as:

    Doc

    Freddy

    clown


    hate playing as:

    Billy (the butcher job the devs did to the camera/POV, staring at the ground, lame as hell growl)

    oni

    Slinger

  • Every third killer I go against when I play surv on PS4 is ghost face. I really can’t stand him. He’s not over powered or anything, I am just sick of going against him.

  • I’m sorry, but what planet are you guys living on where the #1 priority in a PVP game should be worrying about if the other side is having fun?

    new breed of gamers really makes me shake my head.

  • @kamisen said:

    A few weeks back I made a post regarding nerfed rift progress. To recap: The latest Tome (IV) was secretly adjusted to award fewer fragments, adding approximately 70 extra matches worth of playtime in order to fully complete the rift. This change was not communicated. You can read the original thread here: https://forum.deadbydaylight.com/en/discussion/185325/rift-progress-nerfed-again/.

    Even though we have pinged community managers in the original thread, and asked directly about the change in the latest Q&A, BHVR has not acknowledged the situation. I can't help but feel that this is part of a predatory business model. Here's what it looks like to me:

    Step 1. Announce positive changes to the Tome.

    Step 2. Have players invest in the new 'generous' Tome

    Step 3. Assert the players attitude towards the Tome by further increasing progress awarded in the following Tome.

    Step 4. Secretly remove progress awarded to stimulate the need for microtransactions in order to achieve the same amount of progress as previous Tomes.

    Does this really sit right with you guys?

    It has no effect in on me one way or the other. Are these devs very very shady? Absolutely. But spending money on/in a video game is a personal choice that is not forced upon anyone. Simple as that

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659814#Comment_1659814

    I dont really think anbody believes the Devs are ignoring the community, but i do think many people might question if they actually understand their own game. I lost a lot of faith when i had to do the survey tbh. Some stuff was very strange, like are they really asking us if we think Mori or Key are fine?

    To be fair, the folks who post here on the forums are a very small percentage of the entire dbd player population. Putting the survey on the actual game will get them better numbers to make an informed decision.

  • He was being sarcastic as consoles have been waiting for over 2 years for the promised optimization.

  • @xenofon13 said:

    Console players left the chat.

    "Road to 60 fps"

    Amen to this comment. Guess we need to be even more patient as 2+ years is asking too much.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1658890#Comment_1658890

    Casual killers do win. Balancing killers around a top SWF is a wrong move. That is closing the door to new players, or casuals trying to enjoy the game in solitude. Nobody wants to play with a zero chance of opening the gates and it is almost to that point. A killer with Undying, survivors are hitting the floor like dead flies. The game would have a much higher playerbase if it was friendlier for everyone. Killers get mad at survivors for using meta perks all the time but there is no way to possibly win with Urban Evasion and the other stealth perks when every killer has a full load out of aura perks, slow down perks, etc.

    Imo what is insidiously killing this game is the horrific matchmaking and nonsense rank reset (needs to be the old rank reset). Both of these things are a huge reason why the bodies hit the floor.

    can’t have an over abundance of potatoes in higher ranks due to current rank reset, or have a random group of a red/purple/brown/brown v. A red killer because of matchmaking. In the latter case, even if the red isn’t a potato, once the killer identifies the two weak (browns) and downs them the skilled surv has little chance. This will make all 4 survivors feel the game is unbalanced when in fact it’s just craptastic matchmaking. (I have no answer for rainbow swf as that is an entire other problem). Flip it to a brown or yellow killer v. Decent to good purple/red survivors and it’s the same effect.

    I personally feel killers and survivors are in a pretty good place if paired with and against players of similar skill level.


    edit forgot to add: until solo Q v. Swf is truly addressed by the devs, there can’t be balance. Killers are by themselves so their part of that equation is moot.

  • I personally can’t stand the POV change and then staring at the ground after a chainsaw. Don’t get me started on the annoying as all hell growl.

  • @Chunkyboi said:

    I want to introduce a friend to dbd but honestly im afraid she will think its boring. Honestly sitting on gens half of the game and not knowing how to loop and getting downed doenst seem fun. And on top of that we would be playing against higher rank killers since im rank 2. But i dont know if i should tell her how to loop and play the game properly cuz that maybe would suck the fun out of it.

    What should i do?

    At this point I would never suggest this game to a friend. It’s far too buggy, horrid optimization on console, and lastly the grind would be entirely too much for new player.


    the devs of course know all these things yet nothing really gets done about it. Can’t expect folks to recommend a game in such a pathetic state.

  • @Purple_Orc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659181#Comment_1659181

    If you know this is a problem then why make killers try to complete grabs for archive challenges?

    Knowing and caring are two entirely different things. This is similar to the sounds that have broken for a year. They know, just don’t give a $%!+

  • @lowiq said:

    Devs should just release detailed game statistics. The problem is that everyone judges things anecdotally which is heavily based on negativity bias. Yes, people have many valid criticisms, but you are also much more likely to remember the one time that something negatively impacted you rather than the 10 times nothing happened.

    The devs have their own internal metrics that they are balancing things around which is driving their decisions. That being said, they should release these metrics and have a two way conversation with the community so people can understand the rationale behind their decisions.

    Although I guess from their perspective, releasing these metrics will lead to "OMG SURV/KILLER NEEDS TO BE NERFED BASED ON X WIN / USAGE RATE".

    Metrics based off of this nonsense matchmaking and pathetic rank reset is entirely pointless now. There would need to be a stable/balanced matchmaking and have it run for several months to get any kind of usable numbers. It’s going to take a while to filter out all the potatoes in red rank because of the terrible rank reset also.

  • @Sluzzy said:

    They should balance around the "majority". A group of casuals should have a fair shot at winning.

    Everyone talks about “casual” survivors and how it should be balanced around them. How about the “casual” killers? Should they be able to have fun too?

    would simply having an AI killer fix the aforementioned “balance around the majority”? Then the killer can be tuned all the way down and a group of swf can run in circles and hold m1 as long as they want.

  • My pick is strictly based off of PS4 play. I chose nurse as too weak. Now her kit is just fine. It’s the optimization that makes her so weak on PS4.

  • @skarsguts said:

    The real kicker is killers defending their strong combos yet crying about survivor combos every day.

    Here’s another kicker: I have layed off slugging quite a bit since undying/ruin as I have more time to “just play the game”. Take away this combo and it will be right back to leaving a survivor or two on the floor so I don’t get gen rushed to death.


    post after post are survivors complaining about slugging, we finally get something to help alleviate the need for that, and then it’s right back to complaining.

    dont both sides get to “just play the game”?

  • @Human_Giraffe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652186#Comment_1652186

    ######### you talking about, mindbreaker was nerfed like omg. it was the best killer perk and now they're nerfing it to the ground like omg these devs that do nothing but work on this game and play both sides are so survivor sided like omg i am smh my head

    At any point in my post did I mention survivor sided? Furthermore, in any of my posts have I talked about killer/survivor sided devs.

  • please tell which perk that was buffed will be worth taking a meta perk out for.

    short answer: none

    you can’t change meta by taking worthless perks and making them slightly less worthless.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/194313/imagine-nerfing-thanataphobia

    Nice. Judging a perk when we don't even know the values of the changes coming yet.

    How did your comment work out? Lol it’s not hard to know what bhvr does as we have 4 years of experience to go off of.

    so you just keep on with thinking you actually need a ptb to make very educated guesses

  • These devs and devs in other games always want players to fall into the “sunk cost fallacy”. it helps retain players that would otherwise leave a spaghetti coded game. The big issue is for new players. Myself and many others that have been playing the game for years have every perk unlocked so getting 6 new ones each patch is not really that much. New players...... good luck.

  • @A_Skinny_Legend said:

    I'm sure that in whatever aspect he may fall short in will be noted if revealed in a PTB. So he would be changed if he really is too weak.

    So don't worry about it, he'll be fine.

    Nurse quietly raises her hand and begs to differ.

  • @ClickyClicky said:

    I’ve always dislikes the saying that they balance for rank 20’s......but in this case I can’t think of anything else other than a rank 20 saying Pop was too powerful. Like they do with BBQ.

    I used to use Pop back when it was 30 seconds on low tier killers like Clown. Yea there was urgency to using it. Often you would be hitting a gen within the last 10 seconds of the perk. You had to ditch chases to hit the gen. It was either chase or Pop, and while Pop can be like that now you didn’t even stand a chance before.

    The problem is many of the weaker killers need all the pressure they can get. Often spending 20 seconds travelling to a gen just to kick it and save 20 seconds wasnt worth the trade off considering you just allowed them to re-group and do whatever. It was often more impactful to just go straight after survivors and keep up pressure.

    All I can see this doing is making killers feel a little annoyed and just pushing more people to the Undying/Ruin meta. Then we know for a fact you’re going to nerf that by the December update. People can bookmark this now, undying/ruin will be getting nerfed within months and Almo knows it but wont say it.

    So either theres a new regression perk that will come out which keeps up Behaviours recent business practise of making adjustments to one thing to sell something shiny and new or we’ll just head into dark times again.

    Also lol at the fact that their Pop explanation sums up DS. I wasn’t even mad about DS but theres no denying the same explanation applies. Its like they look at things in a vacuum.

    Glad Pop got adjusted though which almost nobody had an issue with but OoO is still untouched even though if you read the other day that it actually ruins the game for many people as its such a toxic and abused perk. Priorities.

    They gotta sell this half-@$$ed chapter to make some money. Then they will nerf undying 100%

  • @NekoGamerX said:

    well with this nerf the dev are shooting them self in the foot with ds been needing a change more then pop both being 60 sec what more broken and abused.🙀

    Hopefully this is a 600 IQ rope-a-dope play by the devs.

    use this reasoning on pop then turn around and use the same reasoning on DS.

    i personally don’t have too much of an issue with the time reduction, but their logic leaves a lot to be desired.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643332#Comment_1643332

    Mettle was busted. If you're complaining about it being nerfed, yeesh.

    It was merely an example of selling a product and then changing it.

    I could care less about what they change. I just don’t like some of the motives behind some things.

    comprehend what you are reading prior to putting words in my mouth

  • @[Deleted User] said:

    weird to nerf PGTW right after the ruin undying meta hits but w/e

    everything else is good. finally, I can run the pallet picker upper perk

    It’s not weird at all..... there will be killers that buy blight because of it lol.

    then 2-3 months down the road they will nerf undying.

    we have seen bhvr do their scam before. Look at ph right now, mettle of man to name two.

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