bhvr: trys to change perk meta and change boring killers

people that have been asking for these changes forever:

Screen_Shot_2018-10-25_at_11.02.15_AM.jpg

seriously though why is everyone malding when bhvr tries to change the meta and make useless perks viable for the first time in years

be grateful lmao

im not typically the one to praise bhvr, check my post history lol, but seriously, this is just bad feedback. we need to let them know changing perks that have been useless and untouched for years is GOOD. obviously not all of these changes are going to be perfect but its ptb and atleast theyre starting to change.

Comments

  • please tell which perk that was buffed will be worth taking a meta perk out for.

    short answer: none

    you can’t change meta by taking worthless perks and making them slightly less worthless.

  • They don't try to change meta. If they tried to change meta they would have to adress meta perks like DS, sprint burst, DH, BT, Adrenaline, Unbreakable, etc.

    Making some bad perks less bad or "okay" doesn't help the meta getting changed.

  • Yes cuz adding a score event to For The People is gonna get people to stop spamming DS+UB 4 times over 🙄

  • @OBX said:

    please tell which perk that was buffed will be worth taking a meta perk out for.

    short answer: none

    you can’t change meta by taking worthless perks and making them slightly less worthless.

    ######### you talking about, mindbreaker was nerfed like omg. it was the best killer perk and now they're nerfing it to the ground like omg these devs that do nothing but work on this game and play both sides are so survivor sided like omg i am smh my head

  • tell me which perks you think have been buffed enough to shift the meta:

    • cruel limits, it will always be trash unless absurd radius increase, since once you lost a gen you want to forget that zone forever, so unless they finish a gen in your face its trash;
    • slippery meat, yeah, what's the point of having discount deliverance?
    • forced penance, ohh yeah, now somebody is broken after a niche condition in anti heal meta;
    • blood pact works only in SwF;

    please, enlighten me.

  • @Human_Giraffe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652186#Comment_1652186

    ######### you talking about, mindbreaker was nerfed like omg. it was the best killer perk and now they're nerfing it to the ground like omg these devs that do nothing but work on this game and play both sides are so survivor sided like omg i am smh my head

    At any point in my post did I mention survivor sided? Furthermore, in any of my posts have I talked about killer/survivor sided devs.

  • @OBX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652195#Comment_1652195

    At any point in my post did I mention survivor sided? Furthermore, in any of my posts have I talked about killer/survivor sided devs.

    it was a joke

  • @YaiPa said:

    tell me which perks you think have been buffed enough to shift the meta:

    • cruel limits, it will always be trash unless absurd radius increase, since once you lost a gen you want to forget that zone forever, so unless they finish a gen in your face its trash;
    • slippery meat, yeah, what's the point of having discount deliverance?
    • forced penance, ohh yeah, now somebody is broken after a niche condition in anti heal meta;
    • blood pact works only in SwF;

    please, enlighten me.

    They are buffs. Are they good buffs, hell no lool

  • Survivors want to survive. Why would they take anything else over perks that give them a second chance?

    Killers feel the gens are too fast so everything goes towards slowing the game now.

    These perks are always going to be the most popular.

  • @OBX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652195#Comment_1652195

    At any point in my post did I mention survivor sided? Furthermore, in any of my posts have I talked about killer/survivor sided devs.

    woah whats that. Its a joke flying over someones head!

  • people would probably not complain as much if behavior actually tried to change up the meta. It's nice that they're changing perks, but the problem is no one is going to use the perks because they aren't making drastic changes. Behavior is just wasting time and resources making effectively no changes to the game. It's like paying someone to build you a deck and all they do for 8 hours a day for a week is pound a nail into a board and pry it out. Although in this case, the devs are pulling $100k+ a year working weeks / months on these changes.

  • @Claudette_Baguette said:

    They don't try to change meta. If they tried to change meta they would have to adress meta perks like DS, sprint burst, DH, BT, Adrenaline, Unbreakable, etc.

    Making some bad perks less bad or "okay" doesn't help the meta getting changed.

    tbf they cant really change DS, DH, BT, UB too much. Theyre band aid fixes to bad game mechanics.

    Any game I've seen where there are no obsessions are just tunnel and camp fests. And even with an obsession there are still too many tunneling and camping matches.

    If they buffed other perks to make survivors contemplate replacing the meta - killers would be up in arms about how survivor sided it was.

  • @Schinsly said:

    people that have been asking for these changes forever:

    https://us.v-cdn.net/6030815/uploads/JL9A6Q4H55AU/screen-shot-2018-10-25-at-11-02-15-am.jpg

    seriously though why is everyone malding when bhvr tries to change the meta and make useless perks viable for the first time in years

    be grateful lmao

    im not typically the one to praise bhvr, check my post history lol, but seriously, this is just bad feedback. we need to let them know changing perks that have been useless and untouched for years is GOOD. obviously not all of these changes are going to be perfect but its ptb and atleast theyre starting to change.

    When you've got a crap perk, slightly buffing it does nothing. They need monster buffs, like map wide window blocks for cruel limits, then it might bump something off the meta.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652572#Comment_1652572

    That's true. People can experiment with some other builds but in the end if people want to win they will pick meta perks. I would love if they completely change the meta on both sides, to make something new, unique and interesting.

    Heres what I would do if I balanced this game.

    Completely delete any perk that slaps a band aid on the broken game mechanics. That means all gen slowdown, noed, and all anti camping/tunneling perks and sprint burst/dead hard.

    I would raise base gen times to 100 seconds and give survivors 20 seconds of invulnerability off hook, but zero collision, and it deactivates the second you interact with anything.

    I would increase the number of unsafe pallets and windows, while completely eliminating god pallets.

    Perks would now be used to modify your game style, like stealth, or anti healing, or sabotage, or vision.

    Mori let's you kill one survivor, key let's one survivor out. Problem solved.

  • The Devs have this community so starved and whipped that we're going nuts over a killer change that could have been implemented LAST midchapter.