OBX
OBX
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Third option: increase the dc penalty.
I vote for this.
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2x doctors just spamming static blast with distressing and purple calm+Order addons would be hilarious. I would laugh so hard. Oh the screaming
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As odd as this may sound, I hate the map on killer and survivor both.
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@NateyBoi said:
so, I’m new to this game, and I just found out there is no cross platform! I wanted to play with my friend who is on Xbox and I’m on ps4! Please DBD, add cross platform.
@NateyBoi said:
so, I’m new to this game, and I just found out there is no cross platform! I wanted to play with my friend who is on Xbox and I’m on ps4! Please DBD, add cross platform.
Imagine going against a pc player with mouse and keyboard/ stretched vertical screen/ 60fps as a player on PS4/Xbox/switch using a controller and like 10fps. This sounds like a wonderful idea. These devs can’t even make the basic game work properly. I would stop playing immediately if there is no option to decline crossplay with pc
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@Munqaxus said:
- Here's how to fix the ranking system.
- Get rid of the emblem system
- Killers
- 0 Kills = -2 Pips
- 1 Kill = -1 Pip
- 2 Kills = Safety Pip
- 3 Kills = 1 Pip
- 4 Kills = 2 Pips
- Survivors (Survivors All get the Same Pips at the end of the game)
- 4 Escapes = 2 Pips
- 2 Escapes = Safety Pip
- 3 Escapes = 1 Pip
- 1 Escape = -1 Pip
- 0 Escapes = -2 Pips
- This is literally the only way you will fix the ranking system because EVERYTHING in the game is based on Escapes and Kills. Right now the "Emblem" system is trying to simulate these stats and failing and has always failed. Survivors are ranking up just playing the game a lot and they're dying over and over again in just a few minutes of game play. It's no fun for survivors to die every game and still rank up, to only die quicker next game. (There are obviously survivors in the red ranks that deserve to be there, but there's a lot of survivors that are being forced into red ranks and get slaughtered over and over again also)
- Why are you taking the most round-about way to simulate what a good survivor does to escape or a killer does to get a kill, when the answer is literally right in your face at the end of the game.
- Again, the emblem system is a failure and has always been a failure. The emblem system is a sunk-cost fallacy for the Devs, they refuse to let go of this system they have sunk so much time into, when they can easily fix the ENTIRE RANKING SYSTEM by pretty much going back to what they had before.
- You can't balance this game with the Emblem System. It doesn't work.
What you propose makes entirely too much sense and is far too simple. The devs MUST make ranking the most convoluted system ever established in a video game. Now they will double down on the system by hiding ranks and instituting an absurd MMR system when maps aren’t static/swf exist. Until further notice please remove all common sense from your posts. You are required to white knight in these forums
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you will notice most doctors fall into a very predictable pattern: down a survivor use static blast, or hook a survivor use static blast. Get in a locker. Just pay attention to how the doc plays. Also the cool down on static is decently long without a purple addon, when you think it’s about to come off cool down: that’s right, jump in a locker.
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The gen time “fix” coming in the update will be nothing when every swf will meta prove thyself. Watch the gens actually go faster.
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1226914#Comment_1226914
And that's why you report them after the match for unsportsmanlike conduct. Being AFK is a reportable offense, and should be used.
Just open the door as wraith. Takes care of the afk issue lol
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Swf in natural habitat
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@DelsKibara said:
"Freewinfield"?
I don't recall the last time I've lost in that map as any killer. Both of those times as Huntress and Wraith. I'm pretty sure the map itself does need some changes, but nothing too extreme as it is not a "Freewinfield" as you would suggest.
Then the OP thread doesn’t apply to you does it? Pointless post. Many killers who aren’t 1337 like you find the map difficult
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Want to see demo power at rank 1 pc? Go watch Bronx on twitch. Demo is quite powerful
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Mori
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I literally dread the day crossplay happens. PS4 frames are so bad. It will be agonizing to play against optimal pc setups. On another note, the same devs that have given us this wonderful dedicated server, awesome matchmaking will be the same ones giving us crossplay. Be careful what you wish for.
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playing solo does help teach fundamentals of survivor as opposed to relying on comms to circumvent the game. (I’m not saying you as OP are this) if more survivors had to go through the learning process there would be far less potatos in higher ranks. That in itself would help the Q and matchmaking. Institute something akin to rb6 where you can’t play ranked until you hit a certain level... I.E. can’t swf until rank 14 (the 14 is arbitrary. For example only) would help potatos
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@xGodSendDeath said:
If you don't want to wait in queue, play killer. I'm a red rank killer and I get a game as soon as I press triangle
All survivors who complain about queue know this, but don’t want to be bothered with going up against swf. The devs have done this themselves with the horrid ranking system and inability to balance swf. Solo survivors are the odd man out here sadly.
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Swf renders things like this moot.
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Shhhhh don’t try and dispel the myth.
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@starkiller1286 said:
https://forum.deadbydaylight.com/en/discussion/comment/1210715#Comment_1210715
I wouldn't get too exicted. Didn't they say they are going to hide ranks and that your rank number would be purely visual?
Shhhhh don’t tell the lemmings it’s a placebo
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Ruin played a big part, the horrible rework of rank reset, and only losing 1 pip on a loss have all made the ranking in this game a joke. To be fair this game has a pretty steep learning curve initially combined with needing millions upon millions of blood points for unlockables. If you can put the horrid matchmaking aside, try and get a couple key unlockables. If you want to main killer, I’d highly advise getting barbecue and chili off of leatherface. It will help out a lot on your bp grind. Nurses calling from nurse is always useful too. The devs say they are going to hide rank so rest assured everything will be all better (sarcasm)
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@miotas said:
I bought the pink bunny feng outfit because it's cute af. I'm okay at the game, I don't tea-bag or use god loops because I play killer too and I know how frustrating they are. I just want to enjoy my ears flopping everywhere as I die repeatedly. However I noticed a lot more BM from killers when I have it on, so I did 5 games with it and 5 games without it.
Perks: breakdown, off the record, lithe, kindred
Team: none (solo queue)
Rank: 3 ~ 2
5 games with bunny feng outfit:
1. Hit on hook, lived
2. Hit on hook then hard tunnelled (with only 1 gen done), died
3. No BM, died
4. Taken to hatch then morid, died
5. Repeatedly hit on hook, died
5 games with black jacket and black ponytail:
1. No BM, died
2. No BM, died
3. Camped but was during EGC so understandable, died
4. No BM, lived
5. No BM, lived
Does bunny feng have a reputation already? I just want to be cute but the BM is crazy.
A costume cannot be toxic lol.
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As a 90% killer main, I believe adrenaline is fine. Killers can int complain about everything. DS is 10x more asinine. Pick and choose your battles. Adrenaline is fine
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@Crazewtboy said:
Is it just me or are other players noticing how bad survivors are even at red rank? It's to the point where I would rather be at green rank because they actually play better. I feel like it is too easy to rank up and that might be the cause of this problem, or maybe I'm just unlucky
The messed up ranking system combined with brain dead swf have boosted so many survivors to red. The sad part is, the devs will eventually bring out some shite statistics about kill rates in reds to justify some insane action. Just reintroduce the 2x depip on loss and bring back old rank reset and the boosted will be culled
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1194484#Comment_1194484
Gen speed is actually technically reduced for co-op. Two survivors doing a gen together is slower than them doing separate generators. Plus, it is simply in-line with the survivor's objective. It is not a killer's objective to camp.
Is that convoluted?
It’s a killers objective to kill. Nothing you said refuted my statement. So yes..... convoluted. Try and convince someone that doesn’t play killer.
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@GoshJosh said:
This has been a much needed change for this game since its release. Behavior, it is time. According to the lore, the Entity is pleased by the mouse and cat aspect of trials. Killers camping hooks does not please the Entity in line with this logic. You need to make it so that hook progression is massively decreased (upwards of 90%) when a killer is within 32 meters (the normal heartbeat radius of most killers) of a hooked survivor . If they want to secure that one kill by camping, let them; but also let them know the Entity, and your survivor base of players, are not enjoying this display.
So by your logic, gen speed should be reduced if survivors gen hump. I mean the two are both the sole objectives so it’s only fair. I’m pretty sure you will come up with a convoluted reason why it’s not the same.
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@DeadGavin said:
Instead of having the devs code a bunch of things for you how about you use the tools that steam gives you to prevent this. (Change your name and private your profile)
Because it’s far less dramatic then posting a whiney topic in the forums. First world problems deserve everyone to pay attention and say it’s ok. Lmfao
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1015770#Comment_1015770
https://us.v-cdn.net/6030815/uploads/230/KSPIKOCTC8RD.png
He isn't even in the top 3 highest kill rates or play rates.
Don’t let facts get in the way of a good nerf lol
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@Babyyy_Boyy said:
So I play on xbox, mostly solo que, I’m a rank 1 and everytime I solo que the killer always decides to bring a mori. I don’t see the purpose of bringing a mori to a solo que match? I’m normally good at noticing if I’m in a game with a SWF or if we are all solo. And believe me or not, these Killers will first hook mori. What’s the fun in that? I dodge now to my dashboard if they bring one.I’m not trying to sound entitled or whatever you wanna call me, but I think the Devs should really look at Keys and Moris and change how they work. Maybe make it so that if the killer brings a mori make the survivors have 4 hook states instead of 3. And for keys, well, I’m not quit sure what they could change but both seem so unbalanced. Don’t even get me started with some of these killer’s ego’s after the game. They will type “EZ” after getting carried by a Mori. Just so....... annoying.......
The only time I bring a mori is when there is a key in the lobby.
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@Kate_Main_01 said:
*Please do not turn this thread into a flame war or complaining about gen speeds - would love to see a thread stay on topic. Thanks and happy gaming! <3*
I just played a game as Killer against two very good, challenging, and fun Survivors. I genuinely enjoyed chasing them and saw some very smart plays on their part. The other two? One AFK'd the entire game while the other either lost connection or immediately DC'd when loading in to Autohaven. I actually felt really bad that two skilled players were dealt a bad hand and had absolutely no chance of escaping.
As a Killer you get a gift of points when someone abandons the game as well as the advantage of having one less person on gens/unhooking Survivors/leading you on chases, etc.
As a Survivor? You get a gift of points (which are significantly less than what you get from a hook 2 struggle that lasts awhile) and... The disadvantage of having one less person on gens/unhooking Survivors/leading the Killer on chases. The game becomes so much more difficult.
I feel like anyone who remained in the game, Survivor or Killer, should not be punished. Perhaps the Survivors should get an instant gen to better balance the game. Or are there any other ideas from the community? Would love to hear from Survivors and Killers alike.
I think incentives to dc for swf sounds awesome. Lol what a moronic idea
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Check out Bronx on twitch. He’s an awesome Demo.
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@Le_Rageur_Dbd said:
You, little member of a multitude of bad players dbd, please shut up your big mouth, and don't care me of. I didn't ask you to talk little #########.
Especially that your translation is completely false.
You did ask people to talk. You made an entitled post on the forums. What exactly did you think would happen. Lol
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A new matchmaking system that doesn’t show ranks so folks won’t post these screen shots. Just stick your head in the sand
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1172413#Comment_1172413
Some people play the game to win, some to have fun. Holding M1 is not fun for me, I never said it wasn't selfish, but sometimes 1 person holding back is more fun (for everyone) than 4 people doing gens like crazy. This game is matematically broken, unless hillbilly, nurse or spirit, killers don't win matches, survivor lose them.
It might seem selfish, but most of the time I'm doing everyone a favor.
Here is the unfortunate truth atm: the way the devs have balanced this game around low ranks and not cared at all about gen speed has forced a lot of killers (my self included) to start every match sweaty as hell. When this game first hit PS4 man I loved it. Survivors weren’t optimal at loops, killers weren’t so sweaty (hell, I use to give trap door to the last every match) now nobody knows who TF you are facing. So yes your idea is admirable and to be quite honest I wish I could start into a match a breathe. Sadly the devs have built it too this state. Survivors feel the need to rush, killers feel the need to sweat. Maybe we agree on some level
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@Coder said:
So, for everyone (thanks for the answers either you agree or not). I've come to a time where 90% of the times it's mostly up to me if i win or lose the match. I can gen rush (like optimally think which gen should be done, not to 3-gen myself, go to another gen if I know the killer is patrolling, how not to be an idle survivor and always move the game forward, etc...) and I can hold the killer for a 1 or 2 gens on average EACH CHASE. So most of the time if I play to win, I'll win not even sweating.
Being survivor is really easy, and I got bored of gen rushing, I want to play, I want the killer to play, I want everyone to make bloodpoints (hooking, unhooking, healing...) a 5 minutes match where the killer did 3 hooks is useless, 20 minutes queue time for a 5 minutes match and 15k bloodpoints. I hope you get the point that I'm not some braindead survivor, I just go with the game, if the killer is struggling (like rank 10 vs me) I don't even touch a gen, if a killer is applying a lot of pressure, of course, I gen rush as hell (by default I gen rush hillbillies, since they can down people in 5 seconds, making it unviable to play the way I'm explaining). I also do gens if nobody is healing against plague, since it has the same effect as an insta-down billy. So it all depends on the situation, but wraith? leatherface? clown? pig? most of the time I don't touch a gen unless it's required.
Man I’m a killer main, but you have teammates and they may not be on your 1337 level of controlling when/if escaping can be done. It’s selfish no matter how you try and rationalize it
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@Akunaught said:
me and my friends are trying to get in a game but we have to wait 10-15 minutes before we get into a game. Its frustrating how we have to sit in the lobby more then we can play the actual game. Im on ps4 btw.
Play killer instead of swf. Instant Q. Lol but you already knew this and made a pointless post anyway
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@JLew said:
Ya ive read your comments...you mention math a lot...and mock devs....dude post a discussion rather than commenting useless nonsense....
Enjoy your wait times. Eventually it will dawn on you.
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@JLew said:
You joined last month...
Giddeup, you had an honest answer to your wait time question. Sorry it isn’t the answer you want. It’s math
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@JLew said:
Im confused did i mock any killers?
No you didn’t, but the white knights do.
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@JLew said:
It is just so bad and nothing changes it...I have brought new players to the game cause i do love the game but they played for a week until all 5 quit because of the matchmaking times....you guys really need to like seriously put all hands on deck to work this out...before anything else you touch this should be priority 1 2 and 3 and 4 and 5. These guys spent money and would have spent plenty more if this wasnt such a game quitting problem...ive even said before i wouldnt mind getting camped or tunneled if matchmaking times were reasonable. Getting desperate now...
Did it ever cross your mind to play killer who has instant game? I doubt it. This my friends is how your local devs kill a game. Enjoy. You mock the killer posts that leave. Enjoy lmfao
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@Coder said:
First of all, doing gens is SO BORING, also gives most killers no time to do anything. I go for rescues, try to take the agro, do totems... so I'm productive, not as much as being gen rushing like the rest of the team, but at least don't hide in a corner. It's just a game anyway, if I die, who cares? if I live, who cares? I rather die and have fun than escape a 5 minutes match and waiting in queue for another 20 minutes.
There are some exceptions:
-If the killer is HB or spirit (I'm not scared of nurses and I try to get chased by them)
-If a person dies.
-If for some reason I know or suspect the killer has NOED, I try to pop the last gen when he's chasing someone injuried.
-If the match is boring and I just don't want to play anymore (like Doctor or Legion or Freddy)
Still rank 1... this game is SO easy for survivors.
Do you do that? do you stop doing gens if you feel like the killer is struggling to get hooks?
As killer iLOVE survivors like you. Even more so if they are the idiots who follow me around with a clicky clicky. As much as I hate gen speed, survivors like you make me smile. You are doing nothing. As soon as I know you do nothing, I slug a couple of your teammates who actually threaten me winning. Please keep doing you and please enfluence other survivors to do you.
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@Gravewalker200 said:
I need tips for counter play cause all they do is zap every pallet and get free hits
First Id say go play doc as a killer. He has issues with any survivor that either throws pallets early at loop or understands to bait the shock at a loop (if it’s not an unsafe loop doc can be run like a 110% by baiting shock) I have maimed doc since PS4 release in 2017. He certainly has strengths but I’d highly advise actually playing him to see the limitations
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@ZoneDymo said:
To these devs? probably impossible.
Amen!!!! It’s like they put an add in the local news paper: wanting to hire anyone who passed 8th grade computer class. I mean good lord. Take pride in what you do
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@inferjus said:
Just imagine destroying those god loops on Groaning Storehouse, Ironworks of Misery or Wretched Shop by just making important windows breakable like walls on Dead Dawg Saloon. What do you think?
Behavior would inevitably put the breakable on a window that is beside a door or ledge and the the window in a god loop unchanged. They scoff at such things
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I’m speechless
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@iBetClaudette said:
Devs basically made toolboxes useless. Few survivors use them to sabotage hooks. Fewer use them on gens. What more do you want? Bring back old ruin?.... It ain't happenin' dude.
Do the math on those useless toolboxes. Macro they do less.... micro they do a lot more faster. So the gen issue for killers who can’t traverse the map quickly got worse. Please play killer before you spout what you hear on twitch
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1168289#Comment_1168289
Except for the counters I just mentioned above.
Luckily for me. I use DS 90% of my games, as killer I never let 1 hit me maybe the occasional slip up, once a week.
Killers need to stop being so desperate and tunneling the barely unhooked survivor.
Luckily for me, DS is a survivor perk, and it will not be changed any time soon.
So your argument was pointless. You countered nothing I said. Please go play survivor with ds 90% maybe at a later date you will have some constructive ideas on the issue
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1168281#Comment_1168281
You want balance?
Here you go.
- Slug.
- Don't tunnel.
- Know you you hooked last.
- Know if anyone is acting BRAVE, slug them.
- Don't open lockers then come to the forums and complain about it.
- Wait the 40-30 seconds they have left.
There is an obvious Witch Hunt going on and baby killer mains want DS nerfed.
There are many counters to Decisive Strike, this argument is getting as old as people not knowing how to counter BBQ and coming to the forums to complain about it.
unfortunately for the argument you are making all counters got nerfed: dribbling, enduring, the fact that non-obsession had to struggle to process the skill check. Next?
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1168273#Comment_1168273
You obviously dont know how dying light works - it doesnt boost obsession repair speed... Only boosts unhooking and healing other Survivors.
I'm not going to list every slowdown perk introduced since launch (hint its at least 5 depending on what you consider "slowdown perk")
Humor me and list them. Also explain how they stack. I’m obviously a noob killer so please enlighten me
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1168250#Comment_1168250
Do you know how many times a killer stops his chase with another survivors and mindlessly like a zombie goes back to the hooked survivor just to chase him/her again?
Many, MANY times.
Your idea is flawed.
Not a single thing you said refuted the need for ds is as it’s intended (anti tunneling) to not be turned off if the person who is supposed to be tunneled isn’t tunneled
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@SleepyWillo said:
I mean what have they done to change gen speeds since release thats bothering you? Other than ruin (which in my opinion is actually better now than it was before - but i still hate hex perks as they're too unreliable) whats actually changed? They've added gen slow down perks and nerfed survivor items. I really dont understand where this sudden outcry about gen speeds is coming from...
What gen slowdown perks are you referring to exactly? Please enlighten us. If you are referring to Freddy ADDONS they were nerfed, if you are referring to dying light that boosts obsession and goes away on death..... I mean what are you talking about? Oh I got it... PGW Yup that’s it. Wonderful perk that if you can’t down a survivor quickly is entirely useless. Get off your survivor main and play killer
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@Joelwino said:
DS should be an exhaustion perk. Since it's a one time use, it should override the exhausted status effect like adrenaline, with the traditional 60/50/40 seconds of exhaustion. But what if the time you're exhausted for is the amount of time that has been taken off the timer? If a killer downs you right after you got unhooked and picks you back up with 55 seconds left on your timer, you would only be exhausted for 5 seconds after hitting the skill check. But if the killer picks you up with 2 seconds left on the DS timer, you'd be exhausted for 58 seconds. This would ensure that ds can counter actual tunneling, camping or downing someone right after being unhooked, and give a penalty only when the timer is mostly depleted. The special exhaustion time doesn't have to be included and the exhaustion time could stay the same as all other exhaustion perks, it was just a small idea and not the main point of my argument.
Pointless. If it’s as all survivors claim “anti-tunneling” perk fine: as soon as someone other than the person getting unhooked gets hit, all DS are turned off. (Let’s see how they do mental back flips to justify it now)