NursesBootie
NursesBootie
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- NursesBootie
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Comments
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@OogieBoogie said:
They could just change certain perks (Third Seal, Surge, Gearhead, Dark Devotion, Remember Me) to apply on any attack like they did with Infectious Fright. Then other perks where it might be too strong stay basic attack only, such as Franklin's (maybe), Sloppy Butcher and insta-downs (though those technically aren't applied by the attack, the Exposed status just only affects basic attacks).
Changing Surge, Dark Devotion and Sloppy would be a huge step in the righg direction imo.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1177896#Comment_1177896
I know..it’s like they hate nurse and wanna delete her funny enough she’s still the best just not as fun to play as
For me she's still fun to play, but the nurse mains are a dying species. I only met two other ones since the rework.
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I tried to immediatly vault a window a plague just vaulted to dodge her hit. I really thought she wouldn't be able to hit me. So demn potato. xD
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I enjoy playing as Legion and Bubba. But i also enjoy nurse.
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Thank you! <3
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It's always very nice to give the last survivor, regardleas of his behaviour during the match, the hatch. Most people don't expect it after a really sweaty match.
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I like the idea.
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Killer (Nurse):
Perks: Tinkerer, Dark Devotion, M&A,BBQ
Addons: "Bad Man's" Breath, CD
Offering: "The Game", Hawkins or Lery's
Survivor (Kate):
Perks: "Off the Record", OoO, "Lithe", "Dance with me"
Item: Green Medkit with charges
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1179599#Comment_1179599
With Nemesis you can basically do that since it switches the obsession, but you have to also get stunned.
When I was running it I went with BBQ and Chili, Nemesis, Dead Man's Switch, and Enduring to limit the pallet stun.
Was a fun experiment, just didn't work out, so back to thrilling tremors it is.
Yeah, but thats the main problem of that build. You need to get stunned and you need anothet perkslot for a perk, that gives questionablr value.
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I would move spirit, freddy and wraith up a tier. And pig up two tiers.
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I knew that "Dead Man's Switch" will be crap the second they announced it. It should trigger after every hook imo.
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I just do it. I love to play, but spending BP isn't that enjoyable.
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Reload speed and either faster reeling speed or longer chain break. That way you can minimize the chance of a survivor breaking free from your chain.
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Toxic people use that term pretty often, so i just use "inexperienced killer" instead.
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BBQ just gives the killer your position if you don't use one of the many mentioned counters that don't even rely on a specific perk AND you're out of 40m range. BP bonus. That's why people use it.
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I waited for rank reset and got it in purple ranks luckily. They are still BS achievements tho.
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I think nobody that complains here played against the original impossible skillchecks doc.
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Yep, matchmaking got worse again.
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The main problem of Dead Dawg is the main building. Every other tile is either strong or really weak. But the main building is an infinite until you break nearly every wall.
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I had two people die to pig traps in one of my survivor matches yesterday. Megheads that did gens and healed instead of trying to get the traps off lol.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/1177903#Comment_1177903
The devs could try adjusting his addons according to his basekit changes. Would be the first time they do ut for him tho.
Didya know his addons werent adjusted when they chanfed his stalk gains etc?
Yep they did alot of crap with myers already.
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I think he's boring, but fine.
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If you want to see how nerfed iri head looks like just look at iri coin. Borderline useless.
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Head On S tier. Apply directly to the 4head!
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Killer mains are massive hypocrites
See what i did there?
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Megs sadly. :(
Killer players are usually GF. Just my experience tho.
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Because in that case Myers with tombstone piece and journal would be op as f.
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Because the devs rather created an addon that let her blink shorter for more BP. No sarcasm, that's the reality.
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Survivors can do too much to influence my own playstyle, i don't like killers that are designed like that.
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The only problem adrenaline got is that it's insanely powerful in a coordinated swf. But that's a problem with many second chances.
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@LetsPlayTogether said:
Cause those players are too bad to play killers that need actual skill.
Bubba on red ranks holy crap that's a skillful dude right there!
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I'm pretty concentrated when playing nurse, so it bothers me, but doesn't got any influence on my performance.
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This is golden bait right here, i love it!
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Thank you devs for the bloodrush! <3
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Bait obvious is bait.
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@Ghostwithaface said:
https://forum.deadbydaylight.com/en/discussion/comment/1172086#Comment_1172086
Heck 4k blood points for someone else dcing, for everyone? Sounds good to me. Combine that with a few tokens on we're gonna live forever and that is some sweet blood points right there. Since 600 always seem a bit low. So yeah a slight boost would be nice to it, even if it only 1000.
For some people that would still not replace the ruined match, but yeah 4k would be lit!
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Kate is bae. She got really nice cosmetics too, i use the climbing outfit for example.
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"Off the Record" i op with OoO. Tried it a few times, so damn funny.
"For the people" is good for obvious reasons.
"Red Herring" is a meme.
"Gearhead" is a bad version of "Surveillance".
"Dead Man's Switch" is way too situational to be good.
"Hex: Retribution" is really strong with instadown totems like HG and NOED.
Deathslinger himself will stay a weak huntress for me, if he doesn't get some adjustments.
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Toxic megheads on both sides. No new information.
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@Aven_Fallen said:
Well, two things:
First of all, this Forum is Killer-sided. Just open a Thread with "Killers are weak" and one with "Survivors are weak" and look at the responses.
Second, people here seem to base things of single games, rather than the majority of games. If in one game someone pulled off a Sabo-Move, they will open a Thread. But those 20 games where no Sabotage happened will be ignored. Its like Sabo Squads, sure, you might run into one, but this is like 1 in 200 games. And this is not even frequent, a 4 man SWF deciding to Sabo will not do this every game.
Like, for me, I have missed exactly one Hook because of Sabotage. I needed to drop the Survivor, needed to keep them slugged, they got picked up and I got my Hook later. Otherwise I usually got to another Hook.
And I have seen people going down while I was carried by the Killer in an attempt to sabotage the Hook... Resulting in the complete opposite - two Survivors down/hooked instead of one getting rescued because of Sabotage.
Sabotage (and Saboteur) are better, but not that strong. And this is good, because something which prevents one of the core mechanics of the game (putting Survivors on the Hook) should not be disabled easily.
First of all, this Forum is Survivor-sided.
See what i did there?
On topic: The new sabo is pretty balanced in solo queue. Not super easy to oull off, but with a sabo time of 2.5 seconds accessable for solos. In a coordinated swf thats another story...
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What's easier? Rework most maps or slap 5-10 seconds on gens?
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Dedicated servers are the devil. Otz is such a chill dude, if he's going mad...
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bad baby killer noob
Jk, i don't like NOED as killer, because it leaves me with three perks the whole match. Whatever floats your boat tho.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1171102#Comment_1171102
I've done that.
Normally Legion leaves lol
I've done that once and Legion turned around and gave me a ######### look and downed me. =]
Thank you! <3
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1172006#Comment_1172006
I suppose that would work if the point allocation was really generous.
When playing Survivor an immediate DC from a teammate almost always means that the round is lost. That means lower blood points because there is less being done and the match is significantly shorter. If that 500 point was several thousand then maybe it wouldn't feel so discouraging.
I think 4k points would be okay. Not as much as an escape, but still pretty good.
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That would make the perk a bit better. He's still not that reliable, even in a build with really good synergy.
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STBFL is nuts on him. All of the other perks are variable. Corrupt, Nurses, M&A, Sloppy and Brutal are pretty good perks too.
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1171961#Comment_1171961
And I totally respect that! :) I was just speculating on ways to better balance the game.
What do you think would be a more fair solution? Or do you think that it is currently balanced?
In my experience as Killer it's far less fun for me to see three (or less) Survivors trying to complete 5 generators. If a Survivor DC's because they are mad they are on the hook that's different, but at the start of a match it definitely makes me feel kind of bad for the Survivors.
And as a Survivor I know when there is a DC or problem loading in right at the start I think it is hard not to resign that the match just got handed to the Killer. The game is, after all, designed to be a team of 4.
I think survivors should just get more points. Thats the easiest solution honestly.
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- Valid argument.
- Valid argument.
- Valid argument.
- It got nerfed in no time, so what long lasting survivor meta you mean?
- Valid argument.
- The mere existence of "Dead Hard". There are strong things at both sides and Spirit got nerfed, not like DH.
- The mere existence of purple flashlights. They last way too long. See what i did there.
- 105% without lunge op kekw.
- Valid argument.
- Survivors got no reason to stay when all the gens are completed, except for saves and bullying. Saves got a build-in mechanic in the egc. Do you support bullying? I don't think so.
- DS, BT, Adrenaline...(survivors still got way more)
- Hook tech, SB exploit...
- I notice dedicated buggers on both sides.
- There's a difference between being slugged for one minute and being slugged for four minutes.
- DCing is not okay. Idc if killers or survivors dc.
- I think hitting people on the hook, tbagging, clicky and extreme slugging is toxic. But everyone got other standards.
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It would give 4man swf effectively three gens to complete with a click on a button. Killer got a 3gen? Just one dc, ez win.
Not that good of an idea in my opinion.