NursesBootie
NursesBootie
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This and the general unreliability of ruin are the reasons why i don't like the ruin rework. I don't like any hex perk except devour nope of course. .)
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"Spine Chill" essentially gives every killer a terror radius regardless of stealth abilities. The condition "looking in your direction" is the key to the counterplay. To sneak right on a chiller you just have to moonwalk.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1192049#Comment_1192049
I meant more the habit of camping totems
Oh i feel you now!
My devour, my poor poor devour... :(
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There are currently still issues. Survivors that use a macro or a pad are able to struggle really fast. I expect a fix in the next mid chapter update. ( @Peanits , @Almo , @not_Queen ?)
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@SurviveByDaylight said:
Don’t forget trapper and his infinite amount of traps he places all over the map cutting off every single pallet and vault location 😡 or huntress iridescent with infantry equipped so there’s 3 one hit down hatchets per locker refill 😡
You got a fan right here. Keep it going!
PS: I can apply extreme pressure as Clown on any map. My perks are: Bloodhound, Iron Maiden, Unnerving Presence and Fire Up.
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I thought a long time that freddys rework was nice, but after some time playing and vsing him became pretty stale and boring. Additionally i agree that he needs little skill to be played to his full potential, especially in comparison to killers like billy and nurse.
I would love to see a buff to snares and pallets with a slowdown while setting and some change to his dream world. I don't know if oblivious isn't too powerful for a passive effect.
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I would advice getting legion, because he's a fun killer, a BP monster and he got "Discordance". Oni is the stronger killer, but his perks are not that good and his optimal playstyle is slugging, i don't like that.
Additionally legion is in the next archives (maybe).
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1192049#Comment_1192049
Thrilling Tremors would be better than BBQ and Chili if BBQ didn't have the double BP attached to it.
BBQ is literally nothing more than a 4 second aura reading of survivors who are a considerable distance away. It can be completely neutralized by hiding in a locker, or juked by walking one direction for four seconds then walking the other direction. It can be countered by distortion and other aura denial perks.
Thrilling works on the entire map at once regardless of distance, blocks generators not being worked on for 6x the duration of BBQ's aura reading, and shows you exactly where to go with your pop goes the weasel based on which generators did not get blocked.
I would agree that running both is redundant, and obviously with a bloodhunt going on everyone's gonna run BBQ, but if we were talking pure location information thrilling tremors is better due to its generator blocking and lack of restrictions on distance.
I would agree with you, but thrilling got a cooldown. And not a short one, sixty seconds. Thats enough time for two survivors to finish a gen. Thats why i rate BBQ better than thrilling. Without looking at the CD you're right obviously.
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@Zaitsev said:
As a killer main, I know it can be rough right now, but old Ruin created a lot of bad habits. We're better off without it. Imo, Ruin should have been nerfed after gen speeds get nerfed, but....thats a whole other can of worms.
You can stall gens almost as well with Pop Goes the Weasel and Thrilling Tremors.
That bad habit of wanting longer matches for both sides screw those killers!
Seriously PGTW with BBQ is really good to stall gens, Thrilling is not worth it imo.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1191069#Comment_1191069
You're right on that, the word still gets thrown a lot even though infinites have been dead for a very long time.
Probably because it's much easier to have everyone agree with "Get rid of an infinite" than "This map has a piece that's good for survivors, DELETE IT".
There's still a difference between a window that wastes at least one minute of the killers time for sure without any skill on the survivors side and just a good loop.
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/1190364#Comment_1190364
That’s funny. I call him migraines because his bottle causes me to get really bad headache every time.
Lifehack: Close ylur eyes after you heard the bottle throw for ten seconds!
Seriously, some killers just got nicknames, Huntress is "Mom" or "Mommy" for me. .)
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I call Clown Mr.Puddles regardless of the skin. It's a sickness...
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I think a better title would be: "Legion can camp", because theres no rule that forbid it to other killers.
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Its the same in other multiplayer games isn't it. Every game has a meta.
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I think that idea is really interesting. Less time to wait for small blinks and a less clunky recharge mechanic.
It's definitly on my list of good future nurse changes together with the CD only applying on swings after blinking.
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He's such a cutie. <3
My heart opens wide when i hear his lovely screams at the beginning of the trial.
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They're rare, but still there. I'm testing how many i get on my kate with my next 1m BP.
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Agitation, NOED, Brutal Strength and Whispers could be a good one.
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As killer: I love to make you happy! .)
As survivor: Thank's to all killers that show mercy now and then! ..)
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I really like the idea of multiple spawning basements and the letting the killer choose on his own. Could even add two basements spawns on each map or something like that.
I also like the corrupt intervention for totems idea.
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@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/comment/1184698#Comment_1184698
I rather Nurse's tits. The best bootie is Spirit's. (I just felt like it would be a good comment).
I like pizza too! How did you know?
(imagine nurses big blagongdagongas and spirits booty in one killer BHVR we need this gimme pls!)
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To bring some more actual reason to discuss:
I look at DS like it's a resource. If the survivor that just got unhooked jumps in a locker, i take the DS to get it out of the box of resources survivors got against me as killer. If he just leaves, i go do killer stuff, breaking pallets, patrolling gens, chasing other people.
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@Oicimau said:
I dont have an opinion about it. Change my mind. :D
Dang, you bamboozled me!
On topic: It's not completely unbalanced, but survivor sided at red ranks, like op said.
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Because the developers wanted to somehow higher her skillfloor/make "Stridor" a must-have.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1184332#Comment_1184332
If they make him a 115% killer, then simply put, they'll bump up his TR and then have to either lengthen the chain to compensate, or nobody will actually get a harpoon any time soon.
It's currently an 18m shot, with a 24m base TR, 16m with M&A.
115%, 28m TR and 25m range seems good for me.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1184292#Comment_1184292
I agree. No idea why they buffed him again, he was already really good.
Running "Discipline" Carters Notes and "High-Stimulus Electrode" which also got buffed for whatever reason (no more negative charge speed) is simply overpowered.
I think they should nerf discipline, but the range addons should stay like that. The 10% additional range are just not enough most times and the brown range addon was better than the green one.
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Slinger got insane chase potential but no map pressure. Just give him a short scoping animation and make him 115% for that one.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1183795#Comment_1183795
Cause he hit me on hook and nodded while face camping after tunneling?
An eye for an eye. Seems like you did nothing wrong, he reported you because he's toxic.
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@VCDiamondFinder said:
https://forum.deadbydaylight.com/en/discussion/comment/1183213#Comment_1183213
No problem, om Killer I've gotten to rank 10, and survivor I got to rank 8, most of the time I quit playing killer at that rank because I get bored, a few days ago I started playing Killer again and got a couple 4Ks in a row, but that was at rank 20-17, the weird part is sometimes I end up against purple and red ranks for some reason? Maybe it's a bug in matchmaking?
Thank you, i understand your opinion now. Because you are playing in green and purple (survivor solo queue not swf?) you feel that the game is pretty balanced.
You also mentioned that you played killer in brown ranks recently. You got a couple of 4ks and worked your way up a bit.
The reason many people, especially red rank players, are disagreeing with you is that the game is red ranks is basically the inverted version of brown ranks. Survivors dominate killers very often and only a few killers are able to vs an experienced swf team.
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@indieeden7 said:
Me when the killer down me as well as another person, hooks me, picks the other person up, someone saves me, killer then hooks the other person, comes back and tunnels me: Oh I guess they didn't tunnel
Technically he didn't tunnel. Practically he did. I get hit by DS pretty regularily without tunneling.
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The game is in your favor at low ranks. Ruin, Nurse, Spirit and Freddy were the only perks/killers that got nerfed.
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I take a walk. Seriously it helps.
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I don't think there's a killer that's universally liked.
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@VCDiamondFinder said:
I've been playing this game for almost 2 years, on PC and PS4, and never experienced playing against a killer who I felt was an easy win, not have I played with a killer in which I felt they were too weak.
On which rank are you playing if i may ask? I'm just curious, because the game is really balanced in any ranks except red and brown.
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@Aven_Fallen said:
Charge Time. Those are basically the only good Add Ons Leatherface has.
This.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1182073#Comment_1182073
Remember everyone, if killers can be seen from the hook then you are camping and should be permabanned for being a bad baby killer. If you down a person twice in the same trial its the same, you are a bad baby tunneller.
Yes.
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@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/1182044#Comment_1182044
It's not big enough limitation.
There differ our opinions.
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@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/1181981#Comment_1181981
So you are saying there should be different changes limiting Nurse's ability to completly destroy whole survivor squad in a matter of second?
There is a limitation. It's called fatigue meg.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1175309#Comment_1175309
M-MODS! BAN HIM! HE'S THREATENING PETEY! 😫
/voteban bendermac
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@inferjus said:
Nurse's cd on her power is needed because experienced players can abuse this easily. If you struggle to hit survivors after blinking you need to train more.
You're wrong. The CD basically don't matters for experienced nurse mains like me. BHVR just accomplished their goal of making her unfun and addon reliant. And incredibly hard to learn.
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Could you please explain what you mean, i can't understand it, i'm sorry.
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@choffox013 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181898#Comment_1181898
https://us.v-cdn.net/6030815/uploads/571/B1HP7461PW9W.jpg
In that match literally scape because one of the teammates sacrificed for me and i have decisive so, the people who tell about low ranks is because there not on red rank, and the matches are pretty much like, if no one sacrificed for u , u die
Maybe that's because most survivors don't deserve red ranks atm.
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@Kwikwitted said:
Brand new account, only 3 posts. Claiming game is killer sided, complaining about camping and tunneling.
Not even good bait honestly.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1181264#Comment_1181264
They're already added extra time to complete gens before. What I think they need to do is make every completed gen regress the progress of all other gens on the map by half so that you can't pop 3 gens at once.
That's an idea. Would probably create a new prove thyself meta lol.
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Wraith: yes
Hitboxes: yes
New gamemodes: no (don't split the playerbase)
Fanmade characters: sure
Double BP: already there na?
DC penalties: they need to stay. Forever.
Killer/Survivor advantages: pallet vacuum for faster hit recovery? No thanks.
Cross platform: yes
No camping: double yes, i hate camping
Old DS: double no, it got nerfed for a reason and is still overused
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Spacebar
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What's easier, rework most maps or slap 5-10 seconds on each gen?
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It really depends on the survivors you're playing against. Against mediocre loopers he's godlike. Against good loopers he's complete garbage.
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30 seconds blindness is good against OoO lol. I like the black box idea.
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M&A, Nurse's, Sloppy, BBQ/Thana
Exhaustion and reload speed
There ya go!