NursesBootie
NursesBootie
About
- Username
- NursesBootie
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
A rebuild pallet every five minutes seems good for me. Just 300 seconds cooldown.
-
I sometimes play really casually. I usually concentrate on my chases, but sometimes i just mess around with sum ppl.
-
@Aven_Fallen said:
Killers would simply lobby-dodge, like the cherry-picking cowards they already are. I mean, they claim they need to see Items for preparation (which is fair), but they just use this information to dodge. Like, a Flashlight? Dodge. (Even tho, most people are not able to use Flashlights anyway and they are super-easy to counter...)
This would just lead to more lobby-dodging.
However, an indicator on the Result Screen who was in SWF or not would be good. This might open the eyes of some Killers who are "constantly going against 4 man SWFs".
I play killer too. Am i a "cherry picking coward"?
-
Iri head, moris and dedicated servers are bad. I think i heard that before somewhere..
-
Data? Statistics? Or just your opinion?
I think BT needs a change. It's bullcrap that it just doesn't work against camping stealth killers, so it should be range based not TR based. The range although should be considerably lower than the base TR of 32 metres. Anything between 4 and 12 metres seems pretty okay to me. That way it would work even better in its intended way, but wouldn't punish non-camping/tunneling killers.
-
In exchange survivors can see the killer build too.
See what i did there? Killers already got an advantage, because they can check profiles and see which items are in the match. Keep that one dude.
-
On her primary sexual organs. And on her back of course.
-
What about the two survivors that escaped with two keys from my trapper three gen?
Oh wait another glorious bait post, you're a genius!!!
-
It gives demo some more skillcap, they should just give him the ability to turn while in shred CD.
-
@ClickyClicky said:
iTz a L3gIt sTrAtEgY
Now nerf Borrowed Time. It ruins the game for all those hardworking campers
What about me chasing a person and an unhooked survivor runs from somewhere in thechase to take a hit with BT? Legit strategy i guess huh?
-
Bubba first!!!
-
@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1180051#Comment_1180051
Well, kinda, being able to dodge a hit by jumping in a locker and then having a Head On ready would be similar to dodging a hit by vaulting and having Lithe ready. The only real annoyance is the lack of movement, which I agree with, but time-wise it would have the same gap increase as using lithe through a window or having sprintburst ready at 99% in a chase. The whole lack of usability in a chase makes it a very weird addition to exhaustion perks, and as a support perk it only works if you manage to be unseen. Personally, I'd even be up for a mere 1 second stun if it gives the user a speedboost afterwards.
It stuns. Does "Lithe" stun? No! That's why it got more requirements and is lore difficilt ro use in chase. Easy like that.
-
I actually play silent/distorted bell with iri windstorm plus slowdown/chase perks. Insane information paired with chase potential = gg.
-
@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/142962/iridescent-head-fix
Theyve pretty much said it’ll be like Deathslingers. 32m required range. And I can’t imagine they’ll keep the reduction of hatchets. It would be useless if it reduced by 4 and has range requirement.
32m min for instadown and all 5 hatchets would be fine.
This basically. One hatchet to maybe down someone half the map away? No thanks.
-
@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1201302#Comment_1201302
You can’t. No killer can except stealth killers (and Nurse and Spirit really don’t care either).
But Freddy suffers just as much as Hag. When in the dream world you have literal wall hacks since OoO is terror radius based and Freddy has no terror radius. Freddy can’t mindgame at a jungle gym and moonwalk and try to hide his red light. You can legit always see Freddy and he can’t do anything about it. He’s just as weak as Hag is against OoO.
I’m not gonna give you a lame response on how Hag can counter OoO because she simply can’t.
But that’s really not an issue though. I almost never run into SWF groups with OoO. It’s not an “every game” sort of thing so OoO shouldn’t be a factor in what makes a killer good or not. It should be based on what a majority of games are going to be like and OoO is not meta.
You know why its np for freddy? He's no setup killer and he's 115%. Hag's power gets completely disabled by OoO. She can't chase the OoO either if she don't wanna throw the game. My hag build contains third seal because of that. The only way to make it at least possible to beat an OoO. That's why i would never rate her over Freddy, Spirit and Nurse. She's as good as billy tho.
-
Legion with SF+Enduring is one of the funniest things you can play. Pls no rework BHVR no pls.
Seriously, i dunno if a rework is necessary.
-
@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1200687#Comment_1200687
Ruin isn’t even necessary. Its useful in combination with info perks like surveillance. But I don’t think ruin nerf is what you should be concerned about. Why does everyone seem so reliant on a perk? That’s not how the game works. Games aren’t meant to rely on perks to help you win. gen speed isn’t that bad, you’re just not applying enough map pressure.
I know that you're just baiting like hell, but you're not wrong with that one. My current nurse build favors the strength of nurse aka chase potential and it's so damn good.
-
Bloodlust is not good for the game after those map changes imo, especially on killers like freddy. It was a bandaid fix for stupid map design and can go now.
-
@MegMain98 said:
@thesuicidefox @Swiftblade131 Are we sleeping on how good Hag is? I guess it would be a personal bias for me but when played well I believe Hag is better than BOTH Freddy and Billy.
How do you counter an object swf as hag? Just askin because nobody was able to give me a good answer ever.
-
@BigTimeGamer said:
- Make BT work when asleep, either through making it simply based on killer distance or changing Freddy specifically is fine. Being able to abuse the "stealth" mechanic to get a free tunnel and camp feels unfair.
- Require some effort by Freddy to put people to sleep, what form this would take is beyond me.
- Add a risk to spamming snares, slower movement speed, they don't recycle, really anything that limits him being able to bloodlust at a pallet to death.
any combination of these would bring Freddy down a notch without being too much
You know why people demand that BT should work on Freddy? BT is a second chance perk and due to that one of the most used survivor perks in high ranks.
To solve that issue i would make BT just not TR based, more like distance based. 4-12 metres imo.
-
The infinite painapple...
-
Oni is a weak killer in my opinion. Good survivors can keep his power sealed until two gens are left. He's good as he is, because you need a lot of game knowledge to get good with him.
-
@Dzeikor said:
https://forum.deadbydaylight.com/en/discussion/comment/1198261#Comment_1198261
Yeah that's why there's a bunch of survivors that complain about literally everything that's not a survivor buff,entitled survivor found.
(most of the smurf accounts are actually survivor accounts)
-
I would love to see a buff for overcharge and additionally a nerf to pop. Pop could apply direct 20% regression with a duration of 35/40/45 and overcharge could force an gen explosion after some requirements. People would maybe start thinking about synergising more cool perk builds then.
-
I think momonto meros are not okay, except for the cypress of course. (keys are not okay too, except for the green ones). They should give ivorys and ebonys the additional condition of hooking all four survivors before they are useable.
-
@KayK99 said:
Delete your account, salty potato
account your potato, Delete salty
See what i did there?
-
@ClickyClicky said:
They’re toxic because the people playing these killers are toxic. Stop trying to justify someone acting like an ass and making killers out to be poor innocent victims as always.
If you have a bad game and then take it out on completely unrelated people guess what? You’re as toxic as the survivors you complain about.
But...but...killers are innocent bullied victims how dare you insulting that poor dying specimen!!!
Seriously tho, sometimes both sides get fed with each others toxicity. Killers bring an ebony after getting looped and teabagged at the exit gate. Survivors teabag and clicky clicky (pun intended) after getting facecamped for no reason.
To prevent myself from getting toxic too i just take a walk with the doge if i feel anger rising in myself.
-
I hope windows and zanshin will just get buffed to be passive aura reading without a cooldown. Trading a perkslot to get more map awareness to learn looping seems pretty balanced to me.
-
@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/1198261#Comment_1198261
I love your forum name!
@toxicnancymain Honestly people on this forum have gotten so used to feeding on each others hate that it's actually quite sad. I take regular breaks from this place because I'm genuinely just not a hateful person and it often shocks me just how nasty people are to each other because they have the anonymity of the internet to protect them.
Just be better than that. It's the only thing you can do
That's the spirit!!!
-
@drimmalor said:
https://forum.deadbydaylight.com/en/discussion/comment/1198254#Comment_1198254
That's my favorite build, hands down. Spine Chill + Resilience + Iron Will usually, with another perk that flexes. Lithe is definitely in there sometimes!
When the additional vault speed gives you a good vault you can gain insane distance with "Lithe". That's why i love the build.
-
The forums are known for being killer sided. There are a bunch of smurf accounts that try to bait and interrupt serious discussions with inappropriate comments too. Just ignore the haters and share love!!! <3
-
It pairs pretty good with "Spine Chill" and "Resilience" for obvious reasons. That's the only build i use "Lithe" with. My fourth perk is either "Iron Will" when i use a flashlight or "Autodidact".
-
Witch Kate is my favourite! Maybe she could carry a big witching book under her arm. Some halloween charms would be cool too.
-
If you played the game in 2k16, you do realise that nearly every window was an infinite in the early days of dbd?
A little excourse: A currently pretty famous survivor main calling himself "Ayrun" complained about the game becoming more killer sided many times in the last year. Newer people are watching him, because he does pretty educational vids about high rank survivor techs and playstyles. What many people don't know is, that he changed his name some time ago. He called himself "AaronPlaysTV" before that. And he was close friends with Ochido, they even created videos together. After Ochido got a huge shitstorm because he tried to sexually abuse his female underaged fans countless times, "AaronPlaysTV" broke the contact, but kept creating really toxic content. After he changed his name, he also tuned down the bullying and the toxicness to a level where he is now.
He never admitted the contact with ochido and deleted vids that they created together. The only trace you can find is his old name in some older ochido videos.
But why is that bad? Remember how No0b3 handled the situation? Yeah thats how you do it.
TL;DR: "Ayrun" complains about the game being too killer sided while using really abuseable techs to make the game either unfair or unplayable for killer. I think many old survivor mains think like that, OP included.
-
@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1196242#Comment_1196242
I disagree, some of the killers end chases really quickly too and it feels unfair that 90% of the map your out in the open and the odds are against you. They’re giving players that suck at ending chases quickly even more of a chance to feel successful lol
I'm just curious: Why do you got an adam profile pic and not some purple perk? Love the content btw!!! 😸
-
@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1196259#Comment_1196259
I think the ruin nerf was a Survivor nerf cause killers got even more cheap than before, which made the survivor experience way more unenjoyable.
@onlycampers said:
https://forum.deadbydaylight.com/en/discussion/comment/1196259#Comment_1196259
Nice to know clearly a forum mod is killer sided too.
Ruin change was an improvement: no decent sirv (rank 10 up) was even bothering destroying ruin.
How you can compare gen soeed slow, heal speed slow, ecg, killer opening gate and closing hatch, smaller maps, louder pain sounds, removal of loops and vaults, autohit everytime you drop a pallet or a vault...
The bias amazes me...
Guys i love it! Could you maybe make a bunch of posts featuring each other with hidden messages? The deBAIT is real!!!🤣
-
I would love to see more ways of getting protection hits. MoM for the win!!!
-
I would like Sauron from Lord of the Rings as Killer.
-
@ZoneDymo said:
Nurse rewards dedication, its a long road to become a good nurse but once you are, its your winning ticket to recover from the many crappy matches you can have with other killers
I needed 1k hours to get good with her. So 1000 hours for a bit fun after that?
-
@DetailedDetriment said:
Kate is overrated. If you want a nice ponytail just play Nancy.
/voteban DetailedDetriment
-
Probably I'm all ears and autodidact. This is my power!
-
@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1194177#Comment_1194177
Well, just a little bit longer and they'll have The Candyman as a new killer by the hint of things. And 100 more fun bugs for us to test for them. God help us all xD
BHVR pls gimme kandiman with many bugz plz fast plz!!!
-
I think the mass of perks, killers, survivors and maps is one of the reasons people are joining our community. Much content, very doge!
-
BHVR doesn't balance and create with SWF in mind. Just my opinion tho.
-
Hag got more potential, but is fricking difficult to master. GF is easy to pick up, but got a really low skillcap.
-
@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1193976#Comment_1193976
Remember the infinite locker stun glitch. Every time you walked by a locker xD that was this game.
And the infinite blindness or the complete disabeling of nurses blink ability. xD
Fun and fun and even more fun!
-
@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1193961#Comment_1193961
If they tested her instead of having the public test her, that wouldnt be an issue. They seem like they did the "here's her changes, we think it works. Try her for us". Issue is this hatch close cancel glitch could potentially be for all killers. Likewise for the survivor no HUD or infinite skill check glitch.
Yep, especially the infinite glitches are annoying as hell.
-
I'm playing a lot of nurse. I feel you dude. My blinks don't work so damn often.
-
As nurse main i'm addicted to "I'm all ears". It's godlike on indoor maps and makes me not look like a complete id!ot every match. xD
As survivor it's autodidact. I can't tell why. The build-up is just so...satisfying...
-
I'm not a survivor main, but for me "boring" means calculateability.
Freddy ports to your gen? He'll have PGTW. Freddy starts walking around a dropped pallet? Snares meghead!
Injured David goes for a save? He'll have BT and DH. Unhooked Claudette jumps in a locker? DS 5head.
Just Calculateability. That's it. xD