NursesBootie
NursesBootie
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Got all perks on four characters rn. I'm just grindin man.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1313000#Comment_1313000
I mean, there was a Thread a few weeks ago where someone said that she feels better now. But apparently this is not true.
https://forum.deadbydaylight.com/en/discussion/comment/1313012#Comment_1313012
I think saying that they did not test it is as wrong as it can be.
Also PTB Feedback is not really valuable.
They still didn't fixes more than a few deadzones. You're right btw, they did test it and were happy with how she got rekt. xD
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1313010#Comment_1313010
They did nerf hers, but it hardly did anything, she wasn't worse if the player is good, they just made her have a higher skill cap by removing collisions. I probably would have left the game permanently if they did butcher her base and refused to buff her back (I used to be a diehard Spirit main before Oni).
Oh yeah i forgot about the collision nerf and the added vaultig animation. xD
But it did hardly anything, like you mentioned.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1312993#Comment_1312993
Yeah, her base was very balanced back then. She was equal to Spirit's base but they nerfed it.
My big fear was that they nerf spirits basekit too. Luckily they left her.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1312964#Comment_1312964
^ basically this.
If you were able to use Omegablink or slap on multiple Blinks, it helped a lot. This is not possible anymore (or at least with a bigger downside), so players who relied on Add Ons dont play Nurse anymore.
The only thing that NEEDS fixing (and it is a really strong NEEDS, like, it should 100% happen) is the fixing of her Bugs. As long as her Bugs are not fixed, nobody can really do any statements regarding her Balance, because you cannot really apply this to a broken character.
Besides that, using the Silent Hill Chapter to justify a Nurse Buff is... questionable.
Well, the devs ignored her bugs until now so i don't got high hopes.
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@[Deleted User] said:
Honestly, while I think her blink recharge isn't that damaging to her power as a whole, over time I'm slowly starting to agree that they should just lift it and change recharge add-ons to something else. At first it seemed like the recharge would give her this limit that she needed, but it wasn't that she was blinking too fast, it's that she could stack multiple blinks and give survivors less chances to dodge her. I'm at the stage now where I agree, remove her blink recharges OR decrease the base recharge at the very least. Even before the blink recharge was implemented, she was difficult to play and master, the recharge just makes her harder than she has to be, and handicaps her mobility.
Limiting her mobility was part of the nerf. They purposely wanted to make her weaker, not just harder. In my opinion the addon changes (except for the useless BP addons) were cool, but touching her basekit was a big mistake.
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@MetatronYHVH said:
https://forum.deadbydaylight.com/en/discussion/comment/1310683#Comment_1310683
Sure we can pretend that this isn't a pressure issue and STILL present in the game.
I went back to playing Survivor again and the amount of times I got faced against beginner killers with three perks is astounding.
By the way the point is that I don't really care if I got faced with red ranks, Its amazing that's what you took out of my post. What I cared about is other people's experience.
Other people maybe don't got that much of a problem. The devs are backside-testing the MMR system at the moment, so that could be a reason for your specific case too.
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312488#Comment_1312488
She's still strong dude, the most strongest broken power in DBD. She's not bugged anymore so...
Freddy is still pretty strong and annoying with good perk combinations (Dying Light, Pop) and that purple chains to reduce Gen repair speed.
No, Oni isn't hard. You just need to calculate the range when you use the power. And it's ridiculous the way he gets his power jeez.
Dude spirit it's ez af. A good pair of headphones, Stridor, pressing m2 after hurting a survivor and voila, you got a survivor hooked. Idk why people thinks spirit needs skill. I play her when I go killer sometimes and always it's 3 or 4 kills. She's ridiculous broken and doesn't need skill, he power needs a rework.
The strong infinite ones and toolboxes deserved a nerf but they screwed with maps like Coldwind with only 3 safe pallets?? You could ask for no pallets map in that case. No point to got rid of so many of them. Devs just makes the things easier for killer community like always do. Caring a lot for not skilled killers (99 % of them)
Nurse is still damn strong, you're talking with a 2k hours nurse main here. But i also know about countless bugs due to my playtime. She's not fixed and basically impossible to learn for new players at the moment.
I agreed with you on freddy.
Ever tried to drop pallets against oni? Just safe-drop every pallet you find and he will literally never get his power.
On what rank are you playing with spirit?
Well, in my survivor matches there are literally about 10 safe pallets on every coldwind map. I once saw rotten fields with just two jungle gyms, i was shocked. Or blood lodge with a deadzone in the middle. Exceptions tho.
Survivor is easier, at least for me man. You forgot that survivors got a vault bugfix in the last patch that made the vault speed build extremely strong.
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"Autodidact"
Increase the chance of getting any skillchecks considerably (10-30%).
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I play killer, because i like the chase. It deeply satisfies me to kill (in a video game)(don't get me wrong here).
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312404#Comment_1312404
OK here we go
Nurse was reworked, her power it's still the most broken one. She needs more skill now.
Freddy doesn't got a nerf with that reworked add-ons, he's still strong with his no-needed skill teleporting to gens power.
Oni has now a better spin with his power after killer mains complained and cried (like always do) and he's pretty strong. Doesn't need much skill either just hitting survivors and pressing M2 to take orbs.
Spirit's prayer bead was a trash nerf, her power it's still broken and a problem. And like Freddy, she doesn't need skill
Ever played nurse and got screwed by her gamebreaking bugs partly introduced with her rework? Yeah about that.
Freddy got a nerf, some numbers of his slowdown addons are lower now, that's the definition of a nerf. Still strong now, as you said.
Oni's power needs a lot of skill. And the player needs to have good killer knowledge to get early game hits against good survivors. 40° spin wasn't fine, i guess we can agree on that?
Spirit is not as easy as freddy, but definitly way easier than nurse. If you noticed it, they nerfed a lot of her addons. And "Prayer Beads" is pretty much useless now.
So most of those nerfs were justified. Do you want to tell me, that toolbox and godloop nerfs weren't?
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1312435#Comment_1312435
I think it was a good call but it needed to happen along with other changes, and theyre communication was ######### atrocious and all by itself made me never want to play this game again. I hope they learned from that, because that was a major blunder imo. I dont think its a coincedence matchmaking got really messed up right after that happened. People dipped
They got rid of a crutch at the end, because they nerfed toolboxes AND balanced a bunch of maps. I would've been calm like spirit if they just announced that before.
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Don't got time to try it man, sorry.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1312404#Comment_1312404
Ruin was the big one. I had to start playing mean after that. Had to.
Yeah the ruin rework was mainly a nerf for low tier killers, because killers like billy simply don't needed it.
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"I just wanted my damned hatchets dweet!" ~angry mommy huntress without hatchets, but a dweet
Seriously, many people underestimate the information BBQ+IM provides, but that's why people use it on huntress. It forces long range information for two perk slots. Just give it to her and train your loops!
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Nurse, Spirit, Freddy, Oni, Ruin. Judt the last half year. Killers got nerfs too yknow.
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Yeah bloodwarden is fun against complete morons. It's kinda boring if the survivors got more than a braincell and just hide during BW being active tho.
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@Hag.is.Dtier said:
Daddy Myer pffft Daddy Pyramid head is coming to steal all the women.
Daddy Pyri sounds wrong somehow. xD
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Looting chests. It's damn satisfying and reminds me of link opening a chest everytime.
dadadada dadadada dadadada dadadada dadadada dadadada
da-da-da-DAAAAAAAAAAA
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...just a nurse main passing by...
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I feel the same. Before dedicated servers i loved playing as her, but after it i just got robbed so many times it's not funny. Maybe i need to try it sometimes again.
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You do realise you are basically smurfing too? Because of rank reset, sure, but apparently the game gave you a fitting enemy.
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Guys he disrespected "Dance with me". Guys?
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1308694#Comment_1308694
U think Hag and spirit are stronger? He he can use it at loops instantky and ignores objects. That sounds much stronger to me :D
Well, it's dodge- and predictable. Maybe that's why it's not that strong. Huntress got a way bigger red stain mindgame and hag is simply not dodgeable in certain situations. So yeah he's good, but not stronger than those two.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1310043#Comment_1310043
Soo, survivors don't loop pallets and drop them instantly? Damn, seems like a fix to looping, the strongest thing survivors have and killers always complained about. Oh wait, it is.
You don't need to drop them instantly, just right before he gets an opportunity to spear you. He's weak for the same reason legion is. His power is non-lethal.
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Nice they made my hair bow build useless. Well done devs.
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I agree, hemorrhage is useless above rank 10.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1308296#Comment_1308296
https://forum.deadbydaylight.com/en/discussion/comment/1308296#Comment_1308296
Stop talking nonsense lmao someone with good aim or crosshair quick scope you instantly without leaving you any room and time to dodge. U r just bad at him, accept it.
Well no matter how good he aims, he has to break most pallets that get dropped. Ez counterplay.
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"Deathbound" is a good ace up the sleeve when the survivors try to reset somewhere. I think it will replace "I'm all ears" in my nurse build. The other perks are useless. The broken status perk is a joke and the undetectable one got a cooldown of 80 seconds AND a notification for the survivor...come on.
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PGTW is meta, so this perk is just straightout really good. It also negates Hex:Ruin for a while if you get chased off a gen.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1304178#Comment_1304178
Charge times got changed before official release, timings got changed before official release. Ranges got changed before official release.
Right now, he is too fast, reaching too far, having a passive that completely removes the ability to wiggle that lasts forever(which should last at most 75 seconds).
What counterplay is there other than genrushing? The only counterplay I can think of, is the same counterplay to spirit: hoping the killer is worse at mindgaming and guessing you walked in the opposite direction the killer thinks you are.
Aren't that the only counters to top tier killers rn? That's why they're considered good. If you don't want to go against spirit every match you should accept powerful killers.
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It's Jack Torrance guxs you can't fool me.
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I think it's an overlay problem, because i don't need to sign in to leave a comment.
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Baby trapper is so adorable when he sets his big traps directly in a pallet or in front of gens. Too cute!
(happy birthday dbd)
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I think "Discordance" is what you're looking for. It not only gives you detremental early game information it also keeps people from rushing mid and lategame.
For the memes you can also take "Enduring" and just never respect pallets at all.
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Idc about your reason to dc, you did just ruin the match for the other players so take your penalty.
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Solo: DH
SWF: Sprintburst (and one vigil)
Most killers need one minute+ to get a hit with a full SB team. DH is just good in solo queue, because you can't rely on your teammates that much.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1301919#Comment_1301919
Imagine thinking Nurse and Spirit are the only truly viable killers, and that Billy isn't top tier. OOF.
Words of someone who isn't good with Billy.
Well you're right, i'm not a good billy. But i'm a good survivor that played against a few insane skillbillys, that perfectly utilized either crack billy or both engravings (the best billy addons, only bad players use instasaw). And they lost against me and my friends. You know why? Even the best billy has to break certain pallets and gen speed is a joke for a coordinated 4man ,that uses map offerings. That's why only nurse and spirit are truly viable killers, billy is definitly a very good killer tho.
Even spirit is discussable, because she got a lower skillcap than nurse.
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@Jakeroo said:
https://forum.deadbydaylight.com/en/discussion/comment/1301919#Comment_1301919
I feel that... I think Billy is in a great spot right now: I feel that spirit is really boring to play as and really frustrating to play against, for nurse I think the rework put her in a great spot but she's still undeniably the strongest killer and in all but the strongest maps vs the stealthiest survivors she can take control of the game or lose it because of her plays, Billy is like nurse but where the survivors can outplay the billy no matter how well he plays the same can't be said for nurse, and the rest are in various levels of 'not strong enough in certain conditions'.
Which is a shame, because my favorite (and main) killer is wraith, who's just... really bad. XD
I'm a nurse main and i can definitly agree on that one. I dislike spirit because of her low skillfloor. The only thing that bothers nurse are her various bugs.
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I surprised many people with my infamous invisible nurse.
Perks: "Tinkerer", "Dark Devotion", "Bitter Murmur" and "Barbeque and Chili"
Addons: ""Bad Man's" Last Breath" and "Ataxic Respiration"
Offering: any indoor map
The most reliable gengrab build i got. :)
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1301936#Comment_1301936
Seriously dude? It’s been said a hundred times that this one is a licenced killer
Smoke and mirrors man...
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I just hope it's not licensed. My wild guess are TWO new, original killers and TWO new original survivors. Now beat that dumb calzone!
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Nope, just the same impressions as you. Billy is not a top tier killer imo. Nurse and spirit are the only truly viable ones.
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I usually get robbed by keys in the endgame so i don't even try to use anything strategic. I just accept the 3k and move on.
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Not a fan of "Shadowborn", because it messes with my predictions and my muscle memory as nurse. M&A is nice, but bad against OoO, i hate OoO more than comrade stalin. STBFL is godlike on certain killers like trapper, demogorgon abd pig.
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Some survivor mains think only 4mans are swf, because that ones are the usual problem for the game balancingwise.
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@Gonourakuto said:
https://forum.deadbydaylight.com/en/discussion/comment/1301422#Comment_1301422
and also the fact that they have way WAY less stuff in the bloodweb so its easier for them to get what they need
That's the main complaint.
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It's so satisfying to grab a chiller with T1 myers. xD (by looking to the side)
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@IMhereRUN said:
I play killer more often than not, but I’m forced to disagree AND agree with your statement. Looking at the game from an unbiased overall standpoint that supports balance, I do believe there are maps that favor survivors. Bare in mind, this is my own opinion based on the thousands of matches I’ve personally had.
So I agree there are killer sided maps, but there are also survivor sided maps (even after the re-work). However, I disagree with the maps you listed. While Shelter Woods is lacking strong survivor tiles, the sheer size of the map does benefit survivors, which makes the map killer sided ONLY for a few specific killers: IMO: Billy/Oni/Huntress/Nurse(with range add-ons only), and Deathslinger can do decent here, but with his ranged attack restricted, I would call the map balanced for him. As far as Black Swamp goes, I (with all due respect) have to laugh that one off, that’s survivor sided to me.
The maps I believe are killer sided are: Grave of Glendale, Hawkins Laboratory and Torment Creek. The first 2 are obvious, they both lack strong loop tiles and Glendale is a small map. I’m sure not many killer mains will agree with my Torment Creek mention, how dare a Coldwind Farm map be on a supposable killer sided map list, but it’s really not very good. Even before map adjustments that were recently made, it’s smaller (or at least seemed smaller while playing it) and thus easier for a killer to apply map pressure with only 1 god loop, and I do not count the killer shack as a god loop, a semi-decent killer can force the survivor away from the shack in 15 seconds or so with the pallet now toast.
As mentioned, these are my own opinions, I’m sure you have yours, and I’ll be glad to hear you all out as you have heard me out.
Look up the map sizes of all maps and compare, you would be surprised. :)
After the recent changes the main shack on torment creek stayed pretty strong with the double window loop. Just my experience tho.
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@Terro said:
The good news is that they said that they're looking at the dead zones. So they are looking at that.
That will fix many complains about the map reworks. Hell i even got blood lodge without a single pallet in the middle a few times it's crazy.