Norhc
Norhc
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Comments
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2881317#Comment_2881317
imagine getting punished just for playing with your friends
But the killer getting punished for facing players in comms in a game that originally wasn't designed with it in mind is fine? SWFs absolutely should get a thanaphobia-like debuff.
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@GannTM said:
Why are these hackers bots trying to ruin my love’s rep?
As if she needed that to not already be the most disliked killer in the game, lmao. Rin has always made more people DC than Nurse.
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"2023 should be soon enough" - BHVR
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2879598#Comment_2879598
I know just wanted to showcase Behavior is clearly doing something right for these numbers to be going up rather than down like everyone said.
You're either completely delusional or a BHVR employee.
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Just need to wholly rework totem spawns, really. You shouldn't be able to come across a totem while playing normally, there should be always a bit of effort required from survivors for them to find one.
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Blame BHVR. Their design decisions keep pushing killer players towards tunneling/camping and away from 12-hooks playstyle.
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Pretty awful list, ngl.
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Because the GF changes are bland and basic as hell.
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I think it's just called "evening".
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@Trickstom said:
*Sadako is a underwhelming killer on first impressions and the more you play with her, the more you discover how bad she is, like:
- TVs enters in a cooldown of 100 seconds (1m40s) after you project to them. Yes, you need to wait this long to use your only power.
- Circle of Healing.
- Nothing for chases.
- She doesn't have a power that you need to learn for 1~4 week to master it, like Nurse,Blight,Artist,Deathslinger,Huntress,etc.
- She has a lullaby when demanifested, making her stealth almost useless.
- If you see any streamer playing her like: Otz, Umbra, Zubat, etc. You can see that everyone that plays her, just get the first hook after 2~3 gens pops on most scenarios.
- Sadako already become a Twins/Hillbilly situation for me, it's easier to get a Artist than her in my matches.
*Yoshi is just...another survivor with...another perks.
*No new map.
All of this makes this chapter feels like a mediocre one overall (excluding sound effects and music, they are amazing as always).
She has something for chases. Being 145cm tall.
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I mean, have you seen how much they love to gratuitously nerf killers? Even if DH ever gets nerfed it'll be a wrist slap anyway. BHVR has chosen their side a long time ago.
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@Raccoon said:
Gee, I wonder why I never see Billy/DS/Spirit any more 🤔
Spirit pickrate has barely changed. Also, she actually is even stronger but most people don't seem to realize that.
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@Altarf said:
No offence to the guy, but I take his balance opinions with a grain of salt these days. He thinks Billy and Deathslinger are both S tier in their post-nerf states, and that Twins are S tier because they stomped the competition in a tournament he was commentating on. A tournament where, if I remember correctly, COH, Unbreakable, and literally every Twins countering perk was banned.
But I do like the guy overall. Very chill compared to some other streamers.
He's right about Twins (well, I would personally say A+) but if he really thinks so about Billy and Slinger then yeah that's indefensible. Slinger wasn't even A tier before the nerfs, lol.
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@Advorsus said:
Yeah... Look at twins. Probably the most unique power recently, left dead in the water. They don't even give skins for them.
And look at nurse, one of the most unique powers, left with bugs that existed for over 5 years before they even addressed them. Even then, she's currently disabled due to bugs.
Even if they wanted crazy unique power killers, the base system and code the game was designed on simply can't handle it.
I mean, what do Twins need anyway?
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The technology just isn't there yet.
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Not yet, despite Patrick's efforts.
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Watch Choy's video on the subject from like one month ago.
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Condemnation for sure is the main issue. She could be a Tombstone-lite killer but it's so easy to get rid of condemnation and so hard to build it up that the whole mechanic basically doesn't exist.
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It's not. It has always been a survivor-favored map if everyone in the lobby know what they're doing.
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I wonder how many players believing that high MMR is nothing but Nurse/Blight actually are high MMR.
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Have you seen what Patrick and his team consider "health changes"? Clearly a whole chapter dedicated to health isn't what is gonna help.
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@Chocolate_Cosmos said:
He is good and strong, but... not an S tier killer and he is not Blight or Nurse so... next one, please.
(I like to play him, I played him a lot recently)
Considering that Nemesis, Wraith and Huntress have even higher pickrate than Blight and Nurse this clearly isn't the issue. Hell, even Legion and Trapper are more picked than Nurse. I think the main reason why Oni is so rare is because the game still has no practice mode in 2022 and people are scared to embarrass themselves learning his controls in real matches. Also because he kinda sucks to play on controller, just like Blight.
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I'm intrigued by Sadako and how they did adapt her to DBD. I'm definitely not excited about the inevitable bugs and unwarranted killer nerfs coming along though.
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Spine Chill is more common than I thought.
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Half of the playerbase would permanently vanish if they removed SWF, if not more. They obviously never are going to do that. What however could be done is have some sort of base Thanatophobia for every player in a SWF but they clearly are always way too scared to nerf anything on the survivor side.
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@Mandy said:
This was always a thing as far back as 2016 from my memory.
If you filled up your wiggle bar at least a small bit and were dropped, you'd gain the drop bonus but then as you were slugged (so not actively wiggling) your wiggle progress was gradually decreasing.
We've even had discussions last year on this on the forum, it was quite a surprise when I saw that many people didn't know it was a thing.
Will BHVR devs ever stop blatantly hand-holding survivors?
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I honestly see more cheaters after that so-called anti-hacking vulnerability tweak than I even did before. Thankfully I'm not a streamer so they never bother holding my game hostage but the simple fact that can still do it if they want to in 2022 is pathetic. This game is just hopeless until some serious shift happens among the higher-ups at BHVR.
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Killers get more substantial nerfs and less buffs than survivors do since one year or two now, it's a fact.
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Don't worry, it's on their roadmap. Only gotta wait until 2024 now.
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Not after that hare-brained PF nerf, that's for sure.
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Visuals and gameplay. People always get intimidated by "2-in-1" types of characters in video games although Twins are fairly basic.
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"We heard you and decided to nerf Twins add-ons once more" - Patrick
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Nurse has new breathing sound effects during fatigue.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/2772688#Comment_2772688
It does not, many people are bad with killers in general and yet they get a high SBMM.
It actually does, mostly. Most of killer MMR is shared between all of them, with a small percent being tied to each killer.
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"I'm a psychotic serial killer with cannibalistic tendencies but at least I don't wear no blackface"
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I just don't understand why they decided to give such a big boost to such an annoying and "toxic" perk. Imagine trying to make meta the perk specifically designed to screw over a killer who just won a chase and which enables even more squad bullying.
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@Mandy said:
Seeing as I don't have a bug report in on this, mind filling me in?
Not sure if related but this just happened to me for the first time. I think Nurse is ever more bugged than before.
https://imgur.com/a/VqUzZYv -
It is as "meta" as Built to Last. It just is yet another new toy for bully squads.
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Same as always I think. 30 seconds queue times for killers during evening and most of the night, 4-5 minutes during most of the rest of the day. Vice versa for survs.
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You're asking way too much for their brains here. If they ever buff Clown it's gonna be +0.50s yellow buff duration while leaving Pinky Finger gutted.
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They already were doing stuff like this since the maps' releases (although it required a SWF) and BHVR never did anything about it so yeah don't get your hopes up.
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2770033#Comment_2770033
It’s hilarious to me that instead of just buffing the makeup kit too. They come to the conclusion that the jug doesn’t need to be buffed.
BHVR tends to be a "hilarious" company. Wish they were less funny sometimes, honestly...
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A tad difficult to get hyped about new cosmetics when gameplay changes are horrid.
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@Phasmamain said:
Worth noting that clown’s solvent jug change seemingly didn’t go through. If it did it would’ve had the same values as garish make up kit
So only one add-on change did not make it and it was a buff one. BHVR, ladies and gentlemen.
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I've been fairly tolerant and patient with BHVR during 2021 but at the sight of this patch I really have to admit that they just don't give a damn about killer players. Hopefully it bites them back in the ass at some point.
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@Rizzo said:
Boil Over, like any other perk that received changes, will still be monitored, in case it needs tweaking.
You don't need monitoring to quickly understand the issue. Also, what are PTBs for if not for "monitoring"?
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Well, in the incoming update 3 killers that don't need to be nerfed are getting nerfed while Circle of Healing is getting a slap on the wrist. Says it all, really.
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Didn't watch the stream. Did they explain why they love so much nerfing killers that don't need to be nerfed?
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How the hell is removing perk tiers not a long term solution, lmao.