Norhc
Norhc
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Comments
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@DEMONANCE said:
https://forum.deadbydaylight.com/en/discussion/comment/2995161#Comment_2995161
pyramid head falls apart cuz he has no map pressure , no good addons , kind of an annoying power to use and aim and that power gives survivors more counterplay than that of nemesis'
imo pyramid head definitely needs to be looked at again and be made better.
Thanks for proving us that you have no idea how to play this game well as killer.
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/2994299#Comment_2994299
Which game? 4 overpowered survivors on voice comms against a Killer? talk about rules.
4-man Discord SWF and Nurse both are rules-breaking.
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You know we already know the next 2 killers, right?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2991956#Comment_2991956
Bubba’s chainsaw doesn’t need a buff, good Bubba players can chase just fine. Face camping is really a meme more than a necessity with him.
This. Facecamping Bubba is a mindset. A way of life. People don't do it because they think it's the only optimal way to use this killer.
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@Souplet said:
Because there is like 1 killer for 300 survivors
I wonder why there are so few killers nowadays... thats a real mystery there
There has always been less killer players than survivor ones and will always be. No asymmetrical game would be able to survive otherwise. It's basic maths.
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If you think Dredge can be looped very easily then you do not know how to use him correctly.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2990529#Comment_2990529
Solid anti chase? Maybe if you are facing potatoes who know only to spin around a single loop then throw down the pallet... Aganist skilled survivors this killer is a living joke
Something tells me you're overrating yourself...
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Self Care is much more common on Asian servers. That's mainly why.
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Default survivor controller layout uses the same button for prop interaction and healing so yeah, they clearly aren't putting much effort on that.
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@Nefer90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2989852#Comment_2989852
Dead hard can be countered. This Is not a mechanic. You can call It whatever you want . I'm not taking a geometry diploma to explain you that Hug Tech Is A B-U-G.
How do you counter Dead Hard when used for distance in order to reach a pallet/window? Exactly, you can't.
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It should stay as a permanent feature but only when facing Dredge.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2986875#Comment_2986875
If she’s specifically using the Green add-on that curses survivors who revive and heal each other and plays a slugging strategy she actually does get Condemned kills surprisingly often.
If you play against newbie survivors who don't even understand her power, maybe.
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Don't get your hopes up.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/326658/people-want-dredge-to-be-scary
i want it to being playable and not the usual weak killer of the day that's viable only aganist potatoes (hello sadako)
Wdym, "usual"? Sadako and Trickster are the only weak killers released over the last 2 years. The rest ranges from decent to very strong.
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I already consider Spirit to be generally stronger. She isn't map dependent at all unlike him.
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/2985644#Comment_2985644
It's painful to play them, of course they do.
Just let them switch during fatigue, so you don't get DS effect each time you down someone and want to hook them.
It would actually help both sides, because Twins would be less likely to slug with this change.
Twins are a slugger by nature, it's just how it is. Your buff idea will also further strengthen the people who (rightfully) use this killer as a slugging machine.
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@dugman said:
Because the MMR is actually more accurate than the old rank system that you’re talking about.
Is it though... Not from what I've seen, honestly. I'm really glad I started playing this game under the old rank system. I remember actually going with/against fellow newbies when I still was one for about 2 weeks until I was starting to see meta perks every game. That just doesn't happen anymore.
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@DaddyMyers_Mori said:
Well, we are going to have to wait few years before we get anything -> look at Billy / Twins / Freddy. They just don't care.
Sad is that lot of killers could be fixed with just number changes.
My main issue with Deathslinger is his ADS mechanic, it's just terrible to use. Why do you have reduced FOV and turning rate? Just make it same like Hunterss / Trickster...
Twins don't need anything.
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Oh wow a tier list thread. So unique and original.
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2984775#Comment_2984775
I heard he's supposed to glow, just not as bright. Which if that is the case...would still be garbage.
This. He should not glow at all, it just makes no sense.
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Pip system is horrible for survivor, people have been complaining about it for years but BHVR simply doesn't care.
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Myers' strength is highly dependent on the build he is using. Tombstone is straight up A+ while Scratched Mirror is like C. Also, any person seriously believing that there's such a powerlevel gap between killers that D tier even is a thing is a testimony of their lack of credibility.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2983669#Comment_2983669
I don't like the us vs them but the last couple of maps have been horrifically designed.
Eyrie of Crows, Haddonfield, Coldwind, RPD ect
Aside from some windows nu-Haddonfield is fairly balanced.
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I have 76k of them so don't really need to. The game is really generous when it comes to shards. Well, when it comes to BPs as well I guess but the bloodweb grind is basically infinite unlike the shrine/cosmetics one.
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@Remedicist said:
I play a mix of Slinger and Trickster usually. I didn't know so little play Slinger honestly.
He used to have a decent playrate but then BHVR decided to massacre him out of nowhere.
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He's not even out yet, just wait you impatient kid.
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Corrupt really needs to be basekit.
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@RenRen said:
Yeah pyramid he'd is definitely not a very well designed killer. Super cool but not very fun to vs nor that fun to play tbh. He is waaay to clunky. Also you did not say artist is more fun then pyramid head.
Not as clunky as your grammar and opinions. Artist is one of the most sleep-inducing killers in the game.
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@YOURFRIEND said:
It's funny because Artist, a killer with lethal anti loop instead of a slight inconvenience, has an exhaustion addon.
Birds aren't AoEs and Artist doesn't have 4-7 of them in stock before having to reload. They also don't slow you down by 15/19%.
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Because every man and women shall have the right to use their Dead Hard.
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Nemesis isn't even 1 year old yet...
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Nobody uses BBQ solely for the aura reading effect besides maybe a few Huntress/Blight mains. Also, it's "than", not "then". Literally 5th grade English grammar level right here.
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Countless challenges in this game are basically griefing. Nothing new.
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Always makes me laugh when I see them gratuitously botching killers like Deathslinger while apparently thinking that Nurse is, on the other hand, perfectly fine.
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We know you guys want BHVR to buff Sadako, no need to make the same threads every day.
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Wouldn't be able to sell as much cosmetics if survivor was first-person.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2951043#Comment_2951043
No I think you need a chase power to be good.
I think trapper and clown are better even pig.
Clown is better than most of the cast.
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Bill
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1 mil BP cap btw.
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Ok now come back once you have more than 500 MMR.
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@Tsulan said:
Playing without slowdown perks will be definetly something. Even Otz barely gets 3 hooks by the time the gates are powered, if he plays without slowdown. So i imagine thats gonna be a wild ride.
Otz is a player of barely-average level who often refuses to play optimally.
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when it didn't used to be
Yes it did. Even more so. You just didn't realize it because 98% of the playerbase was bad and unexperimented.
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They should have made the iridescent mori basekit and something that you have to earn through the match rather than just forcing the yellow one.
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If the new prestige system is all the grind reduction (well, along the removal of mori offerings )is about then that's a bit disappointing. The grind for add-ons still is gonna be insane if you play several different killers.
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DBD is a serious and well-crafted game where glitches and bugs have no place.
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@Peanits said:
We're not looking to make things boring. We're looking to shake things up and make the old meta not such an obvious choice. In its place, we'll be buffing a bunch of other perks to give you a heaps of new options to pick from.
There will always be a meta. Nerfing current strong but balanced perks like Pain Resonance and Corrupt is not the answer.
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Based AFK Pig players forcing BHVR to buff Pig.
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@Crowman said:
I dislike how something that should've been made a basekit feature is being made into a perk
Being basekit would be dumb because it would make NOED users penalize themselves against their will.
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@Tiufal said:
Its supposed to be a lore gimmick, nothing more.
PH also has a lore gimmick, the difference is that it actually works in his case.
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@MikaelaWantsYourBoon said:
What is wrong with Nemesis? He has not any map pressure. Also his tentacle has fair counterplay.
The zombies are the map pressure. Sometimes.