Norhc
Norhc
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Comments
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@Cyber_Atlas said:
https://forum.deadbydaylight.com/en/discussion/comment/3236035#Comment_3236035
Try her. And post your results
I remember winning most of my first matches with her and that's when I was new at the game in general. She's not hard.
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@Mockingjay_S451 said:
I don’t understand why they didn’t stop the rods from being in the bloodweb early. They are impossible to avoid and I currently have close to 300 sat in my inventory and they are just going to be useless after tomorrow? That’s just silly! That’s close to 600,000 bloodpoints wasted.
And yes, every match I have played I have used one to try to get rid and I still have this many.
It's BHVR that we are talking about. Event-tied items always had a way too high appearance rate in bloodwebs, forcing us to hoard more than we can use. It's been years and they never did show any willingness to fix this.
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It's not a competitive game + it is a computer game, first and foremost. No balance changes should be made with console in mind just because some fools play killer on controller.
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That's not how apostrophes work.
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He should be able to tp to unopened exit gates.
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3250647#Comment_3250647
Are there plans to rework midwich?
Probably not. No good reason to, anyway.
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You've never played an actual pay to win video game.
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That new pallet looks suspiciously similar to the one they tried to implement last year that I (and many others) abhorred the look of. I really hope it looks better this time...
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@Nos37 said:
If the killer has iri addons, drops a chase to return to the hook and immediately tunnel the unhooked survivor, then that survivor doesn't bother struggling when hooked again, all at 5 gens... Yeah, I'm going to the next match when I get caught.
If the others unhook me I'll go sit on a gen until I'm caught. If the killer slugs me, I'll hold the Sprint button so the others cannot pick me up before I bleed out. (And yes, that means crow explosions for the killer who slugged me)
Iri addons? Half of iri addons in this game are ass, lol.
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I wouldn't, really. He's in no need of anything. One small cute buff they could realistically implement would be to have the yellow bottle also gives +10% vault speed. The only "buff" I truly want to see is the switch bottle bug to finally be fixed. It's been in the game since over a year now.
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Play better.
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Sometimes I think that almost nobody remembers what kind of game Dead by Daylight is supposed to be.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3240815#Comment_3240815
Found the killer that slugged op.
Doesn't change the fact that OP indeed has thin skin.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3240560#Comment_3240560
Trapper, Freddy, Sadako probs even myers
Trapper and Sadako maybe but Freddy and Myers? Not even close.
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@Edilibs said:
This killer is so terrible im about to drop her! Everything that made her decent from like a year ago is gone and she is actually a ######### killer at D+! No matter what build or add-ons it seems like its just not enough! No even with STBFL Pig is sh*#!!
Why does an already weak killer continue to get nerfs it makes no sense unless BHVR is taking liberties with the Saw creators!
I cant believe how bad this killer is! I want Crate of Gears & Jigsaw Sketch Pig from 2020-2021 back! Screw this killer so bad....
Pig currently is the strongest she has ever been. Stop coping and get good.
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@sizzlingmario4 said:
Old Pop + Pain Resonance combined was way too oppressive.
I think the Pop nerf was actually pretty fair, unlike Ruin which got totally obliterated.
Pop got obliterated too, just not as much.
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@AnneBonny said:
god this better not be for honor
It's For Honor but with a BHVR take on it. So it's both original and licensed.
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Don't care, didn't watch. Almost every time I hear his opinions I facepalm.
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/comment/3235901#Comment_3235901
Nurse has been nerfed to death multiple times and has a low kill rate. Please pipe it with the Nurse complaints. We've read it all before. You're not bringing anything new.
She's been nerfed multiple times... six years ago. Everyone that is not a complete potato at the game always noticed that this never was close to be enough.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3234387#Comment_3234387
They're still spoiling the game for 4 other players, so yes the penalty should treat all players equally.
"Spoiling" by giving them a free escape? If you're not willing to remove it then it at least should be reduced compared to survivors.
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It at least should be removed for killers. It doesn't make any sense that killers get punished as much as survivors for disconnecting.
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@ViperTheCharon said:
Maybe looking at the title could create a bit of controversy over nurse defenders and others, but to point it out:
Nurse is not the hardest killer anymore. (Hillbilly is IMO)
Only counterplay to her is when she makes a mistake.
Blink Attacks counting as Basic Attacks is BS. (because of perks that apply exposed and other things, for example: "Jolt" "Sloppy Butcher")
She is still S-tier for past 6 years. (I actually don't bother that)
I don't know if it's true but she's the second most picked killer in the game. (behind huntress)
If BHVR could take a notice at this (probably won't), maybe she would be balanced out, if there were some proper suggestions for her changes.
What are your thoughts?
She never was the hardest killer.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3233125#Comment_3233125
Out of curiosity is the 1600 soft cap roughly also where the 5% bracket lands right now? My extremely speculative guess was the soft cap is around 6% assuming a normal distribution with mean 1000 and SD 400 but I've always kind of wondered if that's close. 🙂
There's no way the softcap is only 6%. Everyone and their mother is 1600+ on killer.
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Anyone who believes overheat is even close to be the main reason of his downfall is a blockhead who likely never played him back then.
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@MrPenguin said:
Well, at least we can put to rest that GF is a weaker Myers and that Myers is nowhere near the worst killer in the game.
I mean, that obviously is true on both counts and always was but using winrates as an argument for explaining it is just stupid. WRs are not tier lists, especially in a game like DBD.
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@neb said:
wait... sadako is actually good?
Compared to other killers? No. In a vacuum ? Yes.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/2RN0SVQNKNWO/image.png
Yeah... this is what it looks like in the highest brackets. Quite a bit lower, eh?
2.5 less % so not really.
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It's here to make you waste bloodpoints in your killer bloodwebs. At least with useless brown addons there's a slight chance that someday they'd be reworked into something useful.
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@OrangeBear said:
Personally the matchmaking has felt extremely broken ever since 6.1.0.
I think it's because there is a lack of survivor players.
More like an overabundance of killer players.
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Your tier list feels pretty random, ngl.
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@malatruse said:
https://forum.deadbydaylight.com/en/discussion/comment/3228511#Comment_3228511
We just need fewer Badhams imo. Not really sure why we have 5.
That's... not the problem at all.
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Who are those clown "influencers" thinking GF is stronger than Wraith? Spill the beans.
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Against newbies, yes. She otherwise is mediocre.
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My main issue with it is the new sound effect. They tried to go with some realistic ASMR type of sound effect but it just sounds dreadful imo. I legit find it more annoying than the clicky clicky.
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@Hex_iButt said:
Franklin's used to eat your item completely, making it disappear from the match entirely so it's not as bad now. Especially if you have Felix and Build to Last for the moments where you do end up getting your item fully depleted.
Current Franklin objectively is stronger though.
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They don't look as extreme as they usually do but they still are very good skins.
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Also last but not least; the new sound effect is very obnoxious.
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@Lima24927 said:
nurse is broken at this moment, needs rework, removing 1 blink would make it balanced
Nurse has always been broken. The fact that she remained the exact same for more than 4 years is inane.
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@Mandy said:
The PTB gives a very good overlay of what will be in the mid chapter patch (or any patch) and we made it pretty clear that this was a slightly different PTB in that the content wouldn't be going live immediately afterwards as we needed to get early feedback on it before anything was final.
Unfortunately, yes this does mean that there's very little in the way of balance changes in this update but there's a large amount of bug fixes, Event content etc so there's actually a lot in the patch.
Still no fix for the bottle bug though... Is the team working on it, even? I'm sick and tired of throwing a yellow bottle at my feet only to see it turning into purple smoke.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3224933#Comment_3224933
🤔 just as i feared, the chase music is too much
the approaching music would be nice as a chase
haggie is supposed to be scary and quiet and i would personally prefer her to not have any music
Dunno, Hag is literally THE jumpscare killer of this game, I think the chase theme definitely fits in-game. Not worth being listened outside of it though.
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@Aven_Fallen said:
Great, now people will play her because they want to hear the new music -__-
Miserable day ahead in DBD.
Time to finally use your flashlights.
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I think they still are traumatized by all the flak they got for their balance update back in January. They now are being very conservative when it comes to changing killer stuff.
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Twins aren't destroyed by anything, really. Their "strange" gameplay and appearance is why so few people use them. Hag just is boring and a punching bag against bully squads.
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There's always been killer incentives in the evening and night. They just used to be very sporadic.
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Lack of maturity, patience and will to improve.
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@Aneurysm said:
Piece of #########. Hope you're okay.
I think they'll be able to survive the sight of two words on a video game chat.
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@VolantConch1719 said:
Looking around, I'm finding conflicting information. There's this image from before Demise of the Faithful.
https://us.v-cdn.net/6030815/uploads/789/PPO8UYVVKC9A.png
It seems to show Adam being the tallest, more so than Jeff, with Min being the shortest. However, this image from before Chains of Hate seems to go against that.
https://i.redd.it/pys5pjp46m541.jpg
According to this, Adam is shorter than Dwight, who was one of the shortest in the previous image. And Meg is somehow shorter than Min, when she was originally placed taller than Jake, who is now the second tallest. And Jeff is apparently really short among the males.
I'd place more faith in the top picture than the bottom one, but we really don't have a good answer. At least, until someone decides to do pixel measurements
Pretty weird choice to make Tapp this short considering that Danny Glover is 192cm tall.
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Hopefully the killer serum addon has a much lesser appearance rate. That thing is a literal waste of BPs.
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Nothing inherently wrong or right about it. It's a valid strategy just like each 4 survivors bringing a Commodious with BNPs is.
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Hag IS a Swamp Creature. She was directly inspired by it just like Dredge with the boogeyman. You're hoping for something that already is in the game since 6 years.