NoShinyPony
NoShinyPony
About
- Username
- NoShinyPony
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Comments
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@Cymer Exit gates should not always spawn on opposite sides of the map. A killer would have no chance patrolling. Without Whisper, that's a free escape.
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Sorry, all 5 ideas aren't good. This feels more like "how can the last survivor can get a guaranteed survival".
The only problem I see with the EGC is when the exit gates spawn very close to each other.
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BL and DH are the best. However, I also play matches without any exhaustion perks.
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@SleepyWillo said:
This issue I have (especially at red rank survivor) is that killers that signal to farm tend to use it to lure and weaken survivors and get easy kills... I've seen it too many times to trust a killer anymore.
@SleepyWillo Yeah, that's another issue why I don't farm.
I was once playing SWF against a Michael who signaled that he wanted to farm. My teammates and I agreed that we would ignore that and play normal, not giving him free stalk. Turned out we were right, he had both pink add-ons. XD
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@hahugow said:
https://forum.deadbydaylight.com/en/discussion/comment/571244#Comment_571244
hi again Shiny girl :) the point is... it is not the same having 4 slots and 15 perks (when DBD was born) than 4 slots and 51 (x3+)
If we talked about balance, the logic would be having 12+ slots today
is that much hard to understand? :=D
@hahugow A 5th perk slot would open the door to more powerful perk combinations. I'm not sure if the killer or the survivor side would benefit more from that, but it probably won't be a balanced outcome.
Btw: Please use the "@"tag if you want to let others know that you replied to them. :)
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@Mat_Sella lol wut XD
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It's normal that bugs exist. That's how it is with every video game.
The problem is that too often old bugs (which have already been fixed in the past) reappear.
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You continuously get shards for leveling up, that's the reward.
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Not true at all. The hatch is a very good chance at survival. If you have a key, it's almost a guaranteed escape. And if the exit gates spawn on opposite sides of the map, the killer has no chance patrolling them, also giving the survivor a free escape.
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Blood Lodge = the only map where I ever have looped a killer for 4 minutes until finally my teammate bled out and the hatch was available
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So...did you want to complain about anything? This feels like an introduction to a longer post.
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@katoptris said:
I don't get tht problem as freddy cause he non-existent until ur asleep
@katoptris These times are over soon.
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Why does a good looking male surv have to be tall? I'd love to have a cute small guy with a pretty face in the game! ❤️
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Finally somebody is asking the important questions! P3 Quentin looks decent, but we definitely need more nice looking males.
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The devs try to balance around 4 perk slots. An additional perk slot would lead to sooo many necessary changes...
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@Mister_xD said:
they were talking about adding secondary objectives in the future.
im pretty excited for it! lets see what they will do and how it will affect the game!
@Mister_xD AFAIK, the devs never said that they will definitely add a 2nd objective.
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The hatch spawns when 1 more gen has been repaired than survivors are alive at that moment.
2 survivors alive = 3 gens must have been repaired for the hatch to spawn
Exception: If only 1 survivor is alive, the hatch will always spawn, even if no gens have been done.
Edit: Peanits was faster XD
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Looks like only the minority of add-ons will be useful.
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@Mc_Harty Thank you! You're the MVP here!
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@Blueberry But don't you think the fake pallets look decent? I agree that the snares don't look so powerful.
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I'd also prefer to get a match within a minute no matter which rank, instead of waiting 5 minutes to get matched with players of a similiar rank.
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@PoisonN said:
I'm not trying to start a figtht but you really think that the reason some people are playing in SWF is because of DCS? I've been victim of a lot of DCs against SWFs and I wasn't even camping or tunneling nobody. They stay mad for no reason!
I won't deny that solo survivor can be one of the worst experiences (dcs, less comunication) in this game but SWF will NEVER be balanced.
@PoisonN One major reason why I started to play SWF more often was indeed the high amount of DC's.
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@Visionmaker Thanks, I couldn't recognize it on my screen.
Well, we don't know whether the red rank was in a SWF group with the other survivors. If yes, then the matchmaking was kind of working.
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Agreed, I'd like to see some more emotes. "Be quiet" and "thank you" I want to see the most.
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The rewards aren't high, so I only do the tasks which I would have done anyway. I'm not playing a killer I'm not in the mood for when I only get 30k BP.
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Were you the red rank and playing solo?
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A lot of people don't want to farm and just ignore it when the killer gives farming signs.
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I agree with @Peanits . Sight is much more important than sound. Think of all the killers with stealth abilities or perks. You can't rely too much on sound.
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I don't think that deafening mechanics would be so strong, if survivors are affected.
Also, imagine having to listen to the Disfigured Ear sound effect over a longer amount of time...
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@ShrekIsHot I agree with you. What I wrote above, I didn't mean it as a joke.
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@OMagic_ManO said:
Really sucks that I have to use perks and make it so I can't have perk builds because if I ever want to try anything, 3 gens will pop before I find anyone. 30 seconds into the game and it's gen rush city. I'll just stick to Insta down Killers.
@ShrekIsHot Yup. But as a survivor I can goof around with fun builds and still win.
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@dannyfrog87 said:
https://forum.deadbydaylight.com/en/discussion/comment/567886#Comment_567886
ps4 enough said. people do play on pc its a whole different ball game lol .... a whole other level
I'm on PS4. It's no other world, gen rush exists there as well. I assume @Sleephartha plays exclusively solo surv and just has bad luck with teammates who don't play well.
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Yes, gens are done too fast. But repairing gens is not exciting, give the survivors a second objective instead.
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@MarksmanSpecal Several forum users (including me) have made suggestions for 2nd objectives. If you are interested in taking a look, you should find the threads via the search or I can send you a link.
If we get a better ranking system, then we could also adjust the 2nd objective or gen-repair-time to ranks. That's not the hard part. The hard part is getting a good ranking system.
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@Kaiju Did you want to write something?
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@Swiftblade131 Gen charges got increased from 70 to 80 charges. Old BNP let you repair a gen with one click.
At the same time, survivors did not play as efficiently as they are doing nowadays. Infinites and other stuff gave them still more than enough time.
Players get better and learn to come closer to playing the optimal way. It's absolutely normal that game mechanics have to get adjusted on a regular basis.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/525646#Comment_525646
+1
Yeah they need a secondary objective for sure, but I hope it's something that doesn't involve hold M1. It should be interactive.
@NMCKE If the 2nd objective were just holding M1, it would be as un-exciting as increasing gen-time. I don't think this will happen.
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Even as a survivor main I have to agree that gens are done too fast. Killer perks don't help with this core problem.
We need a 2nd objective for survivors. (Just increasing gen time would be too boring.)
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@Dehitay @thesuicidefox I like both of your ideas.
The most important thing is that free grabs have to go.
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@Bbbrian2013 That I believe. XD Michael's stalking is just so much better; Ghostface feels so inconsistent.
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It's not only frustrating for "average" players, it's frustrating for everyone. You see Ghostface, keep looking straight at him, and yet you still get exposed. It's extremely annoying.
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I play almost every day.
What's tiring for me are the long queue times. If I would get matches faster, I would play more.
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@Speshul_Kitten So you are showing us that you are not using NOED on Billy. But what about when you play Trapper or Freddy on Rank 1?
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@GrootDude said:
I’ve been getting instant killer lobbies but my survivor lobbies usually take 3 minutes or more.
@GrootDude On which rank are you playing killer at the moment? (Although I'm not sure if that really makes a difference as long as green and red ranks get matched with each other.)
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@Dehitay My lobbies aren't filled with all players. The survivors still come in separately, one by one.
I wonder whether this is a console issue. I haven't read that PC players have the same problem.
It would be nice if the devs could give us some information about what is going on with the matchmaking.
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@Dehitay said:
There tends to be a reverse trend on consoles when compared to PC. More people tend to play survivor than killer on console while more tend to player killer on PC. Consequently, the queue times tend to be reversed for the two roles.
@Dehitay The problem is that you have long waiting times for BOTH roles. It doesn't matter if I want to play survivor or killer, I constantly have long queue times. That doesn't make sense.
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@Vancold said:
Oh wait, but killers are underpowered right now according to this forum. Lmao. A lot of players want to play killers.. Such underpower, much in need of a buff, wow.
@Vancold Most of the killers are underpowered. I'm saying this as a survivor main. My biggest motivation to play killer at the moment is the higher amount of bloodpoints.
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Hag against an agressive SWF is not strong. Billy is better.
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Legion is the only killer for whom this would be a nice perk. (Assuming you also get stacks when you put survivors in the Deep Wound status.)
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/566079#Comment_566079
If our human body can warn us that something is wrong with us, then the game should know there is something wrong with itself. For example, there's still a bug that kicks everyone from the game when the killer M1 someone.
@NMCKE I'm afraid it's not that easy. Other video game companies have this problem as well.