Nikatara69
Nikatara69
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- Nikatara69
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But that is pointless
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3048039#Comment_3048039
For the thousandth time, an in game strategy isn’t toxic. It’s almost like toxic doesn’t have a set definition anymore.
So after game chat "EZ" is not toxic, OK xD
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3048358#Comment_3048358
The only funny thing here is your teams (or quite possibly your) inability to get good.
I'll assume that your team gets tunneled and camped every game. Why would that happen?
Tunneling and camping are efficient playstyles only when there is a weak link in the team. Removing that weak link quickly leads to snowballs which then lead to a Killer win.
Since either one of your teammates or you is getting tunneled, that means there's a weak link the Killer can abuse and lead them to a swift victory.
This is just a git gud issue
Another thing, I got also tunneled cuz of ttv lmao
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3048358#Comment_3048358
The only funny thing here is your teams (or quite possibly your) inability to get good.
I'll assume that your team gets tunneled and camped every game. Why would that happen?
Tunneling and camping are efficient playstyles only when there is a weak link in the team. Removing that weak link quickly leads to snowballs which then lead to a Killer win.
Since either one of your teammates or you is getting tunneled, that means there's a weak link the Killer can abuse and lead them to a swift victory.
This is just a git gud issue
Oh, OK, by trying to insult me u just actually prove that dbd comunity is toxic. So yeah, I can be really good at loops but still die to camper
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3048039#Comment_3048039
also camping and tunneling aren't toxic, just annoying to deal with... Like genrush and bodyblocks
I understand, but I should experience that every bloody game??? Why???
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@Tostapane said:
You shouldn't be angry toward those players, but towards the devs who force players to do so in order to secure at least 1/2 kills... I bet that if they put some mechanics that will greatly help the killer in exchange for not tunneling and camping, you'll see those kind of players once in a century...
Yeah, when normal people will leave that game. Cuz im about to do that as well, not worth my time lmao
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@Viktor1853 said:
Then play killer
Name 3 reason why I should play killer?? For real, to face high rank and skill survs??
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3048343#Comment_3048343
When did I ever say Survivors aren't allowed to do Generators?
Lol, u are funny u know
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@ThatOneDemoPlayer said:
Killers aren't allowed to play efficiently?
Wait, on your logic survs not allowed to play "efficiently" as well, is in it???
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@GoshJosh said:
Not at all. All of these perks were fine. The only exception was Iron Will stopping regular breathing noises, which is a bug/not intended. But the devs couldn't figure out the coding.
Survivors aren't allowed to stealth, but they also aren't allowed to do gens too fast, but also can't hold W after taking a hit, but they also aren't allowed to have strong tools against tunneling.. you get it.
Yeah, now survivors job will be just die and please killer, got it... But all those changes are waste...
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@EntitySpawn said:
Current prestige apparently increases your chances of better items in the bloodweb by a small %.
Sooo... does the new prestige keep doing this? So if you get prestige 100 you get a better chance at better stuff?
Honestly not looking forward to being sent back to lvl 1 webs to get rubbish stuff (mainly a stupid amount of brown/yellow bp offerings) and other pointless fillers, lvl 50 webs are so much better but maybe if the chances get better the higher the prestige it wont be as painful?
Or just a bloodweb rework would be great, less BP offering fillers and more items/addons
Let's say that I have 3 prestige lvl Feng, and my blood Web is just a joke, because sometimes is comletely no BP offerings in Web, so not even rare items apart from Green keys and useless map addons, it's crap
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3048298#Comment_3048298
I don't wish them to suffer, I just think Its interesting perk idea that could be very powerfull so it is Hex.
Also Survivors are 4 and killer is 1 so that perk would not work for Survivors.
Also do you mind tell the opinion on the other perks?
Wait, game is not always 4 vs 1, especially when u play solo is mostly 1 vs 1 because in huge things survs don't give damn about each other.
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@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/EQYW5M8OUBY6/image.png
https://us.v-cdn.net/6030815/uploads/FVIDJJ5KVE9U/image.png
https://us.v-cdn.net/6030815/uploads/2OYBJIRZRBXN/image.png
https://us.v-cdn.net/6030815/uploads/OG0MAFOF3Z0R/image.png
Do you like these ideas? I am open to any feedback! :3
No, it's kinda weird that u wish survs suffer even more, or maybe we need as well perks that killer will loose all his perks for 30/35/40 seconds his perks??
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3048057#Comment_3048057
Are you really crying because someone is crouching in front of you ? Facecamp/tunneling can often totally prevent someone from playing the game, t bag and flashlights doesn't do anything to you unless you're fragile, you still get to play the game
I play both sides I'm trying to be unbiased but I don't understand people acting like someone spamming crouching is the worst thing they ever endured in their life, some killer mains should definitely try to play the other side from time to time
U know, it's kinda funny how some killers make excuse from tunneling "Sorry, I was trying to do my challenge" one guy was saying me that after he was tunneling everyone from game... OK, so survs don't have any challenges, it's OK, game just made for killers to be toxic I guess
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3048037#Comment_3048037
https://forum.deadbydaylight.com/en/discussion/comment/3048038#Comment_3048038
Lol! Love these suggestions. Never played killer. 5 gens pop in 1 second.
Ok, I played a killer. In fact, I played killer more than a thousand times, now what? The only reason I would think of camping is to sign under my incompetence, because camping and tunneling leads exactly to 3 gens pop in 90 seconds against good teams. Why would I do that?
My team are overall people who going down in first second, I can't relie on them... Oh, also they farming with no BT
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3048099#Comment_3048099
Well i don't tunnel/camp/slug but you made a post blaming all killer in general.
So i blame the general survivor. Not that different.
And like i said, the answer to your question is "Just because".
Dude, all killers what I was facing this 2 weeks was tunneling /camping and bla Bla... Like serious. If you are different, congrats, but for me it's not enjoyable game ages back, because off toxic community
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@MrMori said:
No joke bring DS and your favorite chase perks and take it as practice. If it keeps happening, maybe killers are targeting you cause you're not strong in chase?
It's funny how much expectations and mindset impact how we respond to things. I know I'm more likely to get frustrated playing survivor when I have a challenge I wanna finish for example.
So if you assume killers will try to tunnel you out and accept the challenge and use their tunneling to practice chase, you'll have a better time.
Hear me please, KILLERS DON'T CARE ABOUT DS, they just simply wait 60 seconds and done lmao
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@Omputin said:
I think that's how BHVR wants the game to be played. That's the feeling I get when I look at the current balance of the game.
Yeah, making e everyone more depressing, but life is already depressing af
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@KerJuice said:
This is why I believe BHVR needs to make a DBD 2. The game mechanics for DBD are antiquated. Too much power is the hands of one side depending on the match. Experienced SWF? Killer has a miserable time the ENTIRE match. Frustrated killer who can’t see who is partied up? Camps and tunnels every game just to be sure and able to compete: solo survivors have a miserable time the ENTIRE match.
This game is not fun for me any more. I’m getting more frustration than enjoyment. Yesterday I dropped $30 on auric cells, and today I told myself that needs to be my last monetary support. Just game after game with teammates no where competent or on my level, and every single killer is GOOD. Way better than the four of us. This matchmaking is killing me.
Sometimes I wonder where Friday the 13th would be now, had that lawsuit not taken place…. Damn I miss that game at its peak.
I'm not spending money on this game 3 months already, what is the point to buy season pass if skins overall are just recolour?? Pointless, as they dozen off charms, no one use them that much
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3048069#Comment_3048069
Whats the point of waiting the whole 2 minutes in the exit gate without a killer in even terror radius range?
And it became custome even if the killer comes and the survivor don't tbag, they just dip out at the last second and get chase points but deny the killer hit points. It also positive for survivors and negative for the killer chaser emblem.
So except for gaining two minutes time in exchange for dignity and emotional stability (the amount of damage doesn't matter here), there is absolutely zero reason anymore to go to the exit gates.
Edit: Sorry typed myself into a rant there. To your question, there is no answer besides to be a dick, for both scenarios, yours and mine.
I was always thinking that waiting on exit gates is bad, and not everyone does that, stop blaming people for that things what they not doing, yez
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@PeaceNGrease said:
Why are you mad at the killer for doing their job? The foundation of this game is built around things like tunneling and camping, that is essentially the game.
Sure you should typically go for other chases where convenient and to the extent it spreads pressure, but you don't just go chasing someone new if you're in a position where you should be checking on hook or getting a particular survivor with perks that will spell your doom out of the game.
Basically, many people have a bad understanding of the fundamentals of this game at it's core and use that as an excuse to blame the opposite side for "playing a particular way".
Killers aren't supposed to let you unhook, and if they are effective at spreading pressure while guarding the hook, that's what they should be doing.
Survivors are supposed to bodyblock, hook trade, etc. to their advantage and deny you, as killer, the satisfaction of the kill.
You are supposed to be tilted, frustration in this game is what causes snowballing, not fear. What is pressure but applying frustration to your opponent in order to win?
Wft, man, lol, so you declare that dbd made not for enjoy game but suffer, Lmao
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@Chocolate_Cosmos said:
I am sorry but don't blame killers for not playing fair and trying to win the game.
Play fair? Get tbagged at gates and called "ezi".
Not playing fair? Get tbagged (if someone survives) and called "idiot camper / tunneler" but in this case the killer gets something out of it.
Welcome to DbD community.
DbD community is toxic it self, but OK, what is the point tunneling and camping when 5 gens not done?
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/3048048#Comment_3048048
well I had assumes you also meant 60s in match, not literally 1s
I was saying about 1 sec, I got clip so yeah
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/3048043#Comment_3048043
Its not a hacker, its the fact that none of the killers, except maybe Nemisis with ultra lucky zombie spawns, can stop any of the other 3 survivors before getting a down. The early game is a lose-lose for most. where you either have 1 hook at 2 gens or try and spread pressure to have no hooks at 3 gens.
Are you serious??? Claud Bot, 3 gens in 1 sec and escape
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@AetherBytes said:
tell you what, play a game of killer. Just one. And watch 3 gens pop in 60s
Have seen yesterday as surv, cuz hacker was in game
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@Tsulan said:
Just switch to killer. You´ll soon find out why killers do that.
And yeah, another thing if I will play killer I will face damn profies, but when I play survs I got baby survs
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@Tsulan said:
Just switch to killer. You´ll soon find out why killers do that.
If someone play toxic, why I should suffer and waste my time???
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/3036337#Comment_3036337
Because it's easy to suicide you will do it game after game whenever you want but the other methods going afk or running to the killer will take you a lot more time, if your goal is just to go next game getting out of the game without suicide will stack up a lot. You will instead either DC and face the timer or play afk simulator and get reported.
Everyone is entitled in DBD it's annoying, if you're not ready to play as match don't because being selfish is running everyone's else game it's team based, 4 players are needed to finish 5 gens.
You can get reported for DC also, Lmao, and facing 15h penalty is not the way out u know
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2924727#Comment_2924727
We don’t claim people like you so bye.
No one was asking about your opinion lol xD
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@BenZ0 said:
They tried really hard to bully me with tea bags after every vault or drop and flashlight clicked, I camped the survivor on the hill and he reached struggle withitn the first 2min of the game and then they all Dcd:
https://us.v-cdn.net/6030815/uploads/8O5F5N4VH1YH/20220428141239-1.jpg
https://us.v-cdn.net/6030815/uploads/4D5H3VVEDS91/20220428141251-1.jpg
https://us.v-cdn.net/6030815/uploads/VNH9O3WHXTW9/20220428141319-1.jpg
Game 2: Hooked at the endgame someone at the corner window jungle gym and I bodyblocked the survivor who tried to save till the person died, I just blocked the front side of the hook since the walls make the entrance very thin and hard to reach.
https://us.v-cdn.net/6030815/uploads/7RGLJCCLJ46E/20220428144213-1.jpg
https://us.v-cdn.net/6030815/uploads/2PYBV2D2R7QO/20220428144210-1.jpg
Its funny and sad at the same time :/
Lol, camping people and after they split they disappointment u trying to shame them on forum... I just see one thing, U are toxic...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2924722#Comment_2924722
Yeah sorry he's canonically into men
Just wow... Well, now I defo don't want to play this awful game... Instead of fixing game it self they waste they time on everything else... Omg... :, (
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@Pulsar said:
I haven't really seen all that many people upset that there's a gay character.
I have seen more people concerned over how BHVR went about revealing it.
But yeah, good for the people who are enjoying what BHVR has done.
Wait, is it really that they made my crush David as GAY?????????????? #########???
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@OneGoodBoyDemo said:
As much as I'm glad the hatch was nerfed, as it was very unfair for 3 or 2 survivors to be able to escape without having completed the objective, there's no denying that this change made keys basically useless, the only reason to use keys now is because of their add-ons.
As crazy as I am saying this, I miss seeing the survivors escaping through the hatch one after the other, but of course, now in a more balanced way. I miss being holding a key and being kind of like this : come here buddy!! l have a keeeey, let's escape the fog my friend!!!. Honestly, escaping through the hatch and taking someone with you was pretty cool.
That's why i'm saying l wouldn't mind if the hatch spawn if all the generators are repaired, i believe it would make the key a little more useful and fair since in a way the killer lost, this would also make the challenges of escaping through the hatch much easier, as it only appears to the last survivor and a lot of the time you have to wait for all the survivors to escape through the gate.
it was fun the way the key gave you so much power, your teammates would follow you for a chance to escape or wait for you to die to steal your key 😂
It's really good idea, but u know killers, they will be camping hatch after all to got hatch points... Sad, but it's true
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@Devilishly_Rowdy said:
Old Ruin made the skill checks red, a good skill check caused gen regression and a great skill check gave no bonus progress. Now Ruin doesn't affect you unless you leave the gens you're working on.
And... For me was easy to make great skill check... I don't understand your complain... Are u alright?? Maybe just leave game and find another project to play?? Cuz DH is easy to Bite off, and only bad killer complain about DH...
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@SleepyWillo said:
Just had a game with a two players that were clearly SWF. Last second switch with Flashlights, clicky-clicky every chance they got, auto-dead harding perfectly without even looking back, just being as toxic as possible. When it was clear they were going to lose (one clicker on hook and just grabbing the other from a locker) I get booted to main menu with a DC timer? Very convenient!
Why u think that for DH u need always look back, I serious, it gives straight signal to killer about perk xD
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@WeenieDog said:
One thing I wish you could have is the option to let yourself bleedout faster after some amount of time.
We defo need that, it's kinda annoying when killer waist my time to grow his useless Ego
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@CoolConnor96 said:
As a killer my job is to kill you. But your cute little squeals and moans of pain just make it so hard for me to hurt such cuteness in my trials </3 I have one request to you dear feng mains... especially bunny fengs......
Can you stop being so so so cuteeee??!
I'm Green bunny Feng main uwu
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2879119#Comment_2879119
If you cant use DH in an effective way you arent using it right, not trying to be mean but it's a insanely strong perk. Against any basic attack killer it allows you to correct a slight mistake at loops or even allows you to reach a pallet/window you normally wouldn't without it.
DH physically gives you more distance than just running, its basically a mini dash which is why it's not a very fair perk as you can use it whenever to reach a pallet/window
Yeah, tell me about it, especially when dumb pallet nead a right angle to be dropped, bull trash xD
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@EntitySpawn said:
Only perk that's needs adjusting is DH (its distance needs to be nerfed)
Other than that no other perks are really strong, alot of maps could do with balancing from removing pallets on the game to making some maps smaller.
When killer chasing for to long, about what distance u talking about, if any way he reaches u????? I think I living in another world and DH doesn't give a good distance, just only make possible SOMETIME dodge killers hit
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2879101#Comment_2879101
I don't think there was much hype since the chapter was revelead months before PTB even came up.
First week when she came I was facing every match against her so yeah, it was hype, maybe not big, but it was
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2830036#Comment_2830036
COH and Dead Hard have no effective counterplay.
Lol, seems like u are new to the game, everything can be countered, if u got brains
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@GoobyNugget said:
Same, I used to main Legion when I was first starting out as killer, but recently have stopped
hopefully this update will make them fun again :)
U mean will be the same sittuation when people see legion and insta DC. Sure, it's defo gonna happens often
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@Chocolate_Cosmos said:
Title.
The hype is gone, thanks God
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@dspaceman20 said:
I have been thinking would It be fun for both sides to have maps be more interactive for both sides. Maybe there could be set hazards or barriers in maps that both sides can utilize for their benefit. You could also make it benefit killers more then survivors.
Maybe killers can have set hazards that damage survivors when triggered and survivors can make barriers.
It could promote some new strategies for both sides. There could also be unique hazards depending on the map.
What do you think?
So with breakable wall is not enough...
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2879088#Comment_2879088
survivors are 4, they can bring 4 of those totems, while killers can only bring 1 type of hex... maybe they should slightly increase the time taken to snuff them out, but not too much (from 3 to 5 seconds)
Do u ever was playing with baby survs in team??? They only hiding in a fecking lockers, don't do anything lmao it's more 1 vs 1 when u got bad teammates. And another thing, not often they bring this CoH, and did you ever was trying to use it by yourself as surv??? It's time wasting to place it, PLUS killer find u straight away. So stop complaining and asking for easy games, just stop!
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@Marik1987 said:
Killer-sided?
Deadhard - the most OP Perk i have ever seen - or as we call it: Press E to win.
Boon CoH - another OP-Perk which makes killer like Legion or Wraith useless
Bodyblocking, Sabotage.... etc. I can easily write down more.
One more: Almost every map is hardcore survivor-sided. Only Racoon, Midwich and MAYBE Yamaoko is a bit better for killers.
What do have killers? Noed. Thats it.
NOED, Pentimento and Undyuing (ffs, don't know how is right) Serious???
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@GreenDemo said:
Idk, from the start CoH was supposed to be infinite self care. I mean compare it to other boons, are they that powerful to be one use only ?
But yeah, boons should've been like hexes. One use, but powerful (I mean there is still a chance for that change. If it would happen newer boons could be really interesting and a bit broken, if only one use avaible)
If u wish like that, OK, then killers should waste same time as survs do, to destroy it!
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@Percival_nxs said:
After reading about the nerf at COH, this forum has now been bombarded with requests from other nerfs to pretty much anything.
Guys the devs know when it's time to nerf stuff.
No, it's just the right time to leave this game and never come back... Enough already
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@IamFran said:
Two years ago I was a "just do bones" argument guy, but after thinking about NOED I finally realized that that perk is unfair a lot of times, even with totem tracking perks require too much effort to cleanse/boon the 5 totems and if you're playing solo you can waste an huge amount of time for preventing a perk which maybe the killer don't have equiped.
It needs a rework, it's an outdated 2016 perk, I almost never use NOED and I consider it a good trade for the CoH nerf and future Dead Hard nerf.
DH is useless perk, especially when it's not connects properly with killer hit, u finishing up DH in ground and u still complaining about that perk, u serious???
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2877196#Comment_2877196
You can not nerf IW. Because it should be 100% or it is pointless perk.
They just need to un-nerf Stridor, this perk should counter IW. Stridor was issue with Old Spirit but not anymore.
Dude, Stridor doesn't even belongs to Spirit, and IW should work how it works now! But all those baby Spirits with Stridor need to back off, and stay away from game!