Nebula
Nebula
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- Nebula
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Comments
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@xenotimebong said:
As a different person who plays both sides, I’m glad old Ruin is gone. It was a ######### RNG perk.
Every hex perk is a RNG perk, that's the risk of running them
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@[Deleted User] said:
As a person who plays both sides, I don't want a single perk defining the whole Meta.
But perks like DS, BT, Adrenaline, and Dead Hard define the survivor meta and has for the past couple years and nothing has been changed about them. They got rid of old ruin because they asked the question "why is it so frustrating to new survivors" instead of asking "why did so many killers feel the need to run it?"
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@symptom101 said:
Because I just played a game against a plague that had all her pools corrupted from the beginning of the trial, and I was wondering how is that even possible!!!
If that is true then it more than likely bugged. Plague has an add on that can make her start with up to 3 pools corrupted but it's not possible to have them all from the start of the game.
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If you don't want to be offended by post game chat or if someone messages you on console simply leave the game right after the match or don't open the message. Sometimes there are very simple solutions to these problem. Console also gives you an option to block all incoming messages from people who are not your friends.
I must have a different experience than every one else playing this game because it is very rare for someone to go out the way to message me to talk #########, and if they do I'll just delete the message and move on with my day.
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@whiteixal said:
The thing for the survivor is that they have a chance of getting the flashlight, medkit and the cake meanwhile the only event stuff you get as a killer is the cake. As a survivor you will often see the scenario of only getting a flashlight and medkit, even at lvl 50 bloodweb. Event item is cool an all, but at the end everyone prefers the cake.
Exactly, the event items are just simply yellow flashlights and medkits that are reskinned and have an effect on them, nice for the moment, but nobody's going to be using them a couple months from now.
Cakes on the other hand provide actual value, and if you can stack enough can be using them for quite a while and takes a lot away from the grueling grind this game has.
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@Angelicus23 said:
Nah fam I'm loving this new nea skin, the best one in the store imo
I'm not denying that it doesn't look good, it's the fact that they require you to buy the whole set instead of pieces.
This game seems to be turning more and more into a cash grab and I personally don't like the direction that's going.
I mean come on $15 for a skin that doesn't even say a different name or have a different voice actor when you use it?
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Gonna bump this thread because it seems that this is the new direction they're going in with the new Jeff set coming out.
Really sad because I don't think a single person asked for this and it's honestly extremely lazy for the amount of money players spend on the game, characters, rift passes, and cosmetics.
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@TheFireVVolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1422084#Comment_1422084
Really? I haven't seem many good Spirits. But that's just me, most are decent enough though. Am I fortunate? Or unfortunate because I have yet to find that ass-kicking Spirit?
You're fortunate for sure hahaha, I rarely play spirit (probably only have around 50 games played with her since she released) and it's honestly pretty rare if I don't 4k. If you have a good headset and game sense spirit can be disgusting.
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I play on xbox as well and can confidently say that Spirit is the best killer in the game, there is very little difference from playing Spirit on PC and console. And Bubba in his current state is god awful, sure he can camp like no other killer in the game, but this does not make him good. No map mobility and his chainsaw is almost useless unless you're caught/ put yourself in a bad position.
I also wouldn't put Nurse in F tier as yes, she is much harder on console, but I have still played some very scary nurses that can 4K in under 2 minutes.
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@OldWiseOne said:
no change on my end, whether thats p1-p3 survivor or killer, im getting just as many as normal but all i see is mori`s being used atm, like how sad
It is really depressing to see 4 cakes pop up then the last offering doesn't flip :/
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@GoodBoyKaru said:
The thing is, it was either keep item spawns low or make cakes rarer so items could be more common. People complained items were too rare so they changed it; in the end it was a lose lose scenario however.
Yeah I understand, but I'm just a bp ######### and want as many cakes as possible lol
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@C3Tooth said:
When the game has only 1 thing to do as Survivor in early-mid game: Gen, and Killer has only 1 thing to do in end game: Hook camp. Its game design's fault.
Which is why people suggest 2nd objective, and I suggest to have Killer able to kick finish Gen to de-power Gates (limit kicking count) so at least Killer willing to walk away from the hook and de-power Gate.
The choice between being scummy by hook camp in end game, or being dumb by checking a Gate so survivors can escape the other Gate. I rather being scummy, because at least that will reward me with a kill.
Im willing to have no new DLC to have a re-work on core game play.
I really like the idea of being able to regress gate progress.
I think if they made it so gates automatically regress if you leave them on 99 the end game would be a lot more engaging as EGC would start earlier and actually pick up the pace.
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@Mister_Holdout said:
Because it's a desperate attempt to salvage a lost game.
But I can somewhat understand why killers do it. When you get beaten really badly, you might as well park yourself in front of the hooked survivor.
Personally, I try not to closely camp the hooked survivor. Because for me it's sporting to give the hooked person a chance. I'll usually wait for one of the survivors to get close enough and then chase after them. But it really depends on the game. If it was a fairly clean match, I usually don't camp. They won, so I'm okay with letting them escape. If the survivors tilted the match heavily in their favor then I don't feel so bad about camping. Just depends on the circumstances.
Ok well my job as a killer is not to be a "good sport" I don't know where this mentality came from, survivors are not entitled to an escape just because they played well.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1419617#Comment_1419617
No, sorry, it’s way unfair to say a killer is scummy for camping at endgame.
Like you said, what else should they do?
May as well say survivors are scummy for being on gens just because they’re not in a chase (because what else are they meant to do?)
Exactly lol, the killer is simply doing his objective. Kill.
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@tactic said:
Even if the killer has no options left, it’s still terribly annoying and unfun for the survivor being camped.
It makes sense that people would be angry and take it out on the killer, it’s still a scummy strategy even if there isn’t much else for them to do
I wouldn't consider it scummy, but more of a game design fault.
What is the killer supposed to do in endgame if he doesn't know where the other survivors are and the gates are more than likely at 99?
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I've played PvP games my whole life and can tell you that in every game where you pit player vs player there will always be toxicity. People are naturally competitive and direct competition can bring out the worst in some people. It's just like how you see ######### talk in sports, or any game with a voice chat feature.
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I think that if they made this change to BT, then the perk would be used by everyone in almost every game.
I do like the idea though, and hope that they make a perk that acts like this, as there is nothing more frustrating than getting farmed by a random teammate who just runs away right after the unhook.
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There's multiple disadvantages to being in the dreamworld.
You're susceptible to Freddy's power either snares or pallets which should already be enough to want to stay awake.
Freddy gains a quicker teleport cooldown for every survivor in the dream state.
If the Freddy is running swing chains, then for every survivor asleep they gain regression on their actions.
IMO, Freddy's terror radius inside the dream world is extremely disorientating and very hard to tell what direction he's coming from.
Overall, I always find it better to stay awake against Freddy and see very few advantages to being asleep.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1418614#Comment_1418614
Getting Chemotherapy, and I'm fairly late into, well, Cancer. I doubt I'll feel well enough to play DBD once I start getting treatment (although it is possible that I don't get so sick that I can't do activities in doors) and... let's just say if the treatment doesn't end up successful over the six weeks, which it most likely won't...I'll let you fill in the rest of the pieces on that one.
I know we don't know each other, but just know I'll be praying for you and hope you beat cancer's ass! Hoping nothing but the best for you! Stay strong!
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@Rey_512 said:
There is zero harm in releasing statistics to the community, they’re just numbers.
Who cares if people make assumptions based on what is revealed? People with knowledge of the game will understand how to read the stats and make educated comments regarding them.
For example, we know Freddy is widely picked and has a high kill rate because of his strong, easy to use kit which doesn’t require mechanical skill nor much strategic thought.
Exactly anyone that plays the game long enough knows that just because nurse has one the lowest pick and kill rate among all killers, doesn't mean that she's bad. Goes the same for Hag. People tend to sway towards the more forgiving and less mechanical killers.
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@Omputin said:
https://forum.deadbydaylight.com/en/discussion/comment/1418181#Comment_1418181
Sub 50 ping in dbd isn't feasible for most of the community considering how few servers they have. Under 100 ping is definitely good in this game.
In games like rocket league I constantly sit around 30-40 ping. Dead by Daylight though, I'm lucky to get under 80
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1418546#Comment_1418546
Exactly what Cheers said, people were using the stats of everyone being above a 50% kill rate to say all killers were op, or that hag was played the least meant she was the worst.
I can see how that can cause problems, but I feel that that information can shed light on a lot a things to newer and more experienced players.
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@Cheers said:
I believe they said they won't do it in future as they were being misinterpreted.
Dang, well that's pretty disappointing. Thanks for letting me know though!
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1418518#Comment_1418518
it honestly feels like on controller the game takes your base pps (presses per minute) at the start and makes that the bar you cant fall under so you either need to maintain or go even faster to not die, which becomes really difficult near the last 30 seconds.
I feel the same way. I don't even have motor-function disabilities like you mentioned and I'm still hurting after 30-45 seconds on the hook.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1418432#Comment_1418432
Are you sure you have to tap faster on controller? If this is in fact true, it's a bug and should be reported.
I've had multiple games in the past few weeks where I have been spamming A while on the hook, but I'll still let go anyway. Not sure if it was a bug, or if the game didn't receive my input, but I would love to see a change to the struggle mechanic.
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Looks like I'll have to turn into a gigabrain meg main :)
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@Peanits said:
After having the same loading screen for four years, it's definitely refreshing. I don't think it'll be sticking around after the event ends, but I do certainly hope we bring it back in the future. I've seen a lot of people saying that they really like it.
Has choosable loading screen options ever been discussed, sort of similar to how Fortnite does it? I think that this would be a great and refreshing change that everybody would enjoy. You could add them as unlockables in the rift and make them similar to charms.
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@BigBrainMegMain said:
I can finally show my PS4 friends my Nurse. =]
As a console player, I'm excited to finally go up against some actual nurse players (even though I know I'll die in 2 seconds)
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@ASurvkillivorer said:
This is ABSOUTELY going to do this.
I have a good connection and yet its very common when I down a survivor they move several feet. When I am the survivor I notice my ping is almost ALWAYS the best ping in the match. So the connection thing doesn't add up to me.
So yes this is going to screw with killers big time. I don't get what its even supposed to do in the frist place.
Detect if a hit was actually possible. Well how do you do that if two different people have a connection and see two different things? The hit was clearly possible on the killers side? I really only see this doing EXACTLY what OP said it would do.
I don't imagine that the community is going to love this as much as everyone says they will.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1418294#Comment_1418294
Do you guys consider raising the killer camera to eyelevel? So tall killers that have their head stick out of the corn (Myers, Wraith, Trapper, etc) will actually be able to make use of their height?
I don't understand how they still haven't touched the corn in years. It surrounds the majority of farm maps and makes stealth laughably easy even when you're ten feet away from the killer. Either make the corn more transparent or raise killer eye levels. Playing hag on a corn map is a disaster as you literally cannot see 2 feet in front of you.
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@Zender said:
1) He does not slow down when placing traps, uncommon for trap killers (hag, trapper).
2) His add ons slow down gen progression when in dream world (if you haven't noticed gen speed bothers some killers).
3) He can teleport (or fake out) to gens which solve the mobility issue of maps (hello BBQ + PGTW!).
4) His nursery rhythm sound is only when in dream world and that is at 24m, closer than 32m.
5) He's a little smaller than other killers.
Not to mention his terror radius in the dream world makes it extremely hard to tell where he is
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@Munqaxus said:
Demogorgon wants a word with you.
Seriously, I don't understand why BHVR won't just experiment with certain things with lesser played killers. Make Rat Liver and Deer Lung base kit on Demo and take away his map wide portal notification for a week and see how the community reacts. If he's too "op pls nerf" then just revert changes easy as that. I don't get why they don't try new things with underused perks either, but I guess everything now a days is about money and pushing out new content as much as you can.
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@SweetTerror said:
Yesterday for a few hours me and a friend played some survivor matches together, and every single killer that we went up against wasn't any lower than rank 12 (i.e. 12 and up), and I'm rank 4 and he's rank 7.
Those killers that were rank 15-17 I felt really bad for. In one match we went up against a rank 16 Plague, and they had such a hard time that when it came time to open the exits, she opened it for us and let us escape!
Is it any wonder that queue times are so damn long for survivors when as a killer you're constantly being matched against survivors far outside your experience level? No one wants to play killer and I can't say that I blame them.
Man I want to play killer more but the queue times during the day are 5+ minutes and the only time they're fast is at night when I usually play with my buddies :(
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1401937#Comment_1401937
Exactly why I let them go. I could have destroyed them easily but it's not right. They wouldn't learn anything from me just bombing down on them. But if this is what MM is going toward, then this games playerbase will shrink fast.
100% agreed. I have had friends that want to get into the game because they've watched me or my other buddy play and it looks really enjoyable, but when they actually try to start playing they'll just get crushed and bullied by awful matchmaking and they just go back to other games.
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@brokedownpalace said:
They might be testing the new system
Man, I hope this isn't the new system because if it is then I'd rather them just go back to the old one. At least a week ago I was playing most of games within my rank, now it's just awful.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1401889#Comment_1401889
I had this earlier. 3 Rank 16's and a Rank 18. And I'm Rank 5. I thought they were just a SWF messing around at first, but the mistakes at pallets and constant failed skill checks started to ring alarm bells for me. I ended up just letting them all leave and messaged them all but man. MM REALLY needs to be fixed! They can't keep saying it's coming 'soon'. It's becoming a joke!
It takes a lot of the enjoyment away from the game for everyone. It discourages new players from playing as they don't want to get constantly crushed, and discourages experienced players from playing as those games are not as enjoyable on either side.
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@Respectfulnancymain said:
Agreed. Matchmaking feels horrible today
I think they might be implementing the new matchmaking
How is this a swf buff tho?
Late with the reply but matchmaking for me on xbox the past couple days has been beyond awful. Not a single game I've played in the past three days has had everyone even remotely close to the same rank, every game has a least one to two grey ranks.
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@CakeDuty said:
I really can't tell from the terror radius if I'm going against Deathslinger or Pyramid Head. Not sure if it's just me. Didn't try the PTB, but just listened to it, it's way better.
I have the same exact problem hahah they sound a lot alike. I also can never tell the difference between Oni and Doctor when they're farther away.
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@johnmwarner said:
Just curious, because I’ve seen a lot of people using the cakes still for the 140% bonus and I have used them that way as well when I have lots on one character/killer.
I still have plenty so I’ll be using them every game once fixed, who’s with me? Can I look forward to a weekend full for 500% and more BP nearly every game
I have around 150 or so stocked up right now but it just sucks that they'll release the bug fix probably around Friday and I'll be gone all weekend for the 4th.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1399546#Comment_1399546
I believe they said that they wanted to do it and might have plans for it in the future.
In terms of the amount of work it would take to do I figure is probably less than a regular chapter. All you need to do is get the music team to finish it and then just switch the music files. Overly simplified but not exactly a complex change I'd imagine.
I'd love for that to happen, the individual terror radius music and chase music is a really good addition
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@coppersly said:
I'd say Demo as well.
I'm very interested in what Nurses's and Spirits chase music will sound like when they get around to doing that.
Are they giving every killer individual chase music?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1397543#Comment_1397543
Indeed. The game's growth is objective proof of that.
Everyone focuses on the negatives, but there have been a bunch of positives this past year and seems to be even more coming this next year.
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@Peanits said:
Windows aren't meant to make you immune to any damage. They are a hole in the wall, after all, not a magic portal that blocks attacks. If you are within range of an attack, it is totally normal to get hit through it.
That said though, if you're getting hit significantly after vaulting, that is usually down to latency. Server side hit validation is on the way, and it should help with that. Basically the servers checks where everyone was when the killer says, "I hit that guy". If it turns out the killer was actually too far away to hit them, it cancels that hit. In short, if someone has a bad connection, the game stops trusting what they see.
So will this now just cause the problem of killers swinging through survivors and missing on their screen?
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@Yeebud said:
https://forum.deadbydaylight.com/en/discussion/comment/1394415#Comment_1394415
Or... Get this. The injured person gets on a gen, since he/she isnt being chased. Even better efficiency.
Sure, but sometimes it's better to be healed because that 16-32 seconds wasted by healing could be used to prolong your next chase and give your teammates freedom to do them.
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@PrincessPoop said:
People that run self care should swap it for kindred or bond and your teams efficiency will be much better
16 second heal with 2 people not doing gens, or a 32 second self heal where the other person could be doing gens. Are you still sure about efficiency?
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@Mak0 said:
How would they address this on maps like sanctum of wrath this would only work on midwhich hawkins Lery's Springwood and haddonfield
It wouldn't work perfectly on all maps but it could work on things like generators and exit gates
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@Dwight_Fairfield said:
Least favorite to face are Freddy for obvious reasons, and Ghostface because of his broken reveal mechanic and most GF's just stealth camp around the hook.
My favorite to face is the boogeyman himself, Daddy Myers. Always a fun match for me when its him. Still the only killer in the game who is legit creepy.
Myers is for sure still the creepiest character in the game. Nothing like doing a gen then hearing that breathing right behind you.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1361117#Comment_1361117
That's fine, but my personal issue is that you're willing to pay a premium price for a bargain bin item.
There's no separate voice actor or lore tied to the skin at the very least.
By paying for the item anyway, you and others with a similar "I don't care" mindset are encouraging the company to continue to sell uncommon items at exorbitant prices.
The more people buy these things, the sooner we'll see even more overpriced items in the store.
In the end, there's nothing we can really do about it since the company will do whatever they want.
But a small protest might become something more potent the longer the company continues to ignore concerns and do whatever they like...
Believe it or not, most people don’t care for lore, perks or a separate voice actor. They buy it because they like the design/look and enjoy the game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1359903#Comment_1359903
That's objectively false. There are at least 3 god pallets off the top of my head. We counted in KYF
Played the map yesterday around 5 times or so with windows of opportunity and I can confidently say that when survivors start to figure out the tiles and pallets more that this map is way more survivor sided than killer.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1360267#Comment_1360267
The Meta is the Meta based on what you consider to be Meta. What I consider to be Meta as a solo Survivor is Bond, Spine Chill, Iron Will, and whatever I make the 4th perk which is usually Prove Thyself or something. A LOT of perks are viable but aren't used. DH, Prove Thyself, Tenacity, Repressed Alliance (a sleeper hit by the way since it negates PGTW), Head On, etc. The only reason DS and BT is widely used is because Survivors run into camping/tunneling Killers. But what happens if they aren't ran into that match, how useful were those 2 perks? How useful was unbreakable if the Killer never slugs? You're going off chance no different than you would against PH. Which results in usual death for those teams unless all 4 are excellent Survivors.
I can't wait for people to start playing other killers again so I can get that sweet Repressed Alliance value :). Very satisfying feeling to deny one of the killers perks.