Nathan13
Nathan13
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- Nathan13
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Comments
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/2122213#Comment_2122213
it's not about the viewers! people are talking about the streamers themselves. I've gone against killers that were ttv and were in the red ranks and they had 1 viewer, that doesn't change how they play! the question was more than likely asked along the lines of do you find more ttv'ers toxic or not? have you had good games or bad games against ttv'ers? there are a great many. and honestly if you went up against a baby spirit, they had 3 viewer at the time, could you possibly think oh hey they may be new to dbd streaming? yet your implication is that because they only have 3 viewers they are a terrible player since they were playing as a baby spirit.
Come on have more respect for people than that. sure you didn't name any names but you sure as said they were crappy to play against, most new killers are because they don't know how to play the game, this is why I HATE when, even friends, people say "GG EZ BB KILLER!" because it's said in such a way that the idea of "GG" or "GOOD GAME" is a snide remark. makes the person use it worse than dog crap in my mind.
Oh I wasn't trying to be disrespectful or anything I apologize if I was. I don't think viewership determines how good or bad a killer is. And I play with and against streamers quite often and I think it's cool people stream the game I think it helps the community grow. And people who don't play DBD that watch streamers might think "I'll try this game out" Because it's a lot fun.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2122175#Comment_2122175
I doubt it gets higher rating than Football. But, enjoy!
haha thanks!
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@Bangarang said:
https://forum.deadbydaylight.com/en/discussion/comment/2121961#Comment_2121961
It’s why my PlayStation messages are set to friends only. I’ve received the odd message here and there from other online games. But DBD is something else entirely. It’s like a cult. Some people act as if you’ve harmed their loved ones when you hook their survivor lol. I remember scrolling through my messages and I’d say that 9/10 of them were from DBD players. It’s scary how many nut jobs play this game. They need a padded cell, not internet access. 🤣
I always turn off messages when I play killer because survivors are way more toxic. I don't got time to sit around and argue with you over a video game.
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I don't care if I play with streamers. We went against a baby spirit who had like maybe 3 viewers.
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I see no reason to nerf that addon I tried using it and I didn't get to tier 3 until there was one gen left. Oh and I got zero kills it's a waste but I don't play Michael much so I don't care.
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@Clevite said:
Is Nascar still a thing?
the sport that gets better ratings than any other sport? yes!
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I'm sorry this happened to you but camping is a valid strategy. I hate being face camped too but at the same time I'm okay with it as long as my teammates can rush out gens and leave.
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I think they should make it so when you dead hard, you can't interact with a pallet or window for maybe 5 seconds.
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how are you in your chases?? I feel like the big reason why gens get done too fast is because killers overcommit to someone.
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@RenTheCat said:
BVHR won't do anything about it. It gives survivors a free win without having to do anything and survivors love being pandered to.
not true
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I voted to change nothing but at the same time the exit gates shouldn't ever spawn that close. If you're the last survivor alive and the killer is running remember me, it's pretty much game over.
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it sucks the amount of times i've had survivors key escape without plunders lol hope that gets fixed soon.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2118472#Comment_2118472
One getting away with hatch I can stomach. All three using a key and getting away makes me sick. That honestly shouldn’t be allowed or at the very least there’s a wait period for each survivor to use the open hatch. But nope, they just jump down one after the other like a goddamn cartoon character.
Mine was worse because they were clicking flashlights and what not and it's like if y'all got a key just get out of here instead of trying to get my attention.
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this happened to me at backwater swamp and I felt robbed lol I know how you feel.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2117097#Comment_2117097
Link?
Cause I have not seen a single nerf to keys. I've seen the hatch opening timer reduced a few seconds, but that is it.
the devs said in the developer update that the hatch opening timer will not be the final change to keys.
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@justbecause said:
I swear I pulled out 5 keys last night out of chests with no plunders or appraisal
appraisal doesn't give you a greater chance of finding a key, it just makes opening chests faster.
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@[Deleted User] said:
When this perk got nerfed I thought we never get complains about it.
It doesn't matter if you were or weren't able to eat the stun earlier, DS still protects the user from tunneling no matter what. No, you did not get robbed out of a kill, the game did not end yet. I do not get peoples fascination with giving perks different effects during egc, DS is fine it doesn't deserve another nerf
I'm so glad you understand this. There are more problems in this game we should be addressing.
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solo queue is such a nightmare I am forced to play in SWF because when I play solo a lot of the time my teammates just let me die on my first hook and no one is even in a gen.
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2117396#Comment_2117396
Thrill of the hunt adds, at tier 3, just 6 more seconds of cleansing time... It doesn't even alert you someone is cleansing the totem. I can't kill AND apply pressure AND protect gens AND protect the hatch AND protect my totem.
I'm just throwing it out there, and it says "get a notification when a survivor is cleansing a hex totem".
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2117373#Comment_2117373
I wish my Hex killer perks would get rewarded too but instead my NOED gets destroyed or they just abandon their hooked teammate as soon as they see I have NOED or just destroy my Hex Ruin or Devour Hope at the beginning of the game.
Funny how only survivors get to be rewarded by their perks.
thrill of the hunt
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@tippy2k2 said:
I'm not supposed to tunnel but I'm supposed to eat DS at the beginning or it's my fault for taking DS later...
Got it?
correct!
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@Dwigtht said:
I am not sure why people want to nerf perk to the ground. DS must work in the endgame. If you saved it -- you can use it.
Yes, I've been hit by DS in the EGC and the survivor escaped, but they paid the prize of one perk slot and got rewarded by playing it well. Why would I complain about that? It is fair.
THANK YOU!
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2117352#Comment_2117352
Like I said: "Not every killer can take a DS stun (even after its nerf) early on. It isn't always the killer's fault they couldn't get DS out of the way, they can but not always."
fine but I still stand by my statement.
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@Pulsar said:
Got it. Will slug everyone at the beginning of the game to avoid DS.
or you could eat the stun early.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2117339#Comment_2117339
That would still screw stealth killers though, and it still would reward bad plays from survivors.
current BT rewards bad plays though
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2117315#Comment_2117315
Stealth was the counter to BT, BHVR is going to get rid of that because it didn't work against Freddy. Stealth killers are all at best decent, the last thing they needed was a nerf. It also rewards bad play from the survivor POV.
the only possible change I could see is make it so the killer is within 25-30 meters for BT to go off.
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@Yords said:
It was already fine as it way it was, the buff was unnecessary, it only needed to work against freddy, not disable any counterplay with all stealth killers.
so you're telling me is should still work with a camping crouched pig/ ghostface... okay
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2116665#Comment_2116665
Nope try again. Just because someone has an issue doesn't mean they are a garbage player. Thanks for flippantly dismissing my thoughts.
The freedy change for BT was a must change though. That was too insane.
yes that was definitely insane just like other stealth killers who prevented BT.
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@EvanRaven said:
NOTHING SAYS I HAVE NO SKILL MORE SO THAN DEAD HARD
and that perk doesn't even work most of the time for me. I find Lithe to be a better perk.
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@OddProvidence said:
https://forum.deadbydaylight.com/en/discussion/comment/2113339#Comment_2113339
Red rank doesn’t mean much
https://forum.deadbydaylight.com/en/discussion/comment/2113339#Comment_2113339
- Its a 4v1 game the odds of the 1 defeating all 4 players consistently should be very low or the game is unbalanced in the first place. Almost nobody runs DS anymore anyway. If this game allowed killers to consistently 4K just for playing well the player base would be dead. Same goes for survivors, there are plenty of games I play perfect and totally outclass the killer but I die on first hook after some salty little boy decides to stand in front of the hook all game. I play mostly solo survivor, what’s the counter to that? You are NOT entitled to a win for outplaying the other side, no side in this game is.
- If someone has DS at exit gate remaining 9/10 times it’s some killer who couldn’t get a single kill and is now tunnelling the ######### out of the guy who got unhooked at end game for 1 kill. News flash, the DS isn’t why you lost the game.
- Whats the counter to insta mory myers? What was the counter to mory off first hook? What’s the counter to Freddie’s lunge hitting you when his claws are 2 ft away from your body? Nothing, no game can have a perfect counter for everything.
don't forget rancor which killers can use without getting any hooks.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/243032/nothing-says-i-have-no-skill-more-so-than-noed
If only there was a way to prevent NOED from happening.
I had the same happen though, someone raged at me for NOED. My build?
- Blood Warden
- NOED
- Remember Me
- Bitter Murmer
Notice how i played an entire game basically without perks other than bitter murmer, and then endgame happens and they get mad that NOED is in play.
it's funny when survivors complain about noed yet they have several second chance perks.
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2113584#Comment_2113584
My guy, they can't Dead Hard if they're healthy. Also, if you're running Rancor, you're not going to be hooking the obsession at the endgame.
DS isn't a get out of jail free card anymore, you have to be actively tunneling for it to activate now. You shouldn't be able to down someone off of the hook instantly and pick them up without consequence.
Survivors taking protection hits isn't unfair either, you already lost the game, they're just trying to make sure everyone gets out alive.
BT and DS are fine in the endgame, tunneling is still tunneling, regardless if it's at 5 gens or when the exit gates are powered.
say that last statement for the people louder in the back.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2113189#Comment_2113189
I guess this doesn't apply to killers
no this applies to both sides.
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I've only played a few games on him (console player) and my aiming is kinda bad but I'm still learning.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2113319#Comment_2113319
That doesn't take away the fact that DS and BT are a free "get out of jail" card at the endgame. What would you think if the killer could instantly kill survivors in the EGC? Would you find that fair? because that would be the opposite of that scenario.
Myers can do that with that one ultra rare add on.
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it's a good perk for new killers so they have that extra help in endgame. Then when they get better they won't need to use NOED as much.
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@Irisora said:
Same with BT. At that point a killer can't do anything other than farming some bloodpoints. I would be extremely fair that DS, and BT wouldn't work in ECG but dbd is everything else but fair.. and giving survivors free escapes and second chances is really a trend.
DS and BT are both doing what they are specifically meant to do, it dosen't matter if it's at EGC because the perks are doing their jobs.
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@Canas said:
None of the given advice is remotely applicable to a killer like Trickster. Do you have any idea how long it takes to down someone as him? I merely happened to down and hook a completely different survivor when the final gen popped and that person literally got a free escape just because they had DS. Now that is blatant injustice.
DS just got nerfed idk why you killers are crying for more this is ridiculous eat the stun early so they can't use it at EGC... end of discussion.
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I've had this happen to me once and it sucked because they were the last survivor alive. But my best advice is to try to eat the stun early like warphead said.
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@gatsby said:
Doesn't opening an exit gate count cancel DS?
So you can only leave with DS if someone else opened the gate
nope opening the gate will not disable DS.
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@Mr_K said:
How do you avoid DS in the endgame?
unless if the survivor is close to an exit gate, you can just out the timer that's what I do.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2108256#Comment_2108256
Tricksters buff adressed nothing, it gave him a slight bit more movement speed and throwing speed. absolutely useless still.
OoO rework. im now going to run OoO because it tells me the killers perks like BBQ and Nurses and im all ears so that i can abuse that knoweldge against them.
Demo got a slight buff in some respects, but that was because his add rework sucked, and he lost portal add ons but gained 1 portal.
Huntress got nerfed, not buffed dude. Her add ons suck, and now the semi decent ones- extra hatchets and exhaustion- are either costing more and are rarer, or nerfed into the ground so their basically useless.
Key nerf was actually a hatch nerf, and it just meant that once opened it could stay open for 10 seconds rather than 30, meaning multiple people can still escape.
BT got adjusted, so now wraith and freddy and gf still get it triggered, again its an adjustment more than a nerf.
Zanshin did get buffed.
Small game is now the counter to noed, and we all know we need to bring perks to counter perks so thats just part of the game. And not everyone needs to bring it- just you. you can ensure all the totems are gone.
the small game is my favorite part of this update because I play a lot of solo and I run this perk a lot so it'll be nice to have that information.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2108739#Comment_2108739
So your solution is to throw?
try bodyblocking or count to 12.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2108596#Comment_2108596
Apparently as hard as understanding the topic and scenario that you're replying to, or, worse still, the exact quote you're replying to.
I'd be much obliged if you could reiterate to me what you think my concern is along with a potential solution for the exact scenario.
if you wanna counter BT at endgame than wait out the 12 seconds.
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@Raccoon said:
It blows my mind how a few people are being wilfully ignorant or, worse yet, don't even understand the situation being presented.
This does not apply to the majority of replies, to be fair.
the purpose of the BT change was to counter stealth killers who it would not activate against. How hard is that for people to understand???
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@NightWolfsFury said:
https://forum.deadbydaylight.com/en/discussion/comment/2108180#Comment_2108180
The thing is, just remove the "terror radius" part of it and give it a set distance, like 32 meters from the hook.
This change was to remove stealth killers being able to camp hooks, it seems. If that was the case, just give it a static number and remove it from being a terror radius. This will help remove stealth killers camping issues and not give it no matter what.
or... you can just wait out the 12 seconds and them smack them back down. problem solved
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2107187#Comment_2107187
I was interpreting it to simply always work, regardless of where the killer is. Like, the killer can no longer counter it.
12 seconds is very little time so it's still counterable.
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That's part of the reason why I can't stand solo, teammates always screwing you over.
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I would assume they have to test every change out. Isn't that how they always do it??
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@Mandy said:
Just to clear something up. The TR requirement was removed from BT - which now means that you don't have to be in the TR making a save for BT to activate, which means that it will activate on every unhook regardless of where the killer is on the map - there is no distance requirement.
thank you Mandy!