Nathan13
Nathan13
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- Nathan13
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132989#Comment_2132989
Acknowledge that DS is an issue for creating a no-win scenario, and acknowledge that you are telling me to play poorly during the end game?
I'm not trying to tell to play "poorly" good grief idk why you're being so malicious towards me.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2132983#Comment_2132983
To preface, if you don't thats totally fine but do you play them about evenly at similar ranks? I'm just curious
I generally argue more in favor of killers despite playing both a lot due to seeing that game just isn't all that fun for killers often times (not that killers need to win or be stronger necessarily) but I can see a lot more reasons why people are reluctant to play killer over survivor. Survivors have unfun things to deal with (camping for example) but killers have a lot more annoyances (aside from the nature of having to deal with 4 moving targets of course) and the fact there are so few killers indicates people in general don't like being killer. I just want changes implemented to make people want to play killer at least somewhat more regardless of wins
I tend to get more SWF's red rank games at night and they're usually a pretty well coordinated team.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132985#Comment_2132985
I'm assuming we're dealing with a competent player who can consistently hit the Skill Check.
I'm sorry I don't know what else I can say.
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and this is why I hate solo queue because you got those teammates that make those dumb decisions and you're just like "really dude smh".
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@Viskod said:
My favorite tea baggers and flashlight clickers are the ones that after doing that, run around the corner and get caught in a bear trap.
haha that's gotta be one of the most beautiful feelings.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132980#Comment_2132980
No, I don't. I simply believe that you are advising me to play poorly during the endgame to justify the no-win scenario DS still creates.
slug and wait out the 60 second timer if you have to. If the survivor makes it to the gate then pick them up and hope they miss the skill check.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2132938#Comment_2132938
Arguing with survivor mains can be (granted not all of them) rather pointless. I remember one guy openly admitting that killers should lose because 4 survivors should have more fun and beat a killer and who cares about cares.
I play both pretty evenly and been in red rank for both for both consistently when I've played and never use DS. It's an unnecessary perk imo. There are already anti tunnel options in the game.
I just wanna clarify I play both sides. Sorry if i'm trying to sound entitled.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132965#Comment_2132965
Go after other Survivors whose locations I don't know during a time when the Survivors can basically leave whenever they want while also being able to rescue the Hooked person? That is considered good strategy?
I honestly don't even know how to keep this discussion going. It sounds to me like you just want easy kills.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132956#Comment_2132956
So what am I supposed to do to try and get a kill during the endgame when there are no more gens to be done?
go after other survivors maybe?? I've had a scenario happen to where I went after an unhooker at EGC and only got one kill. I don't ever tunnel people fresh off the hook no matter what. Is that stupid?? Maybe to some people but I just try to be fair.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2132949#Comment_2132949
Definetly not nerfed to the ground. Nerfed to the ground implies its worthless (like old old freddy was at launch). It got at least a somewhat reasonable nerf and is still very strong
yeah I actually agree with you.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132949#Comment_2132949
But this no-win scenario still exists, which is not okay. So something still needs to change.
if you're tunneling someone at EGC during endgame for a kill than that's kind of cheesy. I know that may sound insane to a lot of people but this perk exists for a reason.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132946#Comment_2132946
Okay. In that case, it sounds to me like something about DS needs to be changed to avoid that no-win scenario.
DS was already nerfed to the ground so that's not happening.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132942#Comment_2132942
Okay, so you're telling me this is a no-win scenario, then?
exactly.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132939#Comment_2132939
Which of the two scenarios is my fault?
ummm both of them??
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this is actually a good idea.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132935#Comment_2132935
You didn't answer my question. Is it my fault for tunneling and getting stunned, or is it my fault for not tunneling and not being able to stop the Survivor from escaping?
yup it's your fault there I answered your question.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132932#Comment_2132932
Wait, but you just said that if I tunnel DS out early, I can avoid a scenario where I can't stop the Survivor from escaping. So which is it? Do I deserve the stun for tunneling early, or do I deserve not being able to stop the Survivor from escaping at the end for not tunneling early?
it's literally one stun that can be prevented later in the game...
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132517#Comment_2132517
https://forum.deadbydaylight.com/en/discussion/comment/2132916#Comment_2132916
So avoid tunning to minimize DS during the early-mid game, but also tunnel to minimize DS during the endgame.
Sounds to me like we have a no-win scenario here.
you can disagree all you want but at the end of the day DS doing what the perk is designed to do. whether it's before or endgame if you tunnel you deserve the stun.
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your logic makes zero sense, so because I'm the last survivor alive I should just throw??
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2132233#Comment_2132233
So deliberately trigger it, then?
I mean if you hate getting DS'd at endgame than yeah just so it's gone and survivors can't use it anymore.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2132146#Comment_2132146
I tested it, and it definitely isn't fine.
I couldn't test it because I'm on console but I'm sure it's gonna be a BIG problem anyway.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2132117#Comment_2132117
Killers already have everything they need to beat SWF. BBQ, Ruin, Tinkerer, NOED. It's unreal. Killers almost never lose.
you literally can't be serious
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omg exactly
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they're probably not gonna address anything until maybe a week or so before the updates go live.
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@Jane_Is_Mega_Thicc said:
I would make it so DS doesn’t deactivate when your on the ground, if the killer tunnels you and waits it out it still should do it’s purpose. I like the nerf because it’s an actual anti tunneling perk and not an immunity perk like it was before.
For an example, if you have like 10 seconds of DS like and the killer downs you the timer stops. He either slugs you or picks you up, either way DS will stay active and do it’s purpose by being an anti tunneling perk.
If I had to nerf anything to it would to deactivate DS when opening gates.
opening gates should disable DS, but not when all gens are done.
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@Ecstasy said:
Hell, I'd honestly be fine with 2x use AND removing any healing/unhook actions from the list of disqualifying conditions provided that they actually just make DS deactivate once the gates are powered.
They did a good job by finally addressing DS, but I've come around to recognize that they over-compensated by removing too much in-game viability while somehow overlooking the remaining end-game abuse.... which was really the part about DS that always felt like the biggest BS in the world.
Anyone saved with that last minute unhook/deliverance/kobe still gets their free escape. If those gates are open, you're totally powerless to stop any DS survivor from leaving. You've seriously just gotta watch them slowly crawl their way to victory on their belly, or you decide to actually HELP THEM by eating the stun so they can sprint out since it ends the game that much faster for you.
Whether you know its coming or not, there's nothing you can do as counter-play. You're always the helpless killer who can't stop someone literally bleeding to death from escaping their grasp because you can't even slam your foot in their back to hold them in place for 60 seconds.
also it doesn't matter if the gates are powered you're still tunneling. I love saving DS for EGC because I can use it at a very decisive moment.
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@Ecstasy said:
Hell, I'd honestly be fine with 2x use AND removing any healing/unhook actions from the list of disqualifying conditions provided that they actually just make DS deactivate once the gates are powered.
They did a good job by finally addressing DS, but I've come around to recognize that they over-compensated by removing too much in-game viability while somehow overlooking the remaining end-game abuse.... which was really the part about DS that always felt like the biggest BS in the world.
Anyone saved with that last minute unhook/deliverance/kobe still gets their free escape. If those gates are open, you're totally powerless to stop any DS survivor from leaving. You've seriously just gotta watch them slowly crawl their way to victory on their belly, or you decide to actually HELP THEM by eating the stun so they can sprint out since it ends the game that much faster for you.
Whether you know its coming or not, there's nothing you can do as counter-play. You're always the helpless killer who can't stop someone literally bleeding to death from escaping their grasp because you can't even slam your foot in their back to hold them in place for 60 seconds.
so don't let them have DS before the endgame than.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2131404#Comment_2131404
DS would still be a problem in the end game because if a Survivor is downed close enough to the gate while they have DS active, you can kiss that Survivor goodbye unless you have a mori active.
well even with the current DS it's the killers fault for even allowing them to have at at endgame.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2130793#Comment_2130793
survivors should not be greedy for 4 escapes and let go of one of them.
yes
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@xXCAM3R0NXx said:
https://forum.deadbydaylight.com/en/discussion/244668/noed-you-only-hurt-yourself
So survivors should just give up and do nothing because of one perk.
I mean yeah I had a match in gideon where NOED was in play, two survivors were slugged and the third survivor 99'd a gate and tried to save someone but it didn't work so everyone died. I'm sorry but if you take that risk and fail that's the survivors fault for not leaving. If NOED is in play that means it's time to get out. I died before endgame btw.
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@DragonMasterDarren said:
Unbreakable and Dead Hard for Survivors and NOED for killers
Unbreakable should have a unhook requirement, you unhook someone then you can pick yourself up
Dead Hard shouldn't give you I-frames
and NOED shouldn't give a speed boost
tbh when I use NOED I can't really tell the speed difference maybe that's just me tho.
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dead hard could use a rework.
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@Mandy said:
We've not publicly given a date when the Mid Chapter Patch will be...PTB closed on Monday though.
do you know if the devs are making any changes to the updates before they go live? I know rat liver is but anything else?
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2129448#Comment_2129448
thank goodness see your one of the smart self care users
i try
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2129440#Comment_2129440
well don't overuse it or use it with botany and its so much better for everyone
i usually bring botany in case of sloppy.
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if i'm playing solo than no doubt I'm gonna run self care because I'm not running around the dang map just to look for someone to heal me.
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BT should've always been that way anyway, I sure hope the devs don't change anything else to it once it goes live.
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no leave moris the way they are now. Who enjoys getting tunneled off first hook?? uhh not me
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2127997#Comment_2127997
I feel fine with (outside of Freddy's weird stuff) Stealth killers getting that buff. All of them are among the weakest killers in the game and this just further makes them weaker. BT should have changed for Freddy for sure but now it's just too strong. Id prefer it be distance based and not terror radius
what makes it too strong if I may ask?? That it activates no matter where the killer is??
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@IWasLeft2Die said:
Survivors have had their meta pretty well defined for years now. All of the top perks now are the same ones used years ago. I took a 2 year break and didn't change my David King build and noticed that most people in my games were running most of the same build I was running.
I just dont think there are very many options left for "meta"perks for survivors that aren't totally busted. The survivor meta has stayed the same for a longgggg time and I don't see it changing much ever. There are the few random perks that get some use but most of the older ones are still used the most
The BT change was much needed because it didn't work against stealth killers and it should've always been like this. The only possible change I could see adjusting this perk is make it activate if the killer is within 25-30 meters of the hook.
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Part of the reason DH is an issue is because survivors can use it to get to a window or pallet and extend the chase. I don't use it as much because I always get hit even when I'm trying to DH.
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pigs are not chill lol they tunnel me when I have a trap on my head.
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@Stryker said:
happend to me today, i went against a SWF(3 people), 2 of them were 3-4 red rank, and 1 rank 13 (with good addons), and yeah, it was extremely painful and unfun(...was using a trickster with 3 bad perks...).
SWF is unfair, because this game isn't balanced at all and it can't be competitive due to many, many problems( such as lightining that changes when you lower the graphic, and putting it on the lowest setting, the game becomes very bright, and not everyone knows this thing, so, if you play a sa killer without knowing this, you basically get a minor handicap.....)
remove SWF? no....but make an option that allows the killers to avoid SWF players.
if you give an option for killers to avoid SWF that will only make survivor queue times longer.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2125681#Comment_2125681
I've played spirit with stridor it's actually confusing.
I think they are closer than they are and mess up so much it's only good for iron will
i agree I've used stridor on her and it's not that easy.
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it's just a bug that will be getting fixed don't worry it's not the biggest problem.
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yeah um..... no
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Not that I remember but it actually happens to my friends kind of often lol.
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the only second chance perk I have in issue with is dead hard because all you have to do is press a button and you gain distance. I used to use it a lot but not as much because it doesn't work well so I switched to other exhaustion perks.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/2122364#Comment_2122364
fair enough, but if you objectively look at your comment you'll see where it seems like you were being disrespectful. and I appreciate that you want to apologize, but it's not to me for that as I was not that spirit you brought up. and I too agree with you, I think streaming can be a great thing for the game and it's how I started playing in 2018.
yeah and again I'm sorry if that sounded rude that wasn't my intention.
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I just want the cake offerings again.