Nathan13
Nathan13
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- Nathan13
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Imagine thinking this isn't a problem...
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ohhhh thanks
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@Starr43 said:
https://forum.deadbydaylight.com/en/discussion/comment/2084576#Comment_2084576
That’s an option but years of stockpiling already defeats the purpose even if hoarding keys wasn’t an intentional goal. I have tons of keys but I personally never use them. I would have even more but I consciously pick medkits over keys in my bloodweb.
Then there’s the plunderers, appraisal, and coin offerings combo. They would have to make the chances of looting a key from a chest so rare that it would become an urban legend or something lol:p
what is apprasial?? is that a perk?? add on? offering??
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If I see a chest 95% of the time I'll search it. Because you just never know it can be something that helps you survive!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2085983#Comment_2085983
If matchmaking is reasonably fair, the game is almost always a 4k or 3k + hatch if a survivor gets Mori'd quickly. And, if matchmaking is reasonably far, a survivor should almost always get Mori'd quickly. Your one real hope on the survivor side is that matchmaking wasn't fair so the killer isn't able to get that quick Mori in the first place. If a killer wants that Mori, though, it should happen within the first 2-3 minutes of the game. ~40-60 seconds for the first hook, ~30 seconds for the unhook, ~30 seconds to tunnel that first survivor off the hook and Mori them. If survivors are glued to gens their best case scenario is 2 gens left when that first survivor dies, but more realistically in a fair match (and especially with complementary perks like CI or Ruin) it should be more like 3. Especially with a pink Mori, but even with a green, a killer should almost always be able to play this into a 4k or 3k + hatch against a similarly-skilled team.
"Just don't get hooked" is not a counter to Moris. If that were a viable counter survivors would never lose. "Just don't get hooked and walk out the gates" 4head. Keys would have been a soft counter to Moris, but they couldn't be used as such because survivors never know when a Mori is going to be brought. As a result, survivors couldn't even attempt to counter it with perks or items. Ergo, no counter. It's the same bad argument as "just bring a flashlight" to counter Hag, or "just bring Iron Will" to counter Spirit, or "just bring Spine Chill" to counter Deathslinger, or "just bring Calm Spirit" to counter Doctor, or "just bring Detective's Hunch" to counter Ruin, or... darn, loadout's full. Guess I can't counter Moris now. Hopefully they don't add any new killers I need to counter :( (sorry for the snark)
Even when keys do instantly end the game, they seldom instantly win the game. Often it's just the last survivor who escapes, or much more rarely the last two or three. The killer probably already had at least a couple of sacrifices by the time the key gets used, meaning they're not going to depip (which I don't care about either, but many people do), they still had a chance to earn plenty of BPs, and they might have even comfortably won the game. And, again, this is when they're used at all. Keys that get brought into lobbies often never get used. Moris, on the other hand, almost always were used.
It is plain to see when a survivor is holding a key in the lobby. If a killer doesn't see that that's on them.
Hiding the whole game just to increase your chance of using a key at the end is not common, and it's also a straight gift to the killer. By not participating in the game you're basically giving them a 3k at worst in exchange for a good chance of escaping through the hatch.
Finding keys in a chest is not a concern. The base drop rate of keys in chests is 7% and there are 3 chests on a map. A lot of these keys will be green, but for the sake of argument let's say it's a 5% chance of getting a purple or pink key. In theory, then, it should take you about seven matches of searching every chest on the map to find a key. In the one match you find the key it could save your life, but you will also pretty commonly either die or escape without using it. In the other six matches, you wasted a substantial amount of time you could have been spending on gens opening chests, which would have helped out the killer a lot. You're basically paying forward any escapes you get.
"But you can stack coins and run Plunderer's and Appraisal and stuff". Not only are you going to dedicate half of your squad's offerings and a minimum of two perk slots to have a better chance at getting something you could just bring into the lobby, but this is still likely to be a massive time investment. Plunderer's doubles the chance of getting a key to 14%, so it would be a ~10% chance of getting a key out of any one chest. Even if you search all six chests and then use Appraisal on them after for a total of 12 searches, your odds of finding a single purple or pink key are only around 72%... That build is useful for farming keys, but the sheer amount of time you're spending off of gens for a chance at getting a key is just not worth it. If you had just stayed on gens you probably could have made it through the gates instead of needing a key. Chest keys will occasionally save a last survivor in a hatch-closed EGC situation, but that's rare to the point of not really being a concern imo. Keys brought into lobbies are a much bigger concern.
Franklin's has other uses beyond countering keys; it counters all items except toolboxes in a SWF while wasting survivors' time. If you see a lobby with a few medkits, a toolbox, and a key, for example, Franklin's is a pretty good option. If you see a lobby with a key and nothing else, there's no point in running Franklin's.
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I'm not saying that keys shouldn't be changed; I'm just saying why it makes sense Moris were changed first. It was a simple change and Moris were substantially more broken than keys are. Keys are probably going to need a lot of work, but even implementing your suggestions would be a lot more involved than the Mori change. At a minimum they'd probably need to make some sort of entity blocker over the hatch, for example.
I would personally have them just take your middle suggestion and be done with it. I don't really have a problem with one person escaping through the hatch in any situation. If it's before the end game, your teammates are dead - thanks! If it's at the end of the game, alright, still got my 3k. Gg, let's requeue.
what is apprasial??? I've never heard of this.
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what are you talking about exactly???
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did they have BT? Otherwise it'd be stupid to unhook in front of you.
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you can't actually be serious...
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2088668#Comment_2088668
Gate spawns would have to be looked at or it would also pretty much be up to chance.
gate spawns kind of do need addressing.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2088677#Comment_2088677
Was it a Doctor with Distressing and/or both Calm Addons?
he was a rank 1 but that dosen't play into it.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2088677#Comment_2088677
Was it a Doctor with Distressing and/or both Calm Addons?
I don't remember
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2088635#Comment_2088635
Is it not possible to remove or change it?
honestly I'm not sure.
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glenvale
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/2088659#Comment_2088659
Once 1 survivor is left the gates will be powered and egc will start
now that I would probably be on board with.
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@HellDescent said:
Or they can just remove the hatch from the game
no if there's one survivor remaining chances are they're just gonna hide and no one has the time and patience for it.
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@B1akN3ss said:
What about teams who kill themselves just to let the last survivor escape no matter how well they do in match?
any suggestions for that?
people are gonna be having a hard time doing that once the new struggle thing comes out with skill checks. Like survivors won't be able to take themselves on hook right away.
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@Huge_Bush said:
Why not both? Why not only allow the hatch to appear after 5 gens are completed and nerf keys to where they take 15 seconds to unlock the hatch and only be usable for the key holder.
The last part probably can't happen because of that one achievement.
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I've been using lithe a lot more and honestly I love it better than dead hard. my second option would be alert because I love the information this perk gives you.
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@RyRapsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2088073#Comment_2088073
lmao. Nurse takes hours upon hours to master.
forget me mentioning about the "master" part but the rest of my statement is valid.
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Just one after they got rescued when I downed and hook the person saving that user.
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I've seen many people suggest this but considering how long it's been taking for keys to get nerfed, my speculation is the devs are gonna nerf them harder than moris.
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I played on Lery's once with Bubba and it was absolute hell lol the chainsaw is almost pointless.
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I don't know if I would call this the most toxic thing ever, but I had a teammate who trapped be next to a rock. I couldn't move or anything, all he did was move his head up and down. He later died and I ended up getting hatch.
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I'm sorry that happened even though you were only trying to be nice. If I was to give a killer a free kill I would just simply crouch under a hook and wave your hand next time.
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I've heard the next map rework or a new map will arrive in the 5th anniversary event but it's just speculation.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2087594#Comment_2087594
That's not true, killers can return to tunnel and if they see you've done anything they will tunnel.
that's your own fault for resuming your objective.
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Trickster desperately needs a buff, DS on the other hand is perfectly fine the way it is now.
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088073#Comment_2088073
How do nurse not take skill to master
I guess what I meant is getting kills.
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The fact you didn't say nurse and spirit were OP is insane considering they both take little to no skill to master.
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@kucerka said:
Yeah happened to me yesterday twice. I'm a rank 10 and they all were purple or red with one green surivor...
3 toolboxes 1 flashlight. When I downed my 1sr survivor they all surrounded me, body blocked me, tried to blind me, destroyed nerby hooks and used that perk to force me drop survivors early.
Yeah they didn't even bother to do gens, simple bully game that lasted for about 30 minutes cause I suck. I ended up camping each one of them in the basement.
I just wish I could leave the match without disconnecting. Like opening the gates early or whatever. I didn't have fun and I waste my free time with this bunch of jerks
I had a match similar to that with 4 Megs.
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Look the game may not be perfect, but the devs really do try their best I think and people just seem very hard to be pleased.
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soul guard, lithe, alert, self care
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I am so sorry you had this awful experience and I have had matches like this. I went against a 4 man who just clicked their flashlights and teabagged me all game it was horrible. I only got one kill which was fine but still people shouldn't be bullying someone like that especially when you don't even know that person. They could be having a rough day and wanna play a game to take their mind off it but then this crap happens.
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@bobspongesweatpants said:
Survivors: Holding M1 is so boring, give us something else to do
BHVR: Do Bones
Survivors: NO! That takes time away from M1ing gens 😤😤😤
sad truth
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2081340#Comment_2081340
you missed the point of my list, I said there were some examples and it's based on when I started playing. the EGC came in shortly after I started so I didn't think of that. and If I were to list everything it would take forever. I listed the ones I run into the most.
https://forum.deadbydaylight.com/en/discussion/comment/2081344#Comment_2081344
yeah I do the same. the same rule goes for killers too, I don't understand why some of them want to end the game so quickly either they get less points for not hooking enough and not chasing so to rush a game hurts both sides.
It's more the attitude of players then anything. No matter what side you play sometimes you can just tell people are doing things to annoy you,
I'm pretty sure a lot of killers do it so they can de pip and go against less sweaty survivors.
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This actually may not be a bad idea. And I’m sorry for the whataboutism but if Noed gets nerfed, should adrenaline get nerfed as well??
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omg that's the funniest thing that I've seen in this game.
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I don't know why you're getting so much hate in this thread. There are literally no rules as to how you should play killer lol you're doing your job.
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I think it's been happening to me too.
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@FancyMrB said:
All those 1 shot killers require their power for the one shot + land the hit. That takes time.
Noed is just a normal attack making it much easier to finish the game off quickly... which is kind of the point of the perk no?
It doesn't matter what killer uses it. Noed is a great perk for end game. Doesn't make anyone 'a bad player for using it'.
I love pairing it with bloodwarden because it can turn the game around for you.
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I understand how you are feeling and it can be frustrating to go against a sweaty swf group. I'm not good at giving advice but I just try to play it out and do the best I can.
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this map needs some serious attention because like yords mentioned it is absolute hell on the killer side.
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@plzleavemealone said:
Corrupt intervention, ruin, pgtw and thrilling tremor is my buuld as a killer. I wish i could use other perk but i need that to make sure the game is not over in 4 minute so yeah gen speed is completly fine how it is XD
I know a lot of killers don't like to run that kind of build. I mean I think gen speeds are good and these perks are there for a reason.
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most people in this game play more survivor. But since this new update came out, my queue times have only been a minute which is probably because everyone wants to try out trickster.
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/2076354#Comment_2076354
DbD Is a survivor sided game, and has been for years.
If it were a killer-sided game we'd lack survivors in the player base, but we lack killers.
yeah I mean I like playing both sides. But playing as killer can be a nightmare when you go against a 4 man sweaty SWF who just like to bully killers. I try not to let it get it to me but it's kinda difficult.
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I like playing against him but his reveal bug needs to be addressed.
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@sad_killer_main said:
I ask myself the same sering how moris were nerfed but not keys.
Another survivor-sided decision by BHVR, and people wonder why survivor queue times are long.
I don't think they favor one side but I wish they both would've gotten nerfed together.
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@Negi said:
They had more dire issues, like nerfing Trickster.
true
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I've seen people mention they've been getting keys more often without plunders so it isn't just you.
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keys are getting nerfed I just wonder why it's taking so long and does anyone know how they're getting changed??