Nathan13
Nathan13
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- Nathan13
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Comments
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It's a very frustrating map for sure but I just try to play it out knowing I'm probably gonna do bad.
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@Marik13 said:
Usually when I do end up tunneling I will just go and tunnel the one person who gets on my nerves and tries to get my attention. Flashlight clicking and teabagging behind a palette. At that point it's like, ok well if you want my attention for yourself then I guess you're gonna get it. Got no one to blame but yourself at that point.
I had a survivor bodyblock me with BT, and that ticked me off so I tunneled her to death. I don't like doing it but survivors sometimes don't give us a choice.
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I hope the game is around longer than my vote, I can definitely see the game growing after RE goes live because it's so popular in the horror genre.
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I never cared much about ranks so I'd still play, they should just be removed from the game.
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camping and tunneling are here to stay, and killers are often in a situation to where they're forced to do it. It's all part of the game.
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tru3 I enjoy watching him.
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with all the complaints that have been going on in these forums, maybe autoban won't make it to the live version but I think it will it probably just won't be "abusable". We just have to wait for more info and I'm sure the whole team is gonna look into it.
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I saw someone say it starts on July 1st and ends on the 15th. But I'm not 100% sure tho.
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what even is boon totems????
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Honestly it could be another 4-6 months who knows.
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@Venzhas said:
Nope. The actual ban system was totally useless, and tons of killers, survs, trust they can do what they want in impunity. This one will be so productive i can't wait to use it
K well I'm just saying if it goes live, it's gonna be a disaster you watch.
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this is a GREAT idea.
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was hoping we would hear about it in the stream yesterday, but at this point could be in the next mid chapter but it also could be much later.
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and this is what scares me the most if this autoban feature somehow goes live.
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@Moundshroud said:
I suspect they will follow the precedent set by Pyramid Head, where certain criteria have to be met. I would prefer if said criteria was unique to each Killer, as that would certainly be cooler. My only other thought is:
I'd like a refund for all the unused Mori Offerings still on my Killers if/when the change takes place and it is no longer an Offering. The Blood We forced me to buy a metric ton of these things, and suddenly making them invalid without compensation would be a pretty harsh blow, particularly given the price of the Ebony Memento Mori.
It would be a very fair and kind gesture to refund us the BP value or at least allow us to swap them out for other items of the matching rarity (or less) in the Blood Web one for one.
It's kind of dumb that ebony mori are even currently worth 7000 BP's. I rarely see them in my matches.
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Lethal pursuer is such a waste lol BBQ is so much better and that's even if it didn't give you extra BP's.
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what is autoban? how does this work??
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2215108#Comment_2215108
They did say that they are both in early stages so we are looking at at least 6+ months
I was under the impression that the mori offerings are gonna be gone in the chapter.
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@bubbabrotha said:
Keys are unfortunately getting buffed. They need one less gen to open the hatch now.
PLEASE TELL ME YOU'RE JOKING
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just got home from work so I'm trying to catch up on all the news for the chapter.
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If a player swaps to a different survivor with a key equipped than yeah that's toxic. It prevents the killer from being able to adjust their build.
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oh my god!!! I'm on XB1 and it dosen't freeze like that but it will for a second when someone dead hards, bloodlust goes off and few others if you know what I mean.
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I wanna be excited but there's a lot of issues in this game that needs addressing so I'm more concerned about that than new DLC's.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2211368#Comment_2211368
How do slinger and ph have unhealthy abilities? They're both killers that are fine where they are.
Actually I agree with you. But everything else he listed are valid points.
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@Akito said:
Did you looked at the last Killer they released?
They all share an unhealthy abilitiy. Slinger, Pyramid, Blight, Twins, especially Trickster, (spirit, Hag)
Camping and tunneling is still way too strong. Bloodlust is still a thing. Map reworks didn't made them better. Still too many safe pallets but way too less pallets total. Huge deadzones, unnessecary breakable walls for whatever reason they have to be everywhere.
The Grind is a big mess, even removing all perk tiers would'nt be enough and they won't do that for, again, whatever reason.
Certain perks, addons aren't good for the overall game health.
Over a hundred perks are so bad that most people won't use them.
But ay we get another chapter, with plenty bugs and bad perks and another super unhealthy killer ability. How can I know? Because we're getting worse abilities over a year now, chapter by chapter.
Matchmaking is a mess.
And now last but not least.
We've got over 20 Killer and 25 Survivor. We've got almost 200 perks. To complete everything you need a big wallet and what,10k hours playtime?
We don't need new Killer, we need a big, a big big quality of live chapter, maybe 4 of them. Where we change everything that's unhealthy. Without going into detail bc that's way too much to discuss right now.
ALL OF THIS
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2209243#Comment_2209243
Then keys would be terrible, which they shouldn't be, since they have high rarity and take up an item slot. They still do need to be useful.
Moris are offerings, so making them extremely weak was warranted.
Okay well what's really terrible is the fact that survivors can 3 gen themselves but then get a free get out of jail card from something they found in a chest. Not saying they should be removed from chests because keys are items. But keys would still be useful at endgame because you can 4 man coordinate an escape and not have to worry about NOED or bloodwarden.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2211036#Comment_2211036
I don't think so. A watered down version of his new and generic power, with useless add-ons is not fine imo.
Actually yeah his add ons are a problem. That endgame one is not worth 7000 BP's.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2210994#Comment_2210994
Need another nerf? :)
No he's fine now.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2208687#Comment_2208687
I ragequitted because I wasn't running stridor and everyone had ######### iron will.
######### that ######### made me so mad.
how can you expect to play better if you DC? I have had plenty of bad games from both sides but I just suck it up, take the points and move on to the next match. This game seems to be causing you a lot of stress, maybe you need to take a break.
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the Freddy nerf changed nothing IMO aside from the slowdown add ons being removed.
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@gibblywibblywoo said:
It'll come soon. REmember that Bhvr works on updates at a snails pace.
we don't know when "soon'' is though.
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we already have no way out and bloodwarden we don't need anymore exit gate block perks. I respectfully decline your proposal.
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It's very ridiculous that keys have not been changed yet. All I would do is make them only open hatch when all gens are done. That's it I mean it's a very simple change like moris.
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legion and trapper.
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2207868#Comment_2207868
As a proud Twins main, I do not rely on this strategy, but going back to the OP, someone was just mad that I used Charlotte to body block a narrow chokepoint that luckily had my ruin there so they couldn't cleanse it. (They brought the map offering lol)
I just want to point out that people take this game way too seriously and make too much of a fuss when their plans don't work.
so true
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Just make it so you can't interact with a window or pallet for 5 seconds.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2207288#Comment_2207288
https://forum.deadbydaylight.com/en/discussion/comment/2207291#Comment_2207291
They later on explained that their concept evolved and now is supposed to affect the whole game and not only the early game. But they have been silent on this other than that.
so if this happens, does that mean matches are gonna be timed?? I'm just trying to get better understanding of it.
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I rarely ever get good use out of this perk so it's a no from me.
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@Techn0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207277#Comment_2207277
During the last anniversary I believe it was. BHVR advertised that they were working on something akin to the end game collapse for early game to help killer with how bad the early game feels for the majority of them.
If anything I think it would spice up the meta if done well.
mhmm interesting
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@Techn0 said:
Updates on that early game collapse.
what is that exactly??
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/2204922#Comment_2204922
I'll stop you right there. Camping and tunneling as much as we hate it there a strategy. As for gen speeds yea they need to go a little bit slower
It’s not gen speeds it’s the maps that are the problem.
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That’s a very nice way to screw your teammates over.
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I run self care in solo queue and only use it when it’s necessary. I’ll even pair with it with botany or desperate measures.
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Because that’s their main objective. I’ll pop a gen and look for a totem, heal teammates because I don’t wanna get low BP’s after escaping.
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Just play it out and do the best you can.
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I actually thought it was the shrine for this week at first lol.
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woah calm down
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@DemoFrog said:
they should just fix totems so they don't:
-Spawn in the open next to a tree.
-In the open in the cornfields.
-Inside shack in plain view.
-Directly next to generators.
-Or directly in the open in general.
FYI totems now spawn in the corn not in the open.
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no because that survivor would still be escaping before finishing the gens and it can screw over their teammates like they already do now of course.
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there would be no point in running noed. Just leave the perk alone and do bones.