Nathan13
Nathan13
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- Nathan13
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I like Hawkins an I prefer it over the other indoor maps.
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@Gay_Police_Dept said:
it's even better when they use it against 1 shot killers.
Don't forget Legion
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The other day I cleansed all 5 totems with it and survived omg it felt so damn good what a difference.
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@tippy2k2 said:
Absolutely
I felt kind of bad about it (especially in the cases where it turns out they didn't actually have DS, they were just messing around or trying to bluff me or something) but I've had at the EGC where someone bolts into a locker I was chasing and when they do that, I kind of have to assume they've got DS. I've sat there for sixty seconds before grabbing them (or slugging them on the ground if they jumped out) because if they have DS, they're going to escape if I pick them up early.
It sucks because it feels like such a waste of both of our times but whatcha gonna do
Although I do have a pretty funny story like this. I took someone down right in front of the exit gates on a upright pallet as Plague (I had Blood Warden, which will come into play later). However, the other three survivors were there and ready to slam that pallet down on me. So I basically just camp the downed person, throwing up on everyone and letting them all get injured by it. They just weren't very brave (maybe they needed the achievement or wanted to get cute and slam the pallet in my face or something) but they just basically kept looping the downed person instead of picking them up.
Half the EGC goes down before one of them finally gets the guts to pick up the survivor and I'm sure you know what's next. I down one of them as they both bolted to the door, pick them up now that they're not at the pallet, and hook them. Survivors swarm the hook to get them free right away but there's less than one minute is left in EGC...
Man, I got SOOOOOOOO many salty messages from those guys for playing so cheaply. I never bothered to respond because I'm not going to waste my time explaining to them why picking up the survivor inside a pallet next to the exit gate was going to end poorly for me (there's a zero percent chance they didn't know what they were doing, it's just it finally bit them) so I found it funny and an accidental super murder using "toxic" tactics.
omg that's insane!! And I don't even run bloodwarden that much but one thing for sure is rarely it can turn a 0k into a 4k in the blink of an eye. OH I wish I could see a video of your match.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2171087#Comment_2171087
your 3rd point makes sense because again it's just one minute or less, all you gotta do is get away from the area and then wait a minute and go back. Some people act as if bloodwarden erases your odds of surviving.
unless if the EGC timer is really low.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/248241/can-we-stop-99-the-exit-gates
I feel you, OP. 99 gates killed me more often than they helped me. If you are in an SWF and you can coordinate opening the gate, then you can do it. But if you play solo, 99ing a gate and then running away to somewhere can be the death sentence for another survivor being chased and running to the still closed door. Sometimes the door handles are also hidden by obstacles, so you may not even know if a gate you are running to is even 99'ed, even if you had time to quickly open it. Open gates are much easier to see than just the handle.
https://forum.deadbydaylight.com/en/discussion/comment/2170986#Comment_2170986
1.) Bc 2 mins is enough time to run out of a gate, and when someone is downed / hooked, you get 4 minutes. Plenty of time to get someone. And when the killer camps, like they should at this point, and you do not have something helping you there, just leave. I had so many games as a killer then went awful, only like two hooks before all gens were done, only to have the remaining survivor swarm a hook and allowing me to repeadetly do exchanges, so I go out with lik 7-8 hooks and one kill. All enabled bc. the survs refused to open a gate and just leave. Thats another reason why 99'ed gates do more harm than good, besides the obvious "survivor being chased dies bc he has to open a gate for good".
2.) Funny how Bloodwarden is always used as a justification for 99'ing a gate, when the perk is used so rarely (if I had to estimate, I would say at most in 10% of the matches it's part of the killers loadout, and taht might even be way to high). And even when it procs, it's just one minute out of four. If you do not linger in the gate you can outwait it easily. And if the killer goes for the 4-kill by entity, thats usually very obvious. If the killer currently carries someone to a hook, sure wait until the hook happened. But after that, you can open the gate, really.
your 3rd point makes sense because again it's just one minute or less, all you gotta do is get away from the area and then wait a minute and go back. Some people act as if bloodwarden erases your odds of surviving.
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for a second I thought keys finally got changed....
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2166547#Comment_2166547
I don't think they'd do that. Not because 'Devs prefer Survivor' nonsense or anything, but just because of the whole thing where 4 survivors escaping through hatch is still an achievement, just like Left Behind- and changing keys like that would make that achievement near impossible. (Afterall, they can't just change achievements like that on consoles.) Plus, it would just encourage a more 'Lone Wolf' and 'Let your entire team die to escape' mentality that you already see with keys when they're brought in trials.
Imho keys just need an add-on change more then anything. I think that+this new hatch change would make them much more fair. (Afterall, I think some people like to forget how nasty key add-ons really are just in themselves.)
the aura reading add ons are useless. I'd rather run kindred or alert.
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@[Deleted User] said:
It's the other way around. If you play Freddy and needed the slowdown addons to do well you're probably bad.
this
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I love kate and Felix's outfit but that's pretty much it.
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I don't think his add on changes are gonna make queue times any longer lol especially when there are other killers to play. But I will say I think that one endgame addon which blocks gates for 15 seconds is useless. Could've made it a common one instead.
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do you know how insanely OP LB would be if it didn't have a timer???
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that's solo queue for you.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2163148#Comment_2163148
I am sorry but i did not get what did you meant. You mean he didn't deserve those add-ons or nerf.
the add ons are very questionable. who the heck is gonna spend 7000 BP's for something that works for 15 seconds??? should've just made it free lol.
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LOL they probably forgot the hatch only stays open for 10 seconds.
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@FondaDix said:
I guess my main concern with barrowed time is downing a survivor at the end of the game heat the gate. You hook them and with barrowed time they get to walk out the door. This is not a uncommon occurrence. I dont think folks should have a get out of jail free card.
it's not a get out of jail card, yeah it sucks when it happens at EGC but Bt is still doing what the perk is designed to do which is to counter camping.
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I have only played 3 games and so far I love the new coldwind. Small game and BT buff are both probably my favorite part. And I'm pleased that we now have an obsession every match regardless of whatever builds both sides bring. I don't know how much this will impact tunneling, but so far I think this update is great.
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Also the totems now spawn in the corn and not between which is a little annoying lol.
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I think it's only good in indoor maps.
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how can you miss them they're so big!!!
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@GingerBeard said:
Was not expecting to see that when I read the notes so was pleasantly surprised.
I wonder if the reason for adding it was because the devs saw that tunneling actually did increase after the DS change?
pretty sure that was the reason. Since the DS change, I rarely saw an obsession in my matches.
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45 seconds is much better. Still think it's gonna be good paired with iron will, really hope this update goes well!! Also I'm glad they fixed the chest bug.
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wonderful!!
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@goatslinger said:
I like every change except lucky break. I actually came here this morning hoping to read that maybe they decided against it.
same here.
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maybe in the RE chapter but who knows it could be much later than that.
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I'm mainly excited for the new coldwind, BT and small game buff.
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@ItzZane_ said:
What about the time? When will it come out? in 3 hours? or 4?
probably around 11:00 to 12:00 ET
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I think it will go live and then maybe a month it'll be addressed and they may have to revert it.
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it's so pathetic and not shocking that people think this (BAD WORD) is actually okay.
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@Grandpa_Crack_Pipe said:
I like how every screenshot i've seen of the breakdown squads shows them being dead.
it's pretty satisfying for sure.
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@swager21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158846#Comment_2158846
i get tunneling and camping when its the only thing you can do but my god why do so many killers do it at 5 gens?
true, can't overcommit that early.
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@swager21 said:
so youre expecting them to be all chill when they were pretty much forced to eat a depip+have them waste 10 minutes of their life? if you think you have the right to play like a scumbag then they have the right to trash talk you. also, i get tunneled and camped even though my solo queue teammates havent done a single gen
It's not that he's trying to play like a scumbag it's that he was put in a situation where he had to camp and tunnel. If gens are flying what else is the killer supposed to do?
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he was already buffed a week after his release.
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I think it's a decent perk I mean I don't get much use out of it but it can really help when 2 or 3 of your teammates are slugged. I've had maybe only 2-3 matches where I saved it for the endgame and it won me the match.
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Just make them so they can only be used when all 5 gens are done, I mean why is that so hard??
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there's literally nothing wrong with camping and tunneling as they are valid strategies that sometimes killers are forced to do when gens are popping left and right.
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for real though it could be another 6 months lol.
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@Trickstaaaaa said:
Just accept it. I accepted it by now, I had someone escape at least 1 out 5 matches with a key. don't expect to get 4ks each match. And plus me when I play survivor if I find a key I will just hide it so the killer does not see it. So just don't go around expecting a 4k in every match. So just try to slug I guess if you don't want to lose vs a key.
or bring franklin's but even that doesn't work most of the time because survivors can drop keys and retrieve them when hatch spawns.
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brutal strength because I don't ever play trapper plus it seems like a decent perk.
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whatever works for you.
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@Mooks said:
Do with have confirmation that mid chapter is tomorrow?
BHVR just confirmed it on twitter
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2158171#Comment_2158171
May I suggest you switch the perk for something useful?
maybe devour??
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@PureDoctorMain said:
OH CRAP THATS TOMMOROW
lol better use all those forever Freddy add ons!!
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2157988#Comment_2157988
I´m not sure if you mean, that you still use DS or Undying Ruin.
DS is now doing exactly what survivors claimed they used it for: to prevent tunneling. The survivors that used it before the nerf against tunneling, are still using it. Only the survivors that used DS for other things have dropped it.
If you mean that you still use Undying, may i suggest switching to Thrill or Haunted Grounds? Both are more effective than Undying.
you know exactly what I mean.
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mhmm seems odd that a killer would go full on tryhard because of a cake offering.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2157949#Comment_2157949
"balanced" as in useless.
And no, the old undying ruin didn´t carry bad killers. Because it had only an effect on killers that kept survivors off gens. In other words, killers that didn´t tunnel or camp.
Noticed, how the tunnel and camp threads have been increasing since the undying nerf? Guess why.
yeah because of the DS nerf and it doesn't get used as much so it seems as if killers don't fear it anymore. I still use it cause it's a great perk and it does what's it designed to do.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2157266#Comment_2157266
Undying was nerfed, because survivors apparently can´t be bothered to do something else than gens.
Thats why NOED triggers so often.
old ruin/undying carried a lot of bad killers. Who the (BAD WORD) wants to waste time looking for 4 ruins?? No the new undying is much more balanced.
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I still use it in my matches because it's a great perk, and I love getting the opportunity to use it at EGC.
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Tbh even if it goes live I'm not gonna run this combo just to win 1 or 2 chases so for me it's kind of a waste.
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@OGlilSPOOK20 said:
I mean when survivors are in the Dreamworld and inflicting with the Oblivious status they only hear his Lullaby when in range but it's not directional.
Meaning you know he's in your area or near you but you can't pinpoint where he is exactly giving him some type of an advantage to sneaking up on hiding survivors that can't pinpoint where he's coming from giving him a free hit.
It's kinda like Huntress... You hear her Lullaby but you can't tell where she's coming from so you basically end up running into her most of the time.
But I have no clue why the Devs buff BT... A meta perk that was already pretty strong. I feel like they did it as another nerf to Freddy but accidentally indirectly nerfed all Stealth killers without thinking.
BT was buffed because it wouldn't trigger against stealth killers.