NMCKE
NMCKE
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@NoShinyPony said:
I'm not a fan of the Emblem system in general. That being said, I prefer your version of Gatekeeper over the version we currently have.
As you already wrote, with your version of Gatekeeper killers could bring more variety to their builds. That's one of several advantages.
I'm afraid the devs are going to keep the Emblem system for the foreseeable future, so I hope they read and like your suggestion. I'd like to see it in the game.
The problem with the emblem system is they all help the killer sacrifice survivors.
Malicious = Pressure = Pressure means slowing down generator progression = More time to sacrifice survivors
Chaser = Chases = Pressure = Pressure means slowing down generator progression = More time to sacrifice survivors
Gatekeeper is a reflection of how well you're doing with Chaser and Malicious. However, it's really not as seen from my Spirit picture.
Devout is the progress you're making from Malicious and Chaser.
Overall, the entire killer emblem system needs to be based on sacrifices alone. You can keep the survivors' emblem system because survivors have a variety of different playstyles that their emb system accounts for.
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@Laakeri said:
https://forum.deadbydaylight.com/en/discussion/comment/611599#Comment_611599
I'm stating that you dont even need recycle to sustain Rare addons. With Spirit you can even sustain purples as she yields so much BP and you keep getting cakes or Black Wards.
However, you pile all of your bloodpoints on a single killer, which is okay, but not everyone plays the same killer. They spread their spendings on a variety of killers because that's just them.
I main Spirit, Nurse, Huntress, and Pig. I have to spread my spendings, which as a consequence, causes me to lack some add-ons.
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@Laakeri said:
If we had recycle you would only see Insta saw Billy, Prayer Bead Spirit, Iri Huntress, Omega / Multi -blink Nurses.
No thanks.
That's not the case since those add-ons won't always get recycled as stated in my thread.
Very Rare Add-ons have a 75% chance to be recycled, and Ultra Rare Add-ons have a 50% chance to be recycled, assuming you get a 2K or higher.
Did you even read my discussion? :(
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@invira_zero said:
You mean, that some killer addons may stay after match, if they done good? Sounds cool. This would be useful on Wraith, or Legion, when they have 3-5 viable addons, that are so rare to get.
But i have some improvement on your statement.
You always recycle common addons, even if you got no kills. Uncommon, Rare, Very Rare and Ultra Rare items will get recycled if you ll get:
- 1 kill for Uncommon
- 2 kills for Rare
- 3 kills for Very Rare
- 4 kills for U-rare
About common addons, they should be kinda free. Once you get them, they ll stay. The stuff i wrote above, means that if you done good, you ll get them back. Higher Rarity = higher risk of losing addons.
The problem with your idea is that it's easy to get a 4K with iridescent hatchets, 5-Blink Nurse add-ons, and so on. That means you're guaranteed to keep your OP add-ons since they allow you to get a 4K with ease - That shouldn't be the case.
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@Yamaoka said:
Shirtless Myers is overrated. Now just look at this sexy athlete:
https://us.v-cdn.net/6030815/uploads/541/96D6X1T0531D.jpg
You know you want this. Don't lie. 😏
I wanna poke his belly!
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@PhantomMask20763 said:
Eh, just a salty Meg, those are fairly common, you're fine
A salty Meg XD
I love the name you came up with! :)
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@Mandy said:
Because not everyone changes their steam name!
I'm going to add on to what Mandy said by posting what @Peanits told me about Naming and Shaming:
A screenshot with someone's name in it is fine. When you're using that screenshot to showcase someone in a negative light, that's when it's an issue.
Examples:
Look who I just played with! (Screenshot shows someone from the forums) - Totally okay
This guy used an exploit against me. - Not okay, just report them.
You're free to post names on the forums, just make sure you're not downgrading them in anyway because that's what causes Witch Hunts. I post many videos and screenshots without being warned because I know where the line is at. Even if you want to make it obvious that you're not Naming and Shaming, then Name and Praise them to be safe about it.
Edit: Forgot the "not"
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Whoops, nothing to see here! 😂
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/609407#Comment_609407
the windows dont block if the survivor is not in a chase.
@Marcus still though, huntress is a 110% mms killer, she should have been able to catch up at some point.
Are y'all talking about Groaning Store House?
If so, the entire center needs a huge nerf in my opinion. My friend @Masantonio was able to loop a Ghostface for 5 generators with Ruin active for a portion of the chase. Even I was able to loop a killer for 3 generators, but luckily for the killer, he was close enough to activate Bloodlust.
Sure, the killer should've left, but survivors shouldn't be untouchable for that long. :(
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/610137#Comment_610137
True, your idea would probably be better.
You also get points for driving survivors away from generators, which all killers can do. You just need to find a survivor near a generator, then smack them within 15 seconds.
If you also regress the equivalent of a fully repaired generator as well, you will get a gold emblem at least since you completed both tasks as seen below:
Sliver: You will receive enough emblem points to reach a sliver Gatekeeper if you regress the equivalent of a generator worth of progression.
Sliver: Enter a chase against a survivor who is within a 16 meter range to a generator or has repaired a generator within the last 8 seconds, then attack them within a 15 second time frame. You must repeat this process X amount of times to receive enough emblem points to receive a sliver Gatekeeper.
Gold: You will receive enough emblem points to reach a gold Gatekeeper if you complete both tasks above.
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@LCGaster said:
The problem with their Q&As in general is that they often aren't allowed to give a lot of info
They should wait until they have a lot of info and are allowed to share it, then open a Q&A that way they could actually answer the questions instead of giving vague, prewritten answers
It's ironic that the same company is giving a ton of information to their second asymmetrical horror game, namely, Death Garden Bloodharvest. However, it's nothing against BHVR, we just wanna hear about the game's future because we're in a dull moment.
The Road Map doesn't count, we wanna know stuff that's coming very very SoonTM. :)
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/610090#Comment_610090
I play Wraith so I’m able to hit and run quite effectively which helps mine, plus I use PGTW.
The problem is, you can do very well yet your Gatekeeper is messed up because generators are going way to fast. While I agree this is more of a game balance issue, this version offers more ways to get a great Gatekeeper emblem, and it gives you more control as the killer.
Didn't you say your Wraith runs POTW? Well, you'll get enough points to get to sliver on Gatekeeper, if you regress the equivalent of a generator. You see how much more control you have now?
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@Awakey said:
Interesting execution. The only thing I would change would be the removal of BW requirement for the "You will receive enough emblem points..." part. Otherwise, +1.
👏👏👏
P.S: Windows of opportunity 😂😂😂
The reasoning behind the BW requirement is because I don't want killers letting the Entity sacrifice survivors when they should be hooking them. Furthermore, it might encourage slugging slugging to get Gatekeeper points, idk. Usually, BW should be used to block survivors off, think of it as a secondary Exit Gate, but they can't bypass it.
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@GrootDude said:
Even at red ranks I don’t feel like gatekeeper is completely out of my control unless the survivors are better than me.
Well, I have to disagree because of this game I had. You know something is wrong when you get so many hooks and short chases just to see your Gatekeeper telling you otherwise. :(
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@Chocolate_Cosmos said:
I have to say: Interesting Idea. Would be worth at least testing on PTB or something.
But if that would ever come out, Exit Gates minimum distance from each other would have to be incresed because way too many times happend to me that Exit Gates were so close together that you can just camp one spot and watch two Gates at the same time and Survivor(s) can't do nothing about it besides one will have to be the "bait" and kill themselfs for Killer OR Killer can "hold hostage" for very long time.
With or without this change, there needs to be a minimum/maximum Exit Gate spawn distance from each other.
If the Exit Gates spawn too close, that shouldn't be a problem with multiple survivors because they can open both Exit Gates simultaneously. I know the killer will protect the Exit Gates more often with this change, but some teamwork will easily break through the killer's defenses. :)
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Ruin is pretty good since humans are known for their errors, and won't always hit greats, especially survivors who aren't pros yet.
However, totems are RNG, so if you want good totem spots, try using a Spring Wood Offering since that map got a rework! :)
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@hahugow said:
https://forum.deadbydaylight.com/en/discussion/comment/609858#Comment_609858
I understand your communist-like vision, does not mean it is the best, since there are so many gaming boards with rep-based and vets have more freedom/respect than 1st-posters, not necessarily to have freedom for breaking the rules thought
In the end you guys are giving some power like custom avatars t
oreputated users lolTo be clear, you get the icon for being an example to the community, which anyone can be. Notice how I said, "Anyone" because no one is excluded from being a community example.
Btw, you shouldn't be a community example just because you want an icon. You should be a community example because you have passion for the community! :) -
If we wanna make survivors unique, they need to have small bonus that doesn't drive players to switch mains.
Meg:
Exhaustion debuff from killer add-ons and perks are 10% less effective.
Claudette:
Mangled debuffs from killer add-ons and perks are 10% less effective.
Jake:
When you're unhooked, there's a 10% chance the hook is automatically sabotaged.
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/609018#Comment_609018
It's a joke, chill.
And also,
#21: You shall not use any other cosmetics than default Dwight.
Rule #473
Killer must open the Exit Gates for the survivors.
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@Awakey said:
This is a joke, people. Stop pretending like OP just insulted your mother.
This above, OP is just trying to have fun! :)
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/609482#Comment_609482
Ooooooh! I like!
What if you get 5 Hex perks, including Haunted Grounds? Would the game create a 6th totem?
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As @MandyTalk told me a long long time ago, everyone is free to express their opinion. :)
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/609463#Comment_609463
I almost posted exactly that with my suggestion, but then I feel kinda bad for the newbie survivor that draws No Mither.
That's why I think selecting 5 perks to go into the randomizer is a safer idea.
If you get a really bad perk, you can discard it or pay BP for a second roll.
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@Mister_xD said:
oh, i just had the perfect idea to implement such a 5th perk slot!
by using a perk called "Why Not?", you give yourself said 5th perk slot. of course you can decide which of the many possible perks you want to equip, its not random. that would be awful...
What if both the survivor and killer could use a 5th perk, BUT it's random! You have no choice on what you'll get!
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@Darkskies said:
🐷👎
Ikr? :(
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@CoffengMin said:
while interesting , i dont want no 0tr hags or spirits
Having a small Terror Radius as Spirit is a bad thing because it makes your vacuum noise more detectable.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/607822#Comment_607822
I actually didn't think of that. Plus, MYC gives yet another reason not to tunnel.
Yeah, I use it on my Nurse sometimes because survivors try to bait me into picking them up - knowing they are safe.
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Restrictions
Your dedication to the forums gives you strength. After hooking a survivor, they get jailed for 20/25/30 seconds, and during that time, they cannot be unhooked. Jailed survivors hook progression is halted until the effect dissipates.
Promoted
You seem less insecure after achieving your goals. Upon completing a generator within the killer's Terror Radius, this perk activates for 20/25/30 seconds. While this perk is active, gain the Endurance Status Effect, and when this perk deactivates, all damage taken while this perk was active will be applied immediately.
It's The Police!
You don't like getting caught with your pants down. As long as you're performing an action (I.E. Repairing, Healing, Cleansing, Etc), this perk will remain active. If this perk is active while you're in the killer's Terror Radius, the killer's aura is revealed to you for 5/7/10 seconds.
This effect has a cool-down of 60 seconds.
Moderation
Become Obsessed with a survivor in the Trial. After your Obsession is unhooked, this perk activates for 40/50/60 seconds. While this perk is active, any survivor (besides the Obsession) within a 16 meter range to the Obsession will have their aura revealed to you, and the Obsession will not leave scratch marks behind.
The killer can only be Obsessed with one survivor at a time.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/607780#Comment_607780
She does not have a high learning curve at all.
I don't understand this ridiculous notion coming from people that you have to spend 100s of hours with her to be good at her, you can be VERY mediocre with her and still decimate anyone.
one/two days of playing her without addons and you're set, it's nothing near what people make it out to be.
Everyone is different, some people absolutely struggle to learn her. However, don't get me wrong, it's really her add-ons that remove the skill curve in my opinion.
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@Seanzu said:
omegalul.
Imagine just slugging the guy who sprints at you and making him wait on the floor while you chase someone else, he'll only run at you once.
Make Your Choice is a good counter, it has a built in DS timer so you'll know when exactly to pick up the slugged survivor! :)
It also has the bonus of hitting two birds with one stone, you can get the rescuer or the hooked survivor!
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@Raven014 said:
I don't get the point of that one, to be honest. Pill bottle will always be ######### addon for freddy. It used to be decent. Now it's... whatever it is...
I think they should just revert it back to what it used to be. That could still work, since you get a terror radius when awake.
What if pill bottle made awake survivors always see Freddy flashing?
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@Sneaky_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/607644#Comment_607644
Oh! Nope. The perk was meant to mean that you only get 2 blinks in total. No other perks or addons can change this.
Oh, that's fine with me then, as long as your not getting more blinks! :)
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@Sneaky_Dwight said:
Honestly, in the vein of 'only using your first blink', I'd like an addon that:
<Addon Placeholder Name because This Poster Is Lazy>
Effect:
Gives you 2 blinks. You cannot extend this number in any way
If you Lethal Blink someone on the first Blink, you reduce the Fatigue of Blinking by 40/70/100% but still suffer the slowdown (IE: wiping your weapon still happens)
If you Lethal Blink someone on the second Blink, reduce Fatigue by 20/30/40% but still suffer the slowdown (IE: wiping your weapon still happens)
(As always; numbers can be tweaked. I do think a 100% cooldown for those who can land Lethals is not QUITE as OP as it seems; that's pretty hard to do)
Wait, wouldn't you have 4 blinks? That's way too crazy my dude!
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@Groxiverde said:
Nurse is the most powerful killer in the game and she should be nerfed, as all games nerf their strongest characters to change the meta. If the meta is always the same, the game would become boring (and it is already happening). Think about this.
Or... they can add more strong killers to contest Nurse as long as they have counterplay! :)
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@Peanits said:
If you eliminate the area around every generator, that leaves you with significantly less places to check for totems. Instead of checking every single spot around the map, I only have to check the spots that aren't near a generator. That saves me loads of time and makes it more consistently easy to find.
I would suggest Thrill of the Hunt. It'll give you a total of 20 seconds to respond to the loud noise notification. Though at the end of the day, hex perks will always have some amount of risk to it, and having someone spot and cleanse it right away is the risk you take. You can run TOTH if you want to reduce that risk, or you could alternatively run a more consistent- if slightly weaker- perk like Pop Goes the Weasel or Corrupt Intervention if you want a guaranteed effect.
We would rather have more solid totem spots than have many totem spots in my opinion. Yeah, sure, less places for totems to be, but this is where y'all need to get creative and place them in more unique spots (I.E Badham Preschool).
Even if there is only 10 spots, the survivors can't destroy a totem if they can't find the spots. That's why we favor better spots rather than more spots.
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@brokedownpalace said:
The sky is falling!
Aaaaaaaaaaaaaaa Nurse is going to get gutted like Ghostface!
Just kidding, Ghostface and Nurse will be fine, but I do prefer if it's just her add-ons that they touch.
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@NoShinyPony said:
There already are a lot of players who don't want to rank up. This would motivate players even more to stay on the low-/mid-ranks.
To bully low ranked killers.
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Oh yeah, I almost forgot that Dead by Daylight updates are the absolute worse! Not the content, the update size, which can be a huge problem if you don't have a good upload speed! :(
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The totem spots in that map is amazing!!!!
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/605814#Comment_605814
Time to do my victory dance!
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⠛⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣛⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣶⣿⣿⠛⠿⣿⣿⣿⣶⣤⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣿⠛⠉⠀⠀⠀⠛⠿⣿⣿⣶⣀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⣿⣀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠿⣶⣤⠀⠀
⠀⠀⠀⠀⠀⠛⠿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣿⣿⠿⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠉⠀
⠀⠀⠀⠀⠀⠀⣤⣶⣶
⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣀⣀
⠀⠀⠀⠀⠀⣀⣶⣿⣿⣿⣿⣿⣿
⣤⣶⣀⠿⠶⣿⣿⣿⠿⣿⣿⣿⣿
⠉⠿⣿⣿⠿⠛⠉⠀⣿⣿⣿⣿⣿
⠀⠀⠉⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣤⣤
⠀⠀⠀⠀⠀⠀⠀⣤⣶⣿⣿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⣀⣿⣿⣿⣿⣿⠿⣿⣿⣿⣿
⠀⠀⠀⠀⣀⣿⣿⣿⠿⠉⠀⠀⣿⣿⣿⣿
⠀⠀⠀⠀⣿⣿⠿⠉⠀⠀⠀⠀⠿⣿⣿⠛
⠀⠀⠀⠀⠛⣿⣿⣀⠀⠀⠀⠀⠀⣿⣿⣀
⠀⠀⠀⠀⠀⣿⣿⣿⠀⠀⠀⠀⠀⠿⣿⣿
⠀⠀⠀⠀⠀⠉⣿⣿⠀⠀⠀⠀⠀⠀⠉⣿
⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⣀⣿
⠀⠀⠀⠀⠀⠀⣀⣿⣿
⠀⠀⠀⠀⠤⣿⠿⠿⠿
⠀⠀⠀⠀⣀
⠀⠀⣶⣿⠿⠀⠀⠀⣀⠀⣤⣤
⠀⣶⣿⠀⠀⠀⠀⣿⣿⣿⠛⠛⠿⣤⣀
⣶⣿⣤⣤⣤⣤⣤⣿⣿⣿⣀⣤⣶⣭⣿⣶⣀
⠉⠉⠉⠛⠛⠿⣿⣿⣿⣿⣿⣿⣿⠛⠛⠿⠿
⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⠿
⠀⠀⠀⠀⠀⠀⠀⠿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⠀⠀⠀⣭⣿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⠀⠀⣤⣿⣿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⠿
⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⠿
⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⠀⠀⠉⣿⣿⣿⣿
⠀⠀⠀⠀⠀⠀⠀⠀⠉⣿⣿⣿⣿
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⣿⠛⠿⣿⣤
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣿⠀⠀⠀⣿⣿⣤
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⠀⣶⣿⠛⠉
⠀⠀⠀⠀⠀⠀⠀⠀⣤⣿⣿⠀⠀⠉
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣶
⠀⠀⠀⠀⠀⣀⣀⠀⣶⣿⣿⠶
⣶⣿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣤⣤
⠀⠉⠶⣶⣀⣿⣿⣿⣿⣿⣿⣿⠿⣿⣤⣀
⠀⠀⠀⣿⣿⠿⠉⣿⣿⣿⣿⣭⠀⠶⠿⠿
⠀⠀⠛⠛⠿⠀⠀⣿⣿⣿⣉⠿⣿⠶
⠀⠀⠀⠀⠀⣤⣶⣿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⠒
⠀⠀⠀⠀⣀⣿⣿⣿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⣿⣿⣿⠛⣭⣭⠉
⠀⠀⠀⠀⠀⣿⣿⣭⣤⣿⠛
⠀⠀⠀⠀⠀⠛⠿⣿⣿⣿⣭
⠀⠀⠀⠀⠀⠀⠀⣿⣿⠉⠛⠿⣶⣤
⠀⠀⠀⠀⠀⠀⣀⣿⠀⠀⣶⣶⠿⠿⠿
⠀⠀⠀⠀⠀⠀⣿⠛
⠀⠀⠀⠀⠀⠀⣭⣶
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣤
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿
⠀⠀⣶⠀⠀⣀⣤⣶⣤⣉⣿⣿⣤⣀
⠤⣤⣿⣤⣿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣀
⠀⠛⠿⠀⠀⠀⠀⠉⣿⣿⣿⣿⣿⠉⠛⠿⣿⣤
⠀⠀⠀⠀⠀⠀⠀⠀⠿⣿⣿⣿⠛⠀⠀⠀⣶⠿
⠀⠀⠀⠀⠀⠀⠀⠀⣀⣿⣿⣿⣿⣤⠀⣿⠿
⠀⠀⠀⠀⠀⠀⠀⣶⣿⣿⣿⣿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⠀⠀⠿⣿⣿⣿⣿⣿⠿⠉⠉
⠀⠀⠀⠀⠀⠀⠀⠉⣿⣿⣿⣿⠿
⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⠉
⠀⠀⠀⠀⠀⠀⠀⠀⣛⣿⣭⣶⣀
⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠉⠛⣿
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣉⠀⣶⠿
⠀⠀⠀⠀⠀⠀⠀⠀⣶⣿⠿
⠀⠀⠀⠀⠀⠀⠀⠛⠿⠛⠀⠀⠀
⠀⠀⠀⣶⣿⣶
⠀⠀⠀⣿⣿⣿⣀
⠀⣀⣿⣿⣿⣿⣿⣿
⣶⣿⠛⣭⣿⣿⣿⣿
⠛⠛⠛⣿⣿⣿⣿⠿
⠀⠀⠀⠀⣿⣿⣿
⠀⠀⣀⣭⣿⣿⣿⣿⣀
⠀⠤⣿⣿⣿⣿⣿⣿⠉
⠀⣿⣿⣿⣿⣿⣿⠉
⣿⣿⣿⣿⣿⣿
⣿⣿⣶⣿⣿
⠉⠛⣿⣿⣶⣤
⠀⠀⠉⠿⣿⣿⣤
⠀⠀⣀⣤⣿⣿⣿
⠀⠒⠿⠛⠉⠿⣿
⠀⠀⠀⠀⠀⣀⣿⣿
⠀⠀⠀⠀⣶⠿⠿⠛
⠀⠀
Your comments are always enlightening! :)
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@Ember_Hunter said:
It's true, played a game as silent Wraith, Bill instantly Disconnected the second I looked at him, and Dwight disconnected the second I hooked him in the basement. I got a safe pip for the game :(
@Peanits said they are going to punish disconnects harder once dedicated servers are live. :)
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/605697#Comment_605697
The game would be useless if it was balanced around 4K.
Survivors are supposed to win too, I escape sometimes and don't even pip. The system just doesn't work, it's not about balance, it's useless.
I think the survivors' ranking system is okay, for the most part, but we are getting a rank rework on the second half of the road map.
Through, back on topic, I don't mind Nurse getting add-on reworks because most of them are pretty lackluster. However, can we at least agree that her base is fine? Everyone thinks her base is fine, Senzu.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/605690#Comment_605690
You're right, it proves jack, but anything over 2K is good, EVERY killer can 2K+ at every rank, so what if you get 0ks, the whole point of the game is to win/lose
The ranked system is balanced around a 4K, literally. I'm sure I'm not the only one because whenever I get a 3K, I usually don't pip, so killers are forced to go all out and win. Some killers struggle because they aren't built to do that well, unless of course, survivors make mistakes.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/605649#Comment_605649
https://us.v-cdn.net/6030815/uploads/143/7VH5ILGSTJCR.png
https://us.v-cdn.net/6030815/uploads/296/GOO0PLX15O0C.png
https://us.v-cdn.net/6030815/uploads/735/2O8Q32NILDBN.png
https://us.v-cdn.net/6030815/uploads/464/VQ8EASEFPUHO.png
killer is so hard and nurse/billy/spirit are the only people that can be "viable".
ok, carry on, I have no time for people that can only use three killers to get wins.
Just because you can 4K with something doesn't make them viable, Senzu. I could 4K with Leather Face, but that doesn't mean he's viable because he's not consistent.
Viability can be replaced by Consistancy. Huntress is more consistent than Trapper, in my opinion. Nurse is more consistent than Huntress, and so on, the rest is your opinion.
Therefore, if you show me how consistent those killers are, then you can say they are viable. 1 game isn't enough to justify the average game with that killer, we need more information.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/605597#Comment_605597
Fun is absolutely subjective, not even Tru3 likes playing as the nurse, so it's hardly relevant to use him because he juked her.
I'm pretty sure he put up a video recently called "The nurse and her broken addons" or something
https://us.v-cdn.net/6030815/uploads/754/NZZ0B77BTCAQ.png
Do you think he's against an addon change with titles like that?
Senzu we are with OP add-ons getting a rework, I've seen the video too and the game didn't even reach the endgame.
We are afraid that her base might get touched when many people don't have a problem with it in the first place.
Edit: Fixed my English
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@BBQnDemogorgon said:
@NMCKE Then why did they say we are on the road to 60fps at the start of this year? 🤷♀️
I don't know really, the developers are just that awesome. 😎
Surely they will raise it when they perfect FPS for consoles, through.
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@BBQnDemogorgon said:
@NMCKE Its not 60 fps though. Go into the tutorial thats 60fps
I heard the developers have a hard cap on the FPS.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/604937#Comment_604937
Nothing you say matters to me, honestly.
She's unfun and op, there's a reason a lot of the top killers don't like playing as her, she isn't fun.
Stop trying to counter everything I say by saying "but look, it worked here" even a broken clock is right twice a day.
Stop trying to counter everything I say by saying "but look, it worked here" even a broken clock is right twice a day.
That's because he DID use counterplay against her, and it DID work against her. Do you have anything to say about that?
Also, to be clear, the point of a discussion is to argue points and counter points, this is a forum after all.
