Myla
Myla
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- Username
- Myla
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Nah I'm more excited about a different thing that's coming out a month earlier
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@SomberNokk said:
Grabs have always been a 15/85 dice roll of whether the game wants to calculate it or not. Animation will still play but then be cut short into a hit.
This definitely wasn't an always thing in the game. Believe it or not there was a time when Killers could reliably grab people off #########
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@Grandpa_Crack_Pipe said:
To all survivors.
https://us.v-cdn.net/6030815/uploads/MTF8XFDG9N20/image.png
My name is not important.
This is gold
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2713409#Comment_2713409
Hmm ok lets see:
- Doesn't respond to any of my points instead provides arguments ive already disproven.
- Telling an old Slinger main who constantly watched both PC and console slingers "I wouldn't understand" cos I'm on controller, despite maining him for 1 1/2 years and constantly getting tips and advice from other slinger mains.
- "You don't miss on KbM" LMAO.
Come up with valid points I can't disagree with, or disprove my points. I've provided why I think the quickscope was fair.
Have you tried dodging? And predicting? A killer requiring skill to verse =/= an unfair or objectively unfun killer.
I'm sure it sucks for you that you can no longer rely on quick scoping to get shots on console and moved on to Trickster where you no longer have to aim as precise but keep practicing man.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2712563#Comment_2712563
If you dodge, and the slinger expects him to dodge, then you predicted wrong. Similar to a TL wall mindgame.
He has 1 shot, but you can dodge an infinite number of times until he catches up if you want. At distance it was hilariously easy to dodge if you knew what you were doing. Close up you had to read each other pretty well, which was fair. Which is also how strong chase killers should be, difficult to verse but still has counterplay and outplay options.
A console player knows how to verse and use slinger and you don't. A bit alarming.
Lmao okay buddy. A split second shot where you can zone survivor out by ads in and out that even other ranged killers can't do. Just because you missed doesn't mean he's balanced in that dedepartment. That's more so your inability to aim then again you wouldn't understand being a console player and all. You don't miss in KbM. It's a huge advantage.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2712521#Comment_2712521
Deathslinger mains getting upset over 0.4 seconds because they actually have to aim now is the funniest thing to see.
When TC said he was on console it all started making perfect sense as to why he's fighting to bring back quick scope lol
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I thought she looks Great. Like I didn't expect her to look 100% her Silent hill 3 model since that is unique to SH 3 and 4 but in terms of DBD and its art style I thought it's one of their better works.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2712502#Comment_2712502
He can't "do another ads" as he cannot insta reload. He makes a decision that he will or will not shoot, he couldn't change options midway through firing.
As for your "slinger mains just want a stronger, insta ADS killer". I do not want a stronger killer, I want a FUN killer. Ever since slinger nerf my "main" go to killer has been trickster on PS4. Arguably the worst killer on console but I still play him cos he's fun. The increased ADS time has let me tell you: Slaughtered any fun I can have with slinger.
I don't care if he's still weak, I just want him to be fun. Him being strong again would be just another not-needed benefit.
He can do another ADS because you expect the survivor to try to dodge. Then you do another a split second shot at his attempt at dodging because it's impossible to dodge. Not even Huntress can do that. Even then there's a lot of situations where it's just a guessing game because again it's a split second shot. It's nothing like Huntress who actually loses distance by the way longer she holds her Hatchet up and if she misses.
Ah console lmao. That explains it.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2712516#Comment_2712516
2 things first off I'm probably the best deathslinger main on this forum so stop generalizing
Most slinger mains don't care about the aim time we are all mad asf about the tr nerf cause he's the only 4.4 with a 32tr so that means by the time you get to a gen theyve already made it past 8 pallets
The nerfs are not well justified and at least 80% of the community everywhere on the internet says he was nerfed too harshly
People like you are exactly why Freddy and Billy are still trash
Believe it or not but the world does not revolve around you, you aren't always right, and it's ok for others to have different opinions
Be a adult, adults have discussions and open communication
Okay mr forum guy. And I'm actually Mathieu in this forum /sarcasm
So I'm getting attacked for trying to understand their side? What are you smoking?
Practice what you preach.
Good riddance goodbye death slinger.
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2712502#Comment_2712502
Truth. Death slinger might've gotten a tiny nerf to how quick he can aim, (he can still pretty much instashot, I've played him) but apart from that he's honestly been buffed. He moves much faster when aiming and can zone for absolutely free, he has some busted strong add-ons like the exposed coin and the cigar (both should probably be looked at, especially the cigar which is more or less an instadown) as well as the reload add-ons carrying him if he (rarely) misses. He has the reeling speed ones to get rid of the chain break counterplay, the undetectable one which just makes his stealth better than old death slinger.
He even can still shoot through holes. And his chain break is much faster, meaning your counterplay by breaking his chain is useless because he is stunned for the same time as a hit. The terror radius change is also nothing because all death slingers use monitor and abuse. In fact it just makes Starstruck even better on him, which is one of his best perks.
He's still a SUPER strong killer in the right hands, that's never changed. The only thing that's changed is that now he's just at or around huntress level instead of barely above her. I seriously say that all people complaining about death slinger should try playing him for a bit. I did, and I feel like a beast! Super fun, even if he feels unfair sometimes.
Whoa someone with common sense and actually likes the current Deathslinger? This isn't allowed man. You can only disagree with the changes or you're not with us.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2712502#Comment_2712502
This is not only a trash opinion but a wrong one and exactly the reason he got nerfed
Because kids get salty when someone disagrees with them
Sad to see the internet come to this
Lmao I was asking for buffs for him to compensate for his nerfs Death slinger mains doesn't want another stronger version. They just want the stronger version with quick ADS. Again if his players are like that the nerfs are well justified. Good riddance.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2712470#Comment_2712470
It wasn't a guess it was a prediction. You had knowledge where he was and what shots he could take. Just about to turn a corner? Dodge if you think he'll fire.
Now though it's just "oh is he ADS? Yea i'll just dodge like a maniac making it borderline impossible to hit me" because survivors need things handed to them on a platter with neon lights saying "THIS IS WHAT IS HAPPENING RIGHT NOW".
Lmfao dodge what? So the death slinger can do another quick ADS?
Scratch what I said. Deathslinger doesn't need buffs. He's in a perfect state right now and just learn to accept it.
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@tesla said:
https://forum.deadbydaylight.com/en/discussion/comment/2712410#Comment_2712410
400ms is just too much. It's like he is in slow motion.
Maybe tweak around it. Anything close to his BS from before isn't allowed though.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2712454#Comment_2712454
You can't just say "the quickscope". That's like saying why don't I like trapper and saying he's the trapper.
It's a game mechanic that took skill to play around maybe? IDK I'm not you.
He's deathslinger not quickscope.
Ah the skill. Where you just hope you dodge his spears skill because it's literally a split second shot.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2712442#Comment_2712442
What makes the quickscope unfair to you?
The quickscope. Do you think this is Modern warfare 2 Intervention?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2712410#Comment_2712410
No, that's what made slinger slinger and what made him fun to play.
You can still keep the wind down time and he'd be borderline perfect in terms of fairness in chase.
I disagree. The quickscope was BS and they should make his current state get stronger as compensation.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2712410#Comment_2712410
Why though? Literally you aren’t supposed to try to react to him. He was fine before.
There's a difference between being unable to react to him aiming and his actual spear.
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Artist now doesn't have legs and can only crawl on the ground
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Nah the ADS nerf is perfectly justified. I do think they should have gotten more buffs instead to compensate for the ads nerf though.
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@cluxdx said:
https://forum.deadbydaylight.com/en/discussion/comment/2712245#Comment_2712245
If you're gonna be that way, I'll stoop a little lower then.
If you genuinely think DS is a garbage perk there is no chance in fresh hell that you are high MMR
DS is a garbage perk again. Killers respect it. Out of 10 games there's only a 1-2 games where you should have DS. It's a inconsistent AF perk at high MMR.
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@cluxdx said:
https://forum.deadbydaylight.com/en/discussion/comment/2711039#Comment_2711039
But think for a second about the amount of times you would have gotten tunneled and re-hooked immediately had the perk never existed in the first place. It's extremely powerful because it conditions how the other side has to play simply by virtue of being in the game. For that reason alone it always has been one of the best perks in the game. Same deal with Unbreakable. Killers are extremely hesitant to play a certain way because it requires you to absorb a lot of risk in that they may have one of these perks. Before Unbreakable THE winning strategy was to just leave everyone slugged because there was nothing they could do about it. If DS never existed tunneling would just result in a free kill at 4 gens and an easy 4k nearly every game.
But it exists and there's no use talking about What ifs then we all just adjust to what's happening. I think DS is garbage in high MMR no amount of justification would change my mind.
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@Phasmamain said:
Are you forgetting the god window that can spawn in the Myers house and the house of pain being a near infinite?
Pretty sure the God window is gone and haven't seen it spawn in a whole month actually but the map is still bonkers though.
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Most people here don't actually know how to play the game so they blame their teammates. Solo Q is fine and doesn't deserve any buffs like they're some sort of baby that needs bottle feeding.
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I'm done with killer too. Well not really but I'm at that point where I can in confidence say I'm a Survivor main. I have been playing a lot more Survivor recently and only time I'll touch killer is maybe when I to brush up on my Blight or there's a build I want to try out then I realize I have to play dozens of games because blood web is garbo then I go back to survivor.
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@ClarityOfWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2711045#Comment_2711045
It's not meant to be a reliable tech, but I wouldn't have suggested it if it didn't work at all. It's a method you use to find out what kind of survivor you're dealing with, same as using wraith's cloaking, billy's chainsaw animation or Trapper's setting at a pallet to identify how they play.
I mean you said 9/10 players will panic. Then you changed your stance to saying it's not meant to be a reliable tech?
Bruh The numbers mason what do they mean
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DH is so scuffed at high MMR it's not even funny.
You wait it out he still reaches the pallet because dead hard for distance. You hit him early he still reaches the pallet because dead hard validation doesn't matter if he has the reaction of a turtle. What the ######### are you even supposed to do in those situation?
@ClarityOfWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2710946#Comment_2710946
This, it's insane the OP keeps trying the same thing especially when they know the the bill has Dead Hard.
Pro tip, flick your mouse up when baiting it out. 9/10 players will panic and think you're about to swing and use it early. It's the same trick as looking down or using Trapper's setting animation to bait out flashlight saves / fake pallet breaks.
By the way I've been using that and it doesn't work. Most survivors doesn't react to head movement in chases. It's an unreliable 'tech'. Even as a Survivor which I play a lot more these days, I never seen a killer do that. Which somebody are probably doing but I never noticed mid chase lmao.
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Eh I think the timer and deactivation is fine as it is. I think DS is an overrated garbage perk anyway barely works in high mmr. Maybe like 1-2 out of 10 games you wished you had DS.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2710202#Comment_2710202
If it is, I'm curious to know when exactly it was patched. Instant 90s at the very least still seemed to be possible back in September. Which is what I personally want out of controller Blight...or at least something close to it. 180s can be damned.
I don't know but I've only recently turned into a Blight main recently and I have been trying to replicate those 180 flicks but it is impossible and locked into a 90 turn instead you can also try watching recent Blight footage. Lilith Omen who you keep showing his videos every time a blight topic is made where he does those insane 180 flicks. Go to his recent ones and you can see that he can't replicate it anymore. All 180 flicks are done by hug techs and scoots
Also console blight seems fine to me.
https://youtu.be/KIzR1kKzEUM -
@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2710179#Comment_2710179
Missing a hit is being a baby Killer? I was against a Wraith who had 4k hours (I checked their Steam profile), and missed three hits against me while I'm not as good as the content creators you mentionned.
I don't know if we can judge someone on one match. Maybe they didn't play for a long time and need to get back to it, but having lot of hours already. Maybe they were tired. Maybe they were on a bad mood and played poorly because of it...
You don't know if they were baby Killers. I'm not defending the content creators, I wasn't in their matches, so I don't know about the Killers. But having a lot of hours don't mean you're gonna be incredible each time you play a match.
Oh you cherry picked that particular argument never mind where I said the entire match the killer is being a pepega? Or the fact that I excused a missed hit or two but the entire match I didn't?
I can discern if a killer is good and just happened to make awful mistakes or not. You can see it in killer movements. Most of the killers in Ayrun's video are straight up pepegas and eat pallets for a living.
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@PriestessPoppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2709637#Comment_2709637
https://forum.deadbydaylight.com/en/discussion/comment/2709499#Comment_2709499
My point is that you still have options to 180 even without hugging using the method I mentioned above, and that's really unfair. I'm pretty sure console Blights can't do 180 flicks without hugging a wall too.
What did you mention? The lag flicks that everyone that agrees should be removed the game? That's your entire argument? Which is a flat out exploit? And is cheating?
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@[Deleted User] said:
I'm gonna throw this in here again for people who keep living with the delusion that MnK & controller Blight are comparable.
https://us.v-cdn.net/6030815/uploads/23Q3X36HAX1B/blight-diff.png
https://www.youtube.com/watch?v=zhaBFiXDQfg&t=46s
I'm not going to comment on Blight's balance. Nerf Alchemist Ring and speed add-ons if you really want, IDRC.
E: As for Artist, she needs a rework. Any nerf will break her and make her feel awful to play (like Twins).
Pretty sure that video is outdated. That's not possible anymore. There's no LEGIT 180 flicks anymore and it's all done by hug techs which consoles can do. If you're still doing 180 flicks then you're using lag flicks which is straight up an exploit.
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@KingFieldShipper said:
https://forum.deadbydaylight.com/en/discussion/comment/2709828#Comment_2709828
How do you know they were baby killers? He didn't show loadout screens that I saw. He didn't show their hours. Just FYI Ayrun was in a really weird mood the other day on stream because that is all people say about his videos - and I think he raises a good point - ALL killers have bad matches, you don't know what their last match was like, you don't know what their next match is like and these bad matches do not define them as killers or baby killers. It's not like Ayrun doesn't ever die, he throws matches to do whatever he is putting his mind to.
I think Ayrun gave an example of saying if Otz had a bad match, made mistakes/played poorly and someone out of context watching the survivor POV from that match and calling him a baby killer.
Mate, I saw what I saw. You just can't excuse that as 'bad matches'. I have my bad matches as well but no way I suddenly become a massive pepega the entire match and forget basic killer fundamentals. You can miss some lunges, fail some mind games ,etc fair enough but not the entire match. Even then you can tell by the killer movements if he's competent or not.
Probzz has better videos in that sense. I seen some good killers in there but just got outplayed so badly by the survivor.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2709863#Comment_2709863
I was using the add-on not facing it. Can you read?
Where did I say it was you? Just threw a rock in the air did it land on the bullseye?
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Damn baby survivors panicking when they actually find a mediocre killer somewhat threatening. Nerf please.
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I mean to be fair those are baby killers which is stupidly easy enough to find due to Matchmaking just giving out baby killers to wolves if the queue is long enough. With that said I'll be the first one to admit that it is indeed fun to do these to killers.
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@Raleb said:
https://forum.deadbydaylight.com/en/discussion/comment/2709549#Comment_2709549
I would agree with you, but proximity chat with the DBD community? Swf bully squads would be uh... Not so enjoyable.
I mean there should be an option to mute if you're having those type of players regardless I believe adding voice proximity would be fun.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2709562#Comment_2709562
Me: Complaints about event add-ons is probably why we don't have any this time around.
You: Complains about the event add-ons.
lol
We're complaining about the same thing but we have different agreement on specifics.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2709549#Comment_2709549
So what if people will tryhard in casual? Or if queue time will be longer on one mode?
You can just play the other game mode which you like more.
Its about having an option to play anything else than just one game mode for several years.
At this point I will take any game mode, ranked, casual, experimental event mode, and even single player/story mode.
Because people are acting as if casual mode will suddenly repair the idea that people would just play to have fun. It doesn't. It's just a reality check for you guys. Queue time is a problem because the game isn't equipped to handle the player base being split in half. It can barely handle queue time already and just flat out give baby killers to veteran survivor groups because there's not enough players.
Here's what happens when the queue time is anything longer than 3-5 minutes. It gives you killers like these. Below 50 hours while the survivors have over hundred if not thousands hours in the game.
Ah placebo game mode. You're not playing something else. You're playing the same game except there's a word that says casual mode. You'd have to add something to validate another game mode otherwise it's useless.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2709555#Comment_2709555
Separate gamemodes isn't a good idea. Queue times can already be incredibly long, that would only worsen things.
Killers have an equal opportunity to earn cosmetics as survivors do, although it would be nice if killers could hop in the snowmen too.
As for no winter add-ons? Maybe it's because the last time they did event add-ons (Refined Serum etc.), people complained :p
Separate game modes is a good idea BECAUSE this is a time limited event. It's going back to normal afterwards.
Oh hell yeah cosmetics makes the event worth it :P.
Oh you mean the refined serum barely enough used and can't even used after the event so you just wasted BP on garbage but survivor can use theirs to make Syringe medkits stronger? Oh hell yeahs.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2709543#Comment_2709543
I think it's more to do with the HUGE backlash they receive any time they do anything.
No-one in this community is ever happy with what the developers do:
- People complained that double bloodpoint events were too simple and boring.
- People complained that the events in which you had to harvest visceral cankers/collect lanterns etc. were too disruptive to normal gameplay.
- People complained that event hooks and generators promoted camping and/or gen-rushing.
- People complained that the events tied to the Tomes/The Rift were too grindy.
- People complained that the snowmen are OP and shouldn't be a thing.
I think there's a lot of valld things to critique in the game but I've never understood why people complain SO MUCH about events. They're usually only ~14 days at most. If it really bothers you, go play something else for a little while and it'll be over before you know it (Edit: when I say "you" I'm speaking generally).
Funnily enough all those criticism would be void if they just added a limited time game mode to enjoy those said event things so people can pick which mode they wanted and have zero right to complain. They didn't so I think the complaints do have validity in them, Also I never liked the whole "Lmfao it's just 14 days go play something else" argument. It's dumb. I want to have fun too, Why is survivor the only side that can interact anything winter related? Why don't I have winter related add ons? It's a bad event where only one side gets to have fun.
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Any type of game mode never stopped people from trying hard. It's a false dream and reality is often disappointing. All it will do is cut the player base in half and just make queues longer than it has to be.
BUT not gonna lie I do want casual mode not because it makes people want to chill out and not try hard but because I genuinely want a game mode where every player including the killer has a voice proximity mic. It would be hilarious and probably flood dbd content for a year.
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Because they can barely implement anything without multiple things at once. I think EGC is pretty much the only thing they crazy added over the years.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2707544#Comment_2707544
Hes probably talking about the latest Demi video where him and some friends abused these spots with specific loadouts making it impossible to kill/hook survivors
Also hooks arent alwzys there
Makes sense you can also do that in Midwich as far as I'm aware. Horrible hook spawns there
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Because people who said doing chases will give you more experience as a Killer is only useful at the beginning. At one point the skill ceiling in chases comes to screeching halt. Mind games doesn't do anything but just make a pallet drop early, Winning a mind game on a tile is just equals to a dead hard validation into a pallet. There's no such thing as mind gaming in High MMR when we have crap like wide screen anyway. You realistically can't chase 4 survivor across the map. Anything below S tier suffer from this unfortunately
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Gave up on support ticket after I reported a cheater with every evidence they wanted only to get a reply two weeks later asking for more details.
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@PriestessPoppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2709154#Comment_2709154
Very committed and long time Bligh main here, and I have to say, as much as I love doing it, Blight flicking is not fair for a couple reasonable. First of all, it makes most of the tiles unplayable for survivors, especially when running Blighted Crow.
Secondly, it put PC players "richer" (I don't mean rich people, just players who can afford to spend a lottle bit more than others) people at an advantage, let me explain: The first thing I mentioned is pretty easy, controllers can't do that, so if you're a console player you can't do that. The second reason is that in order to Blight flick (as far as I know) you need some specific features on your mouse, such as a sensitivity clutch and of course, only more expensive mice have that (since you also need a decent mouse software too). I'm currently using a Basilisk v2 with a button that higher my DPI only when and while it's pressed from 600 to 1200. I know that you could apply the same logic to PC components, that the better your computer is, the more frames you have, the better you can perform, but let's just not extend this privileges more :).
Umm....if you play blight. You would realize 180 flicks are dead now. The only way to get those is using hug techs and you can work around that as a Survivor. I have seen people do '180 flicks' on console too using hugs.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2709365#Comment_2709365
https://us.v-cdn.net/6030815/uploads/TG80GVFZUZZO/9cbb89fe-a803-45f3-b69e-0c69f1b124a5.jpeg
https://us.v-cdn.net/6030815/uploads/YG13285QJZLN/a7464d29-1892-460b-a937-d050bd3480c7.jpeg
See the similarity?
Game is Silent Hill 3
Am I missing a joke here or you just genuinely didn't know those outfits came from Silent hill 3 lol.
I thought it was pretty obvious even the trailer for the outfit clearly said Silent hill.
By the way if you're playing the entire series good call.
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Is it even possible to fix stretched res?
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Yeah that map is notorious for having garbage hook spawns which I noticed after running Breakout and Saboteur. Sabotage one hook and he can't reach anything most of the time anyway. There's like sides of the map where there's two nearby but some sides just have no hooks vicinity.
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Quentin took her beauty for himself obviously.
