MusicNerd_TC
MusicNerd_TC
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https://www.youtube.com/watch?v=eIZkVaM-0K8@Kamizake12 said:
Woohoo! Another SWF thread...
https://us.v-cdn.net/6030815/uploads/B06Q64VRABGM/image.png
Credits to @SCP_FOR_DBD
The dead horse is being beaten.
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@quentinsimp said:
I hate playing killer, I always feel like I'm ruining people's fun since as a survivor getting killed is obviously no fun at all. I really really love the teamwork aspect of playing Survivor. When I play solo, I really try to make sure I'm doing as much as I can for the team so that they can have fun.
I'm a people pleaser, and there's no people that I can please as killer. However, as survivor,there's three of them! And if they even once per match think to themselves, "Hey, this Quentin is really helpful!" Then it makes my whole day :)
Are you Hyrule? She's a twitch streamer also called Quentin simp, lol.
Quentins are the best team mates.
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@Sluzzy said:
With killrates I know as high as they are, killers need a lot of nerfs instead of buffs.
Balancing around a top SWF will bury the game. At this point, I have no idea how and why casual survivors even play. They don't even realize their disadvantages. Ignorance is sometimes bliss.
What's wrong with playing with disadvantages? Lmao.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1688002#Comment_1688002
Maybe some survivors don't want to face Spirit, Deathslinger or that she devil Hag....
Maybe some survivors don't want to face Scratch Mirror Myers or Iridescent Head Huntress.
Maybe some survivors don't want to face mori's.
Maybe some survivors don't want the killer to know who they are before the game starts incase the killer dislikes then for some reason.
My point is both sides have things they dislike facing. Unfortunately not every game can be fun for everyone involved. The devs can't touch swf because not every swf team is the sweat squad killers hate. There are many terrible swfs out there but usually people just assume it's a solo lobby if everyone is terrible.
Currently the game is extremely favoured in the killers favour vs 4 solo players. Since you don't have reliable teammates you usually will die in 90% of your 4 man solo games if the killer is anyway decent.
Sitting here wondering how someone doesn't find scratch mirror Myers fun.
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1687827#Comment_1687827
Thanks, don't care😃🖕
LMAOOOOOOOOOOOOOOO 😆😂
This is the first post that made me laugh this hard in a long time.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1688223#Comment_1688223
My prestige 3 jake disagrees.
You are talking to a wall mate, ignore that guy.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1687225#Comment_1687225
Didn't know a worse version of Huntress meant insta windup hatchets that travel at full speed whenever you want, with a small hitbox that can shoot through literally anything. That sounds like a better version of Huntress to me.
Imagine if huntress had 1 hatchet, and every time she had to use it she had a large cooldown and had to reload.
Also, imagine if thus shot wouldn't even hit most of the time, because survivors can put ######### in between you.
Imagine if she also had a range cap of 15 meters.
The only thing she has in return is an instant shot and a small terror radius.
Not saying he is an inferior huntress, but he is definitely not better.
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@ALostPuppy said:
Um, you have any examples? I haven't seen anyone that vocal against Deathslinger mains. Anyway even if it's true, hate the game not the player. You can hate something in the game all you want, but if you start to target people who enjoy something you don't that's just ridiculous and you're a PoS for doing so.
What is a PoS? I looked it up and it means piece of scale, but I don't think that's what you intended.
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Every killer match is fun as long as I'm not on Lérys, ormond, rotten fields or any indoor map. Also, as long as I'm not going against 4 stealth player/blendettes.
As long as I'm zooming around the map and hitting people as blight, I'm having fun :D.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1687826#Comment_1687826
Honestly, Wu Tang would be the funniest inclusion possible.
https://forum.deadbydaylight.com/en/discussion/comment/1687829#Comment_1687829
Terrifier scared me half to death, hes in the making to be a true icon.
https://forum.deadbydaylight.com/en/discussion/comment/1687890#Comment_1687890
I really want to kill someone with a spoon now that you mention it.
WU TANG CLAIN AIN'T NUTIN TO F WIT.
Not gonna lie, N.W.A or wu tang would make my year if they were added to dbd, same with the dark tower.
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Kind of, I'm a casual player, I will play against anyone and any SWF, as long as it isn't 4 blendettes.
I will have fun against SWF, because I'm a blight main, and I can handle SWF with my build pretty well.
Pop, tinkerer, shadowborn and BBQ. If I'm zooming around the map I'm having fun.
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######### it, wu tang clan in dbd. We can have a ghostface killah outfit for ghostface.
The rest of the wu tang can be their own survivor. I saw a post from @thesuicidefox about wu tang a year ago as well.
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@Artick said:
TL;DR deep wound is not massively in killer's favor so I propose to change it because why not.
A killers power should be massively in the killers favour.
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@GoodBoyKaru said:
Guys according to these stats there's been over 2 million gens done!
https://us.v-cdn.net/6030815/uploads/61TAH06ZOH8W/screenshot-20201018-113303.jpg
Will I give context or how the matches ended or the time period these were collected over or the distribution over ranks? NOPE! You just can see that there's been 2 million gens done, how many trials? Better guess buddy, I sin telling. Just take my word for it and see that there's been this many gens completed and therefore generators need a N E R F.
See the issues with these types of posts?
Preach brotha.
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@MadLordJack said:
Not that much needs to be done. The biggest issue is maps and hold-W, so increasing the effects of bloodlust would probably be the cheap way out. More preferably, the killer would have more ways to get information, like basekit Whispers, to find hiding survivors. The sounds should get reverted so that killers can actually hear people in a chase (that was easily the dumbest change I have ever seen the Devs try to justify). And perhaps kicking a gen should have an increased effect: perhaps doubled regression and 5 seconds of no-progress repairing before it can actually be repaired.
What and when was that sound change again? Wasn't it in darkness among us? I forgot, lol.
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Also, please change the loops where the killer and survivor have 100% visibility of each other, there is no mindgame potential there and it is so boring.
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1686910#Comment_1686910
I don't care who he is, I'm not going to kiss his ass. If I think he's being a jerk, I'll say so. Also people were dogpiling on the OP first, yourself included. There was no discussion, people strawmanned him throughout the entire conversation while insulting him.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/198596/killers-being-extra-toxic
"killer's just take advantage of someone's else mistake"
What do you want them to do, let you get away?
We both have the same screenshot lel.
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@lowiq said:
I'm just going to point out you made an entire thread complaining about people's perks. Only to follow it up with this one.
Gigabrain move right there.
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@StarLost How would you change SWF, out of curiosity?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1686824#Comment_1686824
Yeah,releasing those kind of stats is just adding fuel to this silly "us vs. them" mentality.
#BuffNursePlz
5 blinks base, 115% movement speed, the ability to fake her ability next patch.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1686781#Comment_1686781
Thing is - neither should killers.
Right now, the dominant thought seems to be that killers should expect to give up having fun to ensure that survivors have more fun.
The main issue, to my mind is that BHVR went out of their way to remove the protections that stopped lowbie killers running into groups like this essentially half of their matches. This is what SWF is to me: A coordinated group of 3 players queuing up with a deranked account(s) to crush new players.
Why?
Because at rank 13, this is at least half of the games I play.
https://us.v-cdn.net/6030815/uploads/K6QFSCETJA2D/smurf-premade.png
https://us.v-cdn.net/6030815/uploads/LLBFT0PTDDJV/smurf-premade-2-wat.png
Not all SWF are like that, most of us are casuals who want to have fun and stay at our own ranks, those sweaty smurf groups make swf look bad, and we shouldn't be punished because of that.
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1686772#Comment_1686772
Yeah, solo is a pain to play 85% of the time. Not everyone has friends to play with on Dead By Daylight. And yes you shouldn’t be punished for playing with friends I definitely agree on that.
The last thing I want is for me and my friends to be punished because a killer didn't get their precious 4K :(.
This game isn't competitive, nor will it ever be, people should stop trying to make it that way.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1686787#Comment_1686787
Didn't even take like 2 minutes for someone trying to use these statistics in a discussion lol
I'm going to tell every person who uses those stats that nurse should be buffed, the stats are so annoying and flawed.
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@Xyvielia said:
Solo Survivor/ Console/ crossplay Off fyi
I’m nowhere near a top most tier player on either side, as players who have 3000-4000+ hours in DBD.
I can certainly hold my own, for the most part.
So I don’t intend any of this in a derogatory manner toward anyone.
Has MMR returned?
It was hideous matchmaking last time around, and lately I’ve been consistently de-pipping in matches with a mixture of various green and purple ranks, some yellow.
No other red rank survivors in a match against rank 1 & 2 killers.
Say what you will about “Ranks don’t Matter” but I can tell the purple/green/yellow ranks I’ve been consistently matched with do not have a degree of experience to even complete 1-2 gens in a match before killer gets themselves 4-5+ hooks and a sacrifice.
No one cleanses totems.
No one can avoid BBq.
Most are immediate double taps.
It’s constant hook babysitting to rescue these “instadown instahooks”
It sounds mean, that’s not my intention... and I admit, it’s quite off putting, but I don’t know how else to voice this.
The only way I can progress the match is to extensively loop the killer, or at least try to broaden the chase just so we can get something going.
3-4 gen loop every match isn’t my preferred playstyle.
Majority of red ranks I’ve played with at least have a similar in-game mentality that’s like a unwritten code of playstyle amongst experienced survivors.
Rank 7,8,9,10,11,12,13 etc. seem to be on another usually lesser skill set.
The ranks don’t matter argument hasn’t been convincing. The evidence I’ve been given leans heavily toward high purple and red ranks having more experience, and genuinely playing better in the matches I’ve been in with them than the greens, yellows, low purple, white. (again, PS4 player sans crossplay, not sure how PC is)
Also, why the consistent Red rank 1-2 killer matched up against 3 purple/green survivors and my red rank (now rank 3 due to 6 consecutive horrendous neg pip matches)?
Last MMR was similar, only there were whites and yellows frequently in the mix which made it even more of an impossibility to thoroughly enjoy the match.
You cannot legitimately tell me that’s a justifiable skill set comparison to somewhat experienced or heavily experienced or veteran players of this game.
How much wholesome truth is there to substantiate the MMR argument against ranks holding no relevance whatsoever?
I’d like to understand different players perspectives on this, thanks for the insight.
EDIT: these mismatched lobbys are usually occurring between 7PM and 4AM also, so what exactly might that infer?
Pretty sure MMR has been running in the backround, but it isn't on right now, or else you would get an official statement from the devs.
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What do those stats have to do with anything?
We should buff nurse, since she's the weakest killer in the game statistically.
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I just want the devs to balance the game around SWF, buff solos, and buff killers as well.
You shouldn't be punished for playing with friends, most killers like to use SWF as a scape goat, because they didn't play well.
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Sorry for reviving this thread, but dbd has helped me even more in this past month of high school.
I can logically debate with others and see both sides of an argument much better now, lol.
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@Leachy_Jr said:
I can already see people drawing conclusions from flawed statistics. Great.
Cant wait to see this used in an argument/debate.
When anyone brings up these stats, I will tell them that nurse needs a buff, because she's statistically the weakest killer.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1686581#Comment_1686581
https://forum.deadbydaylight.com/en/discussion/comment/1686592#Comment_1686592
I'm so glad I get to call you guys my mates. Also, is a hotdog a sandwich? Its meat surrounded by bread,
Life's biggest questions: Is a hot dog a sandwich?
I don't know tbh, lol.
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Nothing has changed on the forums as a whole, people still hate each other and bigotry still exists.
Credit to @ClickyClicky
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@thesuicidefox said:
lol
Relatable.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1686592#Comment_1686592
im not friendly im big stronk and angry >:(
This is lies, propaganda and misinformation.
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@GoodBoyKaru said:
Uhh, almost. @MusicNerd_TC and @SCP_FOR_DBD became good friends, and @Cheers lost his battle to cancer, but asides from that yeah everyone hates everyone else.
You are one of my best friends as well Karu :D, I didn't know how friendly people could be online until I met you, @Respectfulnancymain poweas and @SCP_FOR_DBD
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@[Deleted User] said:
I love how the first sentence in every response starts with "I'm Rank 1."
Ego's much?
Only 2 of the responses started with "I'm rank 1".
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1685429#Comment_1685429
I don't think that's related to this thread in any way, shape, form, or fashion. You could have left a comment on my profile or something instead.
But I assume by "accounts" you are referring to the Seiko301 and Seiko299 accounts? Yeah I'm aware. Some dumb friends of mine IRL who are messing with me and the integrity of these here forums. Lol.
From my understanding they were actually banned lol. Which, not surprising, they were troll accounts so no love lost.
Ah sorry, i would have replied on your profile, I was just tired.
Thanks for clarifying, I just found those accounts to be hilarious.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1686511#Comment_1686511
First off, you are replying to a reply I made to someone else. Something which I have seen you do time after time.
I responded with comms DO NOT give you skills needed to win the match. Then you go ahead and list those things as if I am not somehow aware that they exist. Which just goes to show you miss my initial point.
And also where did I say that you said solo queue survivors are bad because they do not have comms? I know you didn't say it. I am letting you know my perspective/stance after over 4000 hours in this game on both killer and survivor.
As far as I'm concerned, you quoted and mentioned me, so you did reply to me, and I just replied to you.
"So again, you can't generalize and assume that because solo queue survivors don't have comms they are bad players." That's what you literally told me, I never said that, ever, so you did say that I said solo queue survivors are bad because they don't have comms.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1686489#Comment_1686489
And yet again... none of those things validate the existance of uneeded buffs for killers.
You can have all those things and still be a bad player. They wouldn't equate to a "buff" for solo survivors.
Wanna know what an actual buff looks like in solo queue? Kick the solo survivor out of the match and put a bot to hold M1 for you as you loop the killer. Too many times you are found carrying the team in solo queue.
On #4 Yikes. Really? I just had two matches as Trapper and got a 3k and a 4k in the other (in red ranks). So again, you can't generalize and assume that because solo queue survivors don't have comms they are bad players. They are bad players because they don't know how to play the game. Period.
Yeah, it does validate the existence of buffs for killers, because it is a ridiculous amount of free information, that solos don't have. Also, might I ask you if you were going against SWF as trapper? If so, how many survivors were trapped, also I'd like video evidence, because that sounds cap.
You don't need to be a good player to share free information across the team. I never said that solo survivor are bad players because they don't have comms, this is a strawman.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1686480#Comment_1686480
As I stated before, this is simply untrue information.
You can be a reliable teammate with great coordination without comms. This has been proven time after time. Communication does not give you the skill needed to successfully win a match. You can have all the information in the world but if you can't loop a killer, are not good with timing (saving, when not to pick up a dying state survivor, recognize the killer is camping so therefore make yourself useful etc.) You will most likely fail if not cost your team time which they do not have.
This isn't as black and white as many claim it is, is what I am saying.
For too long solo queue survivors have been used as "They are just not as good because of comms" excuse in order to excuse these uneeded "buffs" for killers.
Really? Comms give you...
- Map wide bond.
- If one person has OoO they can call out the killers location.
- Immunity to blindness.
- Invalidates trappers whole existence.
- And so much more.
The only thing solo needs is a functioning MMR system, so good players can play with good players, and a totem counter.
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- Buff blindness, because SWF makes it invalid.
- A secondary objective (not totems) for better gen speeds.
- Exhaustion causes louder breathing.
- Weaker killers buffed to Freddy/blights level.
That's about it, this would help balance out the game a lot more in my opinion.
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@ClickyClicky said:
“Waaaah! you didn’t let me press E to invalidate your hatchet throw 😭” - that’s all I hear.
I don’t use exhaustion perks as survivor anymore because I got good at chases and dont need a second chance so I couldnt care less about exhaustion add ons.
Ironic they complain though given their BNP, instaheal, multiple second chances, unbreakables and even a soul guard combo. Yeah the exhaustion add on was unfair 🙄
How would you nerf exhaustion?
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@bjorksnas said:
Its called unrelenting
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1686221#Comment_1686221
Ah, "Streamer Videos". Only because said Streamer said that he has gone against an Top 1% SWF, does not mean that this is true. E.g. one of the Streamers claiming this on a regular basis gets the same Survivors as I, since we play on the same Servers. And either they are always Solo in my games and always in an SWF in their games, or the Streamer is incorrect.
Tournaments... Tournaments are a Joke. Sorry, to say that, but only if someone wants to do a tournament every few months, does not mean that they are valid at any point. You can watch a tournament and then come to the conclusion that this game is not ready for tournaments, but thats it.
Of course you can balance around Top 1% SWFs, if you like. Go ahead, do so. But I hope that the game will also be balanced on 1% Killers, so that 99% of the Playerbase will not have any fun anymore. This sounds great. While it is true that an optimal SWF (like, really, really Top Tier Players) are most likely unstoppable as long as you are not a REALLY strong Nurse- or Spirit-Player, these groups exist on a much smaller basis than players would think.
And pretty sure the Devs know about this, but again, it does make 0 sense to balance the game around those groups. If Killers would be so strong that they would easily be able to stomp those strong Survivor Groups (or even if they would be on par with them), you would screw up so many players. And the game will simply be dead. And this is something the Devs will know, because they have more knowledge of designing this game than those "Wannabe-Developers" here on the Forums who propose Ideas like balancing around the Top 1%.
I don't think anyone has said to "balance the game around the top 1%".
They just want the game to be balanced around normal swf with comms, solos buffed to swf level, and killers buffed accordingly.
What's wrong with that?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1686022#Comment_1686022
Easy:
- Restore killer matchmaking
- Restore anti-smurf measures.
- Killers gain a bonus 25% BP for every survivor queued together.
- Generators take 15% longer to repair for every survivor queued together (or) survivors will have their matchmaking rank increased for every survivor queued together.
You do realise that 4 man swf would have to do one gen for over 120 seconds with your change, right?
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@SunaIIanu said:
I've seen someone over 40 who threw a fit when the Nurse nerf was anounced so..
I'd like to read that.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1685451#Comment_1685451
Getting one of your mates to artificially tank his rank so two red/purple rankers can queue with him to roflstomp lower ranks is toxic as all hell.
Yeah, that's smurfing, which is just a dick move and is looked down upon in online gaming.
Ignore those guys, they aren't very good at the game, so they stoop to the lowest level of play to win.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1685482#Comment_1685482
Yeah he says that if you hit a survivor with bt cuz they ran towards you and even if you take a bt hit then he will target them the rest of the game until they die and that because they took that hit its no longer tunneling. Even though you cant change definitions. Also thanks for being civil
Just try and not get yourself into fights on these forums, I was banned because of that, and my mental health was severely damaged from some of the arguments I had here.
Thank YOU for being civil Komodo :D
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Well this thread went downhill quick...











