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MusicNerd_TC

MusicNerd_TC

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  • @Komodo16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685451#Comment_1685451

    Thats a valid point. I believe they are toxic when it comes with intent. Some people really believe they have to do it or maybe they just want an easy game. Which is either being weak minded or ignorant and none of that is toxic. When you are like oh look that guy beat me before and now ill make sure to make his game miserable, thats toxic.

    That is toxic, and against the game rules, also I consider doing anything against the game rules toxic.

    Especially those guys who like to give every TTV a hard time, that's just #########.

  • There are no strategies that I consider toxic, that's right, tunneling, gen rushing, mori on first hook, stacking slowsdowns, slugging, using BNP, using DS and unbreakable, using OoO, camping etc aren't toxic, because they are real gameplay strategies.

    I would consider cheating, talking ######### in the end game chat, and literally waiting out the entire bleedout timer while standing over a survivor toxic, because it wastes time.

    If you consider basic gameplay strats that you don't like toxic, then I don't know what to say, just change your mindset.

  • @SeikoThreeHundred said:

    https://forum.deadbydaylight.com/en/discussion/comment/1680326#Comment_1680326

    I, for one, if anything actually, in terms of my own personal opinion, I believe, this is a personal take of course, that you are in fact WRONG. Deathslinger is nothing but, if I were to add something, a no skill killer. You absolute mongrel. You insolent fool. You dare steal MY NAME and comment such idiotic things?

    WHAT IN THE CINNAMON TOAST FRICK IS GOING ON?

  • @Seiko300 Are you aware of these accounts?

  • @DragonMasterDarren said:

    Question, who the hell is Sydney Prescott?

    Sydney Prescott.

  • @Xyvielia said:

    It’s doable, probably won’t ever become a feature though.

    Those bots would have to be pretty darn effective against an experienced killer or it could end up becoming a bust that forces disappointed players back into human lobbys.

    Always wished Siege had single player.

    Siege has single player, terrorist hunt and situations.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685305#Comment_1685305

    Compound 33 is overpowered and absolutely top 2, but yeah I’d personally put ring as 1 and crow as 3.

    How is it overpowered?

  • @CashelP14 said:

    As someone who uses this perk a lot I can say this change would make it broken.

    How?

  • @TheeclumsyNinja said:

    Dang lol missed the fun

    It was about how wraith is busted.

  • @Trwth said:

    Survivors don't need extra time to face Spirit. They need information. You have no idea where she is most of the time with the exception of her footsteps and grass moving. If Survivors saw an afterimage of her and saw her while she was phasing, then it would be better. It's also cooler-looking.

    Spirit doesn't move grass.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685234#Comment_1685234

    It's still ridiculously strong. You still get 0 effort wallhacks. Not as horrendous anymore but it's still strong. You can nerf the duration and range all you want but the aura reading and condition to activate it is still gonna make it his best add-on.

    Nah, from my experience as a blight main, alchemists ring and blighted crow are by far his best add-ons.

    With alchemists ring, you can hit a healthy survivor with a lethal rush, and make the speed boost after the hit worth nothing, because you can catch up instantly, same with blighted crow.

  • @Zero_Velocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1684742#Comment_1684742

    Do you know how overpowered the killers are and you really want to remove all the safe pallets? Apparently you haven't play Survivor long enough to actually understand how overpowered killers are

    Screen Shot 2020-09-20 at 1.13.36 PM.png


  • @Babyyy_Boyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683551#Comment_1683551

    The fact that you think it’s an “insult” or that I was trying to “insult” is annoying. Wasn’t trying to make any comebacks or anything. Also the fact that the man says he has over 5K posts and has had an account for over a year boggles me as you never see those types of players make comments like that so....

    Ok

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683709#Comment_1683709

    When you have killers like DS who don't care about a survivors input nah there's no way to counter their abilities. All you can do is counter the killer by slamming gens. Is it fun? No. Is it rewarding and skillful? No. But that's just the way DbD is sometimes. I'd much rather be doing something different than going out of my to NOT interact with Deathslingers, Hags and spirits but hey it is what it is :/ at least killers like blight, Huntress, Demo and wraith still exist. Never bored against those guys unless it's iri head or compound 21

    What's wrong with compound 21? It was nerfed.

  • @Radiosity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685118#Comment_1685118

    "Bro, you just called Wraith invis, you're gonna loose subscriber."

    Screen Shot 2020-10-16 at 4.53.37 PM.png


  • @GoodBoyKaru said:

    Do I take the bait do I take the bait do I take the bait do I take the bait do I take the bait do I take the bait-

    Screen Shot 2020-10-16 at 4.43.07 PM.png


  • Wraith isn't invisible, you can see his shimmer so easily, and he is loud as #########.

    You're going to get a lot of backlash.

    Screen Shot 2020-10-16 at 4.40.20 PM.png


  • Nope, I want the game to get better :).

  • Dr. Dre.

    Ice Cube.

    Eazy E.

    Eminem.

    Ghostface killah.

    Kanye West.

    Jaws.

    Until dawn.

    A frog.

    Kill Bill.

    Random tik tok person.

  • @Kind_Lemon said:

    because people are stupid. Those people don't understand how arguments work.

    Please fix Nurse i.e. revert the nerf to her entertainment and actually address the power issues. Raising her skill cap is better than restricting her ability.

    What changes do you suggest after they rever the nerf?

  • @GoshJosh said:

    Yes, another Spirit thread. 🤷‍♂️

    To make the Spirit's phasing ability more balanced, what if her reappearance from phasing took about two seconds? And during this time, she cannot attack. She becomes more and more visible as she gets closer to completely emerging from phasing. Two seconds is enough time to allow survivors to mind game, without totally neutering her power. Perhaps she could also begin to see survivors slowly appear during this time as well!

    I don't like this one, it would make her feel more frustrating.

    My change is to let the survivors see glimpses of her like old Freddy during phasing, in exchange, she should have her phasing time extended by 2 seconds, the glimpses will appear every 2 seconds.

    Or, we can give spirit her own blue scratchmarks.

  • @DetailedDetriment said:

    It's a shame too as the DBD Twitter guy is really cool.

    I remember someone asked the twitter guy "Give legion counterplay" and the twitter guy said "I counted, there's four".

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683656#Comment_1683656

    Get kicked out of the game and penalised for being afk against a killer who just wants to slug the team for 4 minutes? Or if you get into a bug that literally makes you unable to move, killer or survivor? You know how many bugs we've had in the last 12 months alone that have done that to both sides? Or better yet, a killer that refuses to hook you when you want to get out of a match because they wanna be ######### about it? Definitely not in favour of that. Why can't people just leave games they don't want to play and people just carry on to the next? According to most people on here they don't care about the outcome of matches, and the ranking system doesn't matter so why should it matter that someone wants out of a game?

    Why do people load up for games they don't want to play? It ruins the game for every other player in the trial, you shouldn't be able to do that without consequence.

    However I agree slugging for the 4K and most of the bugs need a fix before this gets implemented.

  • I'm not really a big fan of anime, but I'm open to suggestions.

    Anyways, I have such a basic ######### taste.

    1. Attack on titan. The first anime I've watched, WOW what an intriguing storyline, bough the manga as well.
    2. Death note. I love the cat and mouse stuff in death note, it's so much fun.
    3. Naruto+ Naruto shippuden. Very self explanatory, probably the best anime ever.
  • @Fibijean said:

    Surprisingly, no one else has made a post like this yet that I've seen, so even though it wasn't a Q&A, here's mine for anyone who missed it, saw it but forgot, or couldn't understand what was said.

    As always, please bear in mind that this is official information, unofficially worded. While I naturally did my best to be as true to what was said on stream as possible, these are my words, not the developers', so don't read too far into the way anything is worded, unless it is in quotation marks " " in which case it is a direct quote from the stream.

    If you want to watch the stream for yourself, you can do so here:

    https://www.twitch.tv/videos/771212558

    Featured on this stream were:

    @not_Queen - Lead Community Manager

    @mcote (Mathieu Cote) - Game Director, Not A Lawyer

    Justin Banks - Product Manager

    Opening Announcements

    • Artwork, Cosplay and Decoration Halloween Contests are open right now. Due to a shipping issue regarding pricing, there has been a change to the rules, so make sure you check those before entering the contest(s).
    • Keep an eye out for some “special stuff” posted on DBD’s social media in the near future.

    Licensing Q&A

    with Mathieu Cote (not a lawyer)

    While Mathieu did his best to be as transparent about the process as possible, there are a lot of confidentiality issues involved with this topic so some discretion on his part was necessary.

    Who contacts who?

    It depends on the license. In some cases, the developers have a “wishlist” of licenses they would like to have in the game, so they reach out to the license owners to discuss it. There are a lot of different ways to go about obtaining the rights for a character, and may involve discussions with character agencies, movie or television studios, or individual creators or authors.

    While the developers often reach out to license owners themselves, as Dead by Daylight has grown and become more well-known over the years, it has gone from being a “showcase” to help get license holders on board to what has apparently been described as the “hall of fame of horror”. Increasingly, therefore, owners of “very important and exciting” licenses get in contact with BHVR to discuss the possibility of having their characters in the game.

    What kind of things do you have to agree on? Who decides character appearances or perks?

    Again, it’s different for each license, but the owners always have the opportunity to approve designs throughout the process. The developers explain the concepts of physical interaction, hitting and hooking survivors etc. early in the process so the license holder understands the design limitations they are working with. Some aesthetic elements, like how the killer moves, are flexible to some extent in a way that mechanical interactions are not.

    There are usually some rules governing character appearance, and some license holders are more flexible than others when it comes to the creation of new cosmetics that may not exist in the original license. This is easier for survivors than killers, who tend to have a single, iconic ‘look’ that defines them, such as Freddy’s striped sweater.

    Speaking of looks, why didn’t Quentin’s face get changed after the original actor said he was okay with the game using his likeness?

    It’s difficult to answer this question with regard to Quentin specifically because there are so many confidential discussions that can’t be talked about, but speaking in a more general sense, the rights to a character, their face and their likeness are all separate, and not always owned by the same people. Every license is different in this regard, so in some cases (Laurie Strode, for example) the license holder the developers are in contact with may have the rights to the characters but not to the actors’ likenesses, so the developers may be allowed to create a face that fits the character or is “reminiscent” of the original, but not to recreate the face of the actor who portrayed that character. Sometimes this is negotiable, or sometimes the license holder (not the actor) may own the rights to the character’s likeness (it is possible for an actor to ‘not own their own face’ in the context of them portraying someone else’s character).

    Do the license holders have any say in the characters’ mechanics or their perks?

    Some license holders, particularly with movies and especially with older movies, may not be as “savvy” when it comes to video games. In these cases, it is often enough for the developers to describe the “intention” behind how the character is being implemented in the game – what they do, how they make the player feel, etc. in a narrative sense, to reassure the license holder that the character is being represented appropriately. In other cases, the license holder may understand more or want to have more creative input, which they are welcome to do, but most of the time the design of gameplay mechanics is left largely up to the developers.

    Do licenses expire or run out, and what does that mean for players?

    Yes. Pretty much all contracts have some form of expiration built into them. The agreements between BHVR and license holders tend to have a duration, be it a long one or a shorter one that needs to be renewed regularly. It is possible that a license holder may suddenly lose the license, which can cause difficulties with the game (as in the case of Friday the 13th). If this happens, any licensing agreement the developers might have with those license holders becomes “frozen” until the case is resolved.

    How do licensed cosmetics work?

    During initial negotiations, the developers inform the license holders that they would like to include different outfits for the characters. If the character already has alternate outfits in the original license, that serves as a good starting point, but if they don’t (as in the case of the Demogorgon), the developers might work with the license holders to create acceptable cosmetics. Sometimes, the license holder may be completely opposed to this, and if that’s the case the developers have to respect that decision.

    There are a lot of players who request different cosmetics for characters, sometimes from different properties in a franchise, and it is important to understand that these licenses are all different and may not be owned by the same people, so it’s not always possible for the developers to meet those requests.

    Over time, the developers have learned the most important things that they need to ask or discuss during licensing negotiations. When discussing cosmetics, for example, they try to explain what the license holder stands to gain by allowing different outfits for the characters to be available in-game, which is something that they didn’t always talk about in the past (although when the first licenses were obtained for the game, the Store didn’t even exist yet).

    Are licensed killers or perks harder to balance? Is the approval of the license holders needed to rebalance mechanics after the chapter’s initial release?

    Whenever they make changes to licensed characters, the developers consult the license holders. Gameplay mechanics are generally owned by the developers and therefore under their control, but even so they will inform the license holders whenever something is changed just to keep them updated. Changes to things like flavour text for add-ons, however, do need to be approved by the license holders, which can sometimes cause delays in getting a patch released.

    The fact that killers are never pitted against each other in-game makes discussing gameplay mechanics with license holders easier, since the developers are free to create unique powers without having to negotiate their relative strength in relation to other characters with the license holders – either by promising that a particular character will be the strongest in the game or telling the license holder that the character is terrible as grounds for a buff.

    When a new chapter is being developed, is there ongoing communication with the license holders? How does that work?

    At the beginning of the process, before production actually starts, there is a lot of discussion going on. Typically, a few of the designers and artists might sit down with the license holders to look at any reference images they may have available to help recreate the character’s original appearance and exchange ideas about how the character might be implemented into the game. This discussion is important not only for development but for establishing trust with the license holders moving forward.

    Why was _____ not added to the game? Does spamming the developers on social media help to make this happen?

    As much as they would like to say “No, stop doing it!” the truth is it does help sometimes, because it can help to generate interest and awareness of the game with the license holders. So it might have a positive impact in some cases. That being said, spam isn’t really useful. Any horror character, or even horror-related character, that fans of the game may want to see introduced, has definitely been discussed internally by the developers at some point, even very obscure stuff that not everyone may have heard of. And if someone on their social media mentions something strange that they haven’t heard of, they look it up and check it out.

    The thing to be aware of is that Dead by Daylight only gets about four chapters a year, half of which they try to ensure are original, leaving a maximum of two licensed chapters per year, so adding “fifty different licenses” isn’t something they are able or willing to do, meaning that they have to pick and choose. There are still some great licenses that they want to bring to the game in the future, but when that happens they want it to be a surprise for the players, the way that Silent Hill was.

    Why did you nerf Pyramid Head’s butt?

    This was already discussed in this article, but the official stance is that Pyramid Head’s butt wasn’t touched. However, his clothing was adjusted, which goes to show “the true power of clothing that fits you well”.

    Why can’t the developers give out public information during negotiations with license holders?

    Licensing negotiations tend to be quite delicate, and any outside influence from fans can cause unneeded complications. For example, the developers might publicly that they were in negotiations with license holders about bringing Garfield to Dead by Daylight, but are still unsure about whether it’s going to go through or not because discussions are still ongoing. If fans were to respond negatively, saying that they hate Garfield and don’t want him in the game, that would make negotiations with the license holders more complicated and difficult. Also, as a general rule, it’s best to keep legal conversations private before any contracts get signed.

    Most importantly, if the developers were to announce an upcoming license while it was still being negotiated, and the negotiations ended up falling through and it didn’t happen, there would be a lot of disappointed players, which is why the developers tend to only announce upcoming features of any kind once they are certain that they can deliver on that promise. Plus, if it were announced in advance, there would be no place for teasers or dramatic chapter reveals which the marketing team like to do for upcoming chapters.

    If you [Mathieu Cote] were to add one chapter to the game from any license you want, what would it be?

    Mathieu gets asked this question regularly, and his answer is always the Cenobite from Hellraiser, because he thinks that the “quiet elegance” of the characters’ aesthetic would fit well in Dead by Daylight. However, there are a lot of licenses he would like to see. Leslie Nielsen’s Dracula: Dead and Loving It is another, but he doesn’t think it would be an “exact fit” for Dead by Daylight. That said, Mathieu is also a big fan of the original chapters, and mentioned that the concept for the newest one in development is “so ######### cool, it's crazy”.

    Archives and the Eternal Blight event

    with Justin Banks

    • Some of the event content this year will again be in The Archives. Last year, the story of The Blight was continued through lore entries attached to challenges in Tome I, and this year they will be doing the same thing to bring a conclusion to the story.
    • Tome challenges will spawn plants in the matches, reminiscent of the Pustula plants from the Hallowed Blight event in 2018, which survivors can interact with, while killers will be given challenges to play as The Blight. All of these challenges will unlock lore entries for “Doors Unknown”, the final chapter in the Blight “saga”. This is the first time that they have introduced a Tome challenge which spawns items in the map, and they are looking forward to what else they might be able to do with this concept in future Archives.
    • The Tome V Collection will also contain all lore entries and cinematics from the original Hallowed Blight event, as these were not previously accessible within the game in the way that the Withering Blight lore is and the Eternal Blight lore will be. This way, players can explore the entire story of the character originally known as The Alchemist, now The Blight, and his “descent into madness”.
    • There will be an event-themed outfit for David King in the paid track of The Rift, and the charms granted for completing levels in the Tome will be themed around a growing Pustula plant.
    • For the first time this year, there will not only be an event charm available as a login reward, but also three which can be obtained by keeping an eye on the game’s official social media channels.
    • The traditional Halloween event items (medkits and flashlights) will also be returning, along with new add-ons for both, and the first universal killer add-on, the Blighted Serum, which allows the killer to do a quick Blight-like dash after hooking a survivor.
    • Pustula Petal offerings will once again be playable to spawn event-themed generators and hooks, which can be interacted with for bonus bloodpoints.
    • In the past, they have had event-themed Halloween lobbies, but since The Blight’s themed lobby was already drawing on the Blight event aesthetic, it will remain with the addition of pumpkins and other Halloween-themed decor.
    • There will be more ‘blighted’ outfits like those released for previous Halloween events, but these will be revealed at a later date.

    All of this will be coming with the Halloween event later in the month.

    Screen Shot 2020-10-15 at 8.19.12 PM.png

    Thank you very much Fibi, your summaries are amazing for me, since I don't have time to watch streams <3

  • That totem spawns so often for me as well, it's atrocious how that spawn is still in the game.

  • Just wondering, why didn't you change solvent jug, the most complained about clown add-on along with redheads pinky finger

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683798#Comment_1683798

    No way, man! The first album is waay better than the first album!

    Yep, straight outta Compton is so OP, but what about master of puppets?

  • @Zeus said:

    There was an add-on for survivor's medkit as well. It was called refined serum and it moderately increases the speed of the survivor for 20 seconds.

    Screen Shot 2020-09-29 at 6.48.38 PM.png

    What the #########?

  • Who in the cinnamon toast ######### cares what build he's using? Are we seriously perk shaming now? This thread isn't about ruin and pop.

    Before any of you call me biased, perk shaming survivors for using DS and unbreakable is wrong as well.

    Screen Shot 2020-10-15 at 8.17.16 PM.png


  • I really like the cosmetics, but not the way you get them, rift challenges are boring.

    I can't wait to see the video coco!

  • OoO and no mither.

    Merge the scummiest perk in the game with the worst perk in the game.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681930#Comment_1681930

    Then they just afk and watch videos until they inevitably die on hook or bleed out. No matter what you cannot force someone to play a match that they don't want to play.

    Then we do an afk penalty, if you stay still for too long, you are kicked out of the game with a penalty.

  • @Babyyy_Boyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683310#Comment_1683310

    If you think asking a legitimate question is an insult then idk what to tell you bud. Grow some thick skin maybe and stop being so sensitive.

    Nope, he's talking about how you are jumping to conclusions like "OoOh you talk like a rank 13 who got the game last week". It really is a pretty cringy attempt at an insult.

  • No, because they nerfed his fun.

  • @Tactless_Ninja said:

    Can down people in one hit or mori them.

    Weak.

    I don't understand you people.

    How is he outdated either? Was there some massive change to the game? Do pallets reset themselves? Are survivors faster? Does he not do as well in the DBD-kart game mode? This is idiotic.

    It's called power creep.

    He's outdated, because a killer called the Oni came out, who outclasses Myers in almost ever way.

    Oni can...

    1. Get his power fasted than Myers.
    2. Can counter loops with his power.
    3. Can snowball better than Myers.
    4. Has better map pressure than Myers.
    5. Has a stronger early game than Myers.

    Now, the only thing Myers has that oni doesn't is stealth (countered by spine chill, which is a popular perk.) and duration.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681990#Comment_1681990

    the speedboost is insane, however the ability to down at nurse/spirit speeds with the ring and free detections with compound 21 are even stronger,

    Also shredded notes making it so max cooldown is 6.66 seconds and both iridescent are slightly above in my opinion, but the crows effect is really strong as long as you can use it properly

    Eh, I think the new compound 21 is a tad bit overrated, because of how short the duration and range is.

    Alchemists ring is by far the best blight add-on, you're 100% right on that one, I just think the crow should be up there with alchemists ring.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682550#Comment_1682550

    He doesn’t need map pressure. If two survivors are downed in under a minute, which Clown is regularly and easily capable of, any other remaining survivors DEFINITELY feel pressured.

    He does, a clown is not capable of downing 2 high rank survivors in under a minute, unless they messed up.

    If clown truely was capable of that, I would see more infectious fright clowns.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/198072/#########-second-chances

    First of all, you as a killer also do many mistake all the time (for example bad movement, wrong prediction etc), but those mistakes dont result into anything "dirctly" most of the time. If a survivor does a mistake, he is dead or gets hit - if a killer does a mistake, the chase goes on for another 10 seconds or so.

    If you are in a chase and it takes you longer then 12-15 seconds to get anything (like a down, a hit or pallet) you did a mistake. Do you find yourself in those situations? If you are honest, you have to say 'Yes'. Do you count those siutations as a mistake? Probably not.

    So, to relativate those mistakes you do in chase (those you most likely not even realise they are mistakes), Devs gave the killer Entity blocker and Bloodlust. Those are already your second chances by default.

    On top of that, you have tons of 2nd chance perks. Lets talk about some of them:

    • Ruin
    • Undying
    • POP
    • Corrupt
    • Bamboozle
    • Spirit Fury
    • Enduring
    • NOED
    • Play with your food
    • Safe the best for last
    • Haunted Grounds
    • Thantophobia
    • Brutal Strenght
    • Surge
    • Devour Hope

    And MANY more!

    Killer need to realise that they also do mistakes, but the EFFECT of a mistake is not as dramatic like for survivors.

    Kind regards

    Lol, how are pwyf, surge, devour hope, thana, haunted and stbfl second chances.

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