MusicNerd_TC
MusicNerd_TC
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Comments
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- Myers and clown need a significant buff/rework.
- Demo needs rat liver base.
- DS should deactivate when fully healed, when touching a gen or when another person is hooked. The timer shouldn't go down in a chase.
- Keys and moris need adjustments.
- Trapper needs more buffs than just another trap.
- Nerf or rework OoO.
- NOED needs a complete rework, it's a bit unfair.
- Spirit should have glimpses like old Freddy, in exchange for 2 seconds of extra phasing time.
- Deathslingers ADS spam needs a change.
- Buff wraith significantly.
- Revert the hillbilly rework, only the add-ons needed changes.
Done.
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Can you link me the info?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1701351#Comment_1701351
As a deadhard og using it for distance was always a thing. Dont know why it's a problem now.
Exactly, and I always hated it.
Now, as a blight main, I hate it even more.
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#5blinks base #115%speed #theabilitytofakeherpower.
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Not all heroes wear capes.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1700679#Comment_1700679
I want their asses in Korea again, on Midwich, playing Trapper, against the sweatiest Korean people they can find. I'm talking rubber-grips-on-their-chairs-so-they-don't-slide-off sweaty. Then make the devs play against them on that awful map with OoO all day. Then maybe we can also get them to tell Konami to suck it and get a better version of Midwich!
"Dbd dev gets a taste of his own medicine part 2".
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@KingFrost said:
"The escape rate with it isn't very high."
Killer sees OoO "Time to camp this guy."
Gee, I wonder why.
Me when I see an object t-bagging when I start the game.
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@OniWantsYourMacaroni said:
Nah,they wouldn't get rid of the precious placebo tablet.
Gotta have those meme addons
It's actually a pretty good add-on if you make a build around it and you send yourself to Hawkins.
Otherwise it is stinky poo poo.
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Buckle up OP?
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700542#Comment_1700542
Considering what this dev team is I would have to disagree with the changes they have made as of recent.
I've seen someone say that all survivors should start the trial downed, with a one time use, built in unbreakable to solve gen speeds.
I agree that they should listen to the community, but not all of it.
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@NOTGamingHulk123 said:
Hey, are you with the community of Intergalactic Hairy Walnuts?
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1700246#Comment_1700246
I agree with you. Unfortunately, reason, fun and potential in the hands of skilled players weren´t brought up by the balance dude. He takes the stats at face value to determine what´s going to get changed, even after MCote tried to intervene about that. You better be ready for Doctor to get looked at.
Doubt it, he already had a PTB this year and he was actually buffed from the ptb.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700261#Comment_1700261
Sadly you just demonstrated you have no clue what you are talking about.
No, you don't use perks to counter tunnellers you used chase.
If they chase you and you alone then your teammates can pop gens quickly for the second time.
Pay attention.
Also, unhook when it's SAFE, not when the killer is within a 32 meter radius of the hook.
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@CheeseAnton said:
https://forum.deadbydaylight.com/en/discussion/comment/1700107#Comment_1700107
What do you even mean, It was under powered. I mean, look at the name of the perk. It's Dead Hard. So like, not only do you die when you use it, you die HARD. The perk owner's name is David KING, and you know what they say, the bigger they are the higher they fall. So being a King, David falls harder making Dead Hard actually Dead Harder, not only do you die but you die Hardester. And you can only use it while injured, I mean what if you're one shot while healthy (because Hillbilly got an unfair cross-map snipe I could've seen from a mile away if I actually looked around, but I shouldn't have to do that, I'm supposed to survive). And it goes on an unncessary cooldown of 40 seconds you can only regain while hooked, slugged, walking, doing objectives, literally everything except for running, or crouching... but you can't get it back when, and hear me out as this is absolutely insane, you can't get it back while running. What am I supposed to do, be a productive teammate? Obviously this perk needs a buff, this is not debatable, and you're obviously just an entitled killer main.
no/sthis is seriousFalse, dead hard means erect zombie penis.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1699051#Comment_1699051
We're not done with Clown....🎀🎠
He's also been confirmed to be getting a buff/rework next.
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@ABannedCat said:
They are making Dead Hard consistent with Dedicated Servers?
Or in other words: Buff one of the strongest survivor perks in the game.
Am I reading this right?
No, they are reworking it from the ground up, they can't buff it because of dedicated servers. It's going to be an entirely different perk.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1700061#Comment_1700061
Then what does make something OP?
Not a high kill rate, stats are so unreliable.
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@OllieHellhunter said:
I would actually laugh if the gearhead change is either another nerf, or they just revert it to its PTB state
I can't believe it was even nerfed once.
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@TheWarNung said:
As a rank 1 killer main I must declare that DH is not really an issue and can almost always be countered. It also doesn't bother me because it's the only skill-based exhaustion perk.
My question is why are they changing DH when OoO is still a thing that exists?
Kill it. Kill it with fire.
Ikr, they said OoO is fine because "statistics".
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All he needs is oblivious removed so he can't camp to prevent BT.
He is absolutely fine otherwise.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/200247/dead-hard-is-on-the-list-of-changes
How are they changing it, I would not of thought this a perk that needed change although I suppose it makes sense that people complain about it?
They aren't going into specifics besides that these changes will be in 3-6 months. WAIT, they said they are changing the perk ENTIRELY from the ground up, because of dedicated servers.
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@IamDwight said:
You can already counter it by baiting it and being more patient. They did imply that it was gonna be changed to work better with Dedicated Servers, so likely less to be exhausted on the ground.
Yeah, you can counter it if they are using dead hard THAT way, but dead hard for distance is extremely unfair and is pretty unfun.
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A killer shouldn't have to stare at you for 5 seconds in order to be able to chase normally.
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@Maperson said:
I hate how much out of touch those guys are, I can bet they only look at the statistics and think he is fine.. He NEEDS basekit changes, Killer should be strong WITHOUT add-ons. Look at the killers like Oni, PH, Nurse, Spirit etc.. Those are light years ahead of Myers in strength, he IS outdated, he has the worst start in the game. Oni works to get instadowns and once he gets it goes faster, poor Myers works to be NORMAL M1 killer, survivors have full control of it.. I would say I'm disappointed, but I've gone past that long ago, there is no word that can describe how I feel towards them.
He isn't even good, even with his best add-ons, that's how pathetic Myers is.
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What was their reasoning? Is he "underrated" as well?
He is literally an inferior Oni devs, I can list a bunch of reasons why he's an inferior Oni, but i already have in several threads, but I'm free to debate with you.
Buff Myers significantly, or give him a rework.
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Run whatever you want, there is no "small pp" build, I can't believe some people think it's ok to shame other players for what they use.
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Yep, console was killed in the recent update.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1698700#Comment_1698700
That sounds like a spiffing plan!
115% movement speed. The ability to fake her power, and 5 blinks base.
I would use the INVEST meme, but I'm on my phone right now.
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Buff nurse, she's the weakest killer in the game according to stats. Give her 5 blinks base.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1694210#Comment_1694210
I didn't manage to get a game vs spirit yet so I can't really judge. I'm just saying that this bug reminds me of her old self which was pretty bad.
Also I don't remember how it used to be exactly, I just remember you were able to very reliablely tell from which side she was coming and pinpoit where she is while invisible making it pretty easy to beat her phasing. I'm sure there's some old PTB footage if you really want to know.
You were able to hear the whooshing noises in a chase and the noise was directional.
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Good survivors won't heal anyways, in fact, since you're not encouraging them to heal, they are going to get the gens done very fast.
This perk is only good on stealth killers, even then, the requirement to activate it is way too niche.
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I already bought the cosmetics I wanted (ghostface and blight) so I don't mind, but what an awful event for players who don't want to spend real money.
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Lol.
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@Sluzzy said:
Survivors die 88% of the time.
And nurse is the weakest killer according to stats, so she needs a massive buff.
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Nah, OoO needs a nerf or rework. Survivors have 16 perks altogether, and killers have 4. Bringing 1 killer perk to counter 1 of the 16 survivor perks is not a viable option, ever.
Play against an object user on Midwich, or an object swf.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1696106#Comment_1696106
There's no point in continuing a discussion with a survivor main because they are hell bent on making the game as easy as possible for themselves and won't be happy until BHVR replaces killers with bots.
There's no point in continuing a discussion with a extremely biased user who assumes everyone is a survivor main when someone disagrees with them.
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@Veen said:
Nea's a survivor ?
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1695357#Comment_1695357
Survivor main detected
Ok, and?
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@crixus006 said:
maps are too dark, all survivors lokk as a claudette
Exactly, on badham the survivors are literally silhouettes. Same with the bottom floor of the game.
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Not all heroes wear capes.
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@Kingsland said:
cba 2 play
Playing is not being a jerk.
Hell, "tunneling" isn't being a jerk.
There is no survivor handbook for killers, and there is no unspoken code of conduct you need to uphold. If you want to mori people, eat every decisive, or slug the entire team you should be prepared to be judged, but you didn't do anything wrong.
Not all heroes wear capes.
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inb4 50 pages.
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@EvilJoshy said:
Survivors don't like a killer they can't bully. If pallet looping doesn't buy you enough time for your team to finish 3 gens by the first hook they say the killer is "OP" and needs to be nerfed. They don't like a killer who forces them to mix things up. Common example is Nurse.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1693963#Comment_1693963
WHERE IS THE MECHANICS WITH LEATHERFACE?
And yes, it sucks when Myers 99's stalking and downs me. I still feel like he at least earned it, and my frustrations are mainly with the other Survivors on my team. Same with Oni and him activating Blood Fury next to me after I haven't seen him all game. There's at least a minimum level of work involved with them. Unlike the rednecks who just have their power from the start.
Mindgaming with the saw, managing your charges etc. There is the mechanical skill.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1694262#Comment_1694262
Why? its taking away a survivors resource. Which in this case its an infinite.
Yeah, but the killer has to spend time kicking the wall. The breakable wall is massively in the favour of the survivors.
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I think Coldwind is going to be the next rework, because it's a classic map, but idk about everything else.
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@Todgeweiht said:
Just break the wall lmao.
This is why breakable walls are terrible for the game.






